Arrnlada the level 7 Cornac Berserker by mirwax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp7 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 22)
Dexterity14 (base 14)
Constitution18 (base 18)
Magic10 (base 10)
Willpower16 (base 10)
Cunning10 (base 10)

Resources

Life247/247
Stamina133/133
Healing Factor1.3
Regeneration7.4187156688764

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage36
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12.46 (63.098591549296%)
Defense10.4
Ranged Defense10.4
Fatigue14
Physical Save15.575
Spell Save9.975
Mental Save9.975

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.50
1/5
2/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
2/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Arrnlada switches his weapons to: flaming iron battleaxe of massacre.

You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (9 cooldown).
You gain 1.07 gold from the transmogrification of
iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.46 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.