Dilbert II the level 8 Ogre Reaver by beaflord

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassReaver
Level / Exp8 / 62%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 32)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic22 (base 20)
Willpower11 (base 10)
Cunning15 (base 10)

Resources

Life240/240
Vim122/142
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage26
Accuracy21
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy21
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
All0%

Defense: Base

Armour (hardiness)24.08934837382 (81.151787968034%)
Defense1
Ranged Defense1
Fatigue22
Physical Save21
Spell Save21
Mental Save15

Defense: Resistances

Cold+ 15%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
1/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
5/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
1/5
1/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).

Dilbert II wears:
Withering Orbs.

You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (3-3 power, 12 apr, nature damage).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Dilbert II deactivates
Ruin.
Dilbert II activates
Ruin.
Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.