
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 22 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:15 / 62Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:07 Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:23 Killed by skeleton mage at level 9 on the 1st Flare 122nd year of Ascendancy at 17:00 Killed by Iliamnan the human at level 9 on the 4th Dusk 122nd year of Ascendancy at 23:21 Killed by Polma the halfling at level 9 on the 4th Dusk 122nd year of Ascendancy at 23:47 Killed by Xeruramina the thief at level 12 on the 40th Dusk 122nd year of Ascendancy at 22:17 Killed by ghast at level 14 on the 2nd Haze 122nd year of Ascendancy at 20:48 Killed by skeleton warrior at level 14 on the 3rd Haze 122nd year of Ascendancy at 08:47 Killed by skeleton warrior at level 14 on the 4th Haze 122nd year of Ascendancy at 03:20 Killed by war hound at level 15 on the 28th Haze 122nd year of Ascendancy at 23:33 Killed by gwelgoroth at level 15 on the 33rd Haze 122nd year of Ascendancy at 20:13 Killed by Ggund the halfling at level 16 on the 37th Haze 122nd year of Ascendancy at 03:22 Killed by Emelorimina the blue ooze at level 16 on the 38th Haze 122nd year of Ascendancy at 21:39 Killed by Gatta the gigantic sandworm tunneler at level 16 on the 39th Haze 122nd year of Ascendancy at 04:07 Killed by Elulle the carrion worm mass at level 16 on the 39th Haze 122nd year of Ascendancy at 10:33 Killed by gigantic corrosive tunneler at level 16 on the 40th Haze 122nd year of Ascendancy at 07:03 Killed by blupps at level 17 on the 40th Haze 122nd year of Ascendancy at 08:29 Killed by Yvora the Guardian at level 17 on the 8th Allure 123rd year of Ascendancy at 04:44 Killed by Yvora the Guardian at level 17 on the 8th Allure 123rd year of Ascendancy at 05:24 Killed by storm drake hatchling at level 18 on the 59th Regrowth 123rd year of Ascendancy at 01:18 Killed by Urkis, the High Tempest at level 18 on the 59th Regrowth 123rd year of Ascendancy at 21:06 Killed by Urkis, the High Tempest at level 18 on the 59th Regrowth 123rd year of Ascendancy at 23:48 Killed by Urkis, the High Tempest at level 18 on the 60th Regrowth 123rd year of Ascendancy at 01:11 Killed by Urkis, the High Tempest at level 18 on the 60th Regrowth 123rd year of Ascendancy at 04:33 Killed by skeleton warrior at level 19 on the 69th Regrowth 123rd year of Ascendancy at 00:03 Killed by shadow at level 20 on the 78th Regrowth 123rd year of Ascendancy at 03:11 Killed by Xerutta the ghoulking at level 20 on the 3rd Pyre 123rd year of Ascendancy at 21:12 Killed by Xerutta the ghoulking at level 20 on the 3rd Pyre 123rd year of Ascendancy at 23:54 Killed by Xanayassra the copperhead snake at level 20 on the 7th Pyre 123rd year of Ascendancy at 14:36 Killed by Xanayassra the copperhead snake at level 20 on the 7th Pyre 123rd year of Ascendancy at 15:31 Killed by Xanayassra the copperhead snake at level 20 on the 7th Pyre 123rd year of Ascendancy at 16:28 Killed by Xanayassra the copperhead snake at level 20 on the 7th Pyre 123rd year of Ascendancy at 17:32 Killed by Xanayassra the copperhead snake at level 20 on the 7th Pyre 123rd year of Ascendancy at 19:57 Killed by Xatta the midge swarm at level 20 on the 42nd Pyre 123rd year of Ascendancy at 05:32 Killed by skeleton warrior at level 20 on the 43rd Pyre 123rd year of Ascendancy at 23:46 Killed by master vampire at level 21 on the 44th Pyre 123rd year of Ascendancy at 07:46 Killed by lesser vampire at level 21 on the 44th Pyre 123rd year of Ascendancy at 10:48 Killed by skeleton mage at level 21 on the 44th Pyre 123rd year of Ascendancy at 11:14 Killed by skeleton warrior at level 21 on the 44th Pyre 123rd year of Ascendancy at 18:06 Killed by skeleton warrior at level 21 on the 44th Pyre 123rd year of Ascendancy at 18:56 Killed by skeleton warrior at level 21 on the 44th Pyre 123rd year of Ascendancy at 20:02 Killed by skeleton warrior at level 21 on the 44th Pyre 123rd year of Ascendancy at 20:42 Killed by skeleton mage at level 21 on the 45th Pyre 123rd year of Ascendancy at 11:37 Killed by skeleton master archer at level 21 on the 46th Pyre 123rd year of Ascendancy at 09:30 Killed by skeleton master archer at level 21 on the 46th Pyre 123rd year of Ascendancy at 10:53 Killed by skeleton warrior at level 21 on the 48th Pyre 123rd year of Ascendancy at 19:49 Killed by orc corruptor at level 21 on the 49th Pyre 123rd year of Ascendancy at 08:36 Killed by skeleton warrior at level 21 on the 50th Pyre 123rd year of Ascendancy at 05:55 Killed by skeleton warrior at level 21 on the 50th Pyre 123rd year of Ascendancy at 08:26 Killed by Silita the elder vampire at level 22 on the 51st Pyre 123rd year of Ascendancy at 16:21 Killed by Belara the skeleton warrior at level 22 on the 51st Pyre 123rd year of Ascendancy at 17:23 Killed by armoured skeleton warrior at level 22 on the 52nd Pyre 123rd year of Ascendancy at 07:46 Killed by The Master at level 22 on the 52nd Pyre 123rd year of Ascendancy at 09:06 Killed by armoured skeleton warrior at level 22 on the 52nd Pyre 123rd year of Ascendancy at 11:17 Killed by The Master at level 22 on the 52nd Pyre 123rd year of Ascendancy at 13:48 Killed by The Master at level 22 on the 52nd Pyre 123rd year of Ascendancy at 15:44 Killed by armoured skeleton warrior at level 22 on the 52nd Pyre 123rd year of Ascendancy at 19:07 Killed by skeleton master archer at level 22 on the 78th Pyre 123rd year of Ascendancy at 21:02 Killed by skeleton master archer at level 22 on the 78th Pyre 123rd year of Ascendancy at 22:08 Killed by skeleton master archer at level 22 on the 79th Pyre 123rd year of Ascendancy at 01:03 Killed by skeleton master archer at level 22 on the 79th Pyre 123rd year of Ascendancy at 03:54 |
| Antimagic | Follower |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 28 (base 22) |
| Magic | 8 (base 10) |
| Willpower | 66 (base 51) |
| Cunning | 45 (base 35) |
Resources
| Life | 397/397 |
| Psi | 156/156 |
| Equilibrium | 0 |
| Healing Factor | 1.72 |
| Regeneration | 0.688 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.4 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Physical | +4% |
| Cold | +2% |
| All | 0% |
| Darkness | +6% |
| Light | +10% |
| Mind | +7% |
| Fire | +5% |
| Nature | +11% |
Offense: Damage Penetration
| Mind | +6% |
| Darkness | +16% |
| Cold | +3% |
| Nature | +2% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 22.425 |
| Ranged Defense | 22.425 |
| Fatigue | 4 |
| Physical Save | 35.075 |
| Spell Save | 22.95 |
| Mental Save | 46.616666666667 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Light | + 35%( 70%) |
| Nature | + 37%( 70%) |
| Blight | + 33%( 70%) |
| Fire | + 16%( 70%) |
| Cold | + 38%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 40% |
| Poison Resistance | 30% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 183 life. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 105 life. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You failed to protect the temporal explorer from death by orc soldier. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton mage. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of fire wyrm saliva. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed vampire lord fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of rough leather boots (0 def, 1 armour) wanderer's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Physical save: +5 Mental save: +6 A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed rough leather cap of might (0 def, 1 armour) bladed rough leather cap of might (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 Armour: +1 Fatigue: +1% Changes stats: +5 Str / +3 Con Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 47.50 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 48.32 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Fogspike of charged psionic shield [power 47] (77/20 cooldown) Fogspike of charged psionic shield [power 47] (77/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances penetration: +10% darkness Changes damage: +6% blight Maximum mana: +20.00 New effects duration reduction after a teleport: +20% It can be used to setup a psionic shield, reducing all lightning and blight damage by 47 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | sneakthief's gold ring of pilfering sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +4 Changes stats: +6 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | copper amulet of healing copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | hateful vined mindstar of frost (6-6.6 power, 18 apr, mind damage) hateful vined mindstar of frost (6-6.6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. The set is complete. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 cold Changes resistances: +2% cold Changes resistances penetration: +6% mind / +3% cold / +6% darkness Changes damage: +7% mind / +2% cold / +6% darkness Mindpower: +6 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | harmonious vined mindstar of slime (5.5-6.05 power, 18 apr, mind damage) harmonious vined mindstar of slime (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. The set is complete. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 slime Changes resistances: +2% nature Changes resistances penetration: +2% nature Changes damage: +5% nature Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +0.70 Mindpower: +6 Mental crit. chance: +2% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 51.68 to 155.03 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing steel amulet of the fish cleansing steel amulet of the fishInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +17% blight / +12% cold Allows you to breathe in: water Disease immunity: +23% Amulets can have magical properties. |
Blazewither BlazewitherCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 8 fire Changes resistances penetration: +5% acid Rings can have magical properties. |
Gusta GustaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Mental save: +9 Maximum psi: +30.00 Mindpower: +4 Life regen bonus (wilder-summons): +1.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite mace of disruption (34.5-48.3 power, 5 apr)stralite mace of disruption (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +17% Undead / +11% Construct Blunt and deadly. |
hateful vined mindstar (5-5.5 power, 18 apr, mind damage) hateful vined mindstar (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% mind / +6% darkness Changes damage: +9% mind / +5% darkness Mindpower: +3 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage) vined mindstar of frost (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 cold Changes resistances: +4% cold Changes resistances penetration: +4% cold Changes damage: +2% cold Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. glacial stralite waraxe (30.5-42.7 power, 5 apr)glacial stralite waraxe (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 33% ice When wielded/worn: Armour: +5 Changes resistances penetration: +7% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. reinforced pair of hardened leather boots of tirelessness (0 def, 8 armour)reinforced pair of hardened leather boots of tirelessness (0 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes resistances: +6% fire / +7% cold / +5% lightning / +10% acid Stamina each turn: +0.50 Maximum stamina: +16.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. corrosive hardened leather gloves of strength (+3) (0 def, 2 armour)corrosive hardened leather gloves of strength (+3) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +2 Changes stats: +3 Str Damage when the wearer hits(melee): 5 acid Changes resistances: +7% acid Changes damage: +5% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lamp of the moonsbright alchemist's lamp of the moons Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% light Changes damage: +8% darkness Light radius: +5 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 40.06 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. stralite torque of psychoportation [power 46] (77/30 cooldown)stralite torque of psychoportation [power 46] (77/30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 46), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. volcanic elven-wood wand of lightning [power 177] (77/6 cooldown)volcanic elven-wood wand of lightning [power 177] (77/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Volcano It can be used to fire a beam of lightning (dam 59-177), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By blupps the Thalore Oozemancer level 17
16th Regrowth 123rd year of Ascendancy at 18:45 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By blupps the Thalore Oozemancer level 15
29th Haze 122nd year of Ascendancy at 00:42 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By blupps the Thalore Oozemancer level 10
7th Dusk 122nd year of Ascendancy at 01:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By blupps the Thalore Oozemancer level 17
8th Allure 123rd year of Ascendancy at 23:11 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By blupps the Thalore Oozemancer level 18
60th Regrowth 123rd year of Ascendancy at 05:39 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By blupps the Thalore Oozemancer level 22
51st Pyre 123rd year of Ascendancy at 23:24 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By blupps the Thalore Oozemancer level 20
78th Regrowth 123rd year of Ascendancy at 22:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By blupps the Thalore Oozemancer level 10
7th Dusk 122nd year of Ascendancy at 01:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By blupps the Thalore Oozemancer level 20
69th Regrowth 123rd year of Ascendancy at 10:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By blupps the Thalore Oozemancer level 13
41st Dusk 122nd year of Ascendancy at 21:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By blupps the Thalore Oozemancer level 9
2nd Flare 122nd year of Ascendancy at 18:31 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By blupps the Thalore Oozemancer level 19
68th Regrowth 123rd year of Ascendancy at 23:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By blupps the Thalore Oozemancer level 17
17th Regrowth 123rd year of Ascendancy at 00:38 see stats
Log
Skeleton master archer performs a critical strike!
Skeleton master archer hits blupps for 179 physical damage.
Skeleton master archer shoots!
Skeleton master archer hits mucus ooze for 115 physical damage.
Mucus ooze uses Slime Spit.
Skeleton master archer hits mucus ooze for 144 physical damage.
Skeleton master archer killed mucus ooze!
Blupps uses Infusion: Healing.
Skeleton master archer hits blupps for 96 physical damage.
Blupps has finished recovering.
Blupps is recovering from the damage!
Skeleton master archer hits blupps for 120 physical damage.
Blupps uses Acid Splash.
Blupps is not cripple anymore.
Skeleton master archer hits blupps for 101 physical damage.
Skeleton master archer hits blupps for 116 physical damage.
Skeleton master archer killed blupps!
blupps the level 22 thalore oozemancer was squished to death by a skeleton master archer on level 2 of Elven Ruins.
Blupps has finished recovering.
Blupps deactivates Psiblades.
Blupps speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
