SpecMar the level 8 Yeek Marauder by j_a_m

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassMarauder
Level / Exp8 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 21)
Dexterity24 (base 21)
Constitution14 (base 19)
Magic12 (base 10)
Willpower20 (base 10)
Cunning23 (base 12)

Resources

Life176/176
Stamina146/146
Healing Factor1.1326086956522
Regeneration0.28315217391305

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage19
Accuracy25
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage14
Accuracy25
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense14
Ranged Defense14
Fatigue4
Physical Save11
Spell Save11
Mental Save20

Defense: Resistances

Light+ 30%( 70%)
Temporal+ 6%( 70%)
Nature+ 9%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance50%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.20
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
1/5

Effects

beneficial effect
beneficial effect

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

SpecMar picks up (o.): Eel-skin armour (10 def, 1 armour).
Lore found:
Eel-skin armour
You can read all your collected lore in the game menu, by pressing Escape.


New shimmer option unlocked: Eel-skin armour
SpecMar wears (replacing
rough leather armour (1 def, 2 armour)): Eel-skin armour (10 def, 1 armour).
Talent Infusion: Regeneration is ready to use.

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
Resting starts...

Talent Flurry is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 20 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 15-18 power, 1 apr).
You gain 0.77 gold from the transmogrification of
rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.97 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, temporal element).
You gain 2.41 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, blight element).
You gain 2.62 gold from the transmogrification of
manaburning mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 1.26 gold from the transmogrification of
arcing iron greatsword of massacre (25.5-40.8 power, 1 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.