Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 1886% |
Size | medium |
Lifes / Deaths | Killed by Elumina the devourer at level 22 on the 47th Pyre 123rd year of Ascendancy at 17:09 0 / 9Killed by Grand Corruptor at level 28 on the 41st Dusk 123rd year of Ascendancy at 22:55 Killed by orc necromancer at level 38 on the 4th Decay 123rd year of Ascendancy at 04:13 Killed by Orryl the human at level 41 on the 14th Pyre 124th year of Ascendancy at 19:45 Killed by multi-hued drake at level 50 on the 7th Allure 125th year of Ascendancy at 07:45 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Regrowth 125th year of Ascendancy at 02:59 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Regrowth 125th year of Ascendancy at 06:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Regrowth 125th year of Ascendancy at 10:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Regrowth 125th year of Ascendancy at 10:20 |
Primary Stats
Strength | 73 (base 31) |
Dexterity | 71 (base 61) |
Constitution | 47 (base 12) |
Magic | 104 (base 60) |
Willpower | 39 (base 17) |
Cunning | 98 (base 60) |
Resources
Life | -248/1368 |
Positive | 197/197 |
Paradox | 326 |
Healing Factor | 1.5057603686636 |
Regeneration | 1.2798963133641 |
Speed
Mental | -1.1968204205459E-11% |
Attack | -1.1968204205459E-11% |
Movement | +12.268086021983% |
Spell | -1.1968204205459E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
See Stealth | 33.340449411127 |
See Invisible | 33.340449411127 |
Offense: Mainhand
Damage | 248 |
Accuracy | 65 |
Crit Chance | 69% |
APR | 20 |
Speed | 0.80 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 40% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 40% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Nature | +19% |
Darkness | +26% |
Light | +24% |
Temporal | +37% |
Physical | +73% |
Arcane | +43% |
Acid | +55% |
All | +7% |
Offense: Damage Penetration
Acid | +10% |
Temporal | +43% |
Arcane | +29% |
Physical | +21% |
All | 0% |
Defense: Base
Armour (hardiness) | 56.292304923968 (100%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 14 |
Physical Save | 48 |
Spell Save | 65 |
Mental Save | 60 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 69%( 70%) |
Arcane | + 69%( 70%) |
Cold | + 70%( 70%) |
All | + 61%( 70%) |
Mind | + 68%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 67%( 70%) |
Nature | + 67%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 65% |
Poison Resistance | 40% |
Blind Resistance | 32% |
Silence Resistance | 45% |
Bleed Resistance | 75% |
Teleport Resistance | 20% |
Disarm Resistance | 61% |
Pinning Resistance | 38% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -960 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 620 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 925% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target is moving is 12% faster. 1 Celerity |
beneficial effect | The target is out of phase with reality, increasing defense by 45, resist all by 39%, and reducing the duration of detrimental timed effects by 30%. Out of Phase |
beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
detrimental effect | The target is on fire, taking 153.87 fire damage per turn. Burning |
beneficial effect | The target has a 71% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1563. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | quiver of dragonbone arrows 'Sunwoe' (16/22, 165% power, 18 apr) quiver of dragonbone arrows 'Sunwoe' (16/22, 165% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +26.0% Capacity: 22 On weapon hit: * 20% chance to blind * 47% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * 10% chance to knock the target back On weapon crit: * splashes the target with acid * cripple the target Damage (Ranged): +24 acid / +75 physical / +24 temporal / +8 mind Arrows are used with bows to pierce your foes to death. |
Light source | Flashward FlashwardPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 31% chance to blind Damage when hit (Melee): 8 light Changes stats: +2 Str / +2 Wil / +1 Cun / +4 Con Changes resistances: +12% darkness Changes resistances penetration: +15% temporal Changes damage: +12% light Damage affinity(heal): +5% light Grants telepathy: All Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 65.55 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Islenne (0 def, 4 armour) Islenne (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +6% blight / +16% cold / +6% mind / +6% light Allows you to breathe in: water Poison immunity: +25% Cut immunity: +45% Silence immunity: +15% Disarm immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Grinerath the stralite torque of clear mind [power 4] (10 cooldown) Grinerath the stralite torque of clear mind [power 4] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +9% lightning Changes damage: +12% physical Spell save: +18 (+5 eff.) Poison immunity: +15% Disease immunity: +15% Maximum life: +40.00 Maximum stamina: +25.00 Healing mod.: +25% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | Glomina GlominaPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +16 Cun / +14 Mag Changes resistances: +38% darkness / +5% arcane Changes resistances penetration: +29% arcane Changes damage: +19% darkness / +12% arcane Mental save: +14 (+3 eff.) Confusion immunity: +35% Spellpower: +30 (+8 eff.) Rings can have magical properties. |
On fingers | steel ring 'Tureroddagas' steel ring 'Tureroddagas'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% temporal Physical save: +10 (+3 eff.) Disarm immunity: +51% Pinning immunity: +38% Stun/Freeze immunity: +15% Knockback immunity: +25% Teleport immunity: +20% Only die when reaching: -60.00 life Maximum life: +31.00 Rings can have magical properties. |
Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Gota GotaRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +30 acid When wielded/worn: Armour penetration: +2 Fatigue: -8% Changes stats: +9 Mag Changes resistances penetration: +10% acid / +21% physical / +23% temporal Changes damage: +33% acid / +30% temporal / +24% arcane / +33% physical Talent cooldown: Arrow Stitching (-1 turn) Life regen: +0.60 Stamina each turn: +0.80 Spellpower: +20 (+5 eff.) Longbows are used to shoot arrows at your foes. |
On hands | Sulfurravager the dwarven-steel gauntlets (0 def, 2 armour) Sulfurravager the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 light Changes resistances: +6% lightning / +8% light / +12% mind Changes damage: +5% light / +12% nature Cut immunity: +15% Stun/Freeze immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Power: 119% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% On weapon hit: * 7% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Glorudhethra the voratun mail armour (5 def, 13 armour) Glorudhethra the voratun mail armour (5 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+1 eff.) Fatigue: +16% Changes stats: +7 Str / +6 Mag / +7 Wil / +9 Cun / +7 Con Changes resistances: +15% acid / +19% cold Allows you to breathe in: water Spell save: +30 (+8 eff.) Mental save: +18 (+4 eff.) Maximum life: +66.00 Light radius: +1 A suit of armour made of mail. |
Cloak | Polyda the Thunderbiter (8 def, 0 armour) Polyda the Thunderbiter (8 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Changes resistances: +6% lightning / +15% temporal / +3% light Physical save: +7 (+2 eff.) Spell save: +20 (+5 eff.) Disease immunity: +5% Cut immunity: +15% Silence immunity: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Gleambright the stralite amulet Gleambright the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +4% physical / +18% light / +23% darkness Changes damage: +15% acid / +6% physical Blindness immunity: +32% Only die when reaching: -80.00 life Maximum life: +40.00 Light radius: +3 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By B1 the Shalore Temporal Warden level 32
53rd Dusk 123rd year of Ascendancy at 02:40 see stats
By B1 the Shalore Temporal Warden level 50
28th Haze 124th year of Ascendancy at 17:55 see stats
By B1 the Shalore Temporal Warden level 31
50th Dusk 123rd year of Ascendancy at 17:40 see stats
By B1 the Shalore Temporal Warden level 35
21st Haze 123rd year of Ascendancy at 09:00 see stats
By B1 the Shalore Temporal Warden level 50
5th Regrowth 125th year of Ascendancy at 04:37 see stats
By B1 the Shalore Temporal Warden level 44
2nd Mirth 124th year of Ascendancy at 21:37 see stats
By B1 the Shalore Temporal Warden level 34
18th Haze 123rd year of Ascendancy at 01:43 see stats
By B1 the Shalore Temporal Warden level 32
61st Dusk 123rd year of Ascendancy at 05:40 see stats
By B1 the Shalore Temporal Warden level 45
4th Flare 124th year of Ascendancy at 15:53 see stats
By B1 the Shalore Temporal Warden level 14
62nd Dusk 122nd year of Ascendancy at 21:31 see stats
By B1 the Shalore Temporal Warden level 37
38th Haze 123rd year of Ascendancy at 14:49 see stats
By B1 the Shalore Temporal Warden level 33
14th Haze 123rd year of Ascendancy at 02:41 see stats
By B1 the Shalore Temporal Warden level 39
32nd Regrowth 124th year of Ascendancy at 19:18 see stats
By B1 the Shalore Temporal Warden level 50
7th Allure 125th year of Ascendancy at 11:30 see stats
By B1 the Shalore Temporal Warden level 17
25th Regrowth 123rd year of Ascendancy at 07:56 see stats
By B1 the Shalore Temporal Warden level 27
10th Dusk 123rd year of Ascendancy at 02:40 see stats
By B1 the Shalore Temporal Warden level 50
74th Haze 124th year of Ascendancy at 13:36 see stats
By B1 the Shalore Temporal Warden level 36
38th Haze 123rd year of Ascendancy at 05:47 see stats
By B1 the Shalore Temporal Warden level 47
72nd Dusk 124th year of Ascendancy at 23:49 see stats
By B1 the Shalore Temporal Warden level 23
48th Pyre 123rd year of Ascendancy at 15:51 see stats
By B1 the Shalore Temporal Warden level 50
5th Regrowth 125th year of Ascendancy at 07:31 see stats
By B1 the Shalore Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 22:27 see stats
By B1 the Shalore Temporal Warden level 20
43rd Regrowth 123rd year of Ascendancy at 00:20 see stats
By B1 the Shalore Temporal Warden level 30
47th Dusk 123rd year of Ascendancy at 03:02 see stats
By B1 the Shalore Temporal Warden level 40
55th Regrowth 124th year of Ascendancy at 19:57 see stats
By B1 the Shalore Temporal Warden level 50
22nd Haze 124th year of Ascendancy at 05:57 see stats
By B1 the Shalore Temporal Warden level 28
35th Dusk 123rd year of Ascendancy at 21:59 see stats
By B1 the Shalore Temporal Warden level 43
50th Pyre 124th year of Ascendancy at 22:09 see stats
By B1 the Shalore Temporal Warden level 50
44th Haze 124th year of Ascendancy at 04:55 see stats
By B1 the Shalore Temporal Warden level 50
50th Regrowth 125th year of Ascendancy at 17:01 see stats
By B1 the Shalore Temporal Warden level 50
63rd Haze 124th year of Ascendancy at 19:55 see stats
By B1 the Shalore Temporal Warden level 14
41st Dusk 122nd year of Ascendancy at 05:33 see stats
By B1 the Shalore Temporal Warden level 27
10th Mirth 123rd year of Ascendancy at 07:06 see stats
By B1 the Shalore Temporal Warden level 19
42nd Regrowth 123rd year of Ascendancy at 19:10 see stats
By B1 the Shalore Temporal Warden level 49
1st Time of Equilibrium 124th year of Ascendancy at 17:06 see stats
By B1 the Shalore Temporal Warden level 30
48th Dusk 123rd year of Ascendancy at 00:01 see stats
By B1 the Shalore Temporal Warden level 34
14th Haze 123rd year of Ascendancy at 06:25 see stats
By B1 the Shalore Temporal Warden level 50
7th Allure 125th year of Ascendancy at 11:29 see stats
By B1 the Shalore Temporal Warden level 8
5th Mirth 122nd year of Ascendancy at 12:32 see stats
By B1 the Shalore Temporal Warden level 50
44th Haze 124th year of Ascendancy at 07:51 see stats
By B1 the Shalore Temporal Warden level 21
51st Regrowth 123rd year of Ascendancy at 15:56 see stats
By B1 the Shalore Temporal Warden level 50
50th Regrowth 125th year of Ascendancy at 17:01 see stats
By B1 the Shalore Temporal Warden level 8
7th Mirth 122nd year of Ascendancy at 00:08 see stats
By B1 the Shalore Temporal Warden level 39
39th Regrowth 124th year of Ascendancy at 06:09 see stats
By B1 the Shalore Temporal Warden level 21
51st Regrowth 123rd year of Ascendancy at 00:58 see stats
By B1 the Shalore Temporal Warden level 28
10th Dusk 123rd year of Ascendancy at 23:07 see stats
By B1 the Shalore Temporal Warden level 17
25th Regrowth 123rd year of Ascendancy at 08:22 see stats
By B1 the Shalore Temporal Warden level 50
54th Regrowth 125th year of Ascendancy at 10:17 see stats
By B1 the Shalore Temporal Warden level 31
50th Dusk 123rd year of Ascendancy at 03:47 see stats
By B1 the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 15:39 see stats
Log
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits B1 for (130 absorbed), 0 fire (0 total damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 17 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Temporal hound for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits B1 for (130 absorbed), 0 fire (0 total damage).
B1 is out of phase.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect killed Temporal hound!
B1 casts Seal Fate.
B1 casts Dimensional Step.
B1 emerges from a space-time rift!
Talent Arrow Echoes is ready to use.
Talent Grace of the Eternals is ready to use.
Linaniil, Supreme Archmage of Angolwen casts Flame.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
B1 weaves fate.
Your shield crumbles under the damage!
The shield around B1 crumbles.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
B1 is on fire!
B1 reflects damage back to Linaniil, Supreme Archmage of Angolwen!
B1 hits Linaniil, Supreme Archmage of Angolwen for 271 reflected damage.
Linaniil, Supreme Archmage of Angolwen hits B1 for (271 absorbed), 236 fire (236 total damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 17 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits B1 for 107 fire damage.
Linaniil, Supreme Archmage of Angolwen casts Flame.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits B1 for 507 fire damage.
Saving game...