











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | quick |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 45 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Silaritta the rogue at level 21 on the 17th Steel 1337th year of Ascendancy at 08:16 1 / 6Killed by Lisath the rattlesnake at level 30 on the 21st Steel 1337th year of Ascendancy at 20:32 Killed by Lisath the rattlesnake at level 30 on the 21st Steel 1337th year of Ascendancy at 21:34 Killed by Bethirin the naga myrmidon at level 32 on the 23rd Steel 1337th year of Ascendancy at 06:31 Killed by Veloriavea the orc archer at level 44 on the 30th Steel 1337th year of Ascendancy at 19:41 Killed by Combat Trainer Gynor at level 45 on the 31st Steel 1337th year of Ascendancy at 00:01 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 41 (base 30) |
| Constitution | 82 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 42 (base 30) |
| Cunning | 33 (base 23) |
Resources
| Life | 1782/1782 |
| Stamina | 332/332 |
| Healing Factor | 1.6294172276307 |
| Regeneration | 18.330943810845 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9999999999999% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 27.712164534463 |
| See Invisible | 27.712164534463 |
Offense: Mainhand
| Damage | 173 |
| Accuracy | 49 |
| Crit Chance | 41% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Fire | +15% |
| Nature | +23% |
| Physical | +23% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 73.08934837382 (81.151787968034%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 17 |
| Physical Save | 80 |
| Spell Save | 60 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 56%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 49%( 70%) |
| Light | + 60%( 70%) |
| Temporal | + 45%( 70%) |
| Lightning | + 66%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 82% |
| Pinning Resistance | 20% |
| Knockback Resistance | 24% |
| Disarm Resistance | 76% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 519 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On feet | Arthuharahor the pair of dwarven-steel boots (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +10 Fatigue: +3% Changes stats: +2 Dex / +3 Cun / +3 Con Changes resistances: +12% lightning / +9% temporal Changes damage: +9% physical Physical save: +16 (+3 eff.) Mental save: +17 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Rotransom'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +21% lightning Changes damage: +12% nature Spell save: +12 (+3 eff.) Mental save: +13 (+3 eff.) Pinning immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.00 Maximum life: +80.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +7% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Anukaltholdir (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Armour: +4 Fatigue: +4% Changes stats: +2 Str Critical mult.: +15.00% Maximum stamina: +30.00 Mental crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Delarain the Glimmerrock [power 3] (19 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +7 Str / +3 Con Changes resistances: +9% light Changes damage: +3% nature Light radius: +3 Infravision radius: +3 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 19 turns. When used: * Increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | VorudhevenaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +20 (+6 eff.) Changes stats: +2 Dex Critical mult.: +20.00% Physical save: +3 (+1 eff.) Maximum life: +32.00 A belt that goes around your waist. |
| In main hand | Goretaint (181% power, 4 apr)Requires: - Strength 48 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 darkness / +8 nature Damage against: +10% Living When wielded/worn: Armour: +6 Defense: +20 (+7 eff.) Changes resistances: +12% light Mental save: +12 (+3 eff.) Massive two-handed mauls. |
| On hands | Elythra the Charrot (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +17.0% Armour: +3 Fatigue: +5% Effects on melee hit: * 22% chance to reduce all saves and defense by 25 Damage (Melee): 28 mind / 40 darkness Damage when hit (Melee): 6 fire Changes stats: +4 Con Changes resistances: +9% acid / +9% fire Changes damage: +12% cold / +6% fire Critical mult.: +15.00% Physical save: +28 (+6 eff.) Spell save: +10 (+2 eff.) Disarm immunity: +37% Spell crit. chance: +20% Mindpower: +8 (+3 eff.) Mental crit. chance: +17% When used to modify unarmed attacks: Power: 149% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +23.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Reproach (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +10 physical It can be used to activate talent Ruined Earth, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Magmabolt (12 def, 31 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Defense: +12 (+4 eff.) Fatigue: +16% Effects on melee hit: * 20% chance to reduce armor by 5% Changes stats: +3 Cun Changes resistances: +15% acid / +10% physical / +13% cold / +11% lightning / +11% fire Changes resistances penetration: +10% acid / +15% blight Changes damage: +6% acid / +9% fire Talent cooldown: Rush (-5 turns) Physical save: +10 (+2 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +39% Stun/Freeze immunity: +32% Knockback immunity: +24% A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Eremikor' (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes resistances: +2% physical / +13% cold Changes damage: +6% physical Critical mult.: +15.00% Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Lisiralle'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +9 Dex / +4 Cun / +9 Con Changes resistances: +2% physical / +13% light / +15% darkness Critical mult.: +5.00% Blindness immunity: +26% Life regen: +4.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
Inventory
heroism infusion of the wizard (die at -274; dur 7; cd 32)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -274 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 274 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 105; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 102; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 27 power out of 35/35) : Effective talent level: 2.0 Power cost: 27 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 222 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
stralite amulet 'Adewe'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +8 Dex / +3 Mag / +7 Cun / +15 Con Changes damage: +6% acid Life regen: +4.00 Stamina each turn: +1.10 Infravision radius: +3 Movement speed: +10% Amulets make your neck look great! |
warrior's steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +7% physical Cut immunity: +50% Stamina each turn: +0.40 Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 230 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Drirab the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Str / +3 Mag / +2 Wil / +3 Cun Reduces incoming crit damage: 15.00% Disarm immunity: +29% Pinning immunity: +44% Knockback immunity: +45% Maximum life: +36.00 Infravision radius: +3 Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
savage's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 25 Damage (Melee): 13 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 25 Damage (Ranged): 19 physical Changes stats: +3 Cun / +2 Con Spell save: +12 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +19.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Khulmanar's Wrath (182% power, 8 apr) Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 27 power out of 35/35) : Effective talent level: 3.0 Power cost: 27 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 163.68 fire damage, and flames will be left dealing a further 38.01 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun battleaxe of crippling (166% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 5 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +28 blight When wielded/worn: Physical crit. chance: +16.0% Disease immunity: +25% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.stralite battleaxe of disruption (156% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 157% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +27% Unnatural Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatmaul (180% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +17 Changes resistances penetration: +16% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Borosk's Hate (172% power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of evisceration (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.swiftstrike dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +27 (+9 eff.) Armour penetration: +15 Changes stats: +8 Cun Changes resistances penetration: +17% all Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword of corruption (153% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +13 Changes resistances penetration: +8% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Cleansebiter the voratun mace (156% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +19 nature When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +15 Effects on melee hit: * 10% chance to slow global speed by 52% Changes stats: +14 Con / +14 Wil Changes resistances: +9% lightning / +3% temporal / +9% darkness / +6% blight / +3% nature / +9% acid Changes resistances penetration: +12% physical Maximum life: +67.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Emelath (141% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +73 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Changes resistances penetration: +26% arcane / +17% fire Changes damage: +31% blight Maximum psi: +52.20 Mindpower: +15 (+5 eff.) Mental crit. chance: +8% Global speed: +9% Blunt and deadly. |
Zubinor (112% power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes stats: +5 Str / +4 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +5% arcane / +9% cold Changes resistances penetration: +6% physical Only die when reaching: -40.00 life Blunt and deadly. |
Poltergeist's Charged Focus (100% power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 100% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+2 eff.) Maximum psi: +30.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+6 eff.) Spellpower: +20 (+8 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 757 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level.Razorblade, the Cursed Waraxe (147% power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+12 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level.arcing stralite waraxe of shearing (141% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +11 Changes resistances penetration: +13% all One-handed war axes. |
hardened leather belt 'Isyldath'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Damage when hit (Melee): 2 arcane Changes stats: +7 Cun / +5 Dex Changes resistances: +12% mind Mental crit. chance: +7% A belt that goes around your waist. |
nightruned rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +5% light / +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Branyrand the Nightbreak (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 21% * 21% chance to reduce all saves and defense by 25 Damage when hit (Melee): 11 arcane Changes resistances: +15% darkness / +33% fire / +6% mind / +15% all Changes resistances penetration: +15% mind Changes damage: +9% lightning / +22% fire / +18% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken elven-silk robe of life (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +16% blight / +15% all Changes damage: +28% arcane / +16% temporal Life regen: +4.60 Maximum life: +88.00 Maximum mana: +10.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +4% Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.reinforced pair of voratun boots (0 def, 12 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes resistances: +13% acid / +13% fire / +11% lightning / +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Runirek the drakeskin leather gloves (25 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Defense: +25 (+8 eff.) Damage when hit (Melee): 10 blight Changes damage: +21% blight Physical save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Disease immunity: +21% Disarm immunity: +40% Maximum life: +105.83 Maximum mana: +80.00 Maximum vim: +52.92 When used to modify unarmed attacks: Power: 130% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salona the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to reduce armor by 5% Changes stats: +5 Str / +4 Wil / +3 Con Changes resistances: +3% mind / +7% cold Changes damage: +9% acid Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.Ularab the Darkclamor (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Effects on melee hit: * 21% chance to slow global speed by 52% * 21% chance to reduce armor by 5% Damage when hit (Melee): 8 darkness / 10 acid Changes resistances: +30% acid / +25% cold Changes resistances penetration: +26% darkness / +15% acid Changes damage: +9% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +6 Cun / +7 Wil Mental save: +24 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun mail armour of thunder (5 def, 26 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +16 (+4 eff.) Armour: +26 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +10 Str / +6 Mag / +7 Wil Changes resistances: +15% lightning Spellpower: +16 (+4 eff.) Spell crit. chance: +7% Mindpower: +19 (+7 eff.) Mental crit. chance: +8% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant stralite mail armour of implacability (4 def, 16 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +5% Changes stats: +4 Wil Changes resistances: +10% blight / +19% darkness Physical save: +10 (+2 eff.) Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun mail armour of resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Life regen: +6.10 Stamina each turn: +2.50 Maximum life: +41.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour of the hero (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes stats: +7 Str / +6 Dex / +5 Mag / +7 Wil / +7 Cun Maximum life: +61.00 A suit of armour made of leather. |
Hanihir the steel plate armour (0 def, 21 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +25 (+8 eff.) Armour: +21 Fatigue: +22% Changes stats: +5 Str Changes resistances: +2% physical / +18% cold Changes resistances penetration: +15% physical Critical mult.: +20.00% A suit of armour made of metal plates. |
Ivetha (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +8 Cun / +3 Wil Changes resistances: +6% acid / +6% physical / +6% lightning / +8% fire / +6% mind / +6% cold Changes resistances penetration: +5% temporal Changes damage: +3% temporal Talent cooldown: Rush (-5 turns) Mental save: +24 (+6 eff.) Disarm immunity: +23% Stun/Freeze immunity: +22% Knockback immunity: +23% Equilibrium when hit: +0.08 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Flashquell the voratun shield (0 def, 10 armour, 197.5 block) Requires: - Shield usage training - Strength 48 Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 25 arcane resource burn Damage (Melee): 24 acid / 25 nature Effects when hit in melee: * 15 arcane resource burn Damage when hit (Melee): 10 light Changes stats: +7 Con Changes resistances: +17% acid / +18% nature / +15% light Changes damage: +18% lightning / +27% cold / +9% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.windwalling dwarven-steel shield of resistance (0 def, 6 armour, 73.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +7% acid / +14% physical / +8% cold / +10% fire / +8% lightning Talent granted: +1 Block Slows Projectiles: +27% Bonus block near projectiles: +35 Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 38 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Str / +1 Cun Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.woodsman's voratun pickaxe (dig speed 22 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +13% nature Changes damage: +8% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2026 Little GemsPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2025/2026. A set of 2026 tiny explosive spheres. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing stralite torque of psionic shield [power 91] (19 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 91 for 5 turns Activation puts all charms on cooldown for 19 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.voratun torque of psionic shield 'Shimmerbait' [power 133] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Wil / +6 Mag Changes resistances: +5% arcane / +6% lightning Changes resistances penetration: +20% blight Changes damage: +9% lightning / +21% cold Mana each turn: +0.12 Maximum vim: +50.00 Spellpower: +20 (+8 eff.) It can be used to setup a psionic shield, reducing all damage taken by 133 for 5 turns Activation puts all charms on cooldown for 19 turns. When used: * Heal for 90. Torques are made by powerful psionics to store psionic powers. |
Achievements
A Twist of Fate (Insane (Adventure) difficulty)
Requisition an item from the Fate TwisterBy Zidul the Dwarf Berserker level 43
30th Steel 1337th year of Ascendancy at 13:38 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Zidul the Dwarf Berserker level 42
30th Steel 1337th year of Ascendancy at 10:30 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Zidul the Dwarf Berserker level 34
23rd Steel 1337th year of Ascendancy at 20:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zidul the Dwarf Berserker level 10
12nd Steel 1337th year of Ascendancy at 16:22 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zidul the Dwarf Berserker level 20
16th Steel 1337th year of Ascendancy at 12:35 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Zidul the Dwarf Berserker level 30
21st Steel 1337th year of Ascendancy at 19:26 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Zidul the Dwarf Berserker level 40
29th Steel 1337th year of Ascendancy at 13:10 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Zidul the Dwarf Berserker level 27
20th Steel 1337th year of Ascendancy at 23:01 see stats
Santassacre! (Insane (Adventure) difficulty)
Killed the little helper elves after saving them!By Zidul the Dwarf Berserker level 28
20th Steel 1337th year of Ascendancy at 23:01 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Zidul the Dwarf Berserker level 40
29th Steel 1337th year of Ascendancy at 15:20 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zidul the Dwarf Berserker level 23
18th Steel 1337th year of Ascendancy at 13:07 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zidul the Dwarf Berserker level 30
21st Steel 1337th year of Ascendancy at 21:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zidul the Dwarf Berserker level 32
22nd Steel 1337th year of Ascendancy at 19:53 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zidul the Dwarf Berserker level 22
18th Steel 1337th year of Ascendancy at 11:45 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zidul the Dwarf Berserker level 40
30th Steel 1337th year of Ascendancy at 01:42 see stats
Log
Zidul picks up (p.): truestriking voratun longsword of corruption (153% power, 6 apr).
Zidul picks up (J.): windwalling dwarven-steel shield of resistance (0 def, 6 armour, 73.5 block).
Zidul picks up (F.): rejuvenating voratun mail armour of resilience (5 def, 10 armour).
Zidul picks up (l.): plaguebringer's voratun battleaxe of crippling (166% power, 4 apr).
Zidul picks up (O.): woodsman's voratun pickaxe (dig speed 22 turns).
Zidul picks up (F.): impenetrable voratun mail armour of thunder (5 def, 26 armour).
Zidul picks up (o.): Borosk's Hate (172% power, 22 apr).
Lore found: Borosk's Hate
You can read all your collected lore in the game menu, by pressing Escape.
Zidul has regained its confidence.
Zidul picks up (B.): timebroken elven-silk robe of life (0 def, 0 armour).
Zidul picks up (x.): Razorblade, the Cursed Waraxe (147% power, 16 apr).
Lore found: Razorblade, the Cursed Waraxe
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shattering Blow is ready to use.
Talent Infusion: Healing is ready to use.
Zidul's skin returns to normal.
Talent Resilience of the Dwarves is ready to use.
Zidul no longer revels in blood quite so much.
Talent Infusion: Regeneration is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: at door).
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QUICK Campaign Zones
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Norgos Lair
Scintillating Caves
The Maze
Old Forest
Dreadfell
Grushnak Pride
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QUICK Campaign Perks
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1: Infusion: Regeneration
2: Talents: Lacerating Strikes/Misdirection
3: Artifact: Bloodcaller
4: Sandqueen Heart: Normal
5: Immunity: Stun
6: Finale: Increased Resistances



































































































