Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Doomed |
| Level / Exp | 15 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:15 / 49Killed by mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:03 Killed by mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 05:23 Killed by Wrathroot at level 8 on the 5th Flare 122nd year of Ascendancy at 14:10 Killed by minotaur at level 9 on the 3rd Dusk 122nd year of Ascendancy at 23:52 Killed by Minotaur of the Labyrinth at level 10 on the 6th Dusk 122nd year of Ascendancy at 19:26 Killed by Urhch the Bringer of Doom at level 11 on the 15th Dusk 122nd year of Ascendancy at 10:35 Killed by Urhch the Bringer of Doom at level 11 on the 15th Dusk 122nd year of Ascendancy at 11:18 Killed by Urhch the Bringer of Doom at level 11 on the 15th Dusk 122nd year of Ascendancy at 12:00 Killed by Urhch the Bringer of Doom at level 11 on the 15th Dusk 122nd year of Ascendancy at 13:33 Killed by Urhch the Bringer of Doom at level 11 on the 15th Dusk 122nd year of Ascendancy at 14:12 Killed by Urhch the Bringer of Doom at level 11 on the 15th Dusk 122nd year of Ascendancy at 14:51 Killed by skeleton warrior at level 11 on the 35th Dusk 122nd year of Ascendancy at 07:03 Killed by snow giant boulder thrower at level 11 on the 70th Dusk 122nd year of Ascendancy at 04:09 Killed by thought-forged bowman at level 11 on the 70th Dusk 122nd year of Ascendancy at 08:31 Killed by Emeriathra the ghoulking at level 11 on the 70th Dusk 122nd year of Ascendancy at 09:40 Killed by Xissra the forest wight at level 11 on the 70th Dusk 122nd year of Ascendancy at 15:14 Killed by Xissra the forest wight at level 11 on the 70th Dusk 122nd year of Ascendancy at 17:49 Killed by Xissra the forest wight at level 11 on the 70th Dusk 122nd year of Ascendancy at 20:00 Killed by Loodoman the halfling at level 11 on the 72nd Dusk 122nd year of Ascendancy at 00:50 Killed by fire drake at level 11 on the 72nd Dusk 122nd year of Ascendancy at 02:07 Killed by ritch flamespitter at level 11 on the 72nd Dusk 122nd year of Ascendancy at 02:54 Killed by ritch flamespitter at level 11 on the 72nd Dusk 122nd year of Ascendancy at 03:44 Killed by war hound at level 11 on the 72nd Dusk 122nd year of Ascendancy at 04:55 Killed by rogue at level 12 on the 9th Haze 122nd year of Ascendancy at 22:36 Killed by thief at level 12 on the 10th Haze 122nd year of Ascendancy at 10:48 Killed by Omikib the halfling at level 12 on the 70th Haze 122nd year of Ascendancy at 17:49 Killed by Urhch the Bringer of Doom at level 12 on the 71st Haze 122nd year of Ascendancy at 16:05 Killed by sand-drake at level 12 on the 71st Haze 122nd year of Ascendancy at 17:01 Killed by Urhch the Bringer of Doom at level 12 on the 71st Haze 122nd year of Ascendancy at 17:32 Killed by Urhch the Bringer of Doom at level 12 on the 71st Haze 122nd year of Ascendancy at 21:58 Killed by Urhch the Bringer of Doom at level 12 on the 71st Haze 122nd year of Ascendancy at 23:18 Killed by Urhch the Bringer of Doom at level 12 on the 72nd Haze 122nd year of Ascendancy at 02:48 Killed by Vary at level 12 on the 72nd Haze 122nd year of Ascendancy at 10:48 Killed by Vary at level 13 on the 73rd Haze 122nd year of Ascendancy at 16:10 Killed by Neianfla the human at level 13 on the 80th Haze 122nd year of Ascendancy at 13:59 Killed by snow giant thunderer at level 13 on the 8th Decay 122nd year of Ascendancy at 11:14 Killed by cold drake hatchling at level 13 on the 8th Decay 122nd year of Ascendancy at 11:54 Killed by Xissra the forest wight at level 13 on the 8th Decay 122nd year of Ascendancy at 12:32 Killed by Xeroyarin the elder vampire at level 14 on the 8th Decay 122nd year of Ascendancy at 19:51 Killed by Xeroyarin the elder vampire at level 14 on the 8th Decay 122nd year of Ascendancy at 21:45 Killed by will o' the wisp at level 14 on the 1st Wintertide 123rd year of Ascendancy at 00:11 Killed by Chronolith Clone at level 15 on the 2nd Wintertide 123rd year of Ascendancy at 03:47 Killed by Chronolith Twin at level 15 on the 2nd Wintertide 123rd year of Ascendancy at 04:26 Killed by Chronolith Twin at level 15 on the 2nd Wintertide 123rd year of Ascendancy at 05:47 Killed by Chronolith Clone at level 15 on the 2nd Wintertide 123rd year of Ascendancy at 06:02 Killed by Chronolith Twin at level 15 on the 2nd Wintertide 123rd year of Ascendancy at 06:44 Killed by Chronolith Clone at level 15 on the 2nd Wintertide 123rd year of Ascendancy at 07:45 Killed by Chronolith Clone at level 15 on the 2nd Wintertide 123rd year of Ascendancy at 11:06 |
Primary Stats
| Strength | 1 (base 11) |
| Dexterity | 4 (base 10) |
| Constitution | 7 (base 12) |
| Magic | 7 (base 11) |
| Willpower | 35 (base 33) |
| Cunning | 33 (base 40) |
Resources
| Life | -144/243 |
| Hate | 100/100 |
| Healing Factor | 1.1 |
| Regeneration | 2.255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 6 |
| Accuracy | 27 |
| Crit Chance | 20% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 27 |
| Crit Chance | 16% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.233333333333 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 14.5 |
| Ranged Defense | 18.5 |
| Fatigue | 0 |
| Physical Save | 20.8125 |
| Spell Save | 24.7625 |
| Mental Save | 32.3125 |
Defense: Resistances
| All | -20%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 19% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 117 damage for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has been returned to a much younger state, reducing all its stats by 8. Turn Back the Clock |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| detrimental effect | Target is destabilized and suffering 31.93 temporal damage per turn. If it dies with this effect active it will explode. Temporal Destabilization |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by rogue. Escort: repented thief (level 1 of Daikara) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
| Light source | nightwalker's alchemist's lamp of illusion nightwalker's alchemist's lamp of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Defense: +8 Changes stats: +4 Wil Critical mult.: +10.00% Physical save: +13 Spell save: +11 Mental save: +11 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | mindwoven linen wizard hat (1 def, 0 armour) (Nightmares) mindwoven linen wizard hat (1 def, 0 armour) (Nightmares)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Psi each turn: +0.12 Mindpower: +3 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| On hands | restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | wizard's steel ring of arcana(+0.16/turn) wizard's steel ring of arcana(+0.16/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Silence immunity: +20% Mana each turn: +0.16 Rings can have magical properties. |
| On fingers | mule's steel ring of darkness (+20%) mule's steel ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +20% darkness Changes damage: +10% darkness Maximum encumbrance: +20 Rings can have magical properties. |
| Around neck | steel amulet 'Stormslicer' steel amulet 'Stormslicer'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +4 Physical crit. chance: +3.0% Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 5% chance to inflict damage reduction * 8% chance to blind Damage when hit (Melee): 4 lightning Changes stats: +1 Dex Changes resistances: +13% mind Changes damage: +9% light / +5% darkness Critical mult.: +11.00% Physical save: +6 Confusion immunity: +23% Amulets can have magical properties. |
| In main hand | Bloomsoul (8-8.8 power, 13 apr, nature damage) (Shrouds) Bloomsoul (8-8.8 power, 13 apr, nature damage) (Shrouds)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% Curse of Shrouds It can be used to activate talent Bloom Heal (costing 60 power out of 8/60) : Effective talent level: 1.0 Power cost: 60 out of 8/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 24 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| In off hand | epiphanous vined mindstar (4.5-4.95 power, 18 apr, nature damage) (Misfortune) epiphanous vined mindstar (4.5-4.95 power, 18 apr, nature damage) (Misfortune)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +7% mind Mindpower: +4 Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak (2 def, 0 armour) (Madness) cashmere cloak (2 def, 0 armour) (Madness)2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Salyldana (2 def, 0 armour) (Shrouds) Salyldana (2 def, 0 armour) (Shrouds)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +16% cold Changes damage: +11% cold Critical mult.: +3.00% Life regen: +0.20 Only die when reaching: -60.00 life Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steel amulet of magic (+2) steel amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
marksman's steel ring of sensing marksman's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Blindness immunity: +21% Infravision radius: +3 See stealth: +5 See invisible: +9 Rings can have magical properties. |
steel longsword 'Chalodor' (16.5-23.1 power, 3 apr) (Corpses) steel longsword 'Chalodor' (16.5-23.1 power, 3 apr) (Corpses)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +7 Changes stats: +2 Mag Vim when firing critical spell: +3.00 Spellpower: +4 Curse of Corpses Sharp, long, and deadly. |
nature's vined mindstar (5-5.5 power, 18 apr, nature damage) (Nightmares) nature's vined mindstar (5-5.5 power, 18 apr, nature damage) (Nightmares)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Disease immunity: +11% Mindpower: +2 Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
infernal ash magestaff of breaching (15-18 power, 3 apr, lightning element) (Shrouds) infernal ash magestaff of breaching (15-18 power, 3 apr, lightning element) (Shrouds)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes resistances penetration: +8% lightning Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +9 Spell crit. chance: +2% See invisible: +5 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Moroddadir (2 def, 0 armour) (Nightmares) Moroddadir (2 def, 0 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Defense: +2 Changes stats: +1 Str Changes resistances: +18% light Changes damage: +12% light Only die when reaching: -20.00 life Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) (Madness) verdant woollen robe of life (0 def, 0 armour) (Madness)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight Changes damage: +7% nature Poison immunity: +20% Disease immunity: +28% Life regen: +1.50 Maximum life: +40.00 Healing mod.: +11% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel gauntlets 'Arthusachak' (0 def, 2 armour) dwarven-steel gauntlets 'Arthusachak' (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 acid Changes resistances: +5% acid Changes damage: +5% acid / +6% mind Grants telepathy: Humanoid/Orc Mindpower: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Bariyandil' (0 def, 2 armour) hardened leather gloves 'Bariyandil' (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 acid Changes resistances: +7% acid Changes resistances penetration: +10% blight Changes damage: +6% acid Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
pouch of steel shots of amnesia (17/18, 19-22.8 power, 2 apr) pouch of steel shots of amnesia (17/18, 19-22.8 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Elenamarak [power 175] (10 cooldown) Elenamarak [power 175] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Dex / +1 Con Maximum vim: +7.00 It can be used to fire a bolt of a random element (dam 88-175), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Vary the Shalore Doomed level 12
72nd Haze 122nd year of Ascendancy at 07:00 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Vary the Shalore Doomed level 12
79th Dusk 122nd year of Ascendancy at 18:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vary the Shalore Doomed level 10
5th Dusk 122nd year of Ascendancy at 14:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vary the Shalore Doomed level 13
8th Decay 122nd year of Ascendancy at 13:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Vary the Shalore Doomed level 10
7th Dusk 122nd year of Ascendancy at 09:17 see stats
Log
Temporal Destabilization from Chronolith Twin hits Vary for 27 temporal damage.
You are unable to move!
You have deflected 2 incoming damage!
Vary receives 15 healing.
Temporal Destabilization from Chronolith Twin hits Vary for (2 deflected), 25 temporal (25 total damage).
Vary's creeping dark hits Chronolith Clone for 25 darkness damage.
You are unable to move!
You have deflected 2 incoming damage!
Vary is no longer out of phase.
Vary stops regenerating health quickly.
Vary receives 15 healing.
Temporal Destabilization from Chronolith Twin hits Vary for (2 deflected), 25 temporal (25 total damage).
Chronolith Twin slows down.
Chronolith Clone casts Turn Back the Clock.
Chronolith Twin casts Dust to Dust.
You have deflected 2 incoming damage!
You fight through the pain! (+8 hate)
Your hatred grows even as your life fades! (+14 hate)
Chronolith Twin hits Vary for (2 deflected), 72 temporal, 83 physical (155 total damage).
You are unable to move!
Your hatred grows even as your life fades! (+4 hate)
Vary has finished recovering.
Vary is no longer pinned.
Temporal Destabilization from Chronolith Twin hits Vary for 32 temporal damage.
Vary is returned to a much younger state!
You have deflected 2 incoming damage!
Your hatred grows even as your life fades! (+20 hate)
