










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Whitehoof |
| Class | Writhing One |
| Level / Exp | 23 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by elven sun-mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:55 0 / 6Killed by teluvorta at level 9 on the 3rd Mirth 122nd year of Ascendancy at 14:53 Killed by fire drake hatchling at level 14 on the 8th Mirth 122nd year of Ascendancy at 03:22 Killed by skeleton mage at level 18 on the 2nd Summertide 122nd year of Ascendancy at 04:09 Killed by Aletta Soultorn at level 20 on the 1st Flare 122nd year of Ascendancy at 13:25 Killed by Xanassra the elven mage at level 23 on the 4th Flare 122nd year of Ascendancy at 12:01 |
Primary Stats
| Strength | 61 (base 40) |
| Dexterity | 13 (base 11) |
| Constitution | 47 (base 23) |
| Magic | 67 (base 53) |
| Willpower | 14 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -7/786 |
| Insanity | 42/100 |
| Healing Factor | 1.2623364354647 |
| Regeneration | 5.3649298507252 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25.766143361868% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 17.573451854324 |
| See Invisible | 25.573451854324 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 47 |
| Crit Chance | 3% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +32% |
| Physical | +6% |
| Cold | +12% |
| All | 0% |
| Darkness | +32% |
| Light | +12% |
| Temporal | +20% |
| Mind | +15% |
| Fire | +12% |
| Nature | +12% |
Offense: Damage Penetration
| Blight | +5% |
| Mind | +15% |
| Light | +40% |
| Temporal | +35% |
Defense: Base
| Armour (hardiness) | 53.50863224038 (94.051442452011%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 19 |
| Physical Save | 34 |
| Spell Save | 24 |
| Mental Save | 11 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 40%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 16%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 63% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Demented / Tentacles | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (284)Turns left: 242 You completed the challenge and received: Random Artifact: Glimmerwilder (24-38 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Icespire (18-22 power, 3 apr, acid element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: Random Artifact: Hailsmash (13/13, 8-11 power, 7 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (293)Turns left: 140 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (104)Turns left: 53 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (176)Turns left: 119 You completed the challenge and received: Random Artifact: Prismveil (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: Random Artifact: Betudhema (19-23 power, 3 apr, temporal element) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 21): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Lorutir the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes resistances: +9% blight / +6% cold Changes resistances penetration: +5% blight Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Poison immunity: +10% Stun/Freeze immunity: +10% Life regen: +2.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Narig'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +4 Con Changes resistances: +6% blight / +3% physical / +9% darkness Changes damage: +6% physical Stamina each turn: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +5 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 33 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Hettubers the Prismfurnace (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 fire Changes stats: +5 Con Changes resistances: +15% acid / +6% light Changes resistances penetration: +15% light Changes damage: +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Manaregogrim the Floestalker [power 260] (0/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 9 Damage when hit (Melee): 2 mind Changes damage: +12% cold / +3% light / +6% mind Light radius: +3 It can be used to heal yourself and all friendly characters within 10 spaces for 260 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Duathelquick'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Dex / +6 Wil Changes resistances: +24% nature Changes damage: +12% nature / +12% darkness Reduces incoming crit damage: 15.00% Rings make your fingers look great! |
| On fingers | Emavea the BrightwispCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 8 arcane Changes stats: +4 Str Changes resistances: +9% fire Changes damage: +12% blight / +6% fire Spellpower: +15 (+4 eff.) Spell crit. chance: +2% Infravision radius: +1 Rings make your fingers look great! |
| Around waist | DawnquakeCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Dex / +4 Con Changes resistances: +11% fire / +11% cold Changes resistances penetration: +25% light / +25% temporal Infravision radius: +2 A belt that goes around your waist. |
| In main hand | voratun mace 'Zubyba' (46-64 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +15 darkness Damage against: +12% Living When wielded/worn: Armour: +2 Changes stats: +4 Str / +9 Con Changes resistances: +6% blight Changes resistances penetration: +10% temporal Changes damage: +9% temporal Blunt and deadly. |
| On hands | Ulfoduzor the Blindobsidian (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 10 temporal Damage (Ranged): 5 temporal Changes resistances: +7% temporal / +3% darkness / +6% light Changes resistances penetration: +15% mind Changes damage: +5% temporal / +9% light / +9% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Urunarihell (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +31% acid / +17% cold Changes damage: +6% temporal A suit of armour made of metal plates. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) Changes stats: +2 Mag / +1 Wil Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | IverabethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +3% blight / +3% acid Mental save: +3 (+3 eff.) Disarm immunity: +10% Life regen: +2.00 Amulets make your neck look great! |
Inventory
rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
stralite ring 'Blazewrither'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +20% mind / +18% fire Changes resistances penetration: +10% fire Changes damage: +3% fire / +14% mind / +6% cold Rings make your fingers look great! |
Neretha the steel longsword (13-18 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +12 blight When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 37% Changes resistances: +6% temporal Changes damage: +3% mind Maximum hate: +2.00 Mental crit. chance: +4% Sharp, long, and deadly. |
iron longsword (13-18 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
arcing iron mace (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 95 damage Blunt and deadly. |
steel mace 'Elenirand' (15-21 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Armour penetration: +2 Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Changes stats: +4 Str Changes resistances: +9% fire Cut immunity: +10% Disarm immunity: +10% Blunt and deadly. |
grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
insulating pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Flareknight (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to reduce armor by 37% Changes stats: +4 Con Changes resistances: +12% fire Changes damage: +6% light / +12% fire Light radius: +3 A cap made of leather. |
linen wizard hat of corrosion (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% acid Changes damage: +11% acid A pointy cloth hat, very wizardly... |
stabilizing iron helm of trickery (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +2 Dex Physical save: +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour of resilience (2 def, 11 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +12% Maximum life: +23.00 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aledir (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +7 (+2 eff.) Damage when hit (Melee): 6 physical Changes stats: +4 Str / +1 Dex / +2 Con Changes resistances: +3% nature / +3% lightning Critical mult.: +14.00% Spell save: +15 (+7 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 31 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +3 Wil Changes resistances: +5% fire Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Hoofing the Whitehoof Writhing One level 8
3rd Mirth 122nd year of Ascendancy at 01:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By Hoofing the Whitehoof Writhing One level 8
2nd Mirth 122nd year of Ascendancy at 22:12 see stats
Exterminator
Killed 1000 creatures.By Hoofing the Whitehoof Writhing One level 20
1st Flare 122nd year of Ascendancy at 01:35 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Hoofing the Whitehoof Writhing One level 11
5th Mirth 122nd year of Ascendancy at 16:25 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Hoofing the Whitehoof Writhing One level 21
1st Flare 122nd year of Ascendancy at 21:02 see stats
Level 10
Got a character to level 10.By Hoofing the Whitehoof Writhing One level 10
4th Mirth 122nd year of Ascendancy at 08:53 see stats
Level 20
Got a character to level 20.By Hoofing the Whitehoof Writhing One level 20
1st Flare 122nd year of Ascendancy at 01:27 see stats
Size matters
Did over 600 damage in one attack.By Hoofing the Whitehoof Writhing One level 18
1st Summertide 122nd year of Ascendancy at 19:03 see stats
That was close
Killed your target while having only 1 life left.By Hoofing the Whitehoof Writhing One level 14
8th Mirth 122nd year of Ascendancy at 03:22 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Hoofing the Whitehoof Writhing One level 12
6th Mirth 122nd year of Ascendancy at 04:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hoofing the Whitehoof Writhing One level 18
2nd Summertide 122nd year of Ascendancy at 06:53 see stats
Log
Silabeth the vampire hits Hoofing for (1 flat reduction), (7 absorbed), 0 physical, (1 flat reduction), (16 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Silabeth the vampire for 10 arcane, 14 fire, 1 mind (24 total damage).
Hoofing activates Constrict.
Silabeth the vampire is constricted by a tentacle.
Hoofing is not dazed anymore.
Your shield crumbles under the damage!
The shield around Hoofing crumbles.
Hoofing is no longer out of phase.
Rotting Disease from Silabeth the vampire hits Hoofing for (1 flat reduction), (1 absorbed), 5 blight (5 total damage).
Silabeth the vampire is afflicted by a crippling illness!
Silabeth the vampire stops bleeding.
Tentacle Constriction from Hoofing hits Silabeth the vampire for 218 darkness, 14 temporal (233 total damage).
Silabeth the vampire uses Shield Pummel.
Hoofing is stunned!
Silabeth the vampire hits Hoofing for (1 flat reduction), 0 physical, (1 flat reduction), 32 darkness, (1 flat reduction), 0 physical, (1 flat reduction), 32 darkness (65 total damage).
Melee retaliation hits Silabeth the vampire for 10 arcane, 13 fire, 1 mind, 9 arcane, 12 fire, 1 mind (46 total damage).
Rotting Disease from Silabeth the vampire hits Hoofing for (2 flat reduction), 9 blight (9 total damage).
Hoofing's tentacle fails to move Silabeth the vampire!
Xanassra the elven mage activates Agile Gunner.
Tentacle Constriction from Hoofing hits Silabeth the vampire for 85 darkness, 7 temporal (93 total damage).
Xanassra the elven mage casts Shock.
Silabeth the vampire uses Perfect Strike.
Silabeth the vampire aims carefully.
Silabeth the vampire uses Shattering Shout.
Silabeth the vampire hits Hoofing for (2 flat reduction), 82 physical (82 total damage).
Xanassra the elven mage's Shock hits Hoofing for (2 flat reduction), 104 lightning (104 total damage).
Hoofing the level 23 whitehoof writhing one was amped to death by Xanassra the elven mage on level 21 of Infinite Dungeon.
Silabeth the vampire is free from the tentacle constriction.




















































































