Walcast the level 6 Halfling Archer by rectifier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 25)
Constitution15 (base 11)
Magic13 (base 10)
Willpower10 (base 10)
Cunning24 (base 15)

Resources

Life202/202
Stamina140/140
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage35
Accuracy30
Crit Chance10%
APR6
Speed0.80

Offense: Spell

Spellpower15
Crit Chance10%
Speed1

Offense: Mind

Mindpower16.6
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+5%
Darkness+8%
Temporal+8%

Defense: Base

Armour (hardiness)4 (30%)
Defense19
Ranged Defense21
Fatigue1
Physical Save9.625
Spell Save8.925
Mental Save22.8875

Defense: Resistances

Darkness+ 8%( 70%)
Temporal+ 8%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
1/5
0/5
0/5
Technique / Archery - slings1.30
3/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

failed
done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Main armor
In main hand
Light source

Inventory

Achievements

Log

Walcast picks up (l.): ametrine.
Walcast picks up (m.):
zircon.
Walcast picks up (m.):
citrine.
You pickup 0.60 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.75 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.36 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (4 def, 6 armour, 43.5 block).
You gain 0.25 gold from the transmogrification of
iron waraxe (6.5-9.1 power, 2 apr).
You gain 1.49 gold from the transmogrification of
iron longsword of purging (6-8.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (6-8.4 power, 2 apr).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...