Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghourtle |
| Class | Doomed |
| Level / Exp | 1 / 36% |
| Size | huge |
| Lifes / Deaths | Killed by large brown snake at level 1 on the 4th Mirth 122nd year of Ascendancy at 11:28 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 1 (base 10) |
| Constitution | 41 (base 10) |
| Magic | 1 (base 10) |
| Willpower | 12 (base 17) |
| Cunning | 15 (base 15) |
Resources
| Life | -1/214 |
| Hate | 32/100 |
| Healing Factor | 0.66123030527588 |
| Regeneration | 4.9592272895691 |
Speed
| Mental | -99% |
| Attack | -99% |
| Movement | -90% |
| Spell | -99% |
| Global | +10% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 3 |
| Accuracy | 6 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 10.00 |
Offense: Offhand
| Damage | 3 |
| Accuracy | 6 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 10.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 2% |
| Speed | 10 |
Offense: Mind
| Mindpower | 16.4 |
| Crit Chance | 4% |
| Speed | 10 |
Defense: Base
| Armour (hardiness) | 100 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 17.85 |
| Spell Save | 4.55 |
| Mental Save | 9.45 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cursed / Shadows | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Megaturtle | 1.00 |
| 1/1 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Mega Spiked Shell |
| talent | Call Shadows |
| talent | Gesture of Pain |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | mossy mindstar (2-2.2 power, 12 apr, nature damage) mossy mindstar (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | mossy mindstar (2-2.2 power, 12 apr, mind damage) mossy mindstar (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
This item will automatically be transmogrified when you leave the level. iron longsword of massacre (11-15.4 power, 2 apr)iron longsword of massacre (11-15.4 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Beurafast hits Large brown snake for 1 physical damage.
Large white snake misses Beurafast.
Beurafast reflects damage back to Large brown snake!
Large brown snake hits Beurafast for 3 physical damage.
Beurafast hits Large brown snake for 1 physical damage.
Beurafast reflects damage back to Large white snake!
Beurafast reflects damage back to Large brown snake!
Beurafast hits Large brown snake for 1 physical damage.
Beurafast hits Large white snake for 1 physical damage.
Large brown snake hits Beurafast for 3 physical damage.
Large white snake hits Beurafast for 3 physical damage.
Large white snake misses Beurafast.
Beurafast reflects damage back to Large brown snake!
Large brown snake hits Beurafast for 3 physical damage.
Beurafast hits Large brown snake for 1 physical damage.
Fox hits Shadow for 4 physical damage.
Beurafast reflects damage back to Large white snake!
Beurafast reflects damage back to Large brown snake!
Beurafast hits Large brown snake for 1 physical damage.
Beurafast hits Large white snake for 1 physical damage.
Large brown snake hits Beurafast for 3 physical damage.
Large white snake hits Beurafast for 3 physical damage.
Beurafast reflects damage back to Large white snake!
Large white snake hits Beurafast for 3 physical damage.
Beurafast hits Large white snake for 1 physical damage.
Beurafast reflects damage back to Large brown snake!
Large brown snake hits Beurafast for 3 physical damage.
Beurafast hits Large brown snake for 1 physical damage.
Fox misses Shadow.
Saving game...
