Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Fated Meta-Classes: Wyrdthief, Oracle, and Champion 1.0.1 Runic Golem 1.0.4 Items Vault 1.0.3 Alchemist+ 1.0.0 Draconians 1.0.4 Rare item Egos update 1.0.4 Autosquelch 1.0.3 Merchant Rerolls 1.0.4 Glutton 1.0.4 New Gem types 1.0.4 Doctornull's Class Pack 1.0.4 Turtle race 1.0.4 |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | MegaTurtle |
Class | Glutton |
Level / Exp | 5 / 48% |
Size | huge |
Lifes / Deaths | Killed by armoured skeleton warrior at level 5 on the 2nd Dusk 122nd year of Ascendancy at 19:00 1 / 3Killed by skeleton mage at level 5 on the 2nd Dusk 122nd year of Ascendancy at 20:11 Killed by Yarukan at level 5 on the 2nd Dusk 122nd year of Ascendancy at 20:37 |
Primary Stats
Strength | 12 (base 12) |
Dexterity | 22 (base 22) |
Constitution | 38 (base 16) |
Magic | 1 (base 10) |
Willpower | 8 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 389/389 |
Mana | 114/114 |
Stamina | 107/107 |
Equilibrium | 0 |
Healing Factor | 1.1 |
Regeneration | 8.019 |
Speed
Mental | 0% |
Attack | -50% |
Movement | -66.666666666667% |
Spell | -50% |
Global | +20% |
Vision
Sight | 10 |
Lite | 2 |
See Invisible | 4 |
Offense: Mainhand
Damage | 9 |
Accuracy | 23 |
Crit Chance | 3% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 0.5 |
Crit Chance | 1% |
Speed | 2 |
Offense: Mind
Mindpower | 9.6 |
Crit Chance | 1% |
Speed | 2 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 5.2 |
Ranged Defense | 5.2 |
Fatigue | 6 |
Physical Save | 17.5 |
Spell Save | 3.15 |
Mental Save | 6.3 |
Defense: Resistances
Darkness | + 4%( 74%) |
Physical | + 3%( 73%) |
Fire | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. |
Class Talents
Gluttony / Famine | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Digestion | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Gluttony / Feast | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Pica | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Megaturtle | 1.00 |
| 1/1 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Horrible visions fill your mind. Level 2 Curse of Nightmares 2Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Level 1: Removed from Reality: +3 Physical Resistance, +3 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Around waist | rough leather belt of life (Shrouds) rough leather belt of life (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.30 Healing mod.: +10% Curse of Shrouds A belt that goes around your waist. |
Main armor | rough leather armour of fire resistance (1 def, 2 armour) (Nightmares) rough leather armour of fire resistance (1 def, 2 armour) (Nightmares)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% fire Curse of Nightmares A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | slime-covered iron greatmaul (14-21 power, 1 apr) (Nightmares) slime-covered iron greatmaul (14-21 power, 1 apr) (Nightmares)Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +6 slime Curse of Nightmares Massive two-handed maul. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 5; power 20; turns 5; dispells darkness)sun infusion (rad 5; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of power (Shrouds)mighty elm longbow of power (Shrouds) Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes resistances penetration: +9% physical Changes damage: +9% physical Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mossy mindstar (2-2.2 power, 12 apr, mind damage) (Shrouds)mossy mindstar (2-2.2 power, 12 apr, mind damage) (Shrouds) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant mossy mindstar of life (3-3.3 power, 12 apr, nature damage) (Misfortune)radiant mossy mindstar of life (3-3.3 power, 12 apr, nature damage) (Misfortune) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Life regen: +0.50 Maximum life: +11.00 Mindpower: +2 Mental crit. chance: +2% Light radius: +1 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage) (Corpses)radiant mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage) (Corpses) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +2 light When wielded/worn: Life regen: +0.50 Maximum life: +11.00 Mindpower: +2 Mental crit. chance: +3% Light radius: +1 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. shimmering elm magestaff (10-12 power, 2 apr, fire damage) (Nightmares)shimmering elm magestaff (10-12 power, 2 apr, fire damage) (Nightmares) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Maximum mana: +33.00 Spellpower: +3 Spell crit. chance: +1% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. iron waraxe (5.5-7.7 power, 2 apr) (Nightmares)iron waraxe (5.5-7.7 power, 2 apr) (Nightmares) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Curse of Nightmares One-handed war axes. |
insulating iron helm (0 def, 3 armour) (Nightmares) insulating iron helm (0 def, 3 armour) (Nightmares)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +7% cold / +5% fire Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour) (Madness)hardened leather armour (3 def, 6 armour) (Madness) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron shield (4 def, 2 armour, 20 block) (Misfortune)iron shield (4 def, 2 armour, 20 block) (Misfortune) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Curse of Misfortune Handheld deflection devices |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. deck of cedar shingle cardsdeck of cedar shingle cards Requires: - Dexterity 11 2.00 Encumbrance. Type: misc / deck ; tier 1 Base power: 8.5 - 9.4 Uses stat: 50% Dex Damage type: Physical Firing range: +8 Capacity: 52 Travel speed: +100% A common pack of playing cards. Damage Types: lightning, physical, mind, darkness |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots of accuracy (18/18, 9.5-11.4 power, 1 apr)pouch of iron shots of accuracy (18/18, 9.5-11.4 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.5 - 11.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Armoured skeleton warrior hits Yarukan for 14 temporal, 50 physical, 28 temporal damage (total 91.04).
Yarukan hits armoured skeleton warrior for 12 physical, 3 temporal, 10 physical, 6 temporal damage (total 29.52).
Talent Devour is ready to use.
Armoured skeleton warrior uses Disarm.
Yarukan is disarmed!
Armoured skeleton warrior hits Yarukan for 9 temporal, 34 physical damage (total 42.07).
Yarukan hits armoured skeleton warrior for 2 temporal, 7 physical damage (total 8.41).
Armoured skeleton warrior hits Yarukan for 9 temporal, 32 physical damage (total 39.87).
Skeleton mage hits armoured skeleton warrior for 96 arcane damage.
Skeleton mage hits armoured skeleton warrior for 96 arcane damage.
Skeleton mage hits Yarukan for 96 arcane damage.
Yarukan hits armoured skeleton warrior for 2 temporal, 6 physical damage (total 6.78).
Skeleton mage hits armoured skeleton warrior for 89 arcane damage.
Skeleton mage hits armoured skeleton warrior for 89 arcane damage.
Skeleton mage hits Yarukan for 89 arcane damage.
Skeleton mage killed Yarukan!
Yarukan the level 5 megaturtle glutton was blasted to death by a skeleton mage on level 3 of Infinite Dungeon.
You have 1 life(s) left.
Yarukan rearms.
Yarukan deactivates Mega Spiked Shell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Mega Spiked Shell is ready to use.
Saving done.
Saving done.
Saving game...