Armimaran the level 32 MegaTurtle Glutton by necroviper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsGlutton 1.0.4
Runic Golem 1.0.4
Items Vault 1.0.3
Alchemist+ 1.0.0
Rare item Egos update 1.0.4
Draconians 1.0.4
Merchant Rerolls 1.0.4
Autosquelch 1.0.3
New Gem types 1.0.4
Doctornull's Class Pack 1.0.4
Turtle race 1.0.4
CampaignArena
ModeNormal Adventure
SexMale
RaceMegaTurtle
ClassGlutton
Level / Exp32 / 25%
Sizehuge
Lifes / Deaths

Primary Stats

Strength50 (base 37)
Dexterity32 (base 23)
Constitution128 (base 60)
Magic7 (base 10)
Willpower26 (base 21)
Cunning18 (base 10)

Resources

Paradox150
Mana336/366
Psi116/116
Vim224/224
Life2216/2216
Positive0/143
Stamina233/233
Equilibrium30
Healing Factor1.12
Regeneration60.56904

Speed

Mental0%
Attack-50%
Movement0%
Spell-50%
Global+20%

Vision

Sight10
Lite2

Offense: Mainhand

Damage94
Accuracy49
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower7
Crit Chance3%
Speed2

Offense: Mind

Mindpower24.59
Crit Chance3%
Speed2

Offense: Damage Bonus

All0%

Offense: Damage Penetration

Darkness+9%
Mind+9%
Lightning+10%

Defense: Base

Armour (hardiness)76.9944999011 (80%)
Defense20.35
Ranged Defense20.35
Fatigue19
Physical Save45.1
Spell Save11.55
Mental Save24.2

Defense: Resistances

Mind+ 43%( 70%)
Acid+ 47%( 70%)
Cold+ 46%( 70%)
All+ 45%( 70%)

Defense: Immunities

Stun Resistance100%
Instadeath Resistance100%
Confusion Resistance96%

Inscriptions (3/5)

Infusions
Infusions
Infusions

Class Talents

Gluttony / Famine1.30
5/5
0/5
0/5
0/5
Gluttony / Digestion1.30
5/5
1/5
1/5
5/5
Gluttony / Feast1.30
5/5
1/5
1/5
5/5
Gluttony / Pica1.30
1/5
1/5
5/5
5/5
Cursed / Endless hunt1.00
0/5
0/5
0/5
0/5
Cursed / Predator1.00
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
5/5
5/5
5/5
5/5
0/5
Cursed / Cursed form1.00
0/5
0/5
0/5
0/5
Race / Megaturtle1.00
1/1
5/5
5/5
5/5

Effects

talent
talent
talent
beneficial effect

Quests

completed

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Arena: Challenge of the Master

You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.


Achievements

Arena Battler 20 Got to wave 20 in the arena.
By Armimaran the MegaTurtle Glutton level 12
1st Dusk 122nd year of Ascendancy at 05:30
see stats
Arena Battler 50 Got to wave 50 in the arena.
By Armimaran the MegaTurtle Glutton level 27
19th Dusk 122nd year of Ascendancy at 03:35
see stats
Level 10 Got a character to level 10.
By Armimaran the MegaTurtle Glutton level 10
9th Flare 122nd year of Ascendancy at 00:08
see stats
Level 20 Got a character to level 20.
By Armimaran the MegaTurtle Glutton level 20
13rd Dusk 122nd year of Ascendancy at 11:45
see stats
Level 30 Got a character to level 30.
By Armimaran the MegaTurtle Glutton level 30
22nd Dusk 122nd year of Ascendancy at 07:33
see stats
Master of Arena Became the new master of the arena in 60-wave mode.
By Armimaran the MegaTurtle Glutton level 31
23rd Dusk 122nd year of Ascendancy at 14:56
see stats

Log

Ritch larva has been digested.
Armimaran learned Rotting Disease!

Rested for 9 turns (stop reason: all resources and life at maximum).


Armimaran uses Digest.

Resting starts...

Talent Digest is ready to use.
Ritch larva has been digested.

Armimaran learned Rotting Disease!

Rested for 9 turns (stop reason: all resources and life at maximum).


Armimaran uses Digest.

Resting starts...

Talent Digest is ready to use.
Rej Arkatis has been digested.

You already know Rush better than Rej Arkatis.

Armimaran learned Illuminate!

Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).