Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Glutton 1.0.4 Runic Golem 1.0.4 Items Vault 1.0.3 Alchemist+ 1.0.0 Rare item Egos update 1.0.4 Draconians 1.0.4 Merchant Rerolls 1.0.4 Autosquelch 1.0.3 New Gem types 1.0.4 Doctornull's Class Pack 1.0.4 Turtle race 1.0.4 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | MegaTurtle |
Class | Glutton |
Level / Exp | 32 / 25% |
Size | huge |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 50 (base 37) |
Dexterity | 32 (base 23) |
Constitution | 128 (base 60) |
Magic | 7 (base 10) |
Willpower | 26 (base 21) |
Cunning | 18 (base 10) |
Resources
Paradox | 150 |
Mana | 336/366 |
Psi | 116/116 |
Vim | 224/224 |
Life | 2216/2216 |
Positive | 0/143 |
Stamina | 233/233 |
Equilibrium | 30 |
Healing Factor | 1.12 |
Regeneration | 60.56904 |
Speed
Mental | 0% |
Attack | -50% |
Movement | 0% |
Spell | -50% |
Global | +20% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 94 |
Accuracy | 49 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 3% |
Speed | 2 |
Offense: Mind
Mindpower | 24.59 |
Crit Chance | 3% |
Speed | 2 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Darkness | +9% |
Mind | +9% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 76.9944999011 (80%) |
Defense | 20.35 |
Ranged Defense | 20.35 |
Fatigue | 19 |
Physical Save | 45.1 |
Spell Save | 11.55 |
Mental Save | 24.2 |
Defense: Resistances
Mind | + 43%( 70%) |
Acid | + 47%( 70%) |
Cold | + 46%( 70%) |
All | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 96% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 440 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Gluttony / Famine | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Digestion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Gluttony / Feast | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Gluttony / Pica | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Megaturtle | 1.00 |
| 1/1 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Mega Spiked Shell |
talent | Icy Skin |
talent | Heart of the Mega Turtle |
beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | voratun helm of constitution (+7) (0 def, 5 armour) voratun helm of constitution (+7) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | striking elven-wood wand of conjuration [power 289] (6 cooldown) striking elven-wood wand of conjuration [power 289] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Strike It can be used to fire a bolt of a random element (dam 144-289), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
On fingers | gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +5 Con Life regen: +1.30 Maximum life: +64.00 Healing mod.: +12% Rings can have magical properties. |
Around waist | hardened leather belt of the vagrant hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Con Mental save: +10 Mindpower: +6 A belt that goes around your waist. |
In main hand | thunderous dwarven-steel greatmaul of torment (42.5-63.75 power, 2 apr) (Madness) thunderous dwarven-steel greatmaul of torment (42.5-63.75 power, 2 apr) (Madness)Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 38% lightning daze When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +9% mind / +10% lightning / +9% darkness Curse of Madness Massive two-handed maul. |
On hands | iron gauntlets of dexterity (+2) (0 def, 1 armour) iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | stralite plate armour of implacability (7 def, 19 armour) stralite plate armour of implacability (7 def, 19 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +7 Fatigue: +19% Physical save: +9 A suit of armour made of metal plates. |
Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour) enveloping linen cloak of the Shaloren (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +1 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun / +4 Con Amulets can have magical properties. |
Inventory
plaguebringer's stralite battleaxe of paradox (41.5-62.25 power, 3 apr) (Madness) plaguebringer's stralite battleaxe of paradox (41.5-62.25 power, 3 apr) (Madness)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +16 temporal / +21 blight When wielded/worn: Damage when the wearer is hit: 16 temporal Changes resistances: +12% temporal Disease immunity: +36% Curse of Madness Massive two-handed battleaxes. |
dwarven-steel longsword 'Porulaith' (29.5-41.3 power, 4 apr) (Corpses) dwarven-steel longsword 'Porulaith' (29.5-41.3 power, 4 apr) (Corpses)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Armour penetration: +9 Physical crit. chance: +9.0% Defense: +5 Changes stats: +3 Dex / +1 Mag Critical mult.: +12.00% Equilibrium when hit: +0.04 Mindpower: +2 Infravision radius: +3 Curse of Corpses Sharp, long, and deadly. |
voratun plate armour of delving (9 def, 16 armour) voratun plate armour of delving (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Str Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 8 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
arcane ash wand of detection [power 7] (15 cooldown) arcane ash wand of detection [power 7] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to detect the presence of creatures around you (rad 7), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
arcane yew wand of trap destruction [power 56] (15 cooldown) arcane yew wand of trap destruction [power 56] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to try to disarm any known traps in a line (disarm power 56), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Armimaran the MegaTurtle Glutton level 12
1st Dusk 122nd year of Ascendancy at 05:30 see stats
By Armimaran the MegaTurtle Glutton level 27
19th Dusk 122nd year of Ascendancy at 03:35 see stats
By Armimaran the MegaTurtle Glutton level 10
9th Flare 122nd year of Ascendancy at 00:08 see stats
By Armimaran the MegaTurtle Glutton level 20
13rd Dusk 122nd year of Ascendancy at 11:45 see stats
By Armimaran the MegaTurtle Glutton level 30
22nd Dusk 122nd year of Ascendancy at 07:33 see stats
By Armimaran the MegaTurtle Glutton level 31
23rd Dusk 122nd year of Ascendancy at 14:56 see stats
Log
Ritch larva has been digested.
Armimaran learned Rotting Disease!
Rested for 9 turns (stop reason: all resources and life at maximum).
Armimaran uses Digest.
Resting starts...
Talent Digest is ready to use.
Ritch larva has been digested.
Armimaran learned Rotting Disease!
Rested for 9 turns (stop reason: all resources and life at maximum).
Armimaran uses Digest.
Resting starts...
Talent Digest is ready to use.
Rej Arkatis has been digested.
You already know Rush better than Rej Arkatis.
Armimaran learned Illuminate!
Rested for 9 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).