Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Fated Meta-Classes: Wyrdthief, Oracle, and Champion 1.0.1 Runic Golem 1.0.4 Items Vault 1.0.3 Alchemist+ 1.0.0 Draconians 1.0.4 Rare item Egos update 1.0.4 Autosquelch 1.0.3 Merchant Rerolls 1.0.4 Glutton 1.0.4 New Gem types 1.0.4 Doctornull's Class Pack 1.0.4 Turtle race 1.0.4 |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | MegaTurtle |
Class | Glutton |
Level / Exp | 7 / 5% |
Size | huge |
Lifes / Deaths | Killed by Neas the uruivellas at level 7 on the 6th Dusk 122nd year of Ascendancy at 16:13 0 / 5Killed by war hound at level 7 on the 6th Dusk 122nd year of Ascendancy at 17:40 Killed by ritch flamespitter at level 7 on the 6th Dusk 122nd year of Ascendancy at 19:38 Killed by Neas the uruivellas at level 7 on the 6th Dusk 122nd year of Ascendancy at 21:33 Killed by Yarukan at level 7 on the 6th Dusk 122nd year of Ascendancy at 22:23 |
Primary Stats
Strength | 14 (base 12) |
Dexterity | 24 (base 24) |
Constitution | 60 (base 20) |
Magic | 5 (base 10) |
Willpower | 8 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 560/560 |
Mana | 126/126 |
Stamina | 113/113 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 12.8 |
Speed
Mental | 0% |
Attack | -50% |
Movement | -66.666666666667% |
Spell | -50% |
Global | +20% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 12 |
Accuracy | 24 |
Crit Chance | 15% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 1% |
Speed | 2 |
Offense: Mind
Mindpower | 9.6 |
Crit Chance | 1% |
Speed | 2 |
Offense: Damage Bonus
Darkness | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 10.9 |
Ranged Defense | 12.9 |
Fatigue | 7 |
Physical Save | 22.95 |
Spell Save | 4.55 |
Mental Save | 6.3 |
Defense: Resistances
Darkness | + 22%( 70%) |
Blight | + 10%( 70%) |
Physical | + 3%( 73%) |
Fire | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Class Talents
Gluttony / Famine | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Digestion | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Gluttony / Feast | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Pica | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Megaturtle | 1.00 |
| 1/1 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Horrible visions fill your mind. Level 2 Curse of Nightmares 2Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Level 1: Removed from Reality: +3 Physical Resistance, +3 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
beneficial effect | Mayhem and destruction seem to follow you. Level 2 Curse of Misfortune 2Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +4 Defense, +2 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | elm totem of cure poisons [power 1] (20 cooldown) elm totem of cure poisons [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
Main armor | spiked rough leather armour of fire resistance (1 def, 2 armour) (Misfortune) spiked rough leather armour of fire resistance (1 def, 2 armour) (Misfortune)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Changes resistances: +15% fire Curse of Misfortune A suit of armour made of leather. |
On head | rough leather cap of strength (+2) (0 def, 1 armour) (Nightmares) rough leather cap of strength (+2) (0 def, 1 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Curse of Nightmares A cap made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak of warlust (1 def, 0 armour) (Misfortune) linen cloak of warlust (1 def, 0 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +1 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | Spellblaze Shard (20-26 power, 10 apr) (Nightmares) Spellblaze Shard (20-26 power, 10 apr) (Nightmares)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 corrupted blood When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight Curse of Nightmares This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Inventory
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 88 over 5 turns) regeneration infusion of the wizard (heal 88 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 88 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the psychic (range 7; power 18; dur 3)phase door rune of the psychic (range 7; power 18; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. copper ringcopper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
Unerring Scalpel (15-19.5 power, 25 apr) (Madness) Unerring Scalpel (15-19.5 power, 25 apr) (Madness)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Curse of Madness This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level. iron greatmaul of massacre (21-31.5 power, 1 apr) (Misfortune)iron greatmaul of massacre (21-31.5 power, 1 apr) (Misfortune) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. iron greatsword of erosion (9-14.4 power, 1 apr) (Madness)iron greatsword of erosion (9-14.4 power, 1 apr) (Madness) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 9.0 - 14.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 nature / +8 temporal Curse of Madness Massive two-handed swords. |
acidic iron longsword of paradox (7-9.8 power, 2 apr) (Nightmares) acidic iron longsword of paradox (7-9.8 power, 2 apr) (Nightmares)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid / +5 temporal When wielded/worn: Damage when the wearer is hit: 5 temporal Changes resistances: +5% temporal Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel longsword of daylight (22-30.8 power, 4 apr) (Nightmares)hateful dwarven-steel longsword of daylight (22-30.8 power, 4 apr) (Nightmares) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 darkness / +9 light Damage against: +8% Humanoid / +8% Undead Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword (8-11.2 power, 2 apr) (Madness)iron longsword (8-11.2 power, 2 apr) (Madness) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered iron mace (7.5-10.5 power, 2 apr) (Madness)slime-covered iron mace (7.5-10.5 power, 2 apr) (Madness) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +5 slime Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar (2-2.2 power, 12 apr, mind damage) (Misfortune)horrifying mossy mindstar (2-2.2 power, 12 apr, mind damage) (Misfortune) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 mind / 3 darkness Changes damage: +3% mind / +2% darkness Mindpower: +1 Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel elm starstaff (10-12 power, 2 apr, physical damage) (Corpses)cruel elm starstaff (10-12 power, 2 apr, physical damage) (Corpses) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 Spell crit. chance: +1% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. woollen robe of lightning (+15%) (0 def, 0 armour) (Misfortune)woollen robe of lightning (+15%) (0 def, 0 armour) (Misfortune) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen wizard hat of cunning (+2) (1 def, 0 armour) (Misfortune) linen wizard hat of cunning (+2) (1 def, 0 armour) (Misfortune)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm of strength (+2) (0 def, 3 armour) (Nightmares)stabilizing iron helm of strength (+2) (0 def, 3 armour) (Nightmares) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Physical save: +6 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. iron plate armour (3 def, 7 armour) (Misfortune)iron plate armour (3 def, 7 armour) (Misfortune) Requires: - Strength 22 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron shield 'Lightningwasp' (4 def, 2 armour, 21.5 block) (Misfortune)iron shield 'Lightningwasp' (4 def, 2 armour, 21.5 block) (Misfortune) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% lightning Talent granted: +1 Block Curse of Misfortune Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of lightning resistance (+17%) (6 def, 6 armour, 62 block) (Corpses)reinforced steel shield of lightning resistance (+17%) (6 def, 6 armour, 62 block) (Corpses) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% lightning Talent granted: +2 Block Curse of Corpses Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. barbed quiver of elm arrows of accuracy (11/11, 9-12.6 power, 5 apr)barbed quiver of elm arrows of accuracy (11/11, 9-12.6 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy: +5 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 11 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +5 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows (10/10, 10-14 power, 5 apr)quiver of elm arrows (10/10, 10-14 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.0 - 14.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows of accuracy (10/10, 8.5-11.9 power, 5 apr)quiver of elm arrows of accuracy (10/10, 8.5-11.9 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.5 - 11.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy: +5 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Arrows are used with bows to pierce your foes to death. |
3 nuummite 3 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Lowers spell cool-downs by: 1% Combat speed: +1% Casting speed: +1% Mental speed: +1% When used to imbue an object: Lowers spell cool-downs by: 1% Combat speed: +1% Casting speed: +1% Mental speed: +1% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +1.00 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +1% When used to imbue an object: Life regen: +1.00 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +1% Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Yarukan hits Neas the uruivellas for 4 fire damage.
Neas the uruivellas hits Yarukan for 36 fire damage.
Neas the uruivellas uses Cripple.
Yarukan is crippled.
Yarukan hits Neas the uruivellas for 2 nature, 1 light, 1 lightning, 6 physical, 6 physical damage (total 12.52).
Neas the uruivellas hits Yarukan for 12 nature, 2 light, 6 lightning damage (total 18.68).
Neas the uruivellas killed Yarukan!
Yarukan the level 7 megaturtle glutton was shocked to death by Neas the uruivellas on level 4 of Infinite Dungeon.
You have no more lives left.
Yarukan deactivates Mega Spiked Shell.
Yarukan deactivates Stealth.
Yarukan deactivates Stone Skin.
Yarukan deactivates Heart of the Mega Turtle.
Yarukan is not cripple anymore.
Stealth is still on cooldown for 10 turns.
Yarukan stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Stealth is ready to use.
Talent Mega Spiked Shell is ready to use.
Talent Stone Skin is ready to use.
Talent Heart of the Mega Turtle is ready to use.
Saving done.
Saving done.
Saving game...