Sky the level 8 Yeek Summoner by Skysoldier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 43%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution7 (base 10)
Magic10 (base 10)
Willpower26 (base 20)
Cunning30 (base 23)

Resources

Life138/138
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5

Offense: Mainhand

Damage5
Accuracy25
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy25
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance7%
Speed1

Offense: Mind

Mindpower26.6
Crit Chance10%
Speed1

Offense: Damage Bonus

Fire+11%
Nature+3%

Offense: Damage Penetration

Blight+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense20.7
Ranged Defense21.7
Fatigue4
Physical Save10.95
Spell Save12.6
Mental Save21.3

Defense: Resistances

Blight+ 2%( 70%)
Fire+ 27%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
Light source
On head
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Sky wears:
copper ring of fire (+22%).

Sky wears(offslot):
radiant mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage).

You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.57 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (3 def, 13 armour).
You gain 3.00 gold from the transmogrification of
Tedur the Prismvenom (2 def, 6 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (8.5-11.9 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (7.5-10.5 power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron longsword of projection (6-8.4 power, 2 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.


Saving done.


There is a Tunnel to Maj'Eyal here (press '' or right click to use).

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.