Karth the level 8 Cornac Arcane Blade by Verdrol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Shadowmancy 1.2.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp8 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 24)
Dexterity13 (base 10)
Constitution16 (base 16)
Magic16 (base 16)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life226/226
Mana142/142
Stamina101/101
Psi100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage39
Accuracy24
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower19.715479937789
Crit Chance4%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)19.93 (74.102564102564%)
Defense3.05
Ranged Defense3.05
Fatigue18
Physical Save19.7
Spell Save9.1
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance5%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
1/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
3/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
2/5
0/5

Effects

talent

Quests

failed
done
active
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Karth picks up (i.): insulating rough leather belt.

Karth wears:
insulating rough leather belt.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 2.59 gold from the transmogrification of
Shineumbra [power 27] (20 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 27] (20 cooldown).
You gain 1.52 gold from the transmogrification of
deflecting iron shield of fire resistance (+16%) (9 def, 2 armour, 20.5 block).
You gain 1.45 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 2.01 gold from the transmogrification of
blighted iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, physical element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (17-23.8 power, 2 apr).
You gain 2.26 gold from the transmogrification of
thought-forged iron greatsword (14-22.4 power, 1 apr).
You gain 3.45 gold from the transmogrification of
steel dagger 'Mayygavena' (10-13 power, 6 apr).
You gain 3.00 gold from the transmogrification of
Zerandil (13-16.9 power, 6 apr).
You gain 0.57 gold from the transmogrification of
healing infusion (heal 25).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.