Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 50 / 494% |
| Size | medium |
| Lifes / Deaths | Killed by dozing giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:37 / 72Killed by dozing poison ivy at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:52 Killed by dozing giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:15 Killed by Zuberaba the stone troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 02:03 Killed by skeleton mage at level 8 on the 4th Flare 122nd year of Ascendancy at 04:05 Killed by Belidawen the bandit at level 11 on the 31st Dusk 122nd year of Ascendancy at 11:09 Killed by ultimate gwelgoroth at level 14 on the 69th Dusk 122nd year of Ascendancy at 03:49 Killed by Urkis, the High Tempest at level 14 on the 70th Dusk 122nd year of Ascendancy at 23:54 Killed by ritch flamespitter at level 17 on the 41st Haze 122nd year of Ascendancy at 15:28 Killed by skeleton master archer at level 18 on the 66th Haze 122nd year of Ascendancy at 16:20 Killed by war hound at level 19 on the 57th Regrowth 123rd year of Ascendancy at 07:53 Killed by Yvytta the ultimate telugoroth at level 21 on the 65th Regrowth 123rd year of Ascendancy at 06:11 Killed by devourer at level 22 on the 67th Regrowth 123rd year of Ascendancy at 18:22 Killed by skeleton mage at level 23 on the 28th Pyre 123rd year of Ascendancy at 04:14 Killed by greater multi-hued wyrm at level 24 on the 31st Pyre 123rd year of Ascendancy at 08:31 Killed by greater multi-hued wyrm at level 24 on the 31st Pyre 123rd year of Ascendancy at 09:38 Killed by greater multi-hued wyrm at level 24 on the 31st Pyre 123rd year of Ascendancy at 13:04 Killed by greater multi-hued wyrm at level 24 on the 31st Pyre 123rd year of Ascendancy at 13:54 Killed by Bethura the orc cryomancer at level 29 on the 33rd Haze 123rd year of Ascendancy at 11:53 Killed by orc high pyromancer at level 29 on the 34th Haze 123rd year of Ascendancy at 17:45 Killed by skeleton warrior at level 30 on the 45th Haze 123rd year of Ascendancy at 08:41 Killed by Corrupted Oozemancer at level 30 on the 77th Haze 123rd year of Ascendancy at 09:30 Killed by Corrupted Oozemancer at level 30 on the 77th Haze 123rd year of Ascendancy at 10:51 Killed by Corrupted Oozemancer at level 30 on the 77th Haze 123rd year of Ascendancy at 12:36 Killed by Corrupted Oozemancer at level 30 on the 77th Haze 123rd year of Ascendancy at 13:42 Killed by mucus ooze at level 30 on the 77th Haze 123rd year of Ascendancy at 15:05 Killed by mucus ooze at level 30 on the 77th Haze 123rd year of Ascendancy at 16:51 Killed by poison gas trap at level 30 on the 77th Haze 123rd year of Ascendancy at 18:20 Killed by Corrupted Oozemancer at level 30 on the 77th Haze 123rd year of Ascendancy at 19:48 Killed by Betubrema the slimy ooze at level 31 on the 78th Haze 123rd year of Ascendancy at 14:43 Killed by Grand Corruptor at level 31 on the 10th Allure 124th year of Ascendancy at 08:17 Killed by rimebark at level 31 on the 17th Regrowth 124th year of Ascendancy at 13:56 Killed by Khulmanar, General of Urh'Rok at level 33 on the 33rd Regrowth 124th year of Ascendancy at 15:15 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 48th Regrowth 124th year of Ascendancy at 21:45 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 48th Regrowth 124th year of Ascendancy at 23:44 Killed by Emebrelrata the orc necromancer at level 35 on the 56th Regrowth 124th year of Ascendancy at 16:51 Killed by Nerelebeth the devourer at level 35 on the 58th Regrowth 124th year of Ascendancy at 21:39 Killed by Arirassra the faeros at level 36 on the 60th Regrowth 124th year of Ascendancy at 00:27 Killed by Silevena the bone giant at level 36 on the 66th Regrowth 124th year of Ascendancy at 03:17 Killed by orc necromancer at level 36 on the 66th Regrowth 124th year of Ascendancy at 03:42 Killed by Aeralevena the necrotic mass at level 36 on the 66th Regrowth 124th year of Ascendancy at 18:01 Killed by fire drake at level 38 on the 10th Pyre 124th year of Ascendancy at 16:55 Killed by Zubyvena the storm drake hatchling at level 38 on the 12nd Pyre 124th year of Ascendancy at 12:49 Killed by Lisuthra the skeleton warrior at level 42 on the 47th Pyre 124th year of Ascendancy at 10:31 Killed by Emeleressra the Fearsome at level 45 on the 20th Dusk 124th year of Ascendancy at 16:17 Killed by Emeleressra the Fearsome at level 45 on the 20th Dusk 124th year of Ascendancy at 18:02 Killed by Adamith the orc fighter at level 47 on the 59th Dusk 124th year of Ascendancy at 10:00 Killed by Adamith the orc fighter at level 47 on the 59th Dusk 124th year of Ascendancy at 12:30 Killed by Adamith the orc fighter at level 47 on the 59th Dusk 124th year of Ascendancy at 15:34 Killed by elder vampire at level 48 on the 8th Haze 124th year of Ascendancy at 03:00 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 08:42 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 10:13 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 13:13 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 15:43 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 17:37 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 19:50 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 20:56 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 21:49 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 22:29 Killed by Elandar at level 48 on the 9th Haze 124th year of Ascendancy at 23:50 Killed by Elandar at level 48 on the 10th Haze 124th year of Ascendancy at 02:25 Killed by Elandar at level 48 on the 10th Haze 124th year of Ascendancy at 03:48 Killed by Elandar at level 48 on the 10th Haze 124th year of Ascendancy at 05:26 Killed by Argoniel at level 48 on the 10th Haze 124th year of Ascendancy at 08:41 Killed by Argoniel at level 48 on the 10th Haze 124th year of Ascendancy at 10:43 Killed by Elandar at level 48 on the 10th Haze 124th year of Ascendancy at 14:06 Killed by Elandar at level 50 on the 10th Haze 124th year of Ascendancy at 17:27 Killed by Elandar at level 50 on the 10th Haze 124th year of Ascendancy at 19:38 Killed by Elandar at level 50 on the 10th Haze 124th year of Ascendancy at 22:41 Killed by Elandar at level 50 on the 10th Haze 124th year of Ascendancy at 23:56 Killed by Atamathon the Giant Golem at level 50 on the 26th Haze 124th year of Ascendancy at 19:40 Killed by Atamathon the Giant Golem at level 50 on the 26th Haze 124th year of Ascendancy at 21:24 |
Primary Stats
| Strength | 41 (base 11) |
| Dexterity | 103 (base 60) |
| Constitution | 90 (base 60) |
| Magic | 24 (base 10) |
| Willpower | 42 (base 31) |
| Cunning | 103 (base 60) |
Resources
| Life | 1549/1549 |
| Stamina | 325/325 |
| Healing Factor | 1.69 |
| Regeneration | 22.5615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -999 |
| Infravision | 11 |
| See Stealth | 12 |
| See Invisible | 36 |
| Stealth | 72.968813926436 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 76 |
| Crit Chance | 74% |
| APR | 71 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 113 |
| Accuracy | 76 |
| Crit Chance | 62% |
| APR | 68 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.533333333333 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 62 (35%) |
| Defense | 69.555362969908 |
| Ranged Defense | 74.555362969908 |
| Fatigue | 9 |
| Physical Save | 56.583333333333 |
| Spell Save | 44.666666666667 |
| Mental Save | 61.9125 |
Defense: Resistances
| All | + 28%( 70%) |
Defense: Immunities
| Silence Resistance | 15% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 12% |
| Blind Resistance | 31% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Field control | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| talent | Lacerating Strikes |
| talent | Precision |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 17 damage from the next 2.3 attack(s). Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by fiery orc wyrmic. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by skeleton mage. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 413. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of hardened leather boots of tirelessness (0 def, 8 armour) reinforced pair of hardened leather boots of tirelessness (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes resistances: +8% acid / +7% fire / +7% lightning / +7% cold Stamina each turn: +0.60 Maximum stamina: +18.00 A pair of boots made of leather. |
| Light source | preserving dwarven lantern of corpselight preserving dwarven lantern of corpselightPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +19% blight / +9% darkness Life regen: +3.10 Spellpower: +4 Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 9 turns, and deals 40 blight damage or heals 55 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Silynn (0 def, 7 armour) Silynn (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +10 Armour: +7 Fatigue: +3% Changes stats: +4 Str / +2 Dex / +4 Con Changes resistances: +8% acid / +19% fire / +10% lightning / +14% cold Life regen: +0.40 Stamina each turn: +0.20 Infravision radius: +1 A cap made of leather. |
| On hands | alchemist's drakeskin leather gloves of regeneration (0 def, 3 armour) alchemist's drakeskin leather gloves of regeneration (0 def, 3 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 5 acid / 9 fire / 8 cold / 7 lightning Changes stats: +5 Mag / +3 Wil Life regen: +2.80 Stamina each turn: +1.10 Psi each turn: +0.35 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature / +15% blight Poison immunity: +12% Disease immunity: +28% Life regen: +1.50 Maximum life: +96.00 Healing mod.: +23% Rings can have magical properties. |
| On fingers | gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Changes stats: +8 Str / +9 Con Life regen: +1.60 Maximum life: +90.00 Healing mod.: +24% Rings can have magical properties. |
| Around neck | wanderer's voratun amulet of vision wanderer's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -5% Changes stats: +7 Dex / +4 Cun / +5 Con Blindness immunity: +31% Life regen: +0.90 Stamina each turn: +0.40 Infravision radius: +5 Sight radius: +2 See invisible: +12 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 23 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 57 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Eliravea (38-49.4 power, 9 apr) Eliravea (38-49.4 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Acid Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 16% * leeches stamina from the target Damage (Melee): +39 insidious poison Burst (radius 2) on crit: +19 ice When wielded/worn: Armour: +12 Effects on melee hit: * 42% chance to corrode armor Damage when hit (Melee): 8 acid / 15 nature slow Changes resistances: +6% fire / +5% arcane / +9% temporal Changes resistances penetration: +11% cold Sharp, short and deadly. |
| Cloak | restorative elven-silk cloak of the guardian (14 def, 7 armour) restorative elven-silk cloak of the guardian (14 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +14 Changes resistances: +19% nature / +16% blight Physical save: +20 Spell save: +22 Mental save: +18 Life regen: +2.80 Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eremyrohir (15 def, 20 armour) Eremyrohir (15 def, 20 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +6.0% Armour: +20 Defense: +15 Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 9 fire Damage (Ranged): 8 fire Changes resistances: +24% acid / +19% fire / +6% darkness / +30% physical Spell save: +10 Disease immunity: +5% Silence immunity: +15% Stamina each turn: +1.50 Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 286) healing infusion of the duelist (heal 286)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (676% speed; 6 turns) movement infusion of the sneak (676% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 423 over 5 turns) regeneration infusion of the duelist (heal 423 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (318.00 temporal damage, removed from time 4 turns) Rune of the Rift (318.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 346.62 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 156) teleportation rune of the duelist (range 156)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 156 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
serendipitous gold amulet of mastery (0.10 Technique / Dual weapons) serendipitous gold amulet of mastery (0.10 Technique / Dual weapons)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 Defense: +9 Changes stats: +6 Lck Talent mastery: +0.10 Technique / Dual weapons Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 71.05 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
psionicist's steel ring of warding psionicist's steel ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +18% acid / +12% fire / +12% lightning / +16% cold Mental save: +6 Rings can have magical properties. |
treant's gold ring of life treant's gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% nature / +11% blight Poison immunity: +16% Disease immunity: +19% Life regen: +1.10 Maximum life: +62.00 Healing mod.: +16% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
elemental voratun dagger of evisceration (38-49.4 power, 9 apr) elemental voratun dagger of evisceration (38-49.4 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 Changes resistances penetration: +10% acid / +7% fire / +8% lightning / +10% cold Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Arthehor ArthehorInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +12.0% Changes stats: +6 Str / +8 Dex / +6 Wil / +9 Cun / +2 Con Changes resistances: +13% lightning / +8% temporal Critical mult.: +3.00% Physical save: +14 Spell save: +19 Mental save: +17 Only die when reaching: -20.00 life Mental crit. chance: +11% A belt that goes around your waist. |
Ravenshear (3 def, 0 armour) Ravenshear (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Defense: +3 Fatigue: -7% Damage when hit (Melee): 16 darkness Changes stats: +4 Str / +3 Con Changes resistances: +8% acid / +3% temporal / +9% fire / +9% cold / +9% lightning Changes resistances penetration: +5% darkness Changes damage: +12% darkness / +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Galepulverizer' (2 def, 7 armour) cashmere cloak 'Galepulverizer' (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +2 Armour: +7 Defense: +2 Changes stats: +1 Str Changes resistances: +17% cold Changes damage: +6% physical Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of backstabbing (3 def, 0 armour) elven-silk cloak of backstabbing (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +5 Defense: +3 Critical mult.: +23.00% Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restful rough leather gloves of dexterity (+2) (0 def, 1 armour) restful rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Life regen: +1.20 Stamina each turn: +0.50 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
602 alchemist agate 602 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Dourvenom the dwarven-steel pickaxe (dig speed 31 turns) Dourvenom the dwarven-steel pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Str Changes resistances: +6% temporal / +6% darkness / +1% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
17 turquoise 17 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
DĂșathedlen Heart DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 58.76 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's dwarven lantern of the zealot nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +14.00% Spell save: +9 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
65 alchemist bloodstone 65 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered yew totem of cure ailments [power 4] (17 cooldown) overpowered yew totem of cure ailments [power 4] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 4 poisons or diseases from the target, placing all other charms into a 17 cooldown. Natural totems are made by powerful wilders to store nature power. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Ivyta the dragonbone wand of conjuration [power 535] (10 cooldown) Ivyta the dragonbone wand of conjuration [power 535] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% cold / +9% temporal Spell save: +25 Maximum vim: +16.00 It can be used to fire a bolt of a random element (dam 267-535), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Koldil the Thalore Rogue level 28
48th Pyre 123rd year of Ascendancy at 00:40 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Koldil the Thalore Rogue level 16
79th Dusk 122nd year of Ascendancy at 20:07 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Koldil the Thalore Rogue level 26
40th Pyre 123rd year of Ascendancy at 20:58 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Koldil the Thalore Rogue level 34
38th Regrowth 124th year of Ascendancy at 21:24 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Koldil the Thalore Rogue level 41
45th Pyre 124th year of Ascendancy at 20:48 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Koldil the Thalore Rogue level 33
36th Regrowth 124th year of Ascendancy at 06:59 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Koldil the Thalore Rogue level 29
51st Dusk 123rd year of Ascendancy at 21:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Koldil the Thalore Rogue level 20
61st Regrowth 123rd year of Ascendancy at 22:53 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Koldil the Thalore Rogue level 32
18th Regrowth 124th year of Ascendancy at 18:48 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Koldil the Thalore Rogue level 34
45th Regrowth 124th year of Ascendancy at 03:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Koldil the Thalore Rogue level 11
47th Dusk 122nd year of Ascendancy at 21:03 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Koldil the Thalore Rogue level 39
28th Pyre 124th year of Ascendancy at 02:03 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Koldil the Thalore Rogue level 40
39th Pyre 124th year of Ascendancy at 12:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Koldil the Thalore Rogue level 29
49th Dusk 123rd year of Ascendancy at 02:06 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Koldil the Thalore Rogue level 27
44th Pyre 123rd year of Ascendancy at 02:21 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Koldil the Thalore Rogue level 39
29th Pyre 124th year of Ascendancy at 21:13 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Koldil the Thalore Rogue level 50
11st Haze 124th year of Ascendancy at 04:16 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Koldil the Thalore Rogue level 46
51st Dusk 124th year of Ascendancy at 17:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Koldil the Thalore Rogue level 17
43rd Haze 122nd year of Ascendancy at 00:37 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Koldil the Thalore Rogue level 14
71st Dusk 122nd year of Ascendancy at 00:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Koldil the Thalore Rogue level 40
38th Pyre 124th year of Ascendancy at 00:00 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Koldil the Thalore Rogue level 45
22nd Dusk 124th year of Ascendancy at 06:40 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Koldil the Thalore Rogue level 40
39th Pyre 124th year of Ascendancy at 13:46 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Koldil the Thalore Rogue level 40
30th Pyre 124th year of Ascendancy at 09:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Koldil the Thalore Rogue level 16
79th Dusk 122nd year of Ascendancy at 19:36 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Koldil the Thalore Rogue level 42
46th Pyre 124th year of Ascendancy at 16:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Koldil the Thalore Rogue level 10
2nd Dusk 122nd year of Ascendancy at 01:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Koldil the Thalore Rogue level 20
61st Regrowth 123rd year of Ascendancy at 19:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Koldil the Thalore Rogue level 30
34th Haze 123rd year of Ascendancy at 22:46 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Koldil the Thalore Rogue level 40
30th Pyre 124th year of Ascendancy at 08:22 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Koldil the Thalore Rogue level 50
10th Haze 124th year of Ascendancy at 17:12 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Koldil the Thalore Rogue level 17
42nd Haze 122nd year of Ascendancy at 04:31 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Koldil the Thalore Rogue level 30
77th Haze 123rd year of Ascendancy at 21:34 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Koldil the Thalore Rogue level 38
12nd Pyre 124th year of Ascendancy at 17:18 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Koldil the Thalore Rogue level 11
31st Dusk 122nd year of Ascendancy at 16:50 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Koldil the Thalore Rogue level 50
11st Haze 124th year of Ascendancy at 04:16 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Koldil the Thalore Rogue level 36
60th Regrowth 124th year of Ascendancy at 04:59 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Koldil the Thalore Rogue level 44
2nd Summertide 124th year of Ascendancy at 23:46 see stats
Sheer Badassery! (Exploration mode)
Demonstrate your epic badassness to at least 100 foes!By Koldil the Thalore Rogue level 31
17th Regrowth 124th year of Ascendancy at 22:27 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Koldil the Thalore Rogue level 48
9th Haze 124th year of Ascendancy at 16:57 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Koldil the Thalore Rogue level 25
37th Pyre 123rd year of Ascendancy at 03:22 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Koldil the Thalore Rogue level 29
49th Dusk 123rd year of Ascendancy at 04:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Koldil the Thalore Rogue level 14
69th Dusk 122nd year of Ascendancy at 10:36 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Koldil the Thalore Rogue level 16
79th Dusk 122nd year of Ascendancy at 20:07 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Koldil the Thalore Rogue level 44
2nd Summertide 124th year of Ascendancy at 23:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Koldil the Thalore Rogue level 19
53rd Regrowth 123rd year of Ascendancy at 15:56 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Koldil the Thalore Rogue level 50
11st Haze 124th year of Ascendancy at 04:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Koldil the Thalore Rogue level 10
19th Dusk 122nd year of Ascendancy at 03:04 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Koldil the Thalore Rogue level 31
9th Allure 124th year of Ascendancy at 20:22 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Koldil the Thalore Rogue level 30
52nd Haze 123rd year of Ascendancy at 06:09 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Koldil the Thalore Rogue level 19
53rd Regrowth 123rd year of Ascendancy at 02:36 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Koldil the Thalore Rogue level 27
45th Pyre 123rd year of Ascendancy at 23:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Koldil the Thalore Rogue level 18
66th Haze 122nd year of Ascendancy at 13:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Koldil the Thalore Rogue level 25
40th Pyre 123rd year of Ascendancy at 14:39 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Koldil the Thalore Rogue level 41
42nd Pyre 124th year of Ascendancy at 08:02 see stats
