














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Psyshot |
Level / Exp | 29 / 60% |
Size | medium |
Lifes / Deaths | Killed by High Guard Talosis at level 10 on the 18th Retaking 124th year of Ascendancy at 00:49 / 79Killed by High Guard Talosis at level 10 on the 18th Retaking 124th year of Ascendancy at 01:04 Killed by steam giant guard at level 10 on the 18th Retaking 124th year of Ascendancy at 03:51 Killed by whitehoof invoker at level 11 on the 36th Retaking 124th year of Ascendancy at 04:47 Killed by whitehoof maulotaur at level 12 on the 36th Retaking 124th year of Ascendancy at 12:11 Killed by whitehoof ghoul at level 12 on the 36th Retaking 124th year of Ascendancy at 12:35 Killed by whitehoof ghoul at level 12 on the 37th Retaking 124th year of Ascendancy at 00:51 Killed by whitehoof invoker at level 12 on the 37th Retaking 124th year of Ascendancy at 01:24 Killed by Yvema the awoken tentacle tree at level 13 on the 37th Retaking 124th year of Ascendancy at 18:41 Killed by Yvema the awoken tentacle tree at level 13 on the 37th Retaking 124th year of Ascendancy at 18:51 Killed by Yvema the awoken tentacle tree at level 13 on the 37th Retaking 124th year of Ascendancy at 20:01 Killed by ancient dragon turtle at level 13 on the 37th Retaking 124th year of Ascendancy at 21:55 Killed by ancient dragon turtle at level 13 on the 37th Retaking 124th year of Ascendancy at 23:10 Killed by whitehoof ghoul at level 13 on the 38th Retaking 124th year of Ascendancy at 01:30 Killed by whitehoof invoker at level 13 on the 38th Retaking 124th year of Ascendancy at 02:35 Killed by sun-mage at level 16 on the 45th Retaking 124th year of Ascendancy at 19:34 Killed by sunwall guard at level 16 on the 45th Retaking 124th year of Ascendancy at 20:50 Killed by luminous horror at level 17 on the 5th Revenge 124th year of Ascendancy at 07:51 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 10:09 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 10:20 Killed by dream seed at level 17 on the 5th Revenge 124th year of Ascendancy at 10:51 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 11:04 Killed by dream seed at level 17 on the 5th Revenge 124th year of Ascendancy at 11:32 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 12:00 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 12:11 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 12:59 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 13:17 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 13:49 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 13:58 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 14:55 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 15:16 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 15:31 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 15:54 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 16:51 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 17:06 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 17:32 Killed by dreaming horror at level 17 on the 5th Revenge 124th year of Ascendancy at 17:39 Killed by Zubenor the troll pirate at level 17 on the 16th Revenge 124th year of Ascendancy at 23:27 Killed by sewer alligator at level 17 on the 16th Revenge 124th year of Ascendancy at 23:39 Killed by Arathra the basaligator at level 17 on the 17th Revenge 124th year of Ascendancy at 09:18 Killed by Adilrathra the sewer alligator at level 17 on the 17th Revenge 124th year of Ascendancy at 09:33 Killed by Mayyriakira the basaligator at level 18 on the 18th Revenge 124th year of Ascendancy at 06:57 Killed by sun-mage at level 22 on the 36th Revenge 124th year of Ascendancy at 04:38 Killed by sun-mage at level 22 on the 36th Revenge 124th year of Ascendancy at 05:03 Killed by anorithil at level 22 on the 37th Revenge 124th year of Ascendancy at 06:10 Killed by Star Gazer at level 22 on the 37th Revenge 124th year of Ascendancy at 21:48 Killed by Star Gazer at level 22 on the 37th Revenge 124th year of Ascendancy at 23:25 Killed by Star Gazer at level 22 on the 38th Revenge 124th year of Ascendancy at 00:32 Killed by Star Gazer at level 22 on the 38th Revenge 124th year of Ascendancy at 00:43 Killed by Star Gazer at level 22 on the 38th Revenge 124th year of Ascendancy at 01:43 Killed by Itgacas the shalore at level 22 on the 49th Revenge 124th year of Ascendancy at 12:11 Killed by Anafesum the shalore at level 22 on the 49th Revenge 124th year of Ascendancy at 13:10 Killed by Xenn the giant lightning ant at level 25 on the 8th Pain 124th year of Ascendancy at 15:23 Killed by thief at level 25 on the 9th Pain 124th year of Ascendancy at 01:34 Killed by Layenor the large brown snake at level 26 on the 9th Pain 124th year of Ascendancy at 06:11 Killed by devourer at level 26 on the 9th Pain 124th year of Ascendancy at 07:14 Killed by Mayisetta the brown bear at level 26 on the 9th Pain 124th year of Ascendancy at 08:38 Killed by Burb the snow giant champion at level 26 on the 9th Pain 124th year of Ascendancy at 13:00 Killed by Vorynn the venom drake at level 27 on the 10th Pain 124th year of Ascendancy at 06:45 Killed by war hound at level 27 on the 10th Pain 124th year of Ascendancy at 08:13 Killed by war hound at level 27 on the 10th Pain 124th year of Ascendancy at 09:17 Killed by Vorynn the venom drake at level 27 on the 10th Pain 124th year of Ascendancy at 10:47 Killed by ritch flamespitter at level 27 on the 10th Pain 124th year of Ascendancy at 11:55 Killed by Vorynn the venom drake at level 27 on the 10th Pain 124th year of Ascendancy at 12:08 Killed by ritch flamespitter at level 27 on the 10th Pain 124th year of Ascendancy at 12:19 Killed by Voralaith the banshee at level 28 on the 10th Pain 124th year of Ascendancy at 22:52 Killed by Vorath the fire drake at level 28 on the 34th Pain 124th year of Ascendancy at 21:43 Killed by Bethilaith the fire drake at level 28 on the 35th Pain 124th year of Ascendancy at 06:22 Killed by ultimate teluvorta at level 29 on the 36th Pain 124th year of Ascendancy at 02:35 Killed by Kelad, the One Who Stole Poosh at level 29 on the 36th Pain 124th year of Ascendancy at 04:01 Killed by fire wyrm at level 29 on the 36th Pain 124th year of Ascendancy at 21:44 Killed by Mirodi the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 05:45 Killed by Mirodi the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 06:49 Killed by Lorehdar the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 06:58 Killed by Mirodi the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 07:06 Killed by Lorehdar the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 07:13 Killed by Imdinfer the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 07:51 Killed by Imdinfer the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 07:58 Killed by Imdinfer the shalore at level 29 on the 41st Pain 124th year of Ascendancy at 08:06 |
Primary Stats
Strength | 26 (base 13) |
Dexterity | 52 (base 49) |
Constitution | 14 (base 13) |
Magic | 11 (base 10) |
Willpower | 60 (base 40) |
Cunning | 54.6 (base 31) |
Resources
Life | 564/564 |
Psi | 190/190 |
Steam | 130/130 |
Healing Factor | 1.0326086956522 |
Regeneration | 0.25815217391304 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 6 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 38 |
Accuracy | 65 |
Crit Chance | 26% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 67 |
Crit Chance | 21% |
APR | 48 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +11% |
Cold | +14% |
All | +2% |
Darkness | +30% |
Light | +21% |
Temporal | +11% |
Physical | +40% |
Mind | +23% |
Fire | +12% |
Nature | +8% |
Offense: Damage Penetration
Physical | +12% |
Cold | +38% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 18 (38.536585365854%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 30 |
Mental Save | 37 |
Defense: Resistances
Darkness | + 22%( 70%) |
Physical | + 30%( 70%) |
Nature | + 20%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 39%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Disarm Resistance | 32% |
Poison Resistance | 0% |
Blind Resistance | 0% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 122% efficiency and cooldown mod of 97%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psionic fog | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Action at a distance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Psionic / Gestalt | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Gestalt |
talent | Embedded Restoration Systems |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Talent mastery: +0.20 Cunning / Survival Talent granted: +1 Rocket Boots It can be used to boost speed by 47% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Quiver | ![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 69.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 69.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% physical / +8% darkness / +6% cold Changes damage: +9% physical / +8% darkness / +15% mind Mental save: +6 (+3 eff.) Maximum hate: +7.00 Mindpower: +27 (+7 eff.) Mental crit. chance: +2% Infravision radius: +6 Sight radius: +1 See stealth: +10 See invisible: +10 A pointy cloth hat, very wizardly... |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +32 (+8 eff.) Armour penetration: +1 Physical crit. chance: +3.0% Armour: +2 Changes resistances: +6% nature / +1% physical Talent granted: +1 Sand Shredder Physical save: +7 (+3 eff.) Spell save: +9 (+4 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 43 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +5 Str / +9 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +14 (+5 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +8 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 11 Travel speed: +600% Damage (Ranged): +8 ice Damage (radius 1) on hit: +8 lightning / +4 blight Damage against: +28% Undead / +28% Demon / +28% Horror Attacks use: 2.0 Steam When wielded/worn: Armour: +8 Changes resistances penetration: +12% physical / +8% cold Changes damage: +24% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Damage when hit (Melee): 4 mind Changes stats: +5 Wil Changes resistances penetration: +25% cold Changes damage: +9% temporal Stealth bonus: +8 Equilibrium when hit: +0.08 Mental crit. chance: +2% A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +2 Dex / +1 Wil Changes resistances: +5% arcane / +2% physical Pinning immunity: +20% Teleport immunity: +20% Mindpower: +16 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +4 Wil / +5 Cun Changes resistances penetration: +10% nature Changes damage: +6% nature / +6% mind Maximum psi: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 6 arcane Changes stats: +4 Cun Changes resistances: +12% cold / +5% arcane / +15% all Changes resistances penetration: +5% cold Changes damage: +9% light / +12% cold / +20% darkness / +9% arcane Spellpower: +7 (+4 eff.) Spell crit. chance: +8% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 125% efficiency and cooldown mod of 76%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 63%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.6 steam per turn. Can be activated for an instant burst of 33 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Blindness immunity: +21% Infravision radius: +3 See stealth: +6 See invisible: +6 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Damage (Melee): 10 light Damage (Ranged): 12 light Changes stats: +5 Dex / +3 Mag / +5 Cun Changes damage: +12% light Rings can have magical properties. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 21% When wielded/worn: Changes stats: +6 Dex / +4 Mag / +6 Cun Changes resistances penetration: +25% acid Critical mult.: +19.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 37 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage (Melee): 4 cold Changes resistances: +4% cold Changes resistances penetration: +5% cold Changes damage: +6% cold Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Attack speed: 100% Dam. multiplier: 125% Firing range: +7 Travel speed: +300% Damage conversion: 80% fire burn Attacks use: 2.0 Steam It can be used to activate talent Flare (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 8 Travel Speed: instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 20 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Spellpower: +2 (+2 eff.) A belt that goes around your waist. |
![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-5 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +11% light / +10% darkness A hat made of leather. Very stylish. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +9 (+3 eff.) Fatigue: +7% Changes stats: +5 Dex / +2 Mag / +3 Wil / +7 Cun Changes resistances: +6% physical Changes damage: +6% blight / +15% arcane Physical save: +12 (+4 eff.) Mental save: +12 (+5 eff.) A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 131 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bigga Brainz the Orc Psyshot level 15
45th Retaking 124th year of Ascendancy at 16:40 see stats
By Bigga Brainz the Orc Psyshot level 29
36th Pain 124th year of Ascendancy at 05:07 see stats
By Bigga Brainz the Orc Psyshot level 10
17th Retaking 124th year of Ascendancy at 21:17 see stats
By Bigga Brainz the Orc Psyshot level 20
20th Revenge 124th year of Ascendancy at 08:17 see stats
By Bigga Brainz the Orc Psyshot level 19
20th Revenge 124th year of Ascendancy at 04:16 see stats
Log
Talent Embedded Restoration Systems is ready to use.
There is a Entrance to the Pride's Internment Camp here (press '' or right click to use).
There is a way back here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Bigga Brainz activates Gestalt.
Bigga Brainz activates Embedded Restoration Systems.
Bigga Brainz activates his cloak's restoration systems!
A psionic shield forms around Bigga Brainz.
Bigga Brainz uses Create Tinker.
Bigga Brainz uses Create Tinker.
Created tinker: good focus lens
You attach good focus lens to your Quenchspike (2 def, 0 armour) .
Bigga Brainz uses Create Tinker.
Created tinker: stralite silver filigree
You attach stralite silver filigree to your dwarven-steel steamgun 'Lightningire' .
There is a way back here (press '' or right click to use).
The psionic shield around Bigga Brainz crumbles.
Bigga Brainz deactivates Embedded Restoration Systems.
Bigga Brainz deactivates his cloak's restoration systems.
Bigga Brainz deactivates Gestalt.