ArchShal the level 10 Shalore Archmage by AguAgub

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp10 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic37 (base 34)
Willpower28 (base 22)
Cunning12 (base 11)

Resources

Life146/146
Mana228/228
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy13
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower42.217947179982
Crit Chance14%
Speed1

Offense: Mind

Mindpower22.2
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)15 (30%)
Defense14.45
Ranged Defense14.45
Fatigue8
Physical Save8.925
Spell Save21.8125
Mental Save14.875

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
2/5
0/5
0/5

Effects

talent

Quests

active
active
failed
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By ArchShal the Shalore Archmage level 10
3rd Summertide 122nd year of Ascendancy at 15:52
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By ArchShal the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:23
see stats

Log

Rested for 22 turns (stop reason: all resources and life at maximum).

ArchShal picks up (d.):
iron greatmaul (17.5-26.25 power, 1 apr).
There is a ladder to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


There is a ladder to worldmap here (press '' or right click to use).

You gain 1.85 gold from the transmogrification of
Beosta the pouch of steel shots (20/20, 20.5-24.6 power, 2 apr).
You gain 0.81 gold from the transmogrification of
arcing quiver of elm arrows (18/18, 14-19.6 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.37 gold from the transmogrification of
steel mail armour of acid resistance (2 def, 6 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 3.71 gold from the transmogrification of
surging elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17.5-26.25 power, 1 apr).
You gain 1.98 gold from the transmogrification of
insidious poison infusion of the wizard (21 nature damage, 21% healing reduction).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.