Merdr the level 3 Higher Archmage by Tharsonius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp3 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic22 (base 21)
Willpower16 (base 13)
Cunning11 (base 11)

Resources

Life131/131
Mana144/144
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance7%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save8
Spell Save13
Mental Save13

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
failed
active
active

Equipment

On fingers
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Flame is ready to use.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Arcane crystal's Elemental Bolt)).

Talent Lightning is ready to use.

Resting starts...

Merdr starts to surge mana.

Talent Manathrust is ready to use.
Merdr stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Skeleton magus casts
Flame.
Ran for 3 turns (stop reason: taken damage).

Merdr is on fire!

Skeleton magus's Flame hits
Merdr for 57 fire damage.
Burning from Skeleton magus hits
Merdr for 19 fire damage.

Skeleton magus casts
Manathrust.
Skeleton magus's Manathrust hits
Merdr for 79 arcane damage.
Merdr the level 3 higher archmage was dweomered to death by a skeleton magus on level 1 of collapsed tower.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton magus's Manathrust killed Merdr!
Saving game...

Saving done.