| Cunning / Tactical | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow, you have a 0% chance to get a free, automatic attack against your foe for 50% damage.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical.
The chance of countering increases with your Cunning. Counter Attack
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Defense by 6 for 2 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 5% and reducing their saving throws by 5.
The effects will scale with your Cunning. Set Up
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 0%.
Exploit Weakness
| 0/5 |
| Technique / Unarmed training | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases Physical Power by 0, and increases all unarmed damage by 0% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: 0.5) and attack 40% faster while unarmed. Unarmed Mastery
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults. Increases Defense by 1 and Mental Save by 1.
The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning. Steady Mind
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When gaining a combo point, you have a 0% chance to gain an extra combo point. Additionally, your combo points will last 0 turns longer before expiring.
The chance of building a second combo point will improve with your Cunning. Combo String
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 1, its two secondary stats by 1, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 1%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now gain 0% mind speed while Thought-Form: Bowman is active, 1 Mindpower while Thought-Form: Warrior is active, and 0% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A push kick that knocks the target back 1 tiles, moves you back 1 tile, and inflicts 1.73 physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage.
This will earn one combo point, and break any grapples you're maintaining.
The damage will scale with your Physical Power. Push Kick
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow, you have a 0% chance to throw the target to the ground. If the throw lands, the target will take 0.64 damage and be dazed for 2 turns, or 1.28 damage and be stunned for 2 turns if the target is grappled.
The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power. Defensive Throw
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 3.22 physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. Roundhouse Kick
| 0/5 |
| Psionic / Solipsism | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert 23% of all damage into Psi damage and 23% of your healing and life regen now recovers Psi instead of life. Converted Psi damage will be further reduced by 3%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 20%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now substitute 10% of your Mental Save for 10% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 20%). Balance
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: For every percent that your Psi pool exceeds 95%, you gain 1% global speed (up to a maximum of 50%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 20%). Clarity
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each time you take damage, you roll 10% of your mental save against it. If the saving throw succeeds, the damage will be reduced by 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 20%). Dismissal
| 0/5 |
| Psionic / Projection | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of force that do 8 physical damage to all who approach. All damage done by the aura will drain one point of energy per 10.00 points of damage dealt.
When deactivated, if you have at least 15 energy, a massive spike of kinetic energy is released as a beam, smashing targets for 77 physical damage and sending them flying. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Kinetic Aura
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat that do 1 fire damage to all who approach. All damage done by the aura will drain one point of energy per 10.00 points of damage dealt.
When deactivated, if you have at least 20 energy, a massive spike of thermal energy is released as a conical blast (radius 1) of superheated air. Anybody caught in it will suffer 10 fire damage over several turns. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Thermal Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with crackling energy, doing 1 lightning damage to all who stand nearby. All damage done by the aura will drain one point of energy per 10.00 points of damage dealt.
When deactivated, if you have at least 25 energy, a massive spike of electrical energy jumps between up to 1 nearby targets, doing 13 lightning damage to each. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. Charged Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 120
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all auras off cooldown. Additional talent points spent in Projection Mastery allow it to be used more frequently. Projection Mastery
| 0/5 |