Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Reaver |
Level / Exp | 22 / 62% |
Size | medium |
Lifes / Deaths | Killed by Xath the brown mold at level 10 on the 3rd Dusk 122nd year of Ascendancy at 17:45 0 / 6Killed by Emelegath the elven warrior at level 13 on the 10th Dusk 122nd year of Ascendancy at 20:10 Killed by Vorobeth the elven tempest at level 14 on the 12nd Dusk 122nd year of Ascendancy at 03:25 Killed by Gloruralaith the thief at level 20 on the 39th Dusk 122nd year of Ascendancy at 11:59 Killed by Poliwe the giant yellow ant at level 22 on the 45th Dusk 122nd year of Ascendancy at 04:37 Killed by Poliwe the giant yellow ant at level 22 on the 45th Dusk 122nd year of Ascendancy at 07:04 |
Primary Stats
Strength | 54 (base 19) |
Dexterity | 35 (base 11) |
Constitution | 49 (base 37) |
Magic | 57 (base 51) |
Willpower | 19 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -121/765 |
Vim | 72/282 |
Healing Factor | 1.4732873839944 |
Regeneration | 17.016469285135 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 61 |
Accuracy | 42 |
Crit Chance | 13% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 42 |
Crit Chance | 10% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +3% |
Physical | +9% |
Arcane | +17% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Light | +25% |
Fire | +20% |
Arcane | +10% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 14 |
Physical Save | 47 |
Spell Save | 31 |
Mental Save | 30 |
Defense: Resistances
Acid | + 13%( 73%) |
Physical | + 13%( 73%) |
Mind | + 47%( 73%) |
All | + 10%( 73%) |
Darkness | + 15%( 73%) |
Light | + 13%( 73%) |
Temporal | + 13%( 73%) |
Lightning | + 15%( 73%) |
Fire | + 15%( 73%) |
Nature | + 13%( 73%) |
Defense: Immunities
Stun Resistance | 23% |
Confusion Resistance | 49% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 22% |
Disarm Resistance | 22% |
Bleed Resistance | 100% |
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 385 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the lost warrior from death by carrion worm mass. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Poliwe the giant yellow ant. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Neroranne the pair of dwarven-steel boots (0 def, 8 armour) Neroranne the pair of dwarven-steel boots (0 def, 8 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes stats: +6 Str / +3 Wil / +4 Cun Changes resistances: +6% darkness Physical save: +17 (+6 eff.) Spell save: +9 (+4 eff.) Mental save: +8 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Duskhunger the quiver of ash arrows (17/17, 132% power, 7 apr) Duskhunger the quiver of ash arrows (17/17, 132% power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 133% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 On weapon hit: * 20% chance to reduce damage dealt by 11% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 158 physical damage Travel speed: +200% Damage (Ranged): +21 cold Damage (radius 1) on hit: +4 darkness / +4 cold Damage (radius 2) on crit: +9 cold Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern 'Burnserpent' brass lantern 'Burnserpent'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 37% Damage when hit (Melee): 11 fire Changes resistances: +12% mind / +6% fire Changes resistances penetration: +5% mind / +20% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Glintblight' (0 def, 4 armour) dwarven-steel helm 'Glintblight' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +2.0% Armour: +4 Fatigue: +4% Changes stats: +3 Str / +6 Con Changes resistances penetration: +25% light Changes damage: +9% physical / +6% fire Physical save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Maximum stamina: +10.00 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Chamador the hardened leather gloves (0 def, 2 armour) Chamador the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +20 (+6 eff.) Armour: +2 Changes stats: +6 Str / +6 Mag Changes resistances: +3% acid Changes damage: +5% arcane Spell crit. chance: +1% Damage Shield penetration: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | iron torque of mindblast 'Morninglord' [power 105] (15 cooldown) iron torque of mindblast 'Morninglord' [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 10 light Changes stats: +2 Dex / +1 Wil / +2 Con Changes resistances: +3% nature Changes damage: +3% light It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 38. Torques are made by powerful psionics to store psionic powers. |
On fingers | savior's steel ring of perseverance savior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +23% Life regen: +3.00 Rings make your fingers look great! |
On fingers | Hurorach the copper ring Hurorach the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% temporal Blindness immunity: +22% Poison immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Infravision radius: +4 See stealth: +5 See invisible: +5 Healing mod.: +5% Rings make your fingers look great! |
Around neck | Ivuda the gold amulet Ivuda the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Damage when hit (Melee): 4 arcane Changes stats: +2 Wil Changes resistances: +29% mind Changes resistances cap: +3% all Physical save: +10 (+4 eff.) Confusion immunity: +49% Vim when firing critical spell: +2.00 Spellpower: +10 (+3 eff.) Amulets make your neck look great! |
In main hand | Airblack (121% power, 12 apr) Airblack (121% power, 12 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 22 On weapon crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Damage Shield penetration (this weapon only): +12% Damage (Melee): +7 blight Damage (radius 1) on hit: +8 arcane When wielded/worn: Changes damage: +3% lightning / +9% arcane Disease immunity: +10% Sharp, long, and deadly. |
Around waist | hardened leather belt 'Uligen' hardened leather belt 'Uligen'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Dex / +3 Wil / +2 Con Changes resistances: +3% physical Critical mult.: +20.00% Mental save: +8 (+4 eff.) Maximum life: +57.00 A belt that goes around your waist. |
In off hand | steel mace 'Grinegorab' (105% power, 3 apr) steel mace 'Grinegorab' (105% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 22 On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 blight When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Defense: +8 (+4 eff.) Changes resistances penetration: +10% arcane Changes damage: +3% arcane Disease immunity: +12% Disarm immunity: +22% Maximum mana: +60.00 Blunt and deadly. |
Cloak | Yvata the linen cloak (6 def, 2 armour) Yvata the linen cloak (6 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Defense: +6 (+3 eff.) Changes stats: +2 Con Changes resistances: +3% light / +6% lightning Physical save: +6 (+2 eff.) Only die when reaching: -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | troll-hide cured leather armour (6 def, 4 armour) troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Life regen: +5.30 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
Inventory
Fulydan FulydanCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +8 Changes stats: +2 Dex / +1 Con Changes resistances: +5% arcane / +9% lightning Talent masteries: +0.23 Corruption / Scourge +0.23 Corruption / Plague Pinning immunity: +20% Teleport immunity: +10% Amulets make your neck look great! |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit steel amulet of dexterity (+3) starlit steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% light / +10% darkness Blindness immunity: +24% Amulets make your neck look great! |
copper ring 'Zeryblek' copper ring 'Zeryblek'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +3% acid / +22% nature / +5% arcane Changes damage: +11% nature / +6% mind Rings make your fingers look great! |
Kilnbliss the steel dagger (108% power, 6 apr) Kilnbliss the steel dagger (108% power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 108% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 fire Damage (radius 1) on hit: +12 fire Damage (radius 2) on crit: +14 acid / +21 nature When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Defense: +6 (+3 eff.) Changes resistances: +6% temporal Changes resistances penetration: +7% acid / +8% nature Changes damage: +6% fire Disarm immunity: +20% Sharp, short and deadly. |
Flashwish the iron longsword (102% power, 2 apr) Flashwish the iron longsword (102% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +10 (+5 eff.) Changes damage: +3% light Disarm immunity: +20% Only die when reaching: -60.00 life Light radius: +1 Sharp, long, and deadly. |
Aeryda the Flarebane (104% power, 2 apr) Aeryda the Flarebane (104% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Changes stats: +1 Wil Changes damage: +9% mind Critical mult.: +5.00% One-handed war axes. |
Chalirin the steel waraxe (103% power, 10 apr) Chalirin the steel waraxe (103% power, 10 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage Damage Shield penetration (this weapon only): +11% Damage (Melee): +4 arcane When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +8 (+4 eff.) Changes stats: +3 Wil Changes resistances penetration: +5% blight Disarm immunity: +26% Vim when firing critical spell: +2.00 Spell crit. chance: +1% One-handed war axes. |
Porugara (113% power, 3 apr) Porugara (113% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 temporal Damage (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Changes resistances: +13% temporal Changes resistances penetration: +6% all Only die when reaching: -20.00 life One-handed war axes. |
steel waraxe 'Chyneg' (109% power, 13 apr) steel waraxe 'Chyneg' (109% power, 13 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +13 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +10% When wielded/worn: Physical crit. chance: +13.0% Physical power: +5 (+2 eff.) Changes resistances: +6% nature / +6% cold Changes damage: +6% acid One-handed war axes. |
steel waraxe 'Drymarach' (104% power, 3 apr) steel waraxe 'Drymarach' (104% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +6 (+2 eff.) Armour: +2 Defense: +10 (+5 eff.) Changes stats: +1 Con Changes resistances penetration: +15% mind / +7% physical Disarm immunity: +10% One-handed war axes. |
rough leather belt 'Eremandur' rough leather belt 'Eremandur'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +6% temporal Disease immunity: +10% Cut immunity: +10% Life regen: +4.00 Maximum life: +32.00 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Stokelash the linen cloak (1 def, 0 armour) Stokelash the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances penetration: +15% acid Changes damage: +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Oludekan the silk robe (0 def, 0 armour) Oludekan the silk robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Str / +7 Mag / +7 Wil Changes resistances: +8% lightning / +12% darkness / +12% mind / +9% cold / +18% nature / +13% all Changes damage: +11% lightning / +7% physical / +12% nature / +9% cold Critical mult.: +15.00% Physical save: +12 (+4 eff.) Spell save: +13 (+6 eff.) Mental save: +29 (+13 eff.) Mental crit. chance: +1% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyriretta the pair of iron boots (0 def, 3 armour) Cyriretta the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Con Changes resistances penetration: +5% physical Reduces incoming crit damage: 15.00% Physical save: +9 (+3 eff.) Teleport immunity: +10% Spellpower: +4 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Grinylar (0 def, 3 armour) Grinylar (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +3 Fatigue: -5% Changes stats: +1 Str Maximum encumbrance: +20 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
Nightvalor the pair of iron boots (0 def, 3 armour) Nightvalor the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 4 mind / 6 darkness Changes damage: +6% acid / +3% mind Mental save: +3 (+1 eff.) Hate when firing a critical mind attack: +1.00 Spellpower: +4 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 22.47 to 67.41 lightning damage (44.94 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
329 alchemist agate 329 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Islanne [power 116] (15 cooldown) Islanne [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +1 Mag Changes damage: +3% acid Light radius: +1 Infravision radius: +2 It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By GRRRRRR1 the Skeleton Reaver level 10
6th Flare 122nd year of Ascendancy at 05:07 see stats
By GRRRRRR1 the Skeleton Reaver level 22
44th Dusk 122nd year of Ascendancy at 09:52 see stats
By GRRRRRR1 the Skeleton Reaver level 10
6th Flare 122nd year of Ascendancy at 05:07 see stats
By GRRRRRR1 the Skeleton Reaver level 20
35th Dusk 122nd year of Ascendancy at 03:21 see stats
By GRRRRRR1 the Skeleton Reaver level 22
44th Dusk 122nd year of Ascendancy at 13:58 see stats
By GRRRRRR1 the Skeleton Reaver level 9
8th Mirth 122nd year of Ascendancy at 07:02 see stats
By GRRRRRR1 the Skeleton Reaver level 9
10th Mirth 122nd year of Ascendancy at 09:37 see stats
By GRRRRRR1 the Skeleton Reaver level 21
40th Dusk 122nd year of Ascendancy at 14:48 see stats
By GRRRRRR1 the Skeleton Reaver level 15
14th Dusk 122nd year of Ascendancy at 19:51 see stats
Log
Carrion worm mass hits Poliwe the giant yellow ant for 2 physical, 9 blight (11 total damage).
Melee retaliation hits Carrion worm mass for 0 acid, 0 arcane (0 total damage).
Poliwe the giant yellow ant uses Block.
Poliwe the giant yellow ant is free from the illness.
Your shield crumbles under the damage!
The shield around GRRRRRR1 crumbles.
Talent Virulent Disease is ready to use.
Acid Splash from GRRRRRR1 hits Poliwe the giant yellow ant for (6 blocked), 0 acid (0 total damage).
Burning from Poliwe the giant yellow ant hits GRRRRRR1 for (39 absorbed), (48 to bones), 0 fire (0 total damage).
GRRRRRR1 casts Virulent Strike.
GRRRRRR1 casts Epidemic.
Poliwe the giant yellow ant shrugs off GRRRRRR1's 'Epidemic'!
GRRRRRR1 hits Poliwe the giant yellow ant for (28 blocked), 0 physical, (6 blocked), 0 blight, (11 blocked), 0 blight, (9 blocked), 0 arcane, (16 blocked), 0 physical, (6 blocked), 0 blight, (11 blocked), 0 blight, (22 blocked), 0 blight, (6 blocked), 0 blight, (11 blocked), 0 blight, (9 blocked), 0 arcane, (9 blocked), 0 blight, (6 blocked), 0 blight, (11 blocked), 0 blight (0 total damage).
Melee retaliation hits GRRRRRR1 for 1 acid, 14 arcane, 1 acid, 14 arcane, 1 acid, 14 arcane, 1 acid, 14 arcane (60 total damage).
Carrion worm mass hits Poliwe the giant yellow ant for (1 blocked), 0 physical (0 total damage).
Melee retaliation hits Carrion worm mass for 0 acid, 0 arcane (0 total damage).
Poliwe the giant yellow ant uses Spinal Break.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 67.
Carrion worm mass is on fire!
Tempest of Metal performs a melee critical strike against GRRRRRR1!
GRRRRRR1 slows down.
GRRRRRR1 deactivates Bone Shield.
Poliwe the giant yellow ant hits GRRRRRR1 for 250 physical, 4 acid, 31 fire, 73 physical, 4 acid, 31 fire (393 total damage).
Tempest of Metal hits Carrion worm mass for 23 physical, 0 acid, 53 fire, 13 physical, 0 acid, 53 fire (144 total damage).
Tempest of Metal hits GRRRRRR1 for 26 physical, 4 acid, 31 fire, 21 physical, 4 acid, 31 fire (117 total damage).
Melee retaliation hits Poliwe the giant yellow ant for 0 light, 11 fire, 4 arcane, 0 light, 11 fire, 4 arcane, 8 light, 9 fire, 4 arcane, 8 light, 9 fire, 4 arcane (72 total damage).
Acid Splash from GRRRRRR1 hits Poliwe the giant yellow ant for 5 acid damage.
Burning from Poliwe the giant yellow ant hits GRRRRRR1 for 70 fire damage.
GRRRRRR1 the level 22 skeleton reaver was slowly cooked to death by Poliwe the giant yellow ant on level 3 of Old Forest.