Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 14 / 18% |
Size | medium |
Lifes / Deaths | Killed by Glorawen the cave bear at level 12 on the 2nd Dusk 122nd year of Ascendancy at 11:23 0 / 6Killed by brown bear at level 12 on the 2nd Dusk 122nd year of Ascendancy at 13:45 Killed by Voryra the rattlesnake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 18:11 Killed by Vorubrewen the great wolf at level 14 on the 3rd Dusk 122nd year of Ascendancy at 20:03 Killed by Silybeth the white wolf at level 14 on the 3rd Dusk 122nd year of Ascendancy at 21:32 Killed by Neramiwyn the brown bear at level 14 on the 4th Dusk 122nd year of Ascendancy at 00:47 |
Primary Stats
Strength | 41 (base 29) |
Dexterity | 11 (base 11) |
Constitution | 17 (base 16) |
Magic | 38 (base 35) |
Willpower | 12 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -101/396 |
Vim | 29/250 |
Healing Factor | 1.222941519274 |
Regeneration | 14.858739459179 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 58 |
Accuracy | 38 |
Crit Chance | 6% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 38 |
Crit Chance | 4% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
Temporal | +12% |
Physical | +12% |
Arcane | +12% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +11% |
Arcane | +15% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 2 |
Physical Save | 25 |
Spell Save | 24 |
Mental Save | 20 |
Defense: Resistances
Blight | + 6%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 6%( 70%) |
Temporal | + 10%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 24%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 10% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 14% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 290 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Plague | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lost defiler from death by Eleba the cold drake hatchling. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Islomira the pair of rough leather boots (0 def, 1 armour) Islomira the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes stats: +1 Cun Changes resistances: +6% fire Changes resistances penetration: +5% physical Maximum encumbrance: +23 Physical save: +5 (+3 eff.) Only die when reaching: -80.00 life Maximum stamina: +20.00 A pair of boots made of leather. |
Light source | brass lantern 'Harutar' brass lantern 'Harutar'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +6% physical Physical save: +6 (+3 eff.) Spell save: +9 (+5 eff.) Life regen: +2.00 Light radius: +5 Healing mod.: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lavaknight (0 def, 3 armour) Lavaknight (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +9% fire Mental save: +3 (+1 eff.) Disease immunity: +20% Confusion immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Grinorafast (dig speed 30 turns) Grinorafast (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +10 Changes stats: +3 Str Critical mult.: +15.00% Disease immunity: +10% Teleport immunity: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Eilinenor' copper ring 'Eilinenor'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances: +22% darkness Changes damage: +11% darkness Mental save: +9 (+4 eff.) Maximum psi: +20.00 Mental crit. chance: +1% Rings make your fingers look great! |
On fingers | Earthlord EarthlordCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 10% chance to slow global speed by 32% Changes resistances: +6% lightning / +3% temporal / +9% fire / +5% arcane / +3% nature Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
Around neck | restful steel amulet of magic (+2) restful steel amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +1.00 Amulets make your neck look great! |
In main hand | steel longsword 'Mayamira' (113% power, 11 apr) steel longsword 'Mayamira' (113% power, 11 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Damage (Melee): +9 temporal When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +1 Con Changes resistances: +6% blight / +7% temporal Changes resistances penetration: +6% physical Changes damage: +12% temporal Disarm immunity: +14% Sharp, long, and deadly. |
Around waist | Layoma LayomaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Mag Changes resistances: +9% nature Changes damage: +3% mind Spell save: +3 (+2 eff.) Maximum life: +30.00 A belt that goes around your waist. |
In off hand | Polulrata the iron mace (107% power, 2 apr) Polulrata the iron mace (107% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Str / +1 Wil Changes resistances penetration: +15% arcane Changes damage: +12% arcane / +6% physical Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Blunt and deadly. |
Cloak | linen cloak 'Yvima' (1 def, 2 armour) linen cloak 'Yvima' (1 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +2 Defense: +1 (+1 eff.) Fatigue: -2% Changes stats: +1 Str / +1 Wil Changes resistances: +3% nature / +6% cold Stun/Freeze immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | troll-hide cured leather armour (6 def, 4 armour) troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Life regen: +4.90 Maximum life: +32.00 Healing mod.: +11% A suit of armour made of leather. |
Inventory
movement infusion of the warrior (speed 557%; cd 14) movement infusion of the warrior (speed 557%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
biting gale rune of the wizard (damage 120; dur 4; cd 22) biting gale rune of the wizard (damage 120; dur 4; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 119.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 61; cd 14) shatter afflictions rune of the wizard (absorb 61; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. Emiba the copper amuletEmiba the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 7 Damage when hit (Melee): 4 acid Changes resistances: +6% lightning / +6% physical / +6% cold Changes resistances penetration: +5% acid Spell save: +3 (+2 eff.) Stamina each turn: +0.30 Amulets make your neck look great! |
restful copper amulet of mastery (0.10 Cunning / Survival) restful copper amulet of mastery (0.10 Cunning / Survival)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Talent mastery: +0.10 Cunning / Survival Life regen: +1.00 Amulets make your neck look great! |
copper ring of arcana (+0.11/turn) copper ring of arcana (+0.11/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +21% Mana each turn: +0.11 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Haharatar the Shockstrider (102% power, 2 apr)Haharatar the Shockstrider (102% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +7 Physical crit. chance: +1.0% Changes stats: +3 Con Changes resistances: +12% fire Changes resistances penetration: +6% physical Changes damage: +6% lightning Sharp, long, and deadly. |
Relgadeneg the rough leather belt Relgadeneg the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +9% acid / +11% fire / +5% arcane / +6% cold Physical save: +6 (+3 eff.) A belt that goes around your waist. |
Xanuba the Murkrot (1 def, 0 armour) Xanuba the Murkrot (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Damage when hit (Melee): 4 light Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +6% acid / +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Duvegar' (1 def, 6 armour) linen cloak 'Duvegar' (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +4 Str / +4 Wil / +2 Con Changes resistances: +10% cold See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled linen cloak (1 def, 0 armour)spellcowled linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +6 (+3 eff.) Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+12 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
woollen robe 'Lightvagrant' (0 def, 0 armour) woollen robe 'Lightvagrant' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +1% physical / +9% cold / +9% all Spell save: +17 (+9 eff.) Mental save: +33 (+16 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Mindpower: +6 (+6 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyrubremirin the Shadecrypt (0 def, 2 armour) Cyrubremirin the Shadecrypt (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to reduce damage dealt by 7% Changes damage: +9% darkness / +12% cold Reduces incoming crit damage: 5.00% Infravision radius: +2 A pair of boots made of leather. |
Hailfist (0 def, 1 armour) Hailfist (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 acid Changes resistances: +6% lightning / +6% temporal / +15% fire Changes resistances penetration: +5% cold Changes damage: +9% cold A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Hailpride the pair of rough leather boots (0 def, 1 armour)Hailpride the pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 4 cold Changes stats: +1 Mag / +2 Wil Changes resistances: +6% lightning / +6% temporal / +12% cold / +6% acid A pair of boots made of leather. |
Mardyzor the Arcwind (0 def, 1 armour) Mardyzor the Arcwind (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes resistances: +6% temporal Changes resistances penetration: +5% lightning Maximum encumbrance: +22 Physical save: +5 (+3 eff.) Mental save: +6 (+3 eff.) Cut immunity: +10% Stun/Freeze immunity: +10% Maximum life: +40.00 A pair of boots made of leather. |
pair of rough leather boots 'Duskhue' (5 def, 3 armour) pair of rough leather boots 'Duskhue' (5 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+5 eff.) Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Stamina each turn: +3.00 Only die when reaching: -60.00 life Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
Icestrike (0 def, 5 armour) Icestrike (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +5 Fatigue: +1% Changes stats: +6 Str Changes resistances: +9% cold Changes resistances penetration: +5% acid A cap made of leather. |
Skyreaper (0 def, 1 armour) Skyreaper (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes damage: +6% lightning Physical save: +12 (+6 eff.) Maximum hate: +6.00 Light radius: +1 A cap made of leather. |
iron helm 'Layuna' (10 def, 3 armour) iron helm 'Layuna' (10 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Defense: +10 (+10 eff.) Fatigue: +5% Changes stats: +1 Wil / +1 Mag Critical mult.: +10.00% Physical save: +11 (+6 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Physical save: +11 (+6 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour of acid resistance (2 def, 9 armour)impenetrable iron mail armour of acid resistance (2 def, 9 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% acid A suit of armour made of mail. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Demonwinnow DemonwinnowCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +6 Defense: +5 (+5 eff.) Changes stats: +1 Con Changes damage: +9% darkness Reduces incoming crit damage: 10.00% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Gloombender the elm wand of shielding [power 116] (21/20 cooldown)Gloombender the elm wand of shielding [power 116] (21/20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +2 Dex Changes resistances: +3% light / +9% darkness Changes resistances penetration: +5% physical Only die when reaching: -20.00 life It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 34. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of conjuration [power 125] (21/19 cooldown) supercharged elm wand of conjuration [power 125] (21/19 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 125 lightning damage Activation puts all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By GRRRRRR11 the Cornac Reaver level 9
10th Mirth 122nd year of Ascendancy at 09:56 see stats
By GRRRRRR11 the Cornac Reaver level 10
7th Flare 122nd year of Ascendancy at 00:18 see stats
By GRRRRRR11 the Cornac Reaver level 12
2nd Dusk 122nd year of Ascendancy at 13:43 see stats
By GRRRRRR11 the Cornac Reaver level 8
78th Pyre 122nd year of Ascendancy at 20:32 see stats
Log
Carrion worm mass hits Neramiwyn the brown bear for (21 parried), 18 blight (18 total damage).
Your summoned carrion worm mass disappears.
Silybeth the white wolf uses Shield Pummel.
Blight Poison from Carrion worm mass hits Silybeth the white wolf for 12 blight damage.
Blight Poison from Carrion worm mass hits Neramiwyn the brown bear for 44 blight damage.
Silybeth the white wolf hits GRRRRRR11 for 37 physical, 41 physical (77 total damage).
Bleeding from GRRRRRR11 hits Silybeth the white wolf for 3 physical damage.
Melee retaliation hits Silybeth the white wolf for 2 temporal, 2 temporal (4 total damage).
Weakness Disease from GRRRRRR11 hits Neramiwyn the brown bear for 11 blight damage.
Rotting Disease from GRRRRRR11 hits Neramiwyn the brown bear for 13 blight damage.
Neramiwyn the brown bear starts to bleed.
Ruin hits GRRRRRR11 for 3 healing, 3 healing (0 total damage) [6 healing].
GRRRRRR11 hits Neramiwyn the brown bear for 34 physical, 4 temporal, 0 arcane, 6 blight, (21 parried), 17 physical, 0 arcane, 6 blight (68 total damage).
Carrion worm mass's wormblight area effect hits Silybeth the white wolf for 24 blight damage.
GRRRRRR11 receives 12 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Neramiwyn the brown bear for 30 blight damage.
Carrion worm mass hits Neramiwyn the brown bear for (21 parried) damage.
GRRRRRR11 aims less carefully.
Bleeding from Neramiwyn the brown bear hits GRRRRRR11 for 21 physical damage.
Your summoned carrion worm mass disappears.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 22.
Silybeth the white wolf hits GRRRRRR11 for 64 physical, 3 mind (67 total damage).
Melee retaliation hits Silybeth the white wolf for 2 temporal damage.
Carrion worm mass hits Neramiwyn the brown bear for 7 physical damage.
Neramiwyn the brown bear performs a melee critical strike against GRRRRRR11!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 24.
Melee retaliation hits Neramiwyn the brown bear for 2 temporal, 2 temporal (4 total damage).
Neramiwyn the brown bear hits GRRRRRR11 for 70 physical, 5 cold, 50 physical (125 total damage).
GRRRRRR11 the level 14 cornac reaver was shattered to death by Neramiwyn the brown bear on level 3 of Norgos Lair.