Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ghoul |
Class | Demonologist |
Level / Exp | 20 / 4% |
Size | big |
Lifes / Deaths | Killed by Eliwyn the war bear at level 6 on the 7th Mirth 122nd year of Ascendancy at 03:25 0 / 6Killed by Salata the elven elite warrior at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:05 Killed by Zubarin the white crystal at level 16 on the 23rd Dusk 122nd year of Ascendancy at 18:02 Killed by Aeroravea the deformed treant at level 19 on the 35th Dusk 122nd year of Ascendancy at 15:18 Killed by Aeroravea the deformed treant at level 19 on the 35th Dusk 122nd year of Ascendancy at 16:29 Killed by Emevena the giant army ant at level 20 on the 40th Dusk 122nd year of Ascendancy at 19:09 |
Primary Stats
Strength | 54 (base 22) |
Dexterity | 14 (base 10) |
Constitution | 52 (base 20) |
Magic | 57 (base 48) |
Willpower | 20 (base 18) |
Cunning | 15 (base 11) |
Resources
Life | -87/744 |
Stamina | 168/182 |
Vim | 72/230 |
Healing Factor | 1.289329218765 |
Regeneration | 9.8859923530355 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 1 |
Offense: Mainhand
Damage | 51 |
Accuracy | 21 |
Crit Chance | 2% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 38 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | +25% |
Arcane | +12% |
Mind | +20% |
All | 0% |
Darkness | +53% |
Light | +3% |
Temporal | +4% |
Fire | +18% |
Cold | +9% |
Offense: Damage Penetration
Darkness | +13% |
Light | +15% |
Blight | +8% |
Mind | +10% |
Fire | +8% |
Defense: Base
Armour (hardiness) | 26.118138619369 (56.297102139833%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 21 |
Physical Save | 31 |
Spell Save | 27 |
Mental Save | 20 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 45%( 70%) |
All | + 10%( 70%) |
Physical | + 17%( 70%) |
Lightning | + 61%( 70%) |
Light | + 16%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 23%( 70%) |
Darkness | + 43%( 70%) |
Fire | + 18%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 74% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 385 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of rough leather boots 'Ziyahek' (0 def, 5 armour) pair of rough leather boots 'Ziyahek' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Changes stats: +1 Str / +1 Con Only die when reaching: -80.00 life Infravision radius: +1 A pair of boots made of leather. |
Quiver | Blindgrit (21/21, 107% power, 5 apr) Blindgrit (21/21, 107% power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 107% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 21 On weapon hit: * 10% chance to reduce all saves and defense by 14 Damage (Ranged): +11 darkness Damage (radius 1) on hit: +12 light / +4 acid Damage (radius 2) on crit: +20 acid Damage against: +11% Living Arrows are used with bows to pierce your foes to death. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 1/25) : Effective talent level: 2.0 Power cost: 25 out of 1/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 104.33 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 104.33 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Poranne the Blindstone (2 def, 0 armour) Poranne the Blindstone (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +4% lightning / +4% temporal / +4% light / +3% fire / +4% nature / +4% acid / +13% blight / +4% cold / +14% mind / +3% darkness Changes resistances penetration: +10% light / +5% mind Changes damage: +11% mind / +10% blight Light radius: +3 A pointy cloth hat, very wizardly... |
On hands | Voidmonster the iron gauntlets (0 def, 1 armour) Voidmonster the iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce damage dealt by 12% Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes resistances: +6% temporal Changes resistances penetration: +5% light / +5% darkness Changes damage: +15% darkness / +4% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | It Which Writhes It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | copper ring 'Scaldqueller' copper ring 'Scaldqueller' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +2 Str / +2 Wil / +3 Cun / +3 Con Changes resistances: +6% fire Changes damage: +3% fire Physical save: +6 (+3 eff.) Vim when hit: +2.00 Rings make your fingers look great! |
On fingers | Rainglamour the copper ring Rainglamour the copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +3% cold / +22% darkness / +5% arcane Changes damage: +11% darkness / +12% arcane Vim when hit: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Rings make your fingers look great! |
Around neck | grounding copper amulet of constitution (+3) grounding copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% lightning Stun/Freeze immunity: +24% Amulets make your neck look great! |
In main hand | Tideriver (113% power, 3 apr) Tideriver (113% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 14% chance to reduce all saves and defense by 14 * 7% chance to reduce strength, dexterity, and constitution by 20 * 25% chance for lightning to strike from the target to a second target dealing 66 damage Damage (Melee): +8 blight / +7 mind When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +5 Wil Changes resistances: +3% cold Talent granted: +2 Flame Bolts Disease immunity: +15% Blunt and deadly. |
Around waist | rough leather belt 'Rimeumbra' rough leather belt 'Rimeumbra'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +3% light / +15% cold Changes damage: +12% darkness / +9% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | steel shield 'Eilinenor' (0 def, 4 armour, 113% power, 39.5 block) steel shield 'Eilinenor' (0 def, 4 armour, 113% power, 39.5 block) Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 113% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 On weapon hit: * 26% chance to reduce armor by 30% When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 10% chance to reduce all saves and defense by 14 Damage (Melee): 12 acid Damage when hit (Melee): 9 acid Changes resistances: +17% lightning Changes resistances penetration: +8% blight / +8% fire / +8% darkness Changes damage: +15% blight / +15% fire / +9% mind / +15% darkness Talent granted: +1 Block Spell save: +3 (+2 eff.) Handheld deflection devices. |
Cloak | Alarab the Startrencher (1 def, 6 armour) Alarab the Startrencher (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +9% acid / +14% cold Changes resistances penetration: +5% mind Changes damage: +3% light Mental save: +9 (+5 eff.) Confusion immunity: +10% Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Boltwrither the steel mail armour (2 def, 6 armour) Boltwrither the steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +6 Str Changes resistances: +24% lightning / +17% temporal / +12% darkness / +18% acid / +3% nature / +8% physical Talent granted: +2 Fiery Cleansing Reduces incoming crit damage: 15.00% Life regen: +4.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ulfathel the copper amulet Ulfathel the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +3% blight / +3% light / +5% arcane Spell save: +9 (+5 eff.) Amulets make your neck look great! |
copper amulet of cunning (+2) copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
starlit copper amulet of mastery (0.12 Corruption / Doom covenant) starlit copper amulet of mastery (0.12 Corruption / Doom covenant)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +11% darkness Talent mastery: +0.12 Corruption / Doom covenant Blindness immunity: +21% Amulets make your neck look great! |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Spellpower: +6 (+3 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
psionicist's copper ring of darkness (+20%) psionicist's copper ring of darkness (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% darkness Changes damage: +10% darkness Mental save: +4 (+2 eff.) Rings make your fingers look great! |
Lisetta the iron mace (104% power, 2 apr) Lisetta the iron mace (104% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +6% Living When wielded/worn: Defense: +5 (+5 eff.) Changes resistances: +1% physical / +6% nature / +3% light Maximum life: +20.00 Blunt and deadly. |
Analahir the iron waraxe (102% power, 2 apr) Analahir the iron waraxe (102% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Defense: +10 (+10 eff.) Disarm immunity: +10% Knockback immunity: +20% One-handed war axes. |
Turezilamas (104% power, 2 apr) Turezilamas (104% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 14 * 20% chance to reduce armor by 30% * 25% chance for lightning to strike from the target to a second target dealing 66 damage Damage (radius 2) on crit: +4 acid When wielded/worn: Changes damage: +12% acid One-handed war axes. |
Prismpanic the rough leather belt Prismpanic the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% fire / +9% light / +7% cold Changes resistances penetration: +5% light Changes damage: +3% arcane Light radius: +2 A belt that goes around your waist. |
Belina the Cleansespawner (1 def, 0 armour) Belina the Cleansespawner (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +1 (+1 eff.) Damage when hit (Melee): 2 nature Changes stats: +2 Str / +2 Con Changes damage: +6% physical Critical mult.: +5.00% Physical save: +12 (+6 eff.) Only die when reaching: -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Zeradan the linen cloak (1 def, 0 armour) Zeradan the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Changes stats: +1 Cun / +1 Dex Changes resistances: +3% darkness / +1% physical Spell save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gona the Winterviper (0 def, 1 armour) Gona the Winterviper (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 20 Damage (Melee): 6 mind Damage when hit (Melee): 2 blight / 4 cold / 2 mind Changes resistances: +5% mind Changes resistances penetration: +5% blight Changes damage: +3% mind Mental crit. chance: +4% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Urthodar the rough leather gloves (0 def, 6 armour) Urthodar the rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 6 physical Changes stats: +1 Str Changes resistances: +3% blight Changes damage: +3% physical Disease immunity: +20% Life regen: +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brodilantir the Corruptionglamour (0 def, 3 armour) Brodilantir the Corruptionglamour (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 nature Changes stats: +2 Str Changes resistances: +3% mind Changes resistances penetration: +10% mind Changes damage: +9% mind / +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dimraven the rough leather cap (0 def, 1 armour) Dimraven the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 darkness Changes stats: +3 Con Changes resistances: +12% fire / +3% nature / +6% darkness Changes resistances penetration: +5% darkness Spell save: +3 (+2 eff.) A cap made of leather. |
Frigidquench (0 def, 1 armour) Frigidquench (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Con Changes resistances: +6% darkness Changes damage: +3% cold Spell save: +6 (+3 eff.) Disease immunity: +20% Silence immunity: +10% Maximum life: +20.00 A cap made of leather. |
Brodahell (5 def, 2 armour, 98% power, 41 block) Brodahell (5 def, 2 armour, 98% power, 41 block)Requires: - Shield usage training - Strength 11 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 99% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +41 Damage Shield penetration (this weapon only): +10% Damage (radius 2) on crit: +16 physical When wielded/worn: Armour: +2 Defense: +5 (+5 eff.) Fatigue: +8% Effects on melee hit: * 6% chance to reduce all saves and defense by 14 Effects when hit in melee: * 11% chance to reduce all saves and defense by 14 Changes damage: +6% mind Talent granted: +1 Block Handheld deflection devices. |
Ereluhir the Sleettreason (0 def, 2 armour, 94% power, 18.5 block) Ereluhir the Sleettreason (0 def, 2 armour, 94% power, 18.5 block)Requires: - Shield usage training - Strength 11 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 95% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +18 On weapon hit: * 10% chance to reduce all saves and defense by 14 Damage (Melee): +8 mind Damage (radius 1) on hit: +12 cold When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +11% mind Changes resistances penetration: +5% cold Changes damage: +3% cold Talent granted: +1 Block Handheld deflection devices. |
Zubygamivea (0 def, 4 armour, 113% power, 39.5 block) Zubygamivea (0 def, 4 armour, 113% power, 39.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 113% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 20 When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 20 Changes resistances: +6% acid / +5% lightning / +11% blight / +6% cold / +10% nature / +25% fire Changes resistances penetration: +10% mind Changes damage: +6% blight Talent granted: +1 Block Handheld deflection devices. |
demon seed [quasit] (18, body) demon seed [quasit] (18, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (17, finger) demon seed [fire imp] (17, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (16, mainhand) demon seed [onilug] (16, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (18, mainhand) demon seed [quasit] (18, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, mainhand) demon seed [water imp] (14, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (18, mainhand) demon seed [wretchling] (18, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, offhand) demon seed [fire imp] (16, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances: +18% blight / +18% fire / +18% physical Reduce damage by fixed amount: +8 blight / +8 fire / +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, offhand) demon seed [quasit] (15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances penetration: +8% acid / +8% physical / +8% blight Changes damage: +15% acid / +15% physical / +15% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (17, offhand) demon seed [wretchling] (17, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances: +19% acid / +19% darkness / +19% blight Reduce damage by fixed amount: +9 acid / +9 darkness / +9 blight Demon status: alive (60% life). The seed of a demon. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Maximum life: +40.00 Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Uloredir the steel torque of psionic shield [power 47] (25 cooldown) Uloredir the steel torque of psionic shield [power 47] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Armour: +4 Changes resistances: +6% acid Stun/Freeze immunity: +20% Hate when firing a critical mind attack: +1.00 It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Emeleriatta [power 116] (20 cooldown) Emeleriatta [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes damage: +12% mind Equilibrium when hit: +0.08 Maximum hate: +2.00 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gbash n summon the Ghoul Demonologist level 10
10th Flare 122nd year of Ascendancy at 07:23 see stats
By Gbash n summon the Ghoul Demonologist level 10
1st Summertide 122nd year of Ascendancy at 09:00 see stats
By Gbash n summon the Ghoul Demonologist level 20
39th Dusk 122nd year of Ascendancy at 08:35 see stats
By Gbash n summon the Ghoul Demonologist level 11
10th Dusk 122nd year of Ascendancy at 10:52 see stats
By Gbash n summon the Ghoul Demonologist level 10
1st Summertide 122nd year of Ascendancy at 09:12 see stats
By Gbash n summon the Ghoul Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 06:12 see stats
By Gbash n summon the Ghoul Demonologist level 16
23rd Dusk 122nd year of Ascendancy at 09:29 see stats
Log
Emevena the giant army ant shares damage with his oozes!
Poison from Emevena the giant army ant hits Gbash n summon for 35 nature damage.
Rain of Fire hits Emevena the giant army ant for 14 physical, 15 fire (28 total damage).
Gbash n summon's Darkfire hits Emevena the giant army ant for 39 fire, 28 darkness (68 total damage).
Gbash n summon's Darkfire hits Bloated ooze for 30 fire, 41 darkness (71 total damage).
Emevena the giant army ant uses Slime Spit.
Gbash n summon's spell attains critical power!
Gbash n summon is surging arcane power.
Your water imp is healed!
Emevena the giant army ant burns with dark flames.
Emevena the giant army ant shares damage with his oozes!
Gbash n summon hits Emevena the giant army ant for 37 fire damage.
Gbash n summon hits Bloated ooze for 106 fire damage.
Bloated ooze burns with dark flames.
Emevena the giant army ant shares damage with his oozes!
Gbash n summon's demonfire area effect hits Emevena the giant army ant for 17 fire damage.
Gbash n summon's demonfire area effect hits Bloated ooze for 27 fire damage.
Gbash n summon receives 43 healing from Gbash n summon's demonfire area effect.
Only Ashes Left from Gbash n summon hits Emevena the giant army ant for 16 darkness damage.
Gbash n summon stops being poisoned.
Your wretchling is healed!
Emevena the giant army ant shares damage with his oozes!
Rain of Fire hits Emevena the giant army ant for 7 physical, 8 fire, 15 physical, 16 fire (46 total damage).
Rain of Fire hits Bloated ooze for 10 physical damage.
Rain of Fire killed Bloated ooze!
Emevena the giant army ant performs a melee critical strike against Gbash n summon!
Emevena the giant army ant hits Gbash n summon for 73 mind, 1 lightning, 3 physical, 16 arcane (92 total damage).
Melee retaliation hits Emevena the giant army ant for 11 acid, 5 mind, 11 acid, 2 mind (28 total damage).
Gbash n summon the level 20 ghoul demonologist was mana-torn to death by Emevena the giant army ant on level 1 of The Maze.