Ded Paladumb the level 5 Ghoul Sun Paladin by atomikkrab

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 17)
Dexterity14 (base 10)
Constitution29 (base 10)
Magic27 (base 27)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life250/250
Positive32/32
Healing Factor1.2524687383468
Regeneration2.6928077874456

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage34
Accuracy26
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)28.413408721348 (80.897138898113%)
Defense4
Ranged Defense4
Fatigue28
Physical Save26
Spell Save12
Mental Save5

Defense: Resistances

Lightning+ 5%( 70%)
Fire+ 5%( 70%)
Temporal+ 5%( 70%)
Nature+ 11%( 70%)
Physical+ 4%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Ded Paladumb wears:
pair of iron boots of tirelessness (0 def, 3 armour).

Ded Paladumb wears (replacing
iron plate armour (0 def, 7 armour)): impenetrable iron mail armour (2 def, 9 armour).

You gain 0.60 gold from the transmogrification of
acidic quiver of elm arrows (18/18, 104% power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (103% power, 2 apr).
You gain 2.63 gold from the transmogrification of
shimmering elm starstaff of power (100% power, 2 apr, physical element).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (100% power, 2 apr, fire element).
You gain 1.48 gold from the transmogrification of
elm starstaff of fate (100% power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (102% power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm longbow of cold.
You gain 1.00 gold from the transmogrification of
iron dagger of projection (100% power, 5 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 94; cd 14).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.