Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Steamtech UI 1.0.5 Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Anorithil |
Level / Exp | 10 / 38% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 10 on the 4th Mirth 122nd year of Ascendancy at 05:03 3 / 2Killed by Scum Anorithil at level 10 on the 4th Mirth 122nd year of Ascendancy at 05:08 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 10 (base 10) |
Magic | 34 (base 34) |
Willpower | 10 (base 10) |
Cunning | 25 (base 25) |
Resources
Life | 202/202 |
Positive | 22/77 |
Negative | 30/77 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 17 |
Accuracy | 10 |
Crit Chance | 7% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28.5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Nature | +3% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 5.1 |
Ranged Defense | 7.1 |
Fatigue | 4 |
Physical Save | 9.8 |
Spell Save | 15.4 |
Mental Save | 25.125 |
Defense: Resistances
All | 0%( 70%) |
Mind | + 16%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Sun | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Celestial / Eclipse | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
Equipment
On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On hands | naturalist's rough leather gloves (0 def, 1 armour) naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 nature Changes resistances: +6% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | mindcaging hardened leather cap of the bounder (0 def, 3 armour) mindcaging hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Str / +6 Dex Changes resistances: +16% mind Mental save: +18 A cap made of leather. |
In main hand | elm vilestaff (10-12 power, 2 apr, darkness damage) elm vilestaff (10-12 power, 2 apr, darkness damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
void walker's elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage) void walker's elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes resistances: +8% temporal / +8% cold Changes damage: +25% darkness Talent granted: +1 Command Staff Maximum mana: +48.00 Spellpower: +19 Spell crit. chance: +4% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +31% Reduces paradox failures(equivalent to willpower): +38 Staves designed for wielders of magic, by the greats of the art. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Scum Anorithil the Cornac Anorithil level 10
76th Pyre 122nd year of Ascendancy at 08:55 see stats
Log
Your shield crumbles under the damage!
The shield around Scum Anorithil crumbles.
Scum Anorithil hits Icy orc wyrmic for 11 darkness, 5 light (15 total damage).
Icy orc wyrmic hits Scum Anorithil for (15 absorbed), 30 physical (30 total damage).
Scum Anorithil casts Moonlight Ray.
Scum Anorithil hits Icy orc wyrmic for 56 darkness damage.
Scum Anorithil hits Orc necromancer for 62 darkness damage.
Scum Anorithil's darkness area effect hits Fiery orc wyrmic for 8 darkness damage.
Scum Anorithil's darkness area effect hits Icy orc wyrmic for 8 darkness damage.
Scum Anorithil's darkness area effect hits Orc archer for 7 darkness damage.
Scum Anorithil's darkness area effect hits Orc warrior for 8 darkness damage.
Scum Anorithil's darkness area effect hits Orc warrior for 7 darkness damage.
Icy orc wyrmic breathes ice!
Orc necromancer casts Invoke Darkness.
Orc necromancer hits Scum Anorithil for 161 darkness damage.
Icy orc wyrmic hits Scum Anorithil for 101 cold damage.
Scum Anorithil the level 10 cornac anorithil was darkened to death by an orc necromancer on level 1 of Ambush!.
You have 3 life(s) left.
Scum Anorithil deactivates Hymn of Perseverance.
Scum Anorithil deactivates Chant of Resistance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Icy orc wyrmic killed Scum Anorithil!
Talent Twilight is ready to use.
Talent Moonlight Ray is ready to use.
Saving done.
Saving game...