Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Steamtech UI 1.0.5 Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Anorithil |
Level / Exp | 18 / 18% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 11 on the 26th Dusk 122nd year of Ascendancy at 05:54 0 / 6Killed by fire wyrm at level 14 on the 21st Regrowth 123rd year of Ascendancy at 19:52 Killed by orc grand master assassin at level 15 on the 37th Regrowth 123rd year of Ascendancy at 04:23 Killed by Xeravea the ink squid at level 17 on the 56th Regrowth 123rd year of Ascendancy at 16:37 Killed by naga myrmidon at level 18 on the 57th Regrowth 123rd year of Ascendancy at 23:12 Killed by naga myrmidon at level 18 on the 58th Regrowth 123rd year of Ascendancy at 00:30 |
Primary Stats
Strength | 17 (base 16) |
Dexterity | 16 (base 10) |
Constitution | 31 (base 30) |
Magic | 49 (base 44) |
Willpower | 16 (base 10) |
Cunning | 27 (base 13) |
Resources
Life | -20/504 |
Positive | 80/81 |
Negative | 79/81 |
Healing Factor | 1.15 |
Regeneration | 1.7825 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
ESP Range | 20 |
ESP Kinds | horror |
Offense: Mainhand
Damage | 29 |
Accuracy | 24 |
Crit Chance | 10% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44.333333333333 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Mind | +11% |
Blight | +25% |
Arcane | +3% |
Fire | +25% |
Darkness | +25% |
Offense: Damage Penetration
Fire | +5% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 21.05 |
Ranged Defense | 22.55 |
Fatigue | 1 |
Physical Save | 16.8 |
Spell Save | 21.375 |
Mental Save | 15.05 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 19%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Darkness | + 16%( 70%) |
Light | -25%( 45%) |
Temporal | + 6%( 70%) |
Mind | + 11%( 70%) |
Fire | + 18%( 70%) |
Lightning | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 95% |
Silence Resistance | 31% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 198 damage for 3 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. Also while Heroism is active, you will only die when reaching -305 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Chant of Resistance |
talent | Hymn of Perseverance |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is poisoned, taking 58.71 nature damage per turn. Poison |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
Equipment
On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +7% lightning / +6% temporal A pair of boots made of leather. |
Light source | alchemist's lamp of health alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +45.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Flarewarden (1 def, 0 armour) Flarewarden (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer is hit: 12 fire Changes resistances: +11% mind / +6% lightning Changes damage: +11% mind A pointy cloth hat, very wizardly... |
Tool | Lelyyarig the Blindstun [power 210] (35 cooldown) Lelyyarig the Blindstun [power 210] (35 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 16 darkness Changes resistances: +3% darkness Changes damage: +3% arcane It can be used to heal the target for 210, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | conjurer's stralite ring of arcana(+0.24/turn) conjurer's stralite ring of arcana(+0.24/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil / +5 Mag Silence immunity: +31% Mana each turn: +0.24 Spellpower: +8 Rings can have magical properties. |
On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 Changes stats: +6 Cun / +4 Dex Life regen: +1.30 Maximum life: +56.00 Healing mod.: +15% Rings can have magical properties. |
Around waist | hardened leather belt of unlife hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | greater elven-wood vilestaff of protection (25-30 power, 5 apr, darkness damage) greater elven-wood vilestaff of protection (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% acid / +12% blight / +12% darkness / +12% fire Changes damage: +25% fire / +25% blight / +25% darkness / +25% acid Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | Erelylathayon the Flarestreak (0 def, 1 armour) Erelylathayon the Flarestreak (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Changes resistances penetration: +5% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | thick cashmere cloak of Iron Throne (2 def, 5 armour) thick cashmere cloak of Iron Throne (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Changes stats: +1 Str / +1 Con Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
warmaker's stralite amulet of vision warmaker's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Str / +6 Dex / +6 Wil Blindness immunity: +17% Infravision radius: +5 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
rough leather belt 'Gunn' rough leather belt 'Gunn'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% cold / +5% fire Changes resistances penetration: +10% blight Defense after a teleport: +5 A belt that goes around your waist. |
iron pickaxe 'Dourreaper' (dig speed 18 turns) iron pickaxe 'Dourreaper' (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 darkness Changes resistances: +5% arcane / +6% fire / +6% darkness Changes resistances penetration: +5% arcane When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Forlorn Hope the Cornac Anorithil level 16
38th Regrowth 123rd year of Ascendancy at 06:25 see stats
By Forlorn Hope the Cornac Anorithil level 10
77th Pyre 122nd year of Ascendancy at 01:33 see stats
Log
Your shield crumbles under the damage!
The shield around Forlorn Hope crumbles.
You collect a new ingredient: naga tongue.
Forlorn Hope is stunned!
Naga myrmidon hits Forlorn Hope for (110 absorbed), 16 physical (16 total damage).
Forlorn Hope hits Naga myrmidon for 15 fire, 51 darkness (66 total damage).
Forlorn Hope killed Naga myrmidon!
Forlorn Hope hits Naga myrmidon for 4 fire, 9 darkness, 2 light (14 total damage).
Naga myrmidon hits Forlorn Hope for 88 physical damage.
Naga myrmidon uses Stunning Blow.
Forlorn Hope hits Naga myrmidon for 4 fire, 9 darkness, 2 light (14 total damage).
Naga myrmidon hits Forlorn Hope for 122 physical damage.
A shield forms around Forlorn Hope.
A barrier bursts from the leather jacket!
Your shield crumbles under the damage!
The shield around Forlorn Hope crumbles.
Forlorn Hope hits Naga myrmidon for 4 fire, 9 darkness, 2 light (14 total damage).
Naga myrmidon hits Forlorn Hope for (78 absorbed), 7 physical (7 total damage).
Naga myrmidon uses Spit Poison.
Forlorn Hope is poisoned!
Naga myrmidon hits Forlorn Hope for 59 nature damage.
Poison from Naga myrmidon hits Forlorn Hope for 59 nature damage.
A shield forms around Forlorn Hope.
A barrier bursts from the leather jacket!
Your shield crumbles under the damage!
The shield around Forlorn Hope crumbles.
Saving game...