











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Shadowblade |
| Level / Exp | 14 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:34 0 / 6Killed by arcane crystal at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:59 Killed by Ben Cruthdar, the Cursed at level 13 on the 41st Dusk 122nd year of Ascendancy at 17:25 Killed by Elolema the dremling at level 14 on the 52nd Dusk 122nd year of Ascendancy at 14:55 Killed by Orrare at level 14 on the 52nd Dusk 122nd year of Ascendancy at 16:16 Killed by Beleriatira the giant white ant at level 14 on the 54th Dusk 122nd year of Ascendancy at 04:10 |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 14 (base 13) |
| Constitution | 13 (base 13) |
| Magic | 38 (base 30) |
| Willpower | 16 (base 10) |
| Cunning | 30 (base 30) |
Resources
| Life | -10/330 |
| Mana | 108/252 |
| Stamina | 126/164 |
| Healing Factor | 1.1283363011315 |
| Regeneration | 2.5387566775459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 8 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 33 |
| Crit Chance | 18% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +47% |
| Arcane | +4% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 2 |
| Physical Save | 22 |
| Spell Save | 34 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 13%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 10%( 70%) |
| Lightning | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 171 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (8 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed honey tree root. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed skeleton mage skull. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Stamina each turn: +0.40 (-) Maximum stamina: +10.00 (-) Spellpower: +4 (+2 eff.) (-) A pair of boots made of leather. |
| Quiver | [vs. pouch of iron shots 'Chalildir' (19/19, 125% power, 1 apr) (Quiver)]pouch of iron shots 'Chalildir' (19/19, 125% power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 125% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-) Crit. chance: +10.0% (-) Capacity: 19 (-) On weapon crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% (-) Damage (radius 1) on hit: +12(-) mind When wielded/worn: Ammo reloads per turn: +2 (-) Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Goyakira the Cracklewind (0 def, 1 armour) (On head)]Goyakira the Cracklewind (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes resistances: +3%(-) acid / +6%(-) temporal / +11%(-) light / +6%(-) lightning / +6%(-) cold / +3%(-) fire / +5%(-) arcane / +10%(-) darkness Changes damage: +6%(-) light A cap made of leather. |
| Tool | [vs. evasive elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]evasive elm totem of summon tentacle [power 100] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Glitterarc (On fingers, 1 of 2)]Glitterarc Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2(-) light Changes resistances: +22%(-) lightning / +6%(-) light Changes resistances penetration: +5%(-) cold Changes damage: +14%(-) lightning / +6%(-) cold Light radius: +3 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Glitterarc (On fingers, 1 of 2)]copper ring 'Growthstrike' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 42% Damage when hit (Melee): 0(-2) light Changes resistances: +0%(-22%) lightning / +0%(-6%) light Changes resistances penetration: +0%(-5%) cold Changes damage: +0%(-14%) lightning / +0%(-6%) cold Physical save: +7 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +12 (+6 eff.) Psi when hit: +0.16 Light radius: +0 (-3) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of unlife (Around waist)]rough leather belt of unlife Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5%(-) blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | [vs. shimmering ash starstaff of fate (111% power, 3 apr, light element) (In main hand)]shimmering ash starstaff of fate (111% power, 3 apr, light element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +15%(-) light Talents granted: +1.00(-) Command Staff Physical save: +7 (+5 eff.) (-) Spell save: +5 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Mana each turn: +0.10 (-) Maximum mana: +44.00 (-) Spellpower: +6 (+3 eff.) (-) Spell crit. chance: +6% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. radiant iron gauntlets of magic (+2) (0 def, 1 armour) (On hands)]radiant iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Damage (Melee): 6(-) light Changes stats: +2(-) Mag Changes resistances: +6%(-) light Changes damage: +4%(-) light / +4%(-) arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. spellwoven linen robe of light (+18%) (0 def, 0 armour) (Main armor)]spellwoven linen robe of light (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18%(-) light / +7%(-) all Changes damage: +12%(-) light Spell save: +16 (+8 eff.) (-) Spellpower: +2 (+1 eff.) (-) Spell crit. chance: +2% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Singewoe (16 def, 0 armour) (Cloak)]Singewoe (16 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +16 (+16 eff.) (-) Damage when hit (Melee): 2(-) fire Changes resistances: +3%(-) blight / +1%(-) physical Spell save: +3 (+2 eff.) (-) Poison immunity: +10% (-) Maximum life: +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5(-) Wil Damage affinity(heal): +15%(-) nature Life regen: +2.00 (-) Mindpower: +5 (+3 eff.) (-) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 169 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
[vs. shimmering ash starstaff of fate (111% power, 3 apr, light element) (In main hand)]elm magestaff (100% power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-11%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-15%) light / +10% fire Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-7 (-5 eff.)) Spell save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-44.00) Spellpower: +3 (+1 eff.) (-3 (-2 eff.)) Spell crit. chance: +1% (-5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering ash starstaff of fate (111% power, 3 apr, light element) (In main hand)]elm magestaff (100% power, 2 apr, lightning element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-11%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% lightning / +0%(-15%) light Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-7 (-5 eff.)) Spell save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-44.00) Spellpower: +3 (+1 eff.) (-3 (-2 eff.)) Spell crit. chance: +1% (-5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering ash starstaff of fate (111% power, 3 apr, light element) (In main hand)]elm starstaff (100% power, 2 apr, darkness element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-11%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% darkness / +0%(-15%) light Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-7 (-5 eff.)) Spell save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-44.00) Spellpower: +3 (+1 eff.) (-3 (-2 eff.)) Spell crit. chance: +1% (-5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering ash starstaff of fate (111% power, 3 apr, light element) (In main hand)]This item will automatically be transmogrified when you leave the level. steel waraxe 'Hellshash' (111% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 111% (+0%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-) Crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) On weapon crit: + Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 fire Damage (radius 2) on crit: +12 fire When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+3 eff.) Changes resistances: +6% fire Changes damage: +6% fire / +9% darkness / +0%(-15%) light Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-7 (-5 eff.)) Spell save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Mana each turn: +0.00 (-0.10) Maximum mana: +0.00 (-44.00) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% (-6%) One-handed war axes. |
[vs. spellwoven linen robe of light (+18%) (0 def, 0 armour) (Main armor)]reinforced leather armour 'Gorigodig' (35 def, 12 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Armour: +12 Defense: +35 (+18 eff.) Fatigue: +8% Changes stats: +5 Str / +3 Dex / +3 Cun Changes resistances: +3% acid / +0%(-18%) light / +6% blight / +6% darkness / +0%(-7%) all Changes resistances penetration: +5% mind Changes damage: +0%(-12%) light Physical save: +14 (+7 eff.) Spell save: +0 (+0 eff.) (-16 (-8 eff.)) Mental save: +20 (+10 eff.) Stamina each turn: +0.80 Spellpower: +0 (+0 eff.) (-2 (-1 eff.)) Spell crit. chance: +0% (-2%) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 47 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 90.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 90.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. evasive elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. evasive elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]elm totem of healing 'Fulothel' [power 116] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +3% acid / +3% temporal / +6% light It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Orrare the Higher Shadowblade level 13
41st Dusk 122nd year of Ascendancy at 19:03 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Orrare the Higher Shadowblade level 10
2nd Dusk 122nd year of Ascendancy at 14:31 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Orrare the Higher Shadowblade level 6
4th Mirth 122nd year of Ascendancy at 06:07 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Orrare the Higher Shadowblade level 6
2nd Mirth 122nd year of Ascendancy at 12:45 see stats
Log
Beleriatira the giant white ant slows down.
Orrare is focusing on penetrating defenses.
Beleriatira the giant white ant hits Orrare for 21 physical damage.
Orrare hits Beleriatira the giant white ant for (28 blocked), 0 physical, (12 blocked), 0 light, (30 blocked), 0 light, (32 blocked), 4 darkness (4 total damage).
Bleeding from Beleriatira the giant white ant hits Orrare for 21 physical damage.
Orrare casts Blunt Thrust.
Beleriatira the giant white ant is stunned!
Orrare hits Beleriatira the giant white ant for (32 blocked), 5 physical, (14 blocked), 0 light, (32 blocked), 2 light, (32 blocked), 9 darkness (16 total damage).
Orrare hits War bear for 35 light damage.
Beleriatira the giant white ant performs a melee critical strike against Orrare!
Orrare HEALS from nature damage!
Beleriatira the giant white ant hits Orrare for 35 physical, 2 nature, 1 fire, 18 physical, 2 nature, 1 fire (59 total damage).
Melee retaliation hits Beleriatira the giant white ant for 2 light, 1 fire, 2 light, 1 fire (8 total damage).
Bleeding from Beleriatira the giant white ant hits Orrare for 14 physical damage.
Orrare HEALS from nature damage!
Beleriatira the giant white ant hits Orrare for 22 physical, 2 nature, 1 fire, 11 physical, 2 nature, 1 fire (39 total damage).
Melee retaliation hits Beleriatira the giant white ant for 2 light, 1 fire, 2 light, 1 fire (8 total damage).
Bleeding from Beleriatira the giant white ant hits Orrare for 14 physical damage.
Orrare uses Infusion: Regeneration.
Orrare starts regenerating health quickly.
Beleriatira the giant white ant speeds up.
Beleriatira the giant white ant is not stunned anymore.
Beleriatira the giant white ant uses Punishment.
Beleriatira the giant white ant unleashes a punishing strike for 54% bonus damage!
Beleriatira the giant white ant hits Orrare for 71 physical damage.
Melee retaliation hits Beleriatira the giant white ant for 2 light, 1 fire, 2 light, 1 fire (8 total damage).
Orrare the level 14 higher shadowblade was swiped to death by Beleriatira the giant white ant on level 1 of Old Forest.




















































































