










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Archmage |
| Level / Exp | 16 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 11 on the 17th Profit 122nd year of Ascendancy at 06:34 0 / 6Killed by Gunsnake at level 12 on the 32nd Profit 122nd year of Ascendancy at 12:02 Killed by Gunsnake at level 12 on the 32nd Profit 122nd year of Ascendancy at 12:59 Killed by Yvurin the sandworm at level 16 on the 13rd Dearth 122nd year of Ascendancy at 13:53 Killed by Yvurin the Sandworm's mucus ooze at level 16 on the 13rd Dearth 122nd year of Ascendancy at 15:12 Killed by armoured skeleton warrior at level 16 on the 34th Dearth 122nd year of Ascendancy at 03:33 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 8 (base 10) |
| Constitution | 22 (base 18) |
| Magic | 47 (base 36) |
| Willpower | 41 (base 30) |
| Cunning | 14 (base 11) |
Resources
| Life | -203/287 |
| Mana | 61/382 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 11.520253859234 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 2 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Darkness | +18% |
| Temporal | +8% |
| Blight | +13% |
| Cold | +6% |
| Fire | +24% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 2 |
| Physical Save | 14 |
| Spell Save | 32 |
| Mental Save | 27 |
Defense: Resistances
| Cold | + 9%( 70%) |
| Darkness | + 8%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 8%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 32%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Confusion Resistance | 11% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Jywert. Escort: lost defiler (level 2 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Hailblur (0 def, 1 armour) (On feet)]Hailblur (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Effects on melee hit: * 20% chance to reduce damage dealt by 20% Damage (Melee): 0(-20) item darkness numbing Changes resistances: +3%(-) light / +9%(-) cold Changes damage: +6%(-) cold Spellpower: +3 (+1 eff.) (-) A pair of boots made of leather. |
| Light source | [vs. Turonik the brass lantern (Light source)]Turonik the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4(-) Wil Mental save: +5 (+2 eff.) (-) Maximum hate: +2.00 (-) Maximum psi: +20.00 (-) Mindpower: +5 (+3 eff.) (-) Mental crit. chance: +2% (-) Light radius: +3 (-) See stealth: +6 (-) See invisible: +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Porilelaith (1 def, 0 armour) (On head)]Porilelaith (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +1%(-) physical / +16%(-) fire Changes damage: +11%(-) fire Poison immunity: +20% (-) Silence immunity: +20% (-) Life regen: +2.00 (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Bokugund (dig speed 36 turns) (Tool)]Bokugund (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +3(-) Str Changes resistances: +9%(-) blight Equilibrium when hit: +0.04 (-) Maximum hate: +4.00 (-) Mindpower: +10 (+5 eff.) (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. rogue's copper ring of perseverance (On fingers, 1 of 2)]rogue's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Changes stats: +3(-) Cun Stun/Freeze immunity: +21% (-) Life regen: +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring of perseverance (On fingers, 1 of 2)]wizard's steel ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-6 eff.)) Changes stats: +0(-3) Cun / +4 Mag Spell save: +8 (+4 eff.) Stun/Freeze immunity: +21% (-) Life regen: +3.00 (+1.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Zeradralar the Cloudbender (Around waist)]Zeradralar the Cloudbender Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+8 eff.) (-) Changes stats: +2(-) Wil Changes resistances penetration: +15%(-) lightning Changes damage: +3%(-) blight Stealth bonus: +6 (-) Spell crit. chance: +1% (-) A belt that goes around your waist. |
| In main hand | [vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]Kor's Fall (100% power, 0 apr, darkness element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +0 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) acid / +10%(-) fire / +10%(-) darkness / +10%(-) blight Talent masteries: +0.10(-) Corruption / Bone Talents granted: +1.00(-) Command Staff Spellpower: +7 (+3 eff.) (-) Spell crit. chance: +8% (-) See invisible: +2 (-) It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 122.95 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (246). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | [vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)]Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3(-) Mag Changes resistances: +8%(-) darkness / +8%(-) temporal Changes resistances penetration: +10%(-) darkness / +10%(-) temporal Changes damage: +8%(-) darkness / +8%(-) temporal N.Energy each turn: +0.20 (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) Spellpower: +2 (+1 eff.) (-) Spell crit. chance: +3% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | [vs. rejuvenating cured leather armour of fire resistance (6 def, 4 armour) (Main armor)]rejuvenating cured leather armour of fire resistance (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+6 eff.) (-) Fatigue: +7% (-) Changes resistances: +16%(-) fire Life regen: +3.20 (-) Stamina each turn: +0.80 (-) A suit of armour made of leather. |
| Cloak | [vs. Scorchmaster the linen cloak (1 def, 0 armour) (Cloak)]Scorchmaster the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Str / +1(-) Con Changes damage: +3%(-) fire Spell save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Only die when reaching: -60.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. mindweaver's copper amulet of manastreaming (Around neck)]mindweaver's copper amulet of manastreaming Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Wil / +1(-) Mag Mental save: +5 (+2 eff.) (-) Confusion immunity: +11% (-) Mana each turn: +0.17 (-) Spellpower on spell critical (stacks up to 3 times): +3 (-) Maximum mana: +22.00 (-) Mindpower: +5 (+3 eff.) (-) Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 40; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. mindweaver's copper amulet of manastreaming (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-2) Wil / +0(-1) Mag Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Confusion immunity: +0% (-11%) Mana each turn: +0.00 (-0.17) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Maximum mana: +0.00 (-22.00) Mindpower: +5 (+3 eff.) (-) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. mindweaver's copper amulet of manastreaming (Around neck)]This item will automatically be transmogrified when you leave the level. restful steel amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +0(-2) Wil / +0(-1) Mag Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Blindness immunity: +10% Confusion immunity: +0% (-11%) Life regen: +1.00 Mana each turn: +0.00 (-0.17) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Maximum mana: +0.00 (-22.00) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
[vs. mindweaver's copper amulet of manastreaming (Around neck)]This item will automatically be transmogrified when you leave the level. steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-2) Wil / +0(-1) Mag Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Confusion immunity: +0% (-11%) Mana each turn: +0.00 (-0.17) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Maximum mana: +0.00 (-22.00) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Amulets make your neck look great! |
[vs. rogue's copper ring of perseverance (On fingers, 1 of 2)]copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-6 eff.)) Changes stats: +0(-3) Cun Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. rogue's copper ring of perseverance (On fingers, 1 of 2)]mule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-6 eff.)) Fatigue: -4% Changes stats: +0(-3) Cun Maximum encumbrance: +22 Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. ash magestaff (111% power, 3 apr, lightning element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (+11%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (+3) Crit. chance: +3.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +15% lightning / +0%(-10%) darkness / +0%(-10%) blight / +0%(-10%) fire / +0%(-10%) acid Talent mastery: +0.00(-0.10) Corruption / Bone Talents granted: +1.00(-) Command Staff Spellpower: +6 (+3 eff.) (-1 (+0 eff.)) Spell crit. chance: +2% (-6%) See invisible: +0 (-2) Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. Frosttitan (120% power, 4 apr, blight element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (+21%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (+4) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +15% lightning / +6% cold Changes damage: +0%(-10%) acid / +6% light / +20%(+10%) blight / +6% cold / +0%(-10%) darkness / +0%(-10%) fire Talent mastery: +0.00(-0.10) Corruption / Bone Talents granted: +1.00(-) Command Staff Critical mult.: +14.00% Spellpower: +9 (+4 eff.) (+2 (+1 eff.)) Spell crit. chance: +10% (+2%) See invisible: +0 (-2) Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Tigas' (123% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 123% (+23%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (+4) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +10 (+10 eff.) Armour penetration: +7 Changes stats: +6 Str / +9 Wil / +1 Con Changes resistances penetration: +8% all Changes damage: +0%(-10%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Sharp, long, and deadly. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. hateful steel mace (107% power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 107% (+7%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (+3) Crit. chance: +1.0% (-0.5%) Attack speed: 100% (-) Damage (Melee): +6 darkness Damage against: +11% Living When wielded/worn: Changes damage: +0%(-10%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Blunt and deadly. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. steel waraxe (109% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 109% (+9%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (+3) Crit. chance: +4.0% (+2.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) One-handed war axes. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. ranger's ash longbow of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-) Crit. chance: +0.0% (-1.5%) Attack speed: 100% (-) Firing range: +8 Damage (Ranged): +12 acid When wielded/worn: Changes stats: +2 Dex Changes damage: +17%(+7%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Longbows are used to shoot arrows at your foes. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. cured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-) Crit. chance: +0.0% (-1.5%) Attack speed: 100% (-) Firing range: +7 When wielded/worn: Changes damage: +0%(-10%) acid / +0%(-10%) fire / +0%(-10%) darkness / +0%(-10%) blight Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-3 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Slings are used to hurl stones or metal shots at your foes. |
[vs. rejuvenating cured leather armour of fire resistance (6 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. marauder's cured leather armour (8 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +8 (+7 eff.) (+2 (+1 eff.)) Fatigue: +7% (-) Changes stats: +5 Str / +4 Dex Changes resistances: +0%(-16%) fire Physical save: +6 (+6 eff.) Life regen: +0.00 (-3.20) Stamina each turn: +0.00 (-0.80) A suit of armour made of leather. |
[vs. rejuvenating cured leather armour of fire resistance (6 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of clarity (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (+2) Defense: +2 (+2 eff.) (-4 (-4 eff.)) Fatigue: +12% (+5%) Changes resistances: +12% blight / +0%(-16%) fire / +6% mind / +11% nature Mental save: +10 (+5 eff.) Life regen: +0.00 (-3.20) Stamina each turn: +0.00 (-0.80) A suit of armour made of mail. |
[vs. Zeradralar the Cloudbender (Around waist)]This item will automatically be transmogrified when you leave the level. rough leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-8 (-8 eff.)) Changes stats: +4 Mag / +4(+2) Wil Changes resistances penetration: +0%(-15%) lightning Changes damage: +0%(-3%) blight Stealth bonus: +0 (-6) Spell crit. chance: +3% (+2%) A belt that goes around your waist. |
[vs. Zeradralar the Cloudbender (Around waist)]This item will automatically be transmogrified when you leave the level. Chesaldil the hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +25 (+21 eff.) Armour penetration: +1 Physical crit. chance: +3.0% Physical power: +5 (+3 eff.) Defense: +5 (+5 eff.) (-3 (-3 eff.)) Changes stats: +4 Dex / +0(-2) Wil / +4 Cun / +6 Lck Changes resistances penetration: +10% arcane / +0%(-15%) lightning Changes damage: +0%(-3%) blight Trap disarming bonus: +11 Stealth bonus: +7 (+1) Stamina each turn: +2.00 Spell crit. chance: +0% (-1%) Infravision radius: +4 A belt that goes around your waist. |
[vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)]This item will automatically be transmogrified when you leave the level. hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+4 eff.) Armour: +2 Changes stats: +3 Str / +0(-3) Mag Changes resistances: +0%(-8%) darkness / +0%(-8%) temporal Changes resistances penetration: +0%(-10%) darkness / +0%(-10%) temporal Changes damage: +0%(-8%) darkness / +0%(-8%) temporal N.Energy each turn: +0.00 (-0.20) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Spellpower: +0 (+0 eff.) (-2 (-1 eff.)) Spell crit. chance: +0% (-3%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Crystle's Astral Bindings (0 def, 0 armour) (On hands)]This item will automatically be transmogrified when you leave the level. restful hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +2 Changes stats: +3 Str / +0(-3) Mag Changes resistances: +0%(-8%) darkness / +0%(-8%) temporal Changes resistances penetration: +0%(-10%) darkness / +0%(-10%) temporal Changes damage: +0%(-8%) darkness / +0%(-8%) temporal Life regen: +3.00 Stamina each turn: +0.80 N.Energy each turn: +0.00 (-0.20) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum stamina: +19.00 Spellpower: +0 (+0 eff.) (-2 (-1 eff.)) Spell crit. chance: +0% (-3%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Porilelaith (1 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. rough leather cap (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Changes resistances: +0%(-1%) physical / +0%(-16%) fire Changes damage: +0%(-11%) fire Poison immunity: +0% (-20%) Silence immunity: +0% (-20%) Life regen: +0.00 (-2.00) A cap made of leather. |
13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Turonik the brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +0(-4) Wil Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Maximum hate: +0.00 (-2.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Mental crit. chance: +0% (-2%) Light radius: +3 (-) See stealth: +0 (-6) See invisible: +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Turonik the brass lantern (Light source)]This item will automatically be transmogrified when you leave the level. bright brass lantern of the zealot Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +0(-4) Wil Changes resistances: +3% all Spell save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Maximum hate: +0.00 (-2.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Mental crit. chance: +0% (-2%) Light radius: +6 (+3) See stealth: +0 (-6) See invisible: +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Turonik the brass lantern (Light source)]scorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +0(-4) Wil Changes resistances: +6% fire Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Maximum hate: +0.00 (-2.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Mental crit. chance: +0% (-2%) Light radius: +3 (-) See stealth: +0 (-6) See invisible: +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0(-4) Wil Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Maximum hate: +0.00 (-2.00) Maximum psi: +0.00 (-20.00) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Mental crit. chance: +0% (-2%) Light radius: +3 (-) See stealth: +0 (-6) See invisible: +0 (-7) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 111.60 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 111.60 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Bokugund (dig speed 36 turns) (Tool)]This item will automatically be transmogrified when you leave the level. soothing steel torque of mindblast [power 150] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +0(-3) Str Changes resistances: +0%(-9%) blight Equilibrium when hit: +0.00 (-0.04) Maximum hate: +0.00 (-4.00) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) When carried: Talent granted: +0(+-1) Dig It can be used to blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 36. Torques are made by powerful psionics to store psionic powers. |
[vs. Bokugund (dig speed 36 turns) (Tool)]This item will automatically be transmogrified when you leave the level. yew wand of shielding [power 248] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +0(-3) Str Changes resistances: +0%(-9%) blight Equilibrium when hit: +0.00 (-0.04) Maximum hate: +0.00 (-4.00) Mindpower: +0 (+0 eff.) (-10 (-5 eff.)) When carried: Talent granted: +0(+-1) Dig It can be used to create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Jywert the Dwarf Archmage level 10
4th Profit 122nd year of Ascendancy at 00:49 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Jywert the Dwarf Archmage level 5
19th Voratun 122nd year of Ascendancy at 10:50 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Jywert the Dwarf Archmage level 8
2nd Acquisition 122nd year of Ascendancy at 21:01 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Jywert the Dwarf Archmage level 15
11st Wealth 122nd year of Ascendancy at 00:00 see stats
Log
Jywert hits Armoured skeleton warrior for 15 lightning damage.
Jywert hits Armoured skeleton warrior for 13 lightning damage.
Jywert hits Lisiwe the orc necromancer for 14 lightning damage.
Phantasmal Shield hits Armoured skeleton warrior for 51 light damage.
Phantasmal Shield hits Armoured skeleton warrior for 47 light damage.
Phantasmal Shield hits Lisiwe the orc necromancer for 46 light damage.
Lisiwe the orc necromancer casts Rune: Shatter Afflictions.
A shield forms around Lisiwe the orc necromancer.
Lisiwe the orc necromancer hits Jywert for 44 physical damage.
Jywert's arcane area effect hits Armoured skeleton warrior for 21 arcane damage.
Jywert's arcane area effect hits Lisiwe the orc necromancer for (16 absorbed), 0 arcane (0 total damage).
Jywert's arcane area effect hits Armoured skeleton warrior for 21 arcane damage.
Jywert casts Dust to Dust.
Talent Command Staff is ready to use.
Talent Manathrust is ready to use.
Talent Dig is ready to use.
Jywert moves reluctantly!
Thunderstorm hits Armoured skeleton warrior for 5 lightning damage.
Thunderstorm hits Armoured skeleton warrior for 4 lightning, 16 temporal, 15 physical, 4 lightning (39 total damage).
Thunderstorm hits Lisiwe the orc necromancer for (3 absorbed), 0 lightning, (4 absorbed), 0 lightning (0 total damage).
Mindrot hits Jywert for 7 mind, 7 darkness (14 total damage).
Jywert uses Infusion: Regeneration.
Jywert starts regenerating health quickly.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior hits Jywert for 89 physical, (19 ignored), 0 acid, 93 physical (182 total damage).
Jywert the level 16 dwarf archmage was sliced to death by an armoured skeleton warrior on level 1 of The Maze.
The furious lightning storm around Jywert calms down and disappears.
































































































