Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 22 (base 22) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 246/246 |
| Mana | 106/106 |
| Stamina | 127/127 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 48 |
| Crit Chance | 11% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 13.28 (56%) |
| Defense | 8.7 |
| Ranged Defense | 14.7 |
| Fatigue | 20 |
| Physical Save | 13.819801925143 |
| Spell Save | 13.168803629486 |
| Mental Save | 8.3814224127823 |
Defense: Resistances
| Cold | + 11%(100%) |
| Mind | + 6%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | flaming steel shield of harmony (6 def, 2 armour, 37.5 block) flaming steel shield of harmony (6 def, 2 armour, 37.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer is hit: 11 fire Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +2 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 10 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 12 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| In main hand | Tykath (18.5-25.9 power, 3 apr) Tykath (18.5-25.9 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Armour penetration: +7 Physical crit. chance: +8.0% Damage when the wearer is hit: 4 mind Changes resistances: +6% mind Changes resistances penetration: +6% physical / +5% temporal Changes damage: +6% physical / +3% mind Sharp, long, and deadly. |
Inventory
Achievements
Log
Oterir (servant of Rireto) casts Eye Beam.
Oterir (servant of Rireto) hits white crystal for 0 cold damage.
White crystal resists the mind attack!
Oterir (servant of Rireto) hits white crystal for 3 mind, 22 fire damage (total 24.06).
Oterir (servant of Rireto) hits white crystal for 57 physical damage.
White crystal casts Ice Shards.
White crystal hits Oterir (servant of Rireto) for 0 cold damage.
Oterir (servant of Rireto) hits white crystal for 0 cold damage.
Oterir (servant of Rireto) hits white crystal for 65 physical damage.
Oterir (servant of Rireto) killed white crystal!
Talent Eye Beam is ready to use.
The shield around Oterir (servant of Rireto) crumbles.
You don't see how to get there...
Talent Knockback is ready to use.
There is a way to the next level here (press '' or right click to use).
Talent Rune: Shielding is ready to use.
You don't see how to get there...
You don't see how to get there...
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 97 turns (stop reason: all resources and life at maximum).
