Mah the level 10 Ogre Summoner by bmon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceOgre
ClassSummoner
Level / Exp10 / 4%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower32 (base 28)
Cunning34.6 (base 30)

Resources

Life246/246
Equilibrium20
Healing Factor1.12
Regeneration2.072

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth28.352063692539
See Invisible28.352063692539

Offense: Mainhand

Damage8
Accuracy23
Crit Chance10%
APR17
Speed1.00

Offense: Offhand

Damage7
Accuracy23
Crit Chance10%
APR17
Speed1.00

Offense: Spell

Spellpower12
Crit Chance8%
Speed1

Offense: Mind

Mindpower34
Crit Chance10%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+3%
Blight+4%
Physical+4%
Mind+11%
All0%

Defense: Base

Armour (hardiness)22 (30%)
Defense2
Ranged Defense2
Fatigue3
Physical Save15
Spell Save22
Mental Save21

Defense: Resistances

Acid+ 21%( 70%)
Nature+ 6%( 70%)
Darkness+ 22%( 70%)
Mind+ 11%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
4/5
2/5
2/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
3/5
1/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active
done

Equipment

Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Mah the Ogre Summoner level 10
9th Mirth 122nd year of Ascendancy at 01:17
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Mah the Ogre Summoner level 8
5th Mirth 122nd year of Ascendancy at 02:28
see stats

Log

Rested for 37 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

You gain 10.14 gold from the transmogrification of
Gleamking [power 91] (10 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 15-21 power, 5 apr).
You gain 0.91 gold from the transmogrification of
acidic quiver of elm arrows (21/21, 16-22.4 power, 5 apr).
You gain 1.00 gold from the transmogrification of
prismatic iron plate armour (3 def, 7 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of fire resistance (1 def, 2 armour).
You gain 9.37 gold from the transmogrification of
rough leather cap 'Xerunor' (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.09 gold from the transmogrification of
insulating rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 4.07 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (11-15.4 power, 2 apr).
You gain 7.49 gold from the transmogrification of
greater elm magestaff of channeling (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.91 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 1.23 gold from the transmogrification of
flaming iron greatmaul (18.5-27.75 power, 1 apr).
You gain 0.92 gold from the transmogrification of
acidic iron dagger (11-14.3 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


There is a Passageway into the Trollmire here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Mah deactivates Master Summoner.