Maybe too stealthy? the level 7 Yeek Adventurer by bmon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceYeek
ClassAdventurer
Level / Exp7 / 14%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity10 (base 12)
Constitution9 (base 12)
Magic12 (base 12)
Willpower28 (base 22)
Cunning27 (base 23)

Resources

Life-2/126
Equilibrium122
Psi137/161
Healing Factor0.99162011173184
Regeneration0.24790502793296

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy21
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy21
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense2
Fatigue7
Physical Save11
Spell Save14
Mental Save19

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.00
3/5
3/5
0/5
0/5
Psionic / Solipsism1.20
1/5
0/5
0/5
0/5
Cunning / Stealth1.20
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.20
5/5
3/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect
detrimental effect
beneficial effect

Quests

active
failed
active

Equipment

On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Maybe too stealthy? uses Infusion: Healing.
Maybe too stealthy? starts regenerating health quickly.


Maybe too stealthy? receives 41 healing (9 psi heal) from Infusion: Healing.

Maybe too stealthy? stops regenerating health quickly.


Talent Grasping Moss is ready to use.
Maybe too stealthy? uses Grasping Moss.

Maybe too stealthy?'s mind surges with critical power!

Maybe too stealthy? starts to bleed.

Something misses
Maybe too stealthy?.
Maybe too stealthy? converts some damage to Psi!
Something hits
Maybe too stealthy? for 6 to psi, 34 physical, 1 to psi, 3 nature, 1 to psi, 5 temporal, 1 to psi, 4 cold (55 total damage).
Maybe too stealthy? converts some damage to Psi!
Bleeding from Ce'Nassra the giant red ant hits
Maybe too stealthy? for 1 to psi, 3 physical (4 total damage).

Maybe too stealthy? misses Ce'Nassra the giant red ant.
Maybe too stealthy? deactivates Stealth.

Maybe too stealthy? converts some damage to Psi!
Maybe too stealthy? hits Ce'Nassra the giant red ant for 2 nature damage.
Ce'Nassra the giant red ant hits Maybe too stealthy? for 1 to psi, 7 cold, 1 to psi, 8 physical (17 total damage).
Ce'Nassra the giant red ant uses To The Arms.

Maybe too stealthy? is suffering and fails to concentrate on dealing damage.

Maybe too stealthy? converts some damage to Psi!
Ce'Nassra the giant red ant hits Maybe too stealthy? for 9 to psi, 45 physical, 1 to psi, 3 nature, 1 to psi, 5 temporal, 1 to psi, 4 cold (68 total damage).
Ce'Nassra the giant red ant resists the pinning!

Maybe too stealthy?'s pinning nature area effect hits Ce'Nassra the giant red ant for
10 nature damage.
Saving game...