Stone the level 10 Cornac Archer by nihuepana

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp10 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity35 (base 31)
Constitution17 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning28 (base 24)

Resources

Life250/250
Stamina127/127
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5

Offense: Mainhand

Damage30
Accuracy43
Crit Chance6%
APR10
Speed0.80

Offense: Spell

Spellpower5
Crit Chance6%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+9%
Cold+15%
Light+10%

Offense: Damage Penetration

Physical+9%

Defense: Base

Armour (hardiness)7 (30%)
Defense19.75
Ranged Defense19.75
Fatigue14
Physical Save17.55
Spell Save12
Mental Save13.3

Defense: Resistances

Light+ 30%( 70%)
Blight+ 6%( 70%)
All 0%( 70%)
Cold+ 35%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
2/5
1/5
1/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery excellence1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.20
5/5
1/5
1/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
1/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
2/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
Main armor
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Stone the Cornac Archer level 10
1st Flare 122nd year of Ascendancy at 23:18
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Stone wears:
Frost Treads (1 def, 4 armour).

You gain 0.05 gold from the transmogrification of
elm totem of cure poisons [power 1] (20 cooldown).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.10 gold from the transmogrification of
iron plate armour of resilience (3 def, 7 armour).
You gain 1.45 gold from the transmogrification of
spiked rough leather armour of temporal resistance (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
You gain 2.65 gold from the transmogrification of
Gilaroddatir (5-5.5 power, 18 apr, mind damage).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 1.44 gold from the transmogrification of
copper ring of arcana(+0.11/turn).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

You cannot do that on the world map.

Saving done.