Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Alchemist |
Level / Exp | 49 / 2% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 18 (base 13) |
Constitution | 70 (base 60) |
Magic | 70 (base 60) |
Willpower | 72 (base 60) |
Cunning | 15 (base 10) |
Resources
Life | 1121/1121 |
Mana | 751/751 |
Healing Factor | 1.2 |
Regeneration | 5.34 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 91 |
Accuracy | 12 |
Crit Chance | 11% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48.666666666667 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 38.2 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +25% |
Lightning | +5% |
Acid | +32% |
Cold | +6% |
Blight | +25% |
Arcane | +6% |
Fire | +33% |
Nature | +11% |
Defense: Base
Armour (hardiness) | 16.200537707687 (30%) |
Defense | 21.000268853843 |
Ranged Defense | 21.000268853843 |
Fatigue | 0 |
Physical Save | 27.875 |
Spell Save | 34.85 |
Mental Save | 25.225 |
Defense: Resistances
Lightning | + 15%( 70%) |
Acid | + 15%( 70%) |
Fire | + 15%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Inscriptions (3/3)
Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Rune | Effective talent level: 1.0 ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. |
Class Talents
Spell / Infusion | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Explosive admixtures | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Defensive Posture |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | a pair of leather boots of phasing (0 def, 2 armour) (1/1) a pair of leather boots of phasing (0 def, 2 armour) (1/1)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% It can be used to blink to a nearby random location, costing 15 power out of 25/25. A pair of boots made of leather. They seem to be of exceptional quality. |
Quiver | 20 alchemist fire opal 20 alchemist fire opal0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Changes stats: +3 Wil Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | augmenting cashmere wizard hat of arcana (2 def, 0 armour) augmenting cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +4 Wil Changes damage: +6% arcane / +8% fire / +6% cold / +5% lightning / +7% acid Spellpower: +4 A pointy cloth hat, very wizardly... |
Tool | arcane ash wand of conjuration [power 75] (6 cooldown) arcane ash wand of conjuration [power 75] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 38-75), placing all other charms into a 6 cooldown. When used: 100% chances to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | titan's steel ring of perseverance titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 Stun/Freeze immunity: +20% Life regen: +0.60 Rings can have magical properties. |
On fingers | mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -5% Maximum encumberance: +31 Life regen: +1.70 Maximum life: +40.00 Healing mod.: +20% Rings can have magical properties. |
Around neck | restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Mag Life regen: +0.60 Mana each turn: +0.11 Maximum mana: +25.00 Amulets can have magical properties. |
In main hand | greater elven-wood vilestaff of invocation (25-30 power, 5 apr, fire damage) greater elven-wood vilestaff of invocation (25-30 power, 5 apr, fire damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire / +25% acid / +25% blight / +25% darkness Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Main armor | verdant silk robe (diamond) (3 def, 0 armour) verdant silk robe (diamond) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +7 Con Changes damage: +11% nature Life regen: +1.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion (+6 for 10 turns, die at -257) heroism infusion (+6 for 10 turns, die at -257)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. Also while Heroism is active you will only die when reaching -257 life. However, when below 0 you cannot see how much life you have left and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 66 over 5 turns) regeneration infusion (heal 66 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 66 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
earthen elven-wood magestaff of breaching (25-30 power, 5 apr, fire damage) earthen elven-wood magestaff of breaching (25-30 power, 5 apr, fire damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Changes resistances penetration: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +6 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, fire damage) elm vilestaff (10-12 power, 2 apr, fire damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up void walker's dragonbone magestaff of greater warding (30-36 power, 6 apr, cold damage)void walker's dragonbone magestaff of greater warding (30-36 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Maximum wards: +3 cold Changes damage: +30% cold Talents granted: +3 Ward +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Defense after a teleport: +17 Resist all after a teleport: +12% Effect duration reduction after a teleport: +24% Staves designed for wielders of magic, by the greats of the art. |
elven-silk wizard hat of knowledge (3 def, 0 armour) elven-silk wizard hat of knowledge (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Cun / +4 Wil Mindpower: +4 A pointy cloth hat, very wizardly... |
spiked rough leather armour of spell shielding (1 def, 2 armour) spiked rough leather armour of spell shielding (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Spell save: +12 A suit of armour made of leather. |
78 alchemist agate 78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
23 alchemist onyx 23 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
4 alchemist opal 4 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
73 alchemist topaz 73 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
53 alchemist spinel 53 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
12 alchemist amethyst 12 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
49 alchemist ametrine 49 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
153 alchemist citrine 153 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
20 alchemist zircon 20 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Felix the Cornac Alchemist level 25
76th Pyre 122nd year of Ascendancy at 04:48 see stats
By Felix the Cornac Alchemist level 42
79th Pyre 122nd year of Ascendancy at 13:43 see stats
By Felix the Cornac Alchemist level 10
74th Pyre 122nd year of Ascendancy at 22:30 see stats
By Felix the Cornac Alchemist level 20
75th Pyre 122nd year of Ascendancy at 15:43 see stats
By Felix the Cornac Alchemist level 30
76th Pyre 122nd year of Ascendancy at 21:41 see stats
By Felix the Cornac Alchemist level 40
79th Pyre 122nd year of Ascendancy at 02:13 see stats
By Felix the Cornac Alchemist level 48
1st Mirth 122nd year of Ascendancy at 18:50 see stats
By Felix the Cornac Alchemist level 34
77th Pyre 122nd year of Ascendancy at 19:59 see stats
By Felix the Cornac Alchemist level 31
77th Pyre 122nd year of Ascendancy at 00:41 see stats
Log
Rej Arkatis hits golem (servant of Felix) for 22 physical, 10 nature, 21 physical damage (total 51.80).
Rej Arkatis prepares for the next kill!.
Felix casts Supercharge Golem.
Golem (servant of Felix) is overloaded with power.
Rej Arkatis stops burning.
Felix casts Channel Staff.
Rej Arkatis shrugs off the effect 'Slow'!
Rej Arkatis slows down.
Golem (servant of Felix) is stunned!
Golem (servant of Felix) hits Rej Arkatis for 23 temporal, 87 physical, 26 temporal damage (total 134.45).
Rej Arkatis hits golem (servant of Felix) for 20 physical, 8 nature, 17 physical damage (total 43.43).
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Welcome to level 49 [Golem (servant of Felix)].
Golem (servant of Felix) has 4 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Felix) in the party list and press G to use them.
Welcome to level 49 [Felix].
Felix has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Felix hits Rej Arkatis for 107 fire damage.
Felix killed Rej Arkatis!
Talent Throw Bomb is ready to use.
Golem (servant of Felix) seems more focused.
You pickup 3.25 gold pieces.
Talent Invoke Golem is ready to use.
Golem (servant of Felix) is not stunned anymore.
Golem (servant of Felix) seems less dangerous.
You pickup 2.55 gold pieces.
There is an item here: warbringer's stralite mace of corruption (36-50.4 power, 5 apr)
Talent Supercharge Golem is ready to use.
You pickup 2.45 gold pieces.
You pickup 2.20 gold pieces.