Hakku the level 7 Thalore Oozemancer by taikaponi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceThalore
ClassOozemancer
Level / Exp7 / 2%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic8 (base 10)
Willpower31 (base 30)
Cunning14 (base 14)

Resources

Life155/155
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy22
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy22
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower24.65
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save9.1
Spell Save13.65
Mental Save15.75

Defense: Resistances

All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
5/5
4/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
3/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Slime Spit is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Hakku picks up (f.):
iron waraxe of erosion (6-8.4 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 18 turns (stop reason: dialog is displayed).


You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 0.77 gold from the transmogrification of
rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.76 gold from the transmogrification of
rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.85 gold from the transmogrification of
prismatic rough leather armour (1 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.45 gold from the transmogrification of
iron waraxe of erosion (6-8.4 power, 2 apr).
You gain 0.80 gold from the transmogrification of
iron waraxe of crippling (6.5-9.1 power, 2 apr).
You gain 2.77 gold from the transmogrification of
balanced iron waraxe of erosion (6-8.4 power, 2 apr).
You gain 1.54 gold from the transmogrification of
elm magestaff of projection (10-12 power, 2 apr, lightning damage).
You gain 1.65 gold from the transmogrification of
mighty rough leather sling.
You gain 1.54 gold from the transmogrification of
horrifying mossy mindstar of slime (3-3.3 power, 12 apr, mind damage).
There is a Passageway into Norgos' Lair here (press '' or right click to use).