Tim the level 25 Higher Archmage by tyjyk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp25 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity16 (base 10)
Constitution20 (base 10)
Magic88 (base 55)
Willpower72 (base 51)
Cunning36 (base 11)

Resources

Life448/448
Mana223/223
Healing Factor1.0870588855781
Regeneration2.4458824925508

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight15
Lite10
Infravision3

Offense: Mainhand

Damage49
Accuracy14
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower77
Crit Chance33%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower42
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+18%
Light+3%
Arcane+48%
Lightning+20%
All0%

Offense: Damage Penetration

Blight+10%
Arcane+20%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save10
Spell Save50
Mental Save32

Defense: Resistances

Acid+ 20%( 70%)
Arcane+ 54%( 70%)
Cold+ 14%( 70%)
All+ 9%( 70%)
Darkness+ 12%( 70%)
Light+ 14%( 70%)
Physical+ 14%( 70%)
Lightning+ 54%( 70%)
Fire+ 12%( 70%)
Mind+ 12%( 70%)

Defense: Immunities

Pinning Resistance100%
Instadeath Resistance100%
Blind Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
5/5
4/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Arcane1.50
3/5
1/5
1/5
0/5
Spell / Phantasm1.43
4/5
4/5
2/5
1/5
Spell / Aether1.30
1/5
1/5
1/5
1/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
5/5
5/5
1/5
Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
3/5
1/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
failed
done
active
done
done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Tim the Higher Archmage level 20
42nd Haze 122nd year of Ascendancy at 09:41
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Tim the Higher Archmage level 24
54th Haze 122nd year of Ascendancy at 18:59
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Tim the Higher Archmage level 19
36th Haze 122nd year of Ascendancy at 05:09
see stats
Level 10 Got a character to level 10.
By Tim the Higher Archmage level 10
8th Mirth 122nd year of Ascendancy at 01:58
see stats
Level 20 Got a character to level 20.
By Tim the Higher Archmage level 20
41st Haze 122nd year of Ascendancy at 13:33
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Tim the Higher Archmage level 5
74th Pyre 122nd year of Ascendancy at 22:35
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Tim the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:18
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Tim the Higher Archmage level 18
62nd Dusk 122nd year of Ascendancy at 20:26
see stats
Size matters Did over 600 damage in one attack.
By Tim the Higher Archmage level 19
26th Haze 122nd year of Ascendancy at 19:14
see stats
The Arena Unlocked Arena mode.
By Tim the Higher Archmage level 11
2nd Summertide 122nd year of Ascendancy at 09:46
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Tim the Higher Archmage level 16
38th Dusk 122nd year of Ascendancy at 14:06
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You gain 3.37 gold from the transmogrification of
blazing pouch of dwarven-steel shots of erosion (20/20, 137% power, 3 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel shield (0 def, 6 armour, 73.5 block).
You gain 3.84 gold from the transmogrification of
volcanic hardened leather armour (9 def, 13 armour).
You gain 18.99 gold from the transmogrification of
Gunayador the Ebonyravage (3 def, 14 armour).
You gain 7.90 gold from the transmogrification of
werebeast's hardened leather cap of knowledge (0 def, 3 armour).
You gain 1.91 gold from the transmogrification of
stabilizing cashmere wizard hat of fire (+18%) (2 def, 0 armour).
You gain 3.30 gold from the transmogrification of
pair of dwarven-steel boots of phasing (0 def, 4 armour).
You gain 0.75 gold from the transmogrification of
yew starstaff (120% power, 4 apr, physical element).
You gain 1.60 gold from the transmogrification of
thorny mindstar of life (96% power, 24 apr, nature damage).
You gain 0.75 gold from the transmogrification of
dwarven-steel mace (129% power, 4 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel longsword (129% power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (127% power, 2 apr).
You gain 4.35 gold from the transmogrification of
balanced dwarven-steel dagger of amnesia (113% power, 7 apr).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.