
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Other Other |
| Sex | Asexual |
| Race | Pack |
| Class | Mule |
| Level / Exp | 1 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 300/300 |
| Mana | 300/300 |
| Stamina | 300/300 |
| Healing Factor | 1 |
| Regeneration | 10 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 6 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
Ce'Nithra the stralite battleaxe (151% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 blight On Hit.r1 +8 mind On Hit: 10% Epidemic 4 On Hit: * 40% chance to cause random gloom * 17% chance to disease While equipped: Stats +1 Mag dps ---------- Dmg.mod +12% arcane Res.pen +15% arcane Melee Ret 8 mind ----- def ----- Resists +12% mind Disease- +36% ---------- misc See.Invis +9 Massive two-handed battleaxes. |
Chargewalker (166% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 167% Range: 1.5x Uses 120% Str Dmg Lightning Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +26 acid +26 blight On Hit: 10% Epidemic 5 On Hit: * 20% chance to daze at end of turn * 21% chance to disease * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * splashes the target with acid While equipped: Stats +9 Str dps ---------- Spell.crit +1% Crit.mult +10.00% Dmg.mod +14% physical +12% arcane +3% temporal Acc +16 (+15 eff.) ----- def ----- Resists +9% lightning Disease- +38% ---------- misc Stam/ret +4.00 Mana/s.crit +1.00 Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+6 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Drake's Bane (164% power, 21 apr)3.0 T3 battleaxe 2H weapon Reqs Str 45 [Unique] Master Power 164% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Phys.save +9 (+9 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Eilinimina the Willowenvy (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +58 insidious poison On Hit.r1 +16 nature On Hit: * Slows global speed by 40% * 20% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +3% darkness +34% physical Res.pen +29% physical Apr +34 Massive two-handed battleaxes. |
Glimmer's kiss the voratun battleaxe (187% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Disrupt/Master Power 188% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 33 arcane resource burn * 40% chance to blind On Crit: * burns latent spell energy While equipped: Stats +2 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +19% physical Res.pen +21% physical Apr +17 ----- def ----- Resists +6% light ---------- misc Hate/m.crit +1.00 Max.hate +2.00 Telepathy Humanoid/Orc Massive two-handed battleaxes. |
Hurobar the Shimmerpride (140% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Power 140% Range: 1.5x Uses 120% Str Dmg Lightning Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +8 light On Hit: * 41% chance to daze at end of turn * 20% chance to torment the target While equipped: dps ---------- Res.pen +20% lightning +41% mind +16% darkness ----- def ----- Resists +9% mind +31% lightning Massive two-handed battleaxes. |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 58.45 fire damage, and flames will be left dealing a further 13.40 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Mayebrekira (140% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Nature Power 141% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 acid +20 temporal +20 nature On Hit.r1 +12 mind On Crit.r2 +20 acid On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% mind Massive two-handed battleaxes. |
Sparktrencher (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 acid +28 temporal +20 nature On Hit.r1 +8 lightning On Crit.r2 +4 acid While equipped: dps ---------- Phys.crit +29.0% Crit.mult +41.00% Res.pen +5% lightning Apr +36 On Hit (Melee): * 30% chance to corrode armour by 30% Massive two-handed battleaxes. |
Splendourtreason (171% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 172% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 arcane On Hit.r1 +12 light On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing While equipped: Stats +9 Str dps ---------- Phys.crit +21.0% Phys.pwr +21 (+15 eff.) Dmg.mod +9% light +20% physical Res.pen +20% light +21% mind +21% darkness Acc +21 (+17 eff.) Melee Ret 12 light ---------- misc Stam/ret +4.00 Massive two-handed battleaxes. |
Starrazor (167% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Arcane/Master/Psionic Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 40% chance to blind * Random elemental explosion * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +6% mind Res.pen +14% acid +9% darkness +5% light +16% cold +20% fire +14% mind +16% lightning ----- def ----- Resists +3% mind Massive two-handed battleaxes. |
Stormfront (120% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 121% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +10% lightning +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 60 [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Ice Claw -1 Mana Clash -2 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Ulerab (171% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Nature/Master Power 171% Range: 1.5x Uses 120% Str Dmg Arcane Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +28 fire On Crit.r2 +31 ice On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +10 (+10 eff.) Res.pen +19% cold ----- def ----- Armour +17 Mind.save +39 (+26 eff.) Blind- +20% Stun/Frz- +5% Teleport- +5% Massive two-handed battleaxes. |
Ulfikalthogen the Nightransom (177% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 177% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Slows global speed by 40% * 41% chance to inflict 15% damage reduction While equipped: Stats +2 Cun +10 Str dps ---------- On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +6% blight +6% fire +6% acid Massive two-handed battleaxes. |
stralite battleaxe 'Pyrewinnow' (155% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Psionic Power 155% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +24 darkness Against +24% Living On Crit.r2 +8 arcane While equipped: Stats +1 Con dps ---------- Dmg.mod +12% fire ---------- misc See.Invis +6 Telepathy Humanoid/Orc All Massive two-handed battleaxes. |
voratun battleaxe 'Breezetyphoon' (190% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master/Psionic Power 191% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 mind +24 temporal +36 nature On Hit: * Slows global speed by 40% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Resists +9% blight +9% fire Spell.save +10 (+10 eff.) Massive two-handed battleaxes. |
voratun battleaxe 'Cleansemistress' (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +31 mind On Hit: * 24% chance to inflict 15% damage reduction * 49% chance to cause random gloom * 20% chance to curse the target On Crit: * cripple the target While equipped: Stats +2 Str +2 Dex +1 Mag +10 Wil +10 Cun dps ---------- Phys.crit +21.0% Mind.pwr +6 (+6 eff.) Melee Ret 4 nature ---------- misc Equi/ret +0.16 Massive two-handed battleaxes. |
Aerastir the Deepsrot (98% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Disrupt Power 99% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 darkness +6 nature On Crit.r2 +12 darkness On Hit: * Slows global speed by 40% * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +6% blight +6% acid +3% lightning Spell.save +3 (+3 eff.) Sharp, short and deadly. |
Arovea (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 105% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 acid +12 temporal On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +6% temporal Acc +6 (+6 eff.) ----- def ----- Defense +6 (+6 eff.) Resists +3% acid Cut- +10% Disarm- +26% Knockbk- +15% Sharp, short and deadly. |
Bloompeal (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master Power 146% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% On Hit.r1 +12 nature On Crit.r2 +4 darkness On Crit: * cripple the target While equipped: Stats +4 Dex dps ---------- Phys.crit +10.0% Dmg.mod +6% darkness Res.pen +10% nature Acc +20 (+17 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +7 (+7 eff.) Resists +6% nature +3% darkness Disarm- +33% Sharp, short and deadly. |
Cyritta the voratun dagger (156% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 157% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 19% chance to corrode armour by 30% * 10 arcane resource burn * Slows global speed by 40% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +3% acid Res.pen +26% acid On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +9% fire +6% cold HP.reg +2.00 Sharp, short and deadly. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24,Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+10 eff.) Spell.save +10 (+10 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Haruregodig the Sootoblivion (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Disrupt Power 147% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness +16 nature On Hit.r1 +8 acid On Hit: * 40 arcane resource burn * Slows global speed by 49% * 25% chance to remove a magical effect While equipped: dps ---------- On Hit (Melee): * 37% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness +6% blight +15% fire +6% arcane +9% nature Sharp, short and deadly. |
Hettydevor (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Psionic Power 147% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 acid +12 lightning On Hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On Crit: * splashes the target with acid While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +2 (+2 eff.) Melee Ret 4 acid ----- def ----- Resists +3% acid Crit.dmg- 5.00% Spell.save +20 (+16 eff.) Stun/Frz- +15% Sharp, short and deadly. |
Icy Kill (143% power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Icy Kill (143% power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Issigodil (145% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Master/Psionic Power 146% Range: 1.3x Uses 45% Str, 45% Dex Dmg Blight Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 temporal +12 nature +4 blight +14 mind On Hit: * 20% chance to cause random gloom * 40% chance to disease While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +4 (+4 eff.) ----- def ----- Mind.save +10 (+10 eff.) ---------- misc Telepathy Dragon Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon Reqs Wil 42 [Unique] Psionic Power 147% Range: 1.3x Uses 30% Wil, 30% Str, 40% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+12 eff.) Res.pen +30% physical Acc +8 (+8 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon Reqs Mag 44 [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+11 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd 600% of base Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 3.61 acid and 3.90 blight damage. If not cleared after five turns it will inflict 22.15 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon Reqs Mag 44 [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+11 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd 600% of base Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 3.61 acid and 3.90 blight damage. If not cleared after five turns it will inflict 22.15 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 150% Range: 1.3x Uses 35% Str, 35% Dex, 30% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 25 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 5.62 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 150% Range: 1.3x Uses 35% Str, 35% Dex, 30% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 25 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 5.62 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 144% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals physical damage equal to 3% of the target's missing health While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 144% Range: 1.3x Uses 55% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals physical damage equal to 3% of the target's missing health While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 144% Range: 1.3x Uses 55% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals physical damage equal to 3% of the target's missing health While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Moon (136% power, 30 apr)1.0 T3 dagger 1H weapon Reqs Dex 24,Cun 24 [Unique] Arcane The moon shines alone in a starless sky. Power 137% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Orc Feller (156% power, 11 apr)1.0 T5 dagger 1H weapon Reqs Dex 44 [Unique] Master Power 156% Range: 1.3x Uses 35% Str, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Orc Feller (156% power, 11 apr)1.0 T5 dagger 1H weapon Reqs Dex 44 [Unique] Master Power 156% Range: 1.3x Uses 55% Dex, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Orc Feller (156% power, 11 apr)1.0 T5 dagger 1H weapon Reqs Dex 44 [Unique] Master Power 156% Range: 1.3x Uses 35% Str, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Polebeth the Airtide (158% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Nature/Master Power 159% Range: 1.3x Uses 45% Str, 45% Dex Dmg Lightning Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 acid On Crit.r2 +21 ice On Hit: * 40% chance to daze at end of turn On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +20% lightning +10% cold ----- def ----- Armour +15 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +1% physical Spell.save +20 (+16 eff.) Sharp, short and deadly. |
Runeharaldil the Nimbusmistress (138% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 139% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 lightning +20 cold On Hit.r1 +12 lightning On Crit.r2 +16 lightning While equipped: dps ---------- Res.pen +10% arcane Phasing +40% Melee Ret 8 blight ----- def ----- Resists +6% lightning Spell.save +30 (+21 eff.) ---------- misc Max.vim +20.00 Sharp, short and deadly. |
Saleyaba the Cloudpassion (131% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Disrupt Power 131% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 41% chance to corrode armour by 30% * Slows global speed by 14% * leeches stamina from the target While equipped: Stats +2 Cun dps ---------- Mind.pwr +8 (+8 eff.) Dmg.mod +12% mind Melee Ret 14 nature slow ----- def ----- Resists +12% lightning ---------- misc Hate/m.crit +5.00 Max.psi +51.00 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% Range: 1.3x Uses 35% Str, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+10 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% Range: 1.3x Uses 55% Dex, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+10 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 121% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 121% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 24,Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 129% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Star (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 24,Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 129% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Stormrebel (132% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 133% Range: 1.3x Uses 45% Str, 45% Dex Dmg Arcane Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +28 lightning +13 temporal +14 nature While equipped: Stats +4 Con dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -8% ---------- misc Light +3 Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+15 eff.) Phys.save +15 (+14 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% Range: 1.3x Uses 45% Str, 10% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 50.11 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% Range: 1.3x Uses 45% Str, 10% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 50.11 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+17 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+17 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Velatta the stralite dagger (146% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 146% Range: 1.3x Uses 45% Str, 45% Dex Dmg Arcane Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +20 arcane While equipped: Stats +6 Dex +2 Con dps ---------- Dmg.mod +6% arcane Res.pen +25% arcane ----- def ----- Resists +5% arcane Sharp, short and deadly. |
Voramira the Sunripper (118% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 119% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +24 fire On Crit.r2 +12 fire On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 8 fire ----- def ----- Resists +15% mind Sharp, short and deadly. |
Woetrail the steel dagger (121% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 122% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +24 acid +8 mind On Hit.r1 +12 mind On Crit.r2 +8 acid On Hit: * 41% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 12 darkness On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Resists +9% darkness Sharp, short and deadly. |
Xeryrerin the steel dagger (102% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 102% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 mind On Hit: * 40% chance to cause random gloom While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +15% mind Res.pen +20% temporal Melee Ret 12 temporal ----- def ----- Resists +12% mind Sharp, short and deadly. |
Zerudunasta the Earthkin (147% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Disrupt/Master Power 147% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +48 insidious poison +4 nature On Crit.r2 +4 nature On Hit: * 20 arcane resource burn While equipped: Stats +1 Dex +2 Con dps ---------- Phys.crit +11.0% Crit.mult +16.00% Phys.pwr +8 (+8 eff.) Apr +11 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +2% physical Sharp, short and deadly. |
dwarven-steel dagger 'Flashmight' (125% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Power 126% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Phasing +20% Melee+ +12 nature +12 temporal On Hit.r1 +20 physical While equipped: dps ---------- Phys.pwr +4 (+4 eff.) Dmg.mod +6% light +9% physical ----- def ----- Phys.save +30 (+21 eff.) HP.reg +0.40 ---------- misc Stam/turn +0.60 Sharp, short and deadly. |
stralite dagger 'Berydunahor' (129% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 129% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +10 Mag dps ---------- Phys.crit +10.0% Crit.mult +15.00% Phys.pwr +10 (+10 eff.) Dmg.mod +9% physical Acc +6 (+6 eff.) Apr +11 ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Fatigue -4% ---------- misc Light +3 See.Invis +15 Sharp, short and deadly. |
stralite dagger 'Prismbiter' (133% power, 11 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 134% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +8.0% Atk.spd 100% Melee+ +14 acid On Hit: * Slows global speed by 47% On Crit: * splashes the target with acid While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Acc +6 (+6 eff.) Melee Ret 12 light ----- def ----- Armour +6 Resists +9% light +2% physical Max.HP +20.00 Sharp, short and deadly. |
voratun dagger 'Healbringer' (160% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 161% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 15% chance to inflict 15% damage reduction * 40% chance to cause random gloom * 20% chance to curse the target While equipped: dps ---------- Mind.crit +1% Acc +12 (+12 eff.) Melee Ret 12 nature ----- def ----- Defense +12 (+12 eff.) Resists +9% mind Mind.save +36 (+24 eff.) Disarm- +34% ---------- misc Equi/ret +0.04 Psi/ret +0.12 Sharp, short and deadly. |
voratun dagger 'Treewrack' (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 147% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 lightning +20 nature On Hit.r1 +16 nature +12 mind On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +18% mind ----- def ----- Resists +12% nature Sharp, short and deadly. |
Aerivea the voratun greatmaul (186% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Nature Power 186% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +84 insidious poison On Hit: * Slows global speed by 47% While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 23 arcane resource burn ----- def ----- Armour +7 Resists +5% arcane Mind.save +35 (+24 eff.) Heal.mod +25% ---------- misc Stam/turn +0.40 Massive two-handed mauls. |
Astelrid's Clubstaff (156% power, 4 apr)5.0 T3 greatmaul 2H weapon Reqs Str 23 [Unique] Arcane Power 156% Range: 1.5x Uses 40% Mag, 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+12 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Blackking the voratun greatmaul (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +26 cold On Hit: * 39% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Phys.crit +20.0% Crit.mult +26.00% Dmg.mod +3% darkness +3% temporal Apr +20 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed mauls. |
Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon Reqs Str 60 [Unique] Arcane Power 205% Range: 1.5x Uses 140% Str Dmg Physical Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 80.00 to 240.00 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 155.00 to 310.00 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon Reqs Str 60 [Unique] Arcane Power 205% Range: 1.5x Uses 140% Str Dmg Physical Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 80.00 to 240.00 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 155.00 to 310.00 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Bokerath (179% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Nature/Psionic Power 179% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +84 insidious poison On Crit.r2 +4 physical On Hit: * 31% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Str dps ---------- Res.pen +21% acid Melee Ret 12 mind ----- def ----- Armour +4 Die.at -40.00 life HP.reg +3.00 ---------- misc Max.stam +15.00 Massive two-handed mauls. |
Borulechik the Splendournull (200% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 200% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +26 acid +35 blight On Hit: * 42% chance to disease On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +15% light +10% arcane On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% light +5% arcane Massive two-handed mauls. |
Daimaradin the voratun greatmaul (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 arcane On Crit.r2 +16 mind On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to cause random gloom While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +15% arcane Acc +21 (+17 eff.) Melee Ret 16 arcane ----- def ----- Defense +20 (+20 eff.) Resists +5% arcane Disarm- +69% Massive two-handed mauls. |
Dream Malleus (168% power, 5 apr)5.0 T4 greatmaul 2H weapon Reqs Wil 25,Str 25 [Unique] Master/Psionic Power 168% Range: 1.5x Uses 70% Wil, 70% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Atk.spd 111% Melee+ +19 mind On Hit: * 24% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Str +3 Dex +2 Wil +3 Cun dps ---------- Mind.crit +5% Mind.pwr +15 (+12 eff.) Dmg.mod +10% mind +10% physical Acc +9 (+9 eff.) Melee Ret 16 blight ---------- misc Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Dream Malleus (168% power, 5 apr)5.0 T4 greatmaul 2H weapon Reqs Wil 25,Str 25 [Unique] Arcane/Master/Psionic Power 168% Range: 1.5x Uses 70% Wil, 70% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Phasing +40% Melee+ +7 acid +20 mind On Hit: * 14% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid While equipped: Stats +7 Wil +2 Cun +2 Con dps ---------- Mind.crit +5% Mind.pwr +15 (+12 eff.) Dmg.mod +10% mind +10% physical ---------- misc Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Emelenor (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Power 180% Range: 1.5x Uses 120% Str Dmg Blight Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 lightning On Hit: * 48% chance to disease * 25% chance for lightning to arc to a second target While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +18% mind Res.pen +15% arcane ----- def ----- Mind.save +12 (+12 eff.) ---------- misc Hate/m.crit +3.00 Telepathy Demon/Minor Demon/Major Massive two-handed mauls. |
Festerbone the voratun greatmaul (177% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Power 178% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 light +16 nature On Hit.r1 +20 acid On Hit: * 45% chance to corrode armour by 30% While equipped: Stats +10 Str dps ---------- Dmg.mod +21% physical Res.pen +20% acid Acc +20 (+17 eff.) Melee Ret 22 nature On Hit (Melee): * Slows global speed by 34% ----- def ----- Resists +6% nature ---------- misc Stam/ret +4.00 Massive two-handed mauls. |
Growstoker the voratun greatmaul (178% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Power 178% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +12 nature On Crit.r2 +12 nature On Hit: * Slows global speed by 40% * 40% chance to disease While equipped: dps ---------- Dmg.mod +12% blight Res.pen +20% blight Acc +21 (+17 eff.) Melee Ret 16 blight ----- def ----- Defense +17 (+17 eff.) Disarm- +48% Massive two-handed mauls. |
Layyda the Lightningspire (177% power, 25 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Nature/Psionic Power 178% Range: 1.5x Uses 120% Str Dmg Lightning Acc+ +0.1% dam / acc Apr +25 Crit +3.0% Atk.spd 100% Phasing +84% On Crit.r2 +42 ice On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Wil dps ---------- Res.pen +14% cold Melee Ret 8 lightning ----- def ----- Armour +20 Defense +6 (+6 eff.) Rng.Def +6 (+6 eff.) Resists +12% lightning Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed mauls. |
Malahad (186% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 187% Range: 1.5x Uses 120% Str Dmg Arcane Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +77 insidious poison On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing While equipped: Stats +1 Dex dps ---------- Phys.crit +16.0% Phys.pwr +19 (+14 eff.) Res.pen +20% physical Acc +16 (+15 eff.) Apr +16 ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Die.at -40.00 life Max.HP +50.00 Massive two-handed mauls. |
Ravenstrider the voratun greatmaul (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Power 181% Range: 1.5x Uses 120% Str Dmg Arcane Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +4 arcane +12 darkness +24 light Against +38% Undead On Hit.r1 +12 arcane On Crit.r2 +8 darkness On Hit: * 45% chance to inflict 15% damage reduction While equipped: dps ---------- Res.pen +28% arcane ----- def ----- Spell.save +6 (+6 eff.) Massive two-handed mauls. |
Scorchgrind (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +17 lightning +21 light +42 cold +4 nature Against +40% Undead On Hit: * 40% chance to blind * 25% chance for lightning to arc to a second target While equipped: dps ---------- Res.pen +20% fire Melee Ret 20 fire Massive two-handed mauls. |
Tuluromirak (191% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 191% Range: 1.5x Uses 120% Str Dmg Mind Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 temporal +23 nature +12 mind While equipped: Stats +7 Str +2 Mag dps ---------- Dmg.mod +18% blight +17% physical Phasing +50% Acc +20 (+17 eff.) ---------- misc Stam/ret +3.00 Massive two-handed mauls. |
Unstoppable Mauler (159% power, 15 apr)5.0 T3 greatmaul 2H weapon Reqs Str 40 [Unique] Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+17 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.0 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Unique] Arcane/Master Power 193% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Unique] Arcane/Master Power 193% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Unique] Arcane/Master Power 193% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Xayatta the voratun greatmaul (184% power, 7 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 184% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +3.0% Atk.spd 100% Phasing +20% Melee+ +26 blight On Hit: 10% Epidemic 5 On Hit: * 21% chance to disease * Random elemental explosion While equipped: Stats +2 Con +1 Mag dps ---------- Phys.crit +20.0% Crit.mult +28.00% Res.pen +16% acid +21% fire +21% lightning +14% cold Apr +21 Melee Ret 8 arcane ----- def ----- Disease- +38% ---------- misc Max.stam +25.00 Massive two-handed mauls. |
stralite greatmaul 'Magmastinger' (169% power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Arcane Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +24 blight +8 fire +28 temporal On Hit: 10% Epidemic 4 On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 21% chance to disease While equipped: dps ---------- Res.pen +5% fire +20% temporal Melee Ret 4 temporal ----- def ----- Resists +3% fire Disease- +42% Massive two-handed mauls. |
voratun greatmaul 'Sunradiance' (179% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 179% Range: 1.5x Uses 120% Str Dmg Nature Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +4 light On Crit.r2 +12 nature +28 fire On Hit: * 49% chance to corrode armour by 30% While equipped: Stats +9 Con dps ---------- Phys.pwr +17 (+13 eff.) All.spd +7% Res.pen +19% acid +21% physical +5% light +20% fire ----- def ----- Fatigue -4% HP.reg +4.00 Disarm- +41% ---------- misc See.Invis +3 Massive two-handed mauls. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Arcane/Master Power 179% Range: 1.6x Uses 115% Str, 20% Con Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 10 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Colaryem (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 160% Range: 1.6x Uses 130% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Falarak the Blazetrail (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Nature Power 173% Range: 1.6x Uses 120% Str Dmg Lightning Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 temporal +26 nature +12 light While equipped: dps ---------- Melee Ret 24 lightning ----- def ----- Resists +21% fire +5% physical +6% darkness +6% nature Pinning- +20% Massive two-handed swords. |
Galemarrow the voratun greatsword (174% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Arcane/Psionic Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 lightning +31 cold On Hit.r1 +24 fire On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Str +1 Wil +2 Cun dps ---------- Crit.mult +10.00% Melee Ret 8 mind ----- def ----- Resists +3% lightning Massive two-handed swords. |
Gleamscar the voratun greatsword (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 blight +8 lightning On Hit: 10% Epidemic 5 On Hit: * 12% chance to disease * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +9% light Acc +19 (+16 eff.) On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to blind ----- def ----- Defense +9 (+9 eff.) Disease- +39% Disarm- +55% Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18,Cun 18,Str 18 [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Latafayn (180% power, 5 apr)3.0 T4 greatsword 2H weapon Reqs Str 40 [Unique] Arcane/Master Power 180% Range: 1.6x Uses 125% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Lisyratha (172% power, 5 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +24 temporal +19 nature +8 mind On Crit.r2 +8 blight While equipped: dps ---------- Dmg.mod +38% physical Res.pen +29% physical Acc +6 (+6 eff.) Apr +39 ----- def ----- Armour +4 Resists +6% mind +6% blight ---------- misc Stam/turn +0.40 Massive two-handed swords. |
Morbusstar (159% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Nature Power 160% Range: 1.6x Uses 120% Str Dmg Mind Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +70 insidious poison On Hit.r1 +16 nature On Crit.r2 +4 mind On Hit: * Slows global speed by 40% * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% mind Massive two-handed swords. |
Porimira the Dimbraid (173% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +4 darkness On Hit: * Random elemental explosion While equipped: dps ---------- Phys.pwr +8 (+8 eff.) Res.pen +41% acid +10% physical +36% fire +42% lightning +42% cold Acc +29 (+21 eff.) Apr +14 ----- def ----- Die.at -40.00 life Massive two-handed swords. |
Spectral Blade (127% power, 25 apr)0.1 T2 greatsword 2H weapon Reqs Str 24 [Unique] Arcane/Master Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Spectral Blade (127% power, 25 apr)0.1 T2 greatsword 2H weapon Reqs Str 24 [Unique] Arcane/Master Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
stralite greatsword 'Morningmistress' (156% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Psionic Power 156% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +12 light On Hit: * 41% chance to blind * 30 arcane resource burn * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +6% light Res.pen +19% darkness +10% light +19% mind On Hit (Melee): * 31% chance to blind ----- def ----- Resists +3% lightning Massive two-handed swords. |
voratun greatsword 'Hellreek' (172% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Nature/Psionic Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +84 insidious poison +16 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +6% blight Res.pen +14% nature ----- def ----- Resists +6% fire +14% all ---------- misc Infravis +3 Massive two-handed swords. |
Anmalice (158% power, 20 apr)3.0 T4 longsword 1H weapon Reqs Wil 20,Str 32 [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+9 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-30 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Anmalice (158% power, 20 apr)3.0 T4 longsword 1H weapon Reqs Wil 20,Str 32 [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+9 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-30 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blade of Distorted Time (150% power, 10 apr)3.0 T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Rethread: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 36.85 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Mag 20,Str 32 [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+15 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Mag 20,Str 32 [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+15 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. This item has been sent to the Item's Vault. |
Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Master/Psionic Power 160% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+16 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Corpathus (150% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +0.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Dawn's Blade (161% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Mag 18,Str 35 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 25% Mag, 80% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+10 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 95.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Dawn's Blade (161% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Mag 18,Str 35 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 25% Mag, 80% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Dmg.conv 30% light Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+10 eff.) Dmg.mod +18% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -2 Suncloak -3 Providence -4 Barrier -2 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 95.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Demonpyre (128% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Nature Power 128% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +37 insidious poison On Hit.r1 +12 darkness +20 mind On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +18% mind Res.pen +25% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% darkness Sharp, long, and deadly. |
Everpyre Blade (147% power, 10 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% Dmg.conv 50% fire While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Fire Breath: Level 2.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 87.45 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Everpyre Blade (147% power, 10 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% Dmg.conv 50% fire While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Fire Breath: Level 2.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 87.45 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Glaretide (111% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Psionic Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +20 light On Hit: * 41% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Melee Ret 16 mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light +9% mind Sharp, long, and deadly. |
Grinagund the Radiancerend (137% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 137% Range: 1.4x Uses 100% Str Dmg Light Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +16 light On Hit: * 40% chance to blind While equipped: dps ---------- Melee Ret 20 light 8 acid On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% light Sharp, long, and deadly. This item has been sent to the Item's Vault. |
Isarenne the voratun longsword (167% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 168% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +6.0% Atk.spd 100% Phasing +10% On Hit.r1 +8 arcane On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Phys.crit +12.0% Crit.mult +15.00% Dmg.mod +6% physical Apr +15 ----- def ----- Armour +4 Spell.save +10 (+10 eff.) Max.HP +10.00 Sharp, long, and deadly. |
Isolravena the voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Arcane Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight +4 arcane +27 cold On Hit.r1 +4 temporal On Crit.r2 +4 mind On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +14 (+12 eff.) Dmg.mod +3% arcane +12% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Disease- +35% Sharp, long, and deadly. |
Manohor (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 blight +17 cold +16 temporal On Hit: 10% Epidemic 5 On Hit: * 15% chance to disease * Random elemental explosion While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +14% acid +5% temporal +14% cold +15% lightning +12% fire ----- def ----- Disease- +27% ---------- misc Infravis +2 See.Invis +6 Telepathy Dragon Sharp, long, and deadly. |
Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 5.00 arcane and 5.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+17 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 60% Mag, 60% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 5.00 arcane and 5.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+17 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Noontide (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 lightning +17 mind On Hit: * 30% chance to cause random gloom * 25% chance for lightning to arc to a second target While equipped: Stats +2 Dex +3 Wil +5 Cun +4 Con dps ---------- Res.pen +13% physical Acc +14 (+14 eff.) Apr +12 Melee Ret 8 light ---------- misc Infravis +2 Sharp, long, and deadly. |
Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon Reqs Str 30 [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Phys.spd +10% ----- def ----- Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Strikepython (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Disrupt/Master Power 151% Range: 1.4x Uses 100% Str Dmg Mind Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +4 mind On Hit: * 17 arcane resource burn * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +3% mind Res.pen +21% physical Acc +18 (+16 eff.) Apr +22 ----- def ----- Resists +9% lightning Sharp, long, and deadly. |
Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon Reqs Mag 24,Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 20% Mag, 80% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+5 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Undeathtickler the voratun longsword (170% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% * 30% chance to daze at end of turn ----- def ----- Resists +24% lightning Sharp, long, and deadly. |
Zeroblek the dwarven-steel longsword (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Phasing +50% While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +15.0% Crit.mult +16.00% Apr +11 ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Die.at -60.00 life Heal.mod +30% ---------- misc Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
dwarven-steel longsword 'Ragyzilakor' (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Nature Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +28 insidious poison +28 mind +20 acid On Crit.r2 +12 mind On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +4% Dmg.mod +15% acid On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Mind.save +30 (+21 eff.) ---------- misc Hate/m.crit +5.00 Sharp, long, and deadly. |
stralite longsword 'Dusktide' (140% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Nature Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +50 insidious poison +12 darkness On Hit: * 40% chance to blind While equipped: dps ---------- On Hit (Melee): * Slows global speed by 36% ----- def ----- Resists +12% acid +9% blight +9% cold +6% arcane +9% lightning Spell.save +15 (+14 eff.) Sharp, long, and deadly. |
voratun longsword 'Emutta' (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Random elemental explosion * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing While equipped: Stats +1 Str +1 Wil +1 Cun dps ---------- Phys.crit +12.0% Crit.mult +10.00% Phys.pwr +12 (+11 eff.) Dmg.mod +12% acid Res.pen +13% acid +15% fire +17% lightning +17% cold Melee Ret 4 acid On Hit (Melee): * 15% chance to corrode armour by 30% ---------- misc See.Invis +6 Sharp, long, and deadly. |
Crooked Club (129% power, 4 apr)3.0 T2 mace 1H weapon Reqs Str 20 [Unique] Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion On Crit.r2 +20 physical While equipped: dps ---------- Acc +12 (+12 eff.) Battle Call: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant. An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Darkwill the voratun mace (157% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 darkness Against +18% Living On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +6% acid Res.pen +25% acid +5% darkness +16% fire +13% cold +10% arcane +16% lightning On Hit (Melee): * 15% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Resists +5% arcane Blunt and deadly. |
Dawnwind (157% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 light +28 cold Against +30% Undead While equipped: Stats +3 Str dps ---------- Crit.mult +3.00% Dmg.mod +3% physical Res.pen +13% physical Acc +12 (+12 eff.) Apr +15 On Hit (Melee): * 15% chance to blind ----- def ----- Armour +4 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) ---------- misc Max.stam +15.00 Blunt and deadly. |
Lightningravage (148% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +13 fire On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +6% acid +9% lightning +3% blight Res.pen +10% acid +10% physical +15% blight +13% cold +11% lightning +11% fire Acc +10 (+10 eff.) Apr +9 On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% acid Blunt and deadly. |
Nature's Vengeance (150% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 42 [Unique] Nature/Disrupt Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+6 eff.) Rush: Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Thunderfall (161% power, 6 apr)3.0 T5 mace 1H weapon Reqs Wil 30,Str 50 [Unique] Psionic Power 162% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Treeoblivion the voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Disrupt/Psionic Power 157% Range: 1.4x Uses 100% Str Dmg Nature Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 mind Against +22% Unnatural On Hit: * Slows global speed by 14% * 27% chance to cause random gloom While equipped: Stats +5 Cun +10 Wil dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +6% lightning Spell.save +18 (+15 eff.) Blunt and deadly. |
Ulfydil the Brightspike (154% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Nature/Disrupt/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature +60 insidious poison On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +14% physical +9% light +9% mind Res.pen +10% mind +13% physical Apr +13 Melee Ret 4 mind 8 light On Hit (Melee): * 30% chance to blind ---------- misc Light +1 Blunt and deadly. |
Ureslak's Femur (164% power, 5 apr)3.0 T5 mace 1H weapon Reqs Str 45,Dex 30 [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 164% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Ureslak's Femur (164% power, 5 apr)3.0 T5 mace 1H weapon Reqs Str 45,Dex 30 [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 164% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
stralite mace 'Ivyrena' (148% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Nature/Disrupt/Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +25 nature +16 temporal On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +9% physical Res.pen +7% physical Apr +10 Melee Ret 8 mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature +3% light Blunt and deadly. |
voratun mace 'Drizor' (158% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +60 insidious poison +16 temporal +15 nature On Crit: * cripple the target While equipped: Stats +4 Mag dps ---------- Phys.crit +15.0% Res.pen +10% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ---------- misc Telepathy Dragon Demon/Major Demon/Minor Blunt and deadly. |
voratun mace 'Oakgore' (157% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +30 cold While equipped: Stats +10 Str +6 Dex +5 Con dps ---------- Dmg.mod +10% physical Acc +23 (+18 eff.) On Hit (Melee): * Slows global speed by 31% ----- def ----- Fatigue -10% ---------- misc Stam/ret +2.50 Blunt and deadly. |
Amyrasta the dragonbone vilestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +31.00% Spell.pwr +28 (+19 eff.) Melee+ 26 fire Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +10% arcane ----- def ----- Armour +4 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) ---------- misc Mana/turn +0.30 Max.mana +92.00 See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arodrahek the Moldpulverizer (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 nature On Crit.r2 +4 arcane While equipped: dps ---------- Spell.crit +13% Spell.pwr +23 (+16 eff.) Melee+ 10% confusion Dmg.mod +30% arcane +9% temporal Res.pen +5% nature Phasing +42% Melee Ret 12 temporal ----- def ----- Defense +23 (+21 eff.) Resists +3% temporal +3% nature +15% arcane Phys.save +13 (+13 eff.) Spell.save +15 (+14 eff.) Mind.save +14 (+13 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Barilar (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 physical While equipped: dps ---------- Phys.crit +28.0% Spell.crit +18% Crit.mult +17.00% Spell.pwr +25 (+17 eff.) Melee+ 32 arcane Dmg.mod +30% light +9% blight ----- def ----- Phys.save +3 (+3 eff.) Heal.mod +10% ---------- misc Max.mana +64.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blazepiety (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 fire While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+12 eff.) Dmg.mod +30% mind +30% physical Res.pen +25% mind On Hit (Melee): * 20% chance to blind ----- def ----- Defense +15 (+15 eff.) Resists +9% mind ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 30.65 light damage. Staves designed for wielders of magic, by the greats of the art. |
Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+11 eff.) Dmg.mod +20% physical Acc +7 (+7 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Crystal Shard (113% power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 113% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+12 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Cyrythra the Blazejustice (136% power, 6 apr, lightning element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +8 lightning While equipped: Stats +7 Con dps ---------- Phys.crit +23.0% Spell.crit +7% Crit.mult +31.00% Phys.pwr +13 (+11 eff.) Spell.pwr +33 (+21 eff.) Dmg.mod +30% lightning Res.pen +15% lightning Acc +12 (+12 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Resists +3% darkness +6% fire Spell.save +3 (+3 eff.) HP.reg +1.80 Heal.mod +27% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Darkripper the dragonbone starstaff (147% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 147% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +8 darkness On Hit: * 40% chance to corrode armour by 30% * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+15 eff.) Dmg.mod +6% acid +38% physical +3% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% ----- def ----- Resists +6% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Elomille the elven-wood starstaff (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +32 temporal While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+11 eff.) Dmg.mod +12% mind +34% temporal Res.pen +25% mind Melee Ret 8 mind ----- def ----- Resists +12% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flareshear (150% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 fire +12 nature +8 arcane On Hit.r1 +12 fire While equipped: Stats +3 Con dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +45 (+27 eff.) Dmg.mod +40% lightning +40% cold +40% arcane +40% fire ---------- misc Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Getorig (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +1 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+12 eff.) Dmg.mod +30% fire Melee Ret 12 acid ----- def ----- Armour +10 Hardiness +12% Phys.save +24 (+18 eff.) Spell.save +12 (+12 eff.) Mind.save +11 (+11 eff.) ---------- misc Infravis +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glurelle the Healbliss (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 nature On Hit: * 10 arcane resource burn * Slows global speed by 20% While equipped: Stats +12 Con dps ---------- Phys.crit +11.0% Spell.crit +5% Crit.mult +13.00% Spell.pwr +30 (+20 eff.) Dmg.mod +30% fire ----- def ----- Resists +6% fire +6% nature +5% arcane HP.reg +2.50 Heal.mod +42% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Heatfoe the dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 nature +4 fire While equipped: Stats +6 Con dps ---------- Phys.crit +9.0% Spell.crit +9% Crit.mult +13.00% Phys.pwr +14 (+12 eff.) Spell.pwr +33 (+21 eff.) Dmg.mod +30% acid Acc +13 (+13 eff.) Melee Ret 8 fire On Hit (Melee): * 20% chance to blind ----- def ----- Defense +15 (+15 eff.) Resists +9% acid +6% fire +3% darkness +5% arcane Spell.save +31 (+22 eff.) HP.reg +1.60 Heal.mod +25% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 30.65 light damage. Staves designed for wielders of magic, by the greats of the art. |
Hellsblood (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 blight On Hit: * 40% chance to disease While equipped: dps ---------- Spell.crit +12% Spell.pwr +29 (+19 eff.) S.pwr/crit +8 Dmg.mod +30% blight +9% fire On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% blight Phys.save +14 (+13 eff.) Spell.save +13 (+13 eff.) Mind.save +14 (+13 eff.) ---------- misc Mana/turn +0.23 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ivyretta the dragonbone vilestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +13 Con dps ---------- Spell.crit +17% Spell.pwr +33 (+21 eff.) Dmg.mod +30% fire ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Spell.save +6 (+6 eff.) HP.reg +3.40 Heal.mod +43% Disarm- +10% Knockbk- +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lisowen the Ashobeisance (136% power, 6 apr, acid element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +12 acid While equipped: Stats +13 Con dps ---------- Spell.crit +5% Spell.pwr +34 (+22 eff.) Dmg.mod +30% acid +3% fire Res.pen +5% acid +10% fire ----- def ----- Resists +5% arcane +3% fire HP.reg +3.50 Heal.mod +59% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Noonobsidian the elven-wood starstaff (129% power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 light On Hit.r1 +24 darkness +12 mind While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+11 eff.) Dmg.mod +18% mind +25% light On Hit (Melee): * 36% chance to blind ----- def ----- Resists +9% light +9% darkness ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radianceblast the dragonbone vilestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +17% Spell.pwr +39 (+24 eff.) Melee+ 40 arcane Dmg.mod +30% arcane Apr +1 Melee Ret 4 light ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +1% physical Max.HP +30.00 ---------- misc Mana/turn +0.32 Max.mana +103.00 Light +3 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 137% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+25 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Salytta the Shadowpain (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 acid While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+12 eff.) Dmg.mod +30% acid +39% darkness Res.pen +25% acid Melee Ret 16 darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 40 [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +28 (+19 eff.) Dmg.mod +26% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.10 Spell/Advanced necrotic minions This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Silyvena the Duskjam (136% power, 6 apr, physical element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 darkness While equipped: Stats +7 Con dps ---------- Phys.crit +23.0% Spell.crit +8% Crit.mult +31.00% Phys.pwr +14 (+12 eff.) Spell.pwr +34 (+22 eff.) Dmg.mod +30% physical Acc +15 (+14 eff.) On Hit (Melee): * Slows global speed by 15% * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% nature +12% acid Spell.save +30 (+21 eff.) HP.reg +1.80 Heal.mod +23% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Skysteel (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 mind On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Phys.crit +13.0% Spell.crit +4% Crit.mult +18.00% Spell.pwr +12 (+11 eff.) Dmg.mod +18% lightning +25% physical Res.pen +25% lightning Melee Ret 20 mind ----- def ----- Resists +9% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Smolderransom (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Spell.crit +23% Crit.mult +37.00% Spell.pwr +33 (+21 eff.) Melee+ 34 fire Dmg.mod +9% fire +30% darkness +6% light Res.pen +20% mind ---------- misc See.Invis +10 Talents +1 Command Staff Unleash an elemental blastwave, dealing 7.99 to 9.59 darkness damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Sparkgash the dragonbone magestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning While equipped: Stats +5 Wil dps ---------- Spell.crit +23% Mind.crit +2% Spell.pwr +20 (+15 eff.) Mind.pwr +6 (+6 eff.) Dmg.mod +30% fire Res.pen +15% mind +15% fire ---------- misc Psi/ret +0.04 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 10) dealing 7.99 to 9.59 fire damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+15 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+15 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Staff of Destruction (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+10 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Xerovea the Lightwitch (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +8 darkness +8 light On Crit.r2 +4 light While equipped: Stats +7 Con dps ---------- Spell.crit +14% Spell.pwr +29 (+19 eff.) Dmg.mod +30% blight On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +7 (+7 eff.) Resists +3% light +3% darkness HP.reg +1.60 Heal.mod +30% ---------- misc Wards +2 blight Talents +1 Command Staff +5 Ward Unleash an elemental blastwave, dealing 7.99 to 9.59 blight damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Zubirana the Obsidianquake (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +20 darkness +20 acid While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +26% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +7 Defense +6 (+6 eff.) ---------- misc Wards +2 darkness Talents +1 Command Staff +4 Ward Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Polata' (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +24 mind On Hit.r1 +16 mind On Hit: * 20 arcane resource burn * Slows global speed by 40% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +2% Crit.mult +14.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% physical Res.pen +25% mind ----- def ----- Resists +5% arcane +6% nature +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Bethoma' (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +1 Cun +13 Con dps ---------- Spell.crit +5% Spell.pwr +33 (+21 eff.) Dmg.mod +30% cold On Hit (Melee): * 18% chance to blind ----- def ----- Defense +13 (+13 eff.) Resists +3% blight +3% cold Crit.dmg- 10.00% Spell.save +20 (+16 eff.) HP.reg +3.50 Heal.mod +58% ---------- misc Light +7 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 41.27 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Galewrest' (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 40% chance to disease While equipped: dps ---------- Phys.crit +14.0% Spell.crit +20% Spell.pwr +24 (+17 eff.) Melee+ 31 arcane Dmg.mod +30% lightning Res.pen +10% blight +5% arcane Melee Ret 4 blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +5% arcane +9% blight ---------- misc Mana/turn +0.40 Max.mana +220.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Zanudoyon' (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to disease While equipped: Stats +7 Con dps ---------- Phys.crit +28.0% Spell.crit +6% Crit.mult +16.00% Spell.pwr +33 (+21 eff.) Melee+ 45 arcane Dmg.mod +30% light Phasing +20% Melee Ret 8 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal HP.reg +1.40 Heal.mod +25% ---------- misc Mana/turn +0.04 Max.mana +97.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Chamimnir' (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Crit.r2 +16 mind While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +13% Spell.pwr +33 (+21 eff.) Dmg.mod +30% darkness On Hit (Melee): * 11% chance to disease ----- def ----- Resists +5% arcane Phys.save +13 (+13 eff.) Spell.save +13 (+13 eff.) Mind.save +21 (+17 eff.) ---------- misc Mana/turn +0.30 Vim/s.crit +6.00 Max.vim +30.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (191% power, 20 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Unique] Nature Power 191% Range: 1.4x Uses 140% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+10 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+15 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 53.69. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Trident of the Tides (191% power, 20 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Unique] Nature Power 191% Range: 1.4x Uses 140% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+10 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+15 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 53.69. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Aruldavea (136% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 lightning +24 mind +24 blight On Crit.r2 +12 mind On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Spell.pwr +6 (+6 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +5.00 Telepathy Demon/Minor Demon/Major One-handed war axes. |
Barogandur the voratun waraxe (156% power, 9 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +9 Crit +7.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +26.0% Crit.mult +17.00% Res.pen +10% nature Apr +12 Melee Ret 4 mind ----- def ----- Resists +10% all +3% physical ---------- misc Max.psi +40.00 One-handed war axes. |
Beegar the Flashtyphoon (165% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Disrupt/Master Power 166% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 temporal +13 nature +20 light Against +20% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 15% chance to blind ----- def ----- Mind.save +6 (+6 eff.) One-handed war axes. |
Belemina the Searmire (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +30% Melee+ +20 temporal +18 nature On Crit.r2 +16 fire On Hit: * Slows global speed by 49% While equipped: dps ---------- Dmg.mod +12% nature +15% arcane Res.pen +25% fire Melee Ret 20 arcane 20 fire One-handed war axes. |
Blazestoker (136% power, 18 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +6.5% Atk.spd 100% Phasing +50% Melee+ +20 arcane On Hit.r1 +24 lightning While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% arcane +15% lightning On Hit (Melee): * 36% chance to blind ----- def ----- Resists +6% arcane +9% lightning ---------- misc Light +3 One-handed war axes. |
Chayarig (118% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Phasing +54% Melee+ +14 light Against +20% Undead While equipped: Stats +3 Mag dps ---------- Spell.crit +3% ----- def ----- Armour +6 Die.at -60.00 life Cut- +20% Knockbk- +25% ---------- misc Max.vim +50.00 One-handed war axes. |
Cobragrinder the voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 nature On Crit.r2 +28 mind On Hit: * Slows global speed by 40% While equipped: dps ---------- Mind.pwr +4 (+4 eff.) Dmg.mod +6% nature Res.pen +28% nature Acc +14 (+14 eff.) Melee Ret 8 mind On Hit (Melee): * Slows global speed by 34% ----- def ----- Defense +15 (+15 eff.) Disarm- +50% One-handed war axes. This item has been sent to the Item's Vault. |
Dagyrim the Glitterspar (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 light Against +20% Undead On Crit.r2 +4 light On Crit: * cripple the target While equipped: dps ---------- Phys.crit +24.0% Crit.mult +20.00% Dmg.mod +6% nature +3% light Apr +15 ----- def ----- Resists +9% cold +3% physical Spell.save +3 (+3 eff.) Knockbk- +10% ---------- misc Light +1 One-handed war axes. |
Fuliroddaleg the voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Nature Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +30% Melee+ +18 lightning +57 insidious poison +8 arcane On Hit: * 18% chance to inflict 15% damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target While equipped: Stats +1 Wil +1 Mag dps ---------- Crit.mult +10.00% Spell.pwr +4 (+4 eff.) Dmg.mod +12% arcane One-handed war axes. |
Gleamimmortal the steel waraxe (108% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Nature Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 nature +9 temporal +12 light On Hit.r1 +16 fire On Crit.r2 +4 light +12 fire On Hit: * 20% chance to blind While equipped: ---------- misc Light +3 One-handed war axes. |
Hathoruigund (167% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +3 Con dps ---------- Apr +3 ----- def ----- Armour +8 Heal.mod +50% ---------- misc Max.vim +30.00 One-handed war axes. |
Keduroddarand the stralite waraxe (135% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Disrupt Power 136% Range: 1.4x Uses 100% Str Dmg Mind Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Slows global speed by 60% * leeches stamina from the target While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 17 nature slow On Hit (Melee): * Slows global speed by 35% ----- def ----- Resists +9% acid +9% fire +12% darkness +5% arcane ---------- misc Psi/ret +0.08 One-handed war axes. This item has been sent to the Item's Vault. |
Magmahunt (120% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Disrupt/Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 fire +13 nature On Hit.r1 +8 mind On Crit.r2 +8 mind On Hit: * 20% chance to blind * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +9 (+9 eff.) Dmg.mod +3% fire Res.pen +10% physical +10% fire Acc +10 (+10 eff.) Apr +10 ----- def ----- Resists +9% light One-handed war axes. |
Malediction (167% power, 15 apr)3.0 T4 waraxe 1H weapon Reqs Str 55 [Unique] Arcane Power 167% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+15 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Nimbusradiance (136% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +12 light +12 acid On Crit.r2 +8 lightning On Hit: * 41% chance to daze at end of turn * 40% chance to blind While equipped: dps ---------- Dmg.mod +13% physical Res.pen +12% physical Apr +13 Melee Ret 8 light 12 lightning On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Resists +9% acid One-handed war axes. |
Razorblade, the Cursed Waraxe (170% power, 16 apr)3.0 T5 waraxe 1H weapon Reqs Str 42 [Unique] Psionic Power 170% Range: 1.4x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Razorblade, the Cursed Waraxe (170% power, 16 apr)3.0 T5 waraxe 1H weapon Reqs Str 42 [Unique] Psionic Power 170% Range: 1.4x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Relgokalthorim (140% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Psionic Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 49 arcane resource burn * 49% chance to corrode armour by 30% * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +6% acid Res.pen +13% mind +13% darkness Melee Ret 20 mind On Hit (Melee): * 30% chance to corrode armour by 30% * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Resists +9% darkness +15% acid One-handed war axes. |
Scablash the stralite waraxe (136% power, 17 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +17 Crit +6.5% Atk.spd 100% Phasing +32% Melee+ +8 arcane On Hit: * Slows global speed by 49% While equipped: dps ---------- Spell.crit +2% S.pwr/crit +6 Dmg.mod +15% arcane Res.pen +20% nature On Hit (Melee): * Slows global speed by 37% ---------- misc Max.mana +100.00 One-handed war axes. |
Shimmerraven the voratun waraxe (148% power, 19 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +19 Crit +7.0% Atk.spd 100% Phasing +58% Melee+ +20 lightning On Hit.r1 +13 fire On Hit: * 40% chance to blind * 40% chance to daze at end of turn * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +3% light +3% lightning One-handed war axes. |
Sparkmire (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Lightning Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+12 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% nature +6% cold Phys.save +26 (+19 eff.) Spell.save +9 (+9 eff.) Cut- +10% Knockbk- +25% Teleport- +20% One-handed war axes. |
Sulfurpride (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +19 darkness +8 arcane +4 nature Against +15% Living On Hit.r1 +12 nature On Hit: * Slows global speed by 40% While equipped: dps ---------- Dmg.mod +6% arcane +26% physical Res.pen +28% physical Apr +24 ----- def ----- Resists +5% arcane One-handed war axes. |
Voidbloom (103% power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Power 104% Range: 1.4x Uses 100% Str Dmg Mind Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 temporal +8 nature On Hit.r1 +16 darkness +12 mind On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% darkness One-handed war axes. |
steel waraxe 'Darkbane' (109% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Arcane Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +13 cold On Hit.r1 +8 darkness On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +15% darkness Melee Ret 8 darkness On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal One-handed war axes. |
stralite waraxe 'Adodhetira' (135% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Psionic Power 136% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +15 blight +13 acid On Crit.r2 +4 arcane On Hit: 10% Epidemic 4 On Hit: * 16% chance to disease * 25% chance to put talents on cooldown On Crit: * splashes the target with acid While equipped: dps ---------- Mind.crit +2% Dmg.mod +6% arcane ----- def ----- Resists +5% arcane Mind.save +20 (+16 eff.) Disease- +30% ---------- misc Equi/ret +0.12 One-handed war axes. |
stralite waraxe 'Yariyarach' (139% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Nature Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +24 mind On Crit.r2 +16 mind +17 fire On Hit: * 40% chance to cause random gloom While equipped: dps ---------- All.spd +5% Res.pen +13% fire On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +9% cold +6% nature +6% darkness Spell.save +6 (+6 eff.) One-handed war axes. |
voratun waraxe 'Blazekarma' (152% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 152% Range: 1.4x Uses 100% Str Dmg Arcane Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +8 temporal While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +20% arcane +14% physical Acc +15 (+14 eff.) Apr +12 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
voratun waraxe 'Flashquake' (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Lightning Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness Against +13% Living On Hit.r1 +12 lightning While equipped: Stats +2 Str +1 Dex +6 Wil +2 Con dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Infravis +1 See.Invis +6 Telepathy Dragon One-handed war axes. |
Focus Whip (118% power, 7 apr)3.0 T3 whip 1H weapon Reqs Dex 15 [Unique] Psionic Power 119% Range: 1.1x Uses 20% Wil, 70% Dex, 10% Cun Dmg Mind Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+9 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 10 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Scorpion's Tail (133% power, 8 apr)3.0 T3 whip 1H weapon Reqs Dex 28 [Unique] Nature Power 134% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 10% Disarm 3 While equipped: dps ---------- Acc +10 (+10 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Skeletal Claw (167% power, 8 apr)3.0 T5 whip 1H weapon Reqs Dex 14 [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Phys.spd +10% ----- def ----- Defense +12 (+12 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 30.98 physical damage, and inflicting bleeding for another 15.49 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Skeletal Claw (167% power, 8 apr)3.0 T5 whip 1H weapon Reqs Dex 14 [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Phys.spd +10% ----- def ----- Defense +12 (+12 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 30.98 physical damage, and inflicting bleeding for another 15.49 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Whip of Urh'Rok (167% power, 0 apr)3.0 T5 whip 1H weapon Reqs Dex 48 [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Fire repulsion Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +0 Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+12 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Transmogrification Chest0.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |























































































