Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 44 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Valfren Loren at level 44 on the 1st Mirth 122nd year of Ascendancy at 14:06 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 33 (base 33) |
| Magic | 83 (base 60) |
| Willpower | 54 (base 46) |
| Cunning | 50 (base 42) |
Resources
| Life | -13/721 |
| Mana | 282/321 |
| Healing Factor | 0.95274213491983 |
| Regeneration | 0.80983081468186 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 5 |
| Crit Chance | 23% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67.25 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.6 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +55% |
| Light | +14% |
| Darkness | +10% |
| Arcane | +30% |
| Fire | +30% |
| Cold | +30% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +9% |
| Fire | +11% |
| Lightning | +59% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 19.35 |
| Ranged Defense | 19.35 |
| Fatigue | 1 |
| Physical Save | 15.4 |
| Spell Save | 54.983333333333 |
| Mental Save | 28.2 |
Defense: Resistances
| Blight | + 9%( 70%) |
| Physical | + 9%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 34%( 70%) |
| Arcane | + 29%( 75%) |
| Fire | + 31%( 70%) |
| Nature | -8%( 70%) |
Defense: Immunities
| Silence Resistance | 40% |
| Bleed Resistance | 50% |
| Confusion Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 797% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 239 life. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Storm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Hurricane |
| talent | Tempest |
| talent | Shielding |
| talent | Arcane Shield |
| beneficial effect | Lightning damage increased by 15%. Born into Magic |
| detrimental effect | The target's has a cursed wound, reducing healing by 32%. Cursed Wound |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | The target's spellpower has been increased by 21. Spellsurge |
| detrimental effect | The target is in the center of a lightning hurricane, doing 53.94 to 161.83 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 12/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven cashmere wizard hat of light (+21%) (2 def, 0 armour) mindwoven cashmere wizard hat of light (+21%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +21% light Changes damage: +14% light Psi each turn: +0.22 Mindpower: +4 Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
| Tool | warded dragonbone wand of conjuration [power 493] (26/6 cooldown) warded dragonbone wand of conjuration [power 493] (26/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 fire / +3 cold / +4 lightning / +3 blight / +3 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 246-493), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's copper ring of darkness (+20%) wizard's copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +20% darkness Changes damage: +10% darkness Spell save: +6 Rings can have magical properties. |
| On fingers | wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. |
| Around waist | insulating rough leather belt of life insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| Main armor | spellwoven silk robe of chaos (3 def, 0 armour) spellwoven silk robe of chaos (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +10% physical / -8% arcane / +9% fire / -6% cold / -8% nature / +10% blight Changes resistances penetration: +9% physical / +11% fire / +10% blight Spell save: +20 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +5 Spell crit. chance: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient cashmere cloak of fog (8 def, 0 armour) resilient cashmere cloak of fog (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Changes resistances: +16% fire / +13% light Stealth bonus: +6 Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying gold amulet of healing clarifying gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% mind Cut immunity: +50% Confusion immunity: +25% Healing mod.: +17% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 275 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
movement infusion (600% speed; 8 turns) movement infusion (600% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 15%; cure magical) wild infusion of the psychic (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
frozen spear rune (302 cold damage) frozen spear rune (302 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 302.90 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (349 fire damage) heat beam rune of the sneak (349 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 349.70 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 12 for 9 turns) invisibility rune (power 12 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 28; dur 6) phase door rune (range 10; power 28; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 58) teleportation rune (range 58)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful steel amulet of willpower (+2) restful steel amulet of willpower (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Wil Life regen: +0.90 Amulets can have magical properties. |
restful stralite amulet of magic (+5) restful stralite amulet of magic (+5)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +5 Mag Life regen: +3.00 Amulets can have magical properties. |
serendipitous voratun amulet of constitution (+13) serendipitous voratun amulet of constitution (+13)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 Defense: +12 Changes stats: +13 Lck / +6 Con Amulets can have magical properties. |
stabilizing gold amulet of cunning (+2) stabilizing gold amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +12% temporal Pinning immunity: +28% Knockback immunity: +28% Amulets can have magical properties. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
caustic voratun dagger of projection (37.5-48.75 power, 9 apr) caustic voratun dagger of projection (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +15 mind Damage conversion: 31% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +2.00 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
magelord's dragonbone vilestaff of breaching (36-43.2 power, 6 apr, blight damage) magelord's dragonbone vilestaff of breaching (36-43.2 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer hits(melee): 32 arcane Changes resistances penetration: +18% blight Changes damage: +36% blight Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +23 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness damage) void walker's dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +2 Wil Changes resistances: +5% cold / +11% temporal Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +73.00 Spellpower: +23 Spell crit. chance: +5% Defense after a teleport: +12 Resist all after a teleport: +23% New effects duration reduction after a teleport: +32% Reduces paradox failures(equivalent to willpower): +40 Staves designed for wielders of magic, by the greats of the art. |
blazebringer's orichalcum trident of nature (53-84.8 power, 16 apr) blazebringer's orichalcum trident of nature (53-84.8 power, 16 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 41% nature / 45% fire When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +10% nature / +12% fire Global speed: +7% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident of evisceration (54.5-87.2 power, 16 apr) quick orichalcum trident of evisceration (54.5-87.2 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +9 Physical crit. chance: +15.0% Physical power: +18 Changes stats: +3 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thunderous orichalcum trident (54.5-87.2 power, 16 apr) thunderous orichalcum trident (54.5-87.2 power, 16 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 60% lightning When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +11% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
woollen robe 'Bregihek' (0 def, 0 armour) woollen robe 'Bregihek' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +11% mind Changes resistances penetration: +15% blight Changes damage: +7% physical / +9% arcane / +7% fire / +7% cold / +7% lightning / +7% acid / +7% nature / +6% blight / +11% mind Physical save: +12 Spell save: +11 Mental save: +21 Mana when firing critical spell: +2.00 Spellpower: +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arkul's Seige Arrows (11/14, 68-95.2 power, 100 apr) Arkul's Seige Arrows (11/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
126 alchemist agate 126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
rushing elm totem of cure poisons [power 1] (26/20 cooldown) rushing elm totem of cure poisons [power 1] (26/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Talent granted: +1 Rushing Claws It can be used to remove up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
arcane elven-wood wand of illumination [power 10] (26/5 cooldown) arcane elven-wood wand of illumination [power 10] (26/5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to light the area around you (rad 10), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
shadowy elven-wood wand of lightning [power 228] (26/6 cooldown) shadowy elven-wood wand of lightning [power 228] (26/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a beam of lightning (dam 76-228), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 7 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Felespar V the Higher Archmage level 21
75th Pyre 122nd year of Ascendancy at 23:15 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Felespar V the Higher Archmage level 39
79th Pyre 122nd year of Ascendancy at 10:40 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Felespar V the Higher Archmage level 44
1st Mirth 122nd year of Ascendancy at 13:23 see stats
Level 10 (Roguelike)
Got a character to level 10.By Felespar V the Higher Archmage level 10
74th Pyre 122nd year of Ascendancy at 22:36 see stats
Level 20 (Roguelike)
Got a character to level 20.By Felespar V the Higher Archmage level 20
75th Pyre 122nd year of Ascendancy at 18:10 see stats
Level 30 (Roguelike)
Got a character to level 30.By Felespar V the Higher Archmage level 30
77th Pyre 122nd year of Ascendancy at 11:15 see stats
Level 40 (Roguelike)
Got a character to level 40.By Felespar V the Higher Archmage level 40
79th Pyre 122nd year of Ascendancy at 16:01 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Felespar V the Higher Archmage level 43
1st Mirth 122nd year of Ascendancy at 08:11 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Felespar V the Higher Archmage level 23
76th Pyre 122nd year of Ascendancy at 06:53 see stats
Log
Felespar V hits Something for 173 lightning damage.
Something hits Felespar V for 48 nature, 49 physical, 8 acid, 5 fire (111 total damage).
Felespar V's spell attains critical power!
Felespar V hits Something for 51 lightning damage.
Felespar V hits Felespar V for 57 lightning damage.
Felespar V is dazed!
You are unable to move!
Felespar V casts Flame.
Felespar V's spell attains critical power!
Felespar V's Flame hits Something for 39 fire damage.
Felespar V is not dazed anymore.
Something hits Felespar V for 44 nature, 44 physical, 8 acid, 5 fire (102 total damage).
Felespar V stops regenerating health quickly.
Felespar V's spell attains critical power!
Felespar V hits Something for 87 lightning damage.
Felespar V hits Felespar V for 99 lightning damage.
Something performs a melee critical strike against Felespar V!
Felespar V has re-opened a cursed wound!
Something hits Felespar V for 115 nature, 117 physical, 8 acid, 5 fire (247 total damage).
Felespar V casts Teleport.
The spell fails: no suitable places to teleport to.
Felespar V's spell attains critical power!
Felespar V hits Something for 24 lightning damage.
Felespar V hits Felespar V for 28 lightning damage.
Something hits Felespar V for 48 nature damage.
Felespar V the level 44 higher archmage was slimed to death by Valfren Loren on level 60 of The Arena.
Something killed Felespar V!
The furious lightning storm around Felespar V calms down and disappears.
