Andrew the level 14 Yeek Necromancer by Arthfael

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp14 / 72%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution14 (base 10)
Magic59 (base 40)
Willpower28 (base 13)
Cunning38 (base 28)

Resources

Life212/236
Mana267/267
Soul7/11
Healing Factor1.0372895330003
Regeneration3.3711909822511

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth29.641450861482
See Invisible29.641450861482
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage21
Accuracy14
Crit Chance11%
APR3
Speed1.00

Offense: Spell

Spellpower57
Crit Chance32%
Speed1

Offense: Mind

Mindpower34
Crit Chance9%
Speed1

Offense: Damage Bonus

Blight+15%
Arcane+10%
Mind+5%
All0%
Darkness+23%
Light+9%
Temporal+5%
Fire+20%
Physical+5%

Offense: Damage Penetration

Darkness+7%
Fire+20%
Arcane+6%

Defense: Base

Armour (hardiness)10 (30%)
Defense23
Ranged Defense23
Fatigue0
Physical Save17
Spell Save25
Mental Save29

Defense: Resistances

Darkness+ 40%( 70%)
Light+ 16%( 70%)
Cold+ 2%( 70%)
Blight+ 14%( 70%)
Physical+ 12%( 70%)
Fire+ 55%( 70%)
All+ 11%( 70%)

Defense: Immunities

Silence Resistance50%
Confusion Resistance85%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance60%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.46
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
1/5
2/5
Spell / Master of bones1.30
5/5
2/5
2/5
0/5
Spell / Master necromancer1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
4/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
4/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect

Quests

done
active
active
done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Andrew the Yeek Necromancer level 10
3rd Haze 122nd year of Ascendancy at 22:46
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Andrew the Yeek Necromancer level 10
3rd Haze 122nd year of Ascendancy at 22:45
see stats
That was close (Madness (Adventure) difficulty) Killed your target while having only 1 life left.
By Andrew the Yeek Necromancer level 2
76th Pyre 122nd year of Ascendancy at 01:39
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Andrew the Yeek Necromancer level 10
11st Haze 122nd year of Ascendancy at 20:19
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Andrew the Yeek Necromancer level 9
10th Dusk 122nd year of Ascendancy at 09:06
see stats

Log


Andrew wears (replacing
Earydan the rough leather belt): Mighty Girdle.

You gain 1.09 gold from the transmogrification of
pouch of iron shots of erosion (16/16, 15-18 power, 1 apr).
You gain 1.69 gold from the transmogrification of
cleansing cured leather armour of clarity (6 def, 4 armour).
You gain 1.09 gold from the transmogrification of
grounding rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.34 gold from the transmogrification of
slimy woollen robe of lightning (+16%) (0 def, 0 armour).
You gain 5.75 gold from the transmogrification of
overgrown steel steamgun of dampening.
You gain 3.64 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 0.93 gold from the transmogrification of
vined mindstar of clarity (6-6 power, 18 apr, mind damage).
You gain 2.38 gold from the transmogrification of
horrifying thorny mindstar of balance (8-9 power, 24 apr, mind damage).
You gain 2.56 gold from the transmogrification of
creative vined mindstar of resolve (4-4 power, 18 apr, nature damage).
You gain 3.28 gold from the transmogrification of
elm longbow of true flight.
You gain 1.23 gold from the transmogrification of
flaming iron greatsword of massacre (24-39 power, 1 apr).
You gain 2.98 gold from the transmogrification of
balanced iron greatmaul (17-26 power, 1 apr).
You gain 9.48 gold from the transmogrification of
Xanythra the steel amulet.
You gain 2.00 gold from the transmogrification of
blink rune of the titan (range 3; phase 12; cd 15).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 18%; physical; dur 4; cd 11).
You gain 1.16 gold from the transmogrification of
healing infusion of the duelist (heal 82; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)