6/2-1 the level 6 Cornac Adventurer by ohiruneko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp6 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic16 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life178/203
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
ESP Range10
ESP Kindshumanoid/orc

Offense: Barehand

Damage6
Accuracy7
Crit Chance0%
APR0
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save9
Mental Save8

Defense: Immunities

Disarm Resistance36%
Pinning Resistance38%
Instadeath Resistance100%
Knockback Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Generic Talents

Effects

Quests

active

Equipment

Light source
On fingers

Inventory

Achievements

Log

6/2-1 has 12 stat point(s), 8 class talent point(s), 6 generic talent point(s), 8 category point(s) to spend. Press p to use them.
Welcome to level 5 [6/2-1].
6/2-1 has 15 stat point(s), 10 class talent point(s), 6 generic talent point(s), 8 category point(s) to spend. Press p to use them.

You feel a surge of power as a powerful creature falls nearby.

Welcome to level 6 [6/2-1].
6/2-1 has 18 stat point(s), 11 class talent point(s), 7 generic talent point(s), 8 category point(s) to spend. Press p to use them.


6/2-1 picks up (b.):
healing infusion (heal 51).
6/2-1 picks up (g.):
stralite greatsword of daylight (48.5-77.6 power, 3 apr).
6/2-1 picks up (n.):
dragonbone vilestaff 'Tempestblack' (30-36 power, 6 apr, acid element).
6/2-1 picks up (q.):
scholar's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour).
6/2-1 picks up (t.):
temporal iron gauntlets of magic (+2) (0 def, 1 armour).
6/2-1 picks up (u.):
rejuvenating drakeskin leather armour (5 def, 8 armour).
6/2-1 picks up (x.):
iron shield of radiance (4 def, 2 armour, 17.5 block).
6/2-1 picks up (k.):
insidious stralite mace of projection (35-49 power, 5 apr).

6/2-1 picks up (d.):
Vorumitta.

You don't see how to get there...


6/2-1 wears:
Vorumitta.

You don't see how to get there...


Ran for 7 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Saving game...

Saving done.