Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 11 / 17% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 56 (base 13) |
| Dexterity | 54 (base 12) |
| Constitution | 43 (base 12) |
| Magic | 40 (base 12) |
| Willpower | 71 (base 36) |
| Cunning | 52 (base 36) |
Resources
| Life | 352/352 |
| Mana | 407/465 |
| Psi | 131/131 |
| Equilibrium | 18 |
| Healing Factor | 1.16 |
| Regeneration | 3.074 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 43 |
| Crit Chance | 29% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 46 |
| Crit Chance | 29% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54.231650462146 |
| Crit Chance | 21% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 22.2 |
| Ranged Defense | 22.2 |
| Fatigue | 0 |
| Physical Save | 55.55 |
| Spell Save | 46.283333333333 |
| Mental Save | 46.35 |
Defense: Resistances
| All | + 12%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Stun Resistance | 10% |
| Blind Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 152.60 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 44. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Skate |
| talent | Psiblades |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| Psionic focus | pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Light source | Naturetrencher NaturetrencherCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% lightning Changes damage: +3% nature Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap 'Neroma' (0 def, 5 armour) drakeskin leather cap 'Neroma' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 arcane Changes stats: +5 Str / +4 Dex / +9 Wil / +6 Con Changes resistances: +15% blight / +3% cold / +21% darkness Changes damage: +6% blight Physical save: +11 (+3 eff.) Mental save: +18 (+6 eff.) Stun/Freeze immunity: +10% Knockback immunity: +5% Infravision radius: +6 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On feet | Hathegodor the Dazzlereek (0 def, 5 armour) Hathegodor the Dazzlereek (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Damage when hit (Melee): 8 temporal Changes stats: +5 Con / +5 Wil Changes resistances: +6% light / +6% temporal Changes resistances penetration: +5% light / +8% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +47 Physical save: +21 (+6 eff.) Spell save: +13 (+4 eff.) Mental save: +15 (+5 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Eriromirach the Stokekarma [power 10] (5 cooldown) Eriromirach the Stokekarma [power 10] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes resistances penetration: +5% fire Changes damage: +6% mind / +18% fire Talent granted: +3 Strike Maximum vim: +5.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's steel ring of fire (+22%) titan's steel ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% fire Changes damage: +11% fire Physical save: +4 (+1 eff.) Rings can have magical properties. |
| Around waist | Lightstinger the hardened leather belt Lightstinger the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 20 arcane resource burn * 30% chance to blind Changes resistances: +3% temporal Changes resistances penetration: +15% light Reduced damage from: +23% Summoned Spell save: +10 (+3 eff.) Life regen: +2.40 Healing mod.: +16% Size category: +1 A belt that goes around your waist. |
| In main hand | Tarridor the Breezepierce (43-60.2 power, 6 apr) Tarridor the Breezepierce (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +46 insidious poison When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+4 eff.) Changes resistances: +6% acid / +12% mind / +5% arcane Changes resistances penetration: +10% mind / +6% darkness Blindness immunity: +15% Sharp, long, and deadly. |
| On hands | Xanaletta the dwarven-steel gauntlets (0 def, 2 armour) Xanaletta the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Effects on melee hit: * 30% chance to disease Damage (Melee): 6 acid / 5 cold / 5 lightning / 8 fire Changes stats: +3 Dex / +4 Mag / +3 Wil / +3 Con Changes damage: +6% blight Physical save: +13 (+4 eff.) Spell save: +5 (+1 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +22% Mana each turn: +0.12 Maximum vim: +20.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Thermal Focus (14-15.4 power, 49 apr, fire damage) Thermal Focus (14-15.4 power, 49 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 73% Wil, 40% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +26 (+7 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
| Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Willowwill (8 def, 4 armour) Willowwill (8 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Effects on melee hit: * Slows global speed by 40% * 15% chance to inflict damage reduction Damage when hit (Melee): 8 nature Changes stats: +7 Mag Changes resistances: +22% light / +3% darkness Changes resistances penetration: +10% temporal / +11% physical Changes damage: +6% nature / +13% physical / +15% light / +17% temporal Physical save: +23 (+6 eff.) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heat beam rune (59 fire damage) heat beam rune (59 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 59.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 9; power 32; dur 4) phase door rune of the duelist (range 9; power 32; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 10; power 27; dur 4) phase door rune of the duelist (range 10; power 27; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 87) teleportation rune of the sneak (range 87)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 82) teleportation rune of the warrior (range 82)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
thought-forged dwarven-steel dagger of erosion (21-27.3 power, 7 apr) thought-forged dwarven-steel dagger of erosion (21-27.3 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +6 temporal / +4 nature / +9 mind When wielded/worn: Changes stats: +4 Cun / +3 Wil Sharp, short and deadly. |
voratun dagger 'Siluseta' (38.5-50.05 power, 9 apr) voratun dagger 'Siluseta' (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 darkness / +8 blight Damage against: +13% Living When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +4 Str Changes damage: +9% mind / +4% physical Mana each turn: +0.04 Stamina when hit: +2.00 Spell crit. chance: +3% Sharp, short and deadly. |
Blacktouch the dwarven-steel greatmaul (41.5-62.25 power, 2 apr) Blacktouch the dwarven-steel greatmaul (41.5-62.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 59% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +16 darkness When wielded/worn: Armour penetration: +12 Changes stats: +1 Wil Changes resistances penetration: +12% physical Changes damage: +9% physical Critical mult.: +5.00% Massive two-handed mauls. |
Elaldamina the stralite greatmaul (54.5-81.75 power, 3 apr) Elaldamina the stralite greatmaul (54.5-81.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% On weapon crit: * cripple the target Damage (Melee): +8 mind / +35 cold When wielded/worn: Accuracy: +16 (+5 eff.) Physical crit. chance: +17.0% Changes stats: +7 Dex Mindpower: +6 (+2 eff.) Mental crit. chance: +1% Light radius: +3 Massive two-handed mauls. |
Woescar the dwarven-steel greatmaul (39-58.5 power, 14 apr) Woescar the dwarven-steel greatmaul (39-58.5 power, 14 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.0 - 58.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * 20% chance to daze On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +56 insidious poison / +12 lightning Burst (radius 1) on hit: +8 darkness When wielded/worn: Physical crit. chance: +12.0% Physical power: +7 (+2 eff.) Changes damage: +6% darkness Massive two-handed mauls. |
Cyronor (24.5-39.2 power, 2 apr) Cyronor (24.5-39.2 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour On weapon crit: * cripple the target Damage (Melee): +4 acid Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +18.0% Changes resistances penetration: +10% acid Massive two-handed swords. |
dragonbone longbow of power dragonbone longbow of powerRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +16% physical Changes damage: +13% physical Longbows are used to shoot arrows at your foes. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
living mindstar 'Noonraptor' (17-18.7 power, 40 apr, nature damage) living mindstar 'Noonraptor' (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 light Burst (radius 1) on hit: +8 blight When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 light Changes stats: +6 Cun Changes damage: +15% blight Critical mult.: +16.00% Life regen: +2.20 Maximum life: +58.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Lavasweep' hardened leather sling 'Lavasweep'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +8 On weapon hit: * 40% chance to corrode armour * 9% chance to daze Travel speed: +200% Damage (Ranged): +10 cold Burst (radius 2) on crit: +2 acid When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances: +6% acid / +3% fire Changes resistances penetration: +7% lightning Changes damage: +6% acid / +12% cold Slings are used to hurl stones or metal shots at your foes. |
mighty drakeskin leather sling of cunning (+5) mighty drakeskin leather sling of cunning (+5)Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Cun / +4 Str Changes resistances penetration: +10% physical Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling steady drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+3 eff.) Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+5 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Neralaith (13-18.2 power, 3 apr) Neralaith (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning / +7 temporal / +6 nature When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Mag / +2 Wil Changes resistances: +3% fire Poison immunity: +10% Pinning immunity: +5% Spellpower: +9 (+4 eff.) One-handed war axes. |
enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emalrathra the Toxinwolf (0 def, 3 armour) Emalrathra the Toxinwolf (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +4 Wil / +2 Cun / +3 Con Changes resistances: +9% nature Changes resistances penetration: +6% physical Critical mult.: +5.00% Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +26 (+8 eff.) Mindpower: +5 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
Sparkdeath the pair of dwarven-steel boots (0 def, 10 armour) Sparkdeath the pair of dwarven-steel boots (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -2% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 16 lightning Changes stats: +3 Cun / +3 Con Changes resistances: +7% acid / +7% fire / +8% lightning / +8% cold Changes resistances penetration: +5% lightning Changes damage: +6% light Maximum encumbrance: +29 Physical save: +21 (+6 eff.) Mental save: +15 (+5 eff.) Light radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves of magic (+4) (0 def, 3 armour) drakeskin leather gloves of magic (+4) (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes damage: +6% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce'Notira the hardened leather cap (0 def, 3 armour) Ce'Notira the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +16 Dex / +2 Wil Changes resistances: +15% darkness Changes resistances penetration: +5% acid Changes damage: +6% acid Grants telepathy: Humanoid/Orc Infravision radius: +5 A cap made of leather. |
Eluma (2 def, 0 armour) Eluma (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +3 Mag Changes resistances: +22% darkness Changes resistances penetration: +10% arcane Changes damage: +15% darkness Mental save: +10 (+3 eff.) Life regen: +3.50 Spell crit. chance: +3% Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
Heatbreaker the stralite mail armour (16 def, 22 armour) Heatbreaker the stralite mail armour (16 def, 22 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +22 Defense: +16 (+8 eff.) Fatigue: +16% Damage when hit (Melee): 20 acid Changes stats: +5 Cun Changes resistances: +11% acid / +8% physical / +24% fire / +9% cold Allows you to breathe in: water Physical save: +16 (+5 eff.) Mental save: +21 (+7 eff.) A suit of armour made of mail. |
drakeskin leather armour 'Hanodethel' (5 def, 8 armour) drakeskin leather armour 'Hanodethel' (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 18 acid / 18 fire Damage when hit (Melee): 16 acid / 16 fire / 12 light Changes stats: +4 Wil Changes resistances: +28% acid / +28% darkness / +24% blight / +19% fire / +26% lightning Changes resistances penetration: +15% temporal Mental save: +25 (+8 eff.) Hate when firing a critical mind attack: +2.00 Light radius: +1 Heals friendly targets nearby when you use a nature summon: +40 A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Muckquencher (16/16, 37.5-52.5 power, 15 apr) Muckquencher (16/16, 37.5-52.5 power, 15 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 37.5 - 52.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +6.0% Capacity: 16 On weapon hit: * Slows global speed by 40% * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +42 physical Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +8 acid Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of dragonbone arrows (54/54, 54.5-76.3 power, 18 apr) high-capacity quiver of dragonbone arrows (54/54, 54.5-76.3 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 54 When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of corruption (22/22, 53.5-74.9 power, 18 apr) quiver of dragonbone arrows of corruption (22/22, 53.5-74.9 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon hit: * 20% chance to curse the target Damage (Ranged): +9 blight / +14 darkness Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of wind (16/16, 42-58.8 power, 14 apr) quiver of elven-wood arrows of wind (16/16, 42-58.8 power, 14 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 16 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate 45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 353/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gastir the pouch of steel shots (15/15, 21-25.2 power, 2 apr) Gastir the pouch of steel shots (15/15, 21-25.2 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 15 On weapon crit: * wounds the target Damage (Ranged): +8 darkness / +4 mind / +4 blight / +7 cold / +8 arcane / +6 bleed Damage against: +5% Living Shots are used with slings to pummel your foes to death. |
Korethel the pouch of stralite shots (22/22, 46-55.2 power, 11 apr) Korethel the pouch of stralite shots (22/22, 46-55.2 power, 11 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +10.5% Capacity: 22 On weapon hit: * 13% chance to disease * 40% chance to gain 10% of a turn * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +9 blight / +21 physical Burst (radius 1) on hit: +8 temporal Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
pouch of steel shots 'Elenekalthondil' (19/19, 26-31.2 power, 2 apr) pouch of steel shots 'Elenekalthondil' (19/19, 26-31.2 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 26.0 - 31.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +5.5% Capacity: 19 Travel speed: +200% Burst (radius 1) on hit: +12 fire When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of accuracy (23/23, 54.5-65.4 power, 6 apr) pouch of voratun shots of accuracy (23/23, 54.5-65.4 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +14 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of wind (22/22, 53.5-64.2 power, 6 apr) pouch of voratun shots of wind (22/22, 53.5-64.2 power, 6 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
storming pouch of voratun shots (21/21, 55.5-66.6 power, 6 apr) storming pouch of voratun shots (21/21, 55.5-66.6 power, 6 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 Damage (Ranged): +23 lightning Burst (radius 2) on crit: +15 lightning Shots are used with slings to pummel your foes to death. |
forceful ash totem of cure ailments [power 2] (10 cooldown) forceful ash totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
Lustreclash the yew wand of trap destruction [power 60] (15 cooldown) Lustreclash the yew wand of trap destruction [power 60] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes damage: +12% mind / +9% light Talent granted: +2 Volcano Light radius: +3 It can be used to disarm traps (60 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 15 turns. When used: 200% chance to regenerate 7 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zerlee the Shalore Adventurer level 5
3rd Dusk 122nd year of Ascendancy at 23:53 see stats
Fast Curse Dispel (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Zerlee the Shalore Adventurer level 5
3rd Dusk 122nd year of Ascendancy at 23:53 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Zerlee the Shalore Adventurer level 10
19th Dusk 122nd year of Ascendancy at 15:25 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Zerlee the Shalore Adventurer level 11
21st Dusk 122nd year of Ascendancy at 09:15 see stats
Log
Zerlee deactivates Augmentation.
Zerlee deactivates Beyond the Flesh.
Zerlee deactivates Kinetic Shield.
Zerlee deactivates Psiblades.
Zerlee deactivates Skate.
