Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Necromancer |
Level / Exp | 36 / 8% |
Size | medium |
Lifes / Deaths | Killed by rogue at level 36 on the 79th Pyre 122nd year of Ascendancy at 03:46 7 / 1 |
Primary Stats
Strength | 38 (base 23) |
Dexterity | 11 (base 10) |
Constitution | 75 (base 60) |
Magic | 60 (base 60) |
Willpower | 11 (base 13) |
Cunning | 9 (base 11) |
Resources
Life | -267/948 |
Mana | 76/310 |
Souls | 10/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -42.5% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
See Invisible | 7 |
Offense: Mainhand
Damage | 42 |
Accuracy | 0 |
Crit Chance | 5% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48.666666666667 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 11.3 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +18% |
Lightning | +30% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Cold | +8% |
Darkness | +8% |
Defense: Base
Armour (hardiness) | -0.99 (30%) |
Defense | 22.175 |
Ranged Defense | 22.175 |
Fatigue | 2 |
Physical Save | 38.275 |
Spell Save | 29.925 |
Mental Save | 20 |
Defense: Resistances
Darkness | + 24%( 70%) |
Lightning | + 18%( 70%) |
Light | + 13%( 70%) |
Temporal | + 5%( 70%) |
Nature | + 11%( 70%) |
Fire | + 17%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Knockback Resistance | 28% |
Disarm Resistance | 25% |
Bleed Resistance | 100% |
Stun Resistance | 76% |
Fear Resistance | 100% |
Pinning Resistance | 25% |
Poison Resistance | 80% |
Blind Resistance | 18% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Necrotic Aura |
talent | Blurred Mortality |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target has been splashed with acid, taking 6.99 acid damage per turn, reducing armour by 7 and attack by 7. Acid Splash |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +6% cold A pair of boots made of leather. |
Light source | brass lantern of illusion brass lantern of illusionInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +4 Physical save: +6 Spell save: +7 Mental save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
Tool | woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +11% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's gold ring of tenacity savior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +6 Spell save: +8 Mental save: +7 Disarm immunity: +25% Pinning immunity: +25% Knockback immunity: +28% Rings can have magical properties. |
On fingers | warrior's steel ring of darkness (+24%) warrior's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +24% darkness Changes damage: +12% darkness Rings can have magical properties. |
Around waist | stabilizing rough leather belt of the mystic stabilizing rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 Spellpower: +3 A belt that goes around your waist. |
In main hand | cruel dragonbone magestaff of power (30-36 power, 6 apr, lightning damage) cruel dragonbone magestaff of power (30-36 power, 6 apr, lightning damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +19 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | shadow cashmere cloak of fog (8 def, 0 armour) shadow cashmere cloak of fog (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Changes resistances: +12% fire / +13% light Changes resistances penetration: +8% darkness Changes damage: +6% darkness Stealth bonus: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding gold amulet of vision grounding gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% lightning Blindness immunity: +18% Stun/Freeze immunity: +26% Infravision radius: +2 See invisible: +7 Amulets can have magical properties. |
Inventory
thick cashmere cloak of warlust (2 def, 7 armour) thick cashmere cloak of warlust (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Armour: +7 Defense: +2 Changes resistances: +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Gruull the Ghoul Necromancer level 25
76th Pyre 122nd year of Ascendancy at 11:28 see stats
By Gruull the Ghoul Necromancer level 10
75th Pyre 122nd year of Ascendancy at 00:11 see stats
By Gruull the Ghoul Necromancer level 20
75th Pyre 122nd year of Ascendancy at 21:21 see stats
By Gruull the Ghoul Necromancer level 30
77th Pyre 122nd year of Ascendancy at 15:21 see stats
Log
Rogue hits Gruull for 48 physical, 6 blight, 19 physical, 6 darkness, 5 blight damage (total 82.07).
Gruull is no longer cursed.
Shadowblade hits Gruull for 7 acid damage.
Gruull hits shadowblade for 15 blight damage.
Gruull hits rogue for 13 blight damage.
Gruull hits rogue for 15 blight damage.
Gruull casts Teleport.
The spell fails: no suitable places to teleport to.
Lich casts Rune: Heat Beam.
Skeleton warrior is on fire!
Shadow casts Fade.
Shadow fades!
Lich hits skeleton warrior for 35 fire damage.
Skeleton warrior hits shadow for 0 physical, 0 physical damage (total 0.00).
Shadow hits shadowblade for 47 physical damage.
Skeleton archer uses Reload.
Skeleton archer hits Gruull for 12 physical damage.
Gruull hits skeleton archer for 0 cold damage.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Armoured skeleton warrior hits ghast for 12 light, 36 physical damage (total 47.95).
Ghast hits armoured skeleton warrior for 6 physical damage.
Shadowblade hits Gruull for 22 physical, 8 blight, 8 darkness, 18 physical, 11 acid, 8 darkness damage (total 73.86).
Gruull hits shadowblade for 4 cold, 4 cold damage (total 6.60).
Skeleton master archer uses Reload.
Gruull hits rogue for 4 cold, 4 cold damage (total 6.17).
Rogue hits Gruull for 29 physical damage.
Rogue killed Gruull!
Gruull the level 36 ghoul necromancer was battered to death by a rogue on level 43 of The Arena.