Highchurch the level 11 Dwarf Sun Paladin by fayd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp11 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 18)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic30 (base 29)
Willpower28 (base 25)
Cunning11 (base 10)

Resources

Life296/299
Positive30/50
Stamina160/175
Equilibrium0
Healing Factor1.1245901639344
Regeneration3.8149179512886

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage23
Accuracy15
Crit Chance15%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower25
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%
Physical+3%
Light+10%

Offense: Damage Penetration

Fire+15%

Defense: Base

Armour (hardiness)34.596689338462 (74.10447761194%)
Defense19
Ranged Defense23
Fatigue23
Physical Save22
Spell Save26
Mental Save22

Defense: Resistances

Nature+ 10%( 70%)
Light+ 30%( 70%)
Temporal+ 12%( 70%)
Blight+ 11%( 70%)
Physical+ 4%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
3/5
1/5
1/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
5/5
2/5
1/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
5/5
4/5
1/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Highchurch the Dwarf Sun Paladin level 10
12nd Profit 122nd year of Ascendancy at 01:21
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Highchurch the Dwarf Sun Paladin level 4
19th Voratun 122nd year of Ascendancy at 19:17
see stats
The Arena Unlocked Arena mode.
By Highchurch the Dwarf Sun Paladin level 7
2nd Profit 122nd year of Ascendancy at 12:32
see stats

Log

Highchurch misses White worm mass.
Highchurch feels pain again.

Talent Sun Ray is ready to use.
Poison from Mayoriabeth the white worm mass hits
Highchurch for 5 nature damage.
Highchurch hits White worm mass for 4 temporal damage.
White worm mass hits Highchurch for 8 physical damage.

Highchurch steals life from White worm mass!
Highchurch hits White worm mass for 7 blight, 20 physical, 6 physical, 17 light (50 total damage).
Highchurch stops regenerating health quickly.

Highchurch killed White worm mass!
Poison from Mayoriabeth the white worm mass hits
Highchurch for 6 nature damage.

You consume the heart and feel the knowledge of this very old creature fill you!
You have 9 stat point(s) to spend. Press p to use them.

You have 4 class talent point(s) to spend. Press p to use them.

You have 10 generic talent point(s) to spend. Press p to use them.

You are transformed by the heart of the Queen!.

You gain an affinity for nature. You can now learn new Harmony talents (press p).
You have no more
Heart of the Sandworm Queen.
Highchurch stops being poisoned.

Talent Wave of Power is ready to use.

Highchurch deactivates Chant of Fortress.

Highchurch activates Chant of Fortress.

Highchurch deactivates Weapon of Light.

Highchurch activates Weapon of Light.

Option unlocked: New Class: Stone Warden (Wilder)
Highchurch deactivates Weapon of Light.

Highchurch deactivates Chant of Fortress.