Spike the level 13 Draconian Ascetic by debunny

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassAscetic
Level / Exp13 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity17 (base 14)
Constitution22 (base 17)
Magic44 (base 39)
Willpower18 (base 15)
Cunning15 (base 13)

Resources

Life345/349
Mana134/134
Stamina156/156
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage50
Accuracy36
Crit Chance10%
APR7
Speed1.00

Offense: Spell

Spellpower37
Crit Chance6%
Speed1

Offense: Mind

Mindpower20.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+8%
Light+10%
Temporal+8%
Blight+10%
Physical+10%
Fire+20%
Nature+11%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)16.895399590002 (30%)
Defense31.8569375878
Ranged Defense31.8569375878
Fatigue8
Physical Save18.6
Spell Save20.85
Mental Save16.55

Defense: Resistances

Acid+ 15%( 70%)
Physical+ 6%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)
Darkness+ 8%( 70%)
Light+ 30%( 70%)
Temporal+ 8%( 70%)
Fire+ 39%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
4/5
0/5
0/5
Spell / Enhancement1.30
5/5
1/5
0/5
0/5

Generic Talents

Race / Draconian1.30
1/5
1/5
Technique / Combat training1.00
0/5
0/5
4/5
0/5
0/5
Spell / Staff combat1.30
3/5
5/5
2/5
1/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
active
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Spike the Draconian Ascetic level 9
22nd Dusk 122nd year of Ascendancy at 06:47
see stats
Level 10 Got a character to level 10.
By Spike the Draconian Ascetic level 10
26th Dusk 122nd year of Ascendancy at 05:53
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Spike the Draconian Ascetic level 11
53rd Dusk 122nd year of Ascendancy at 16:53
see stats
The Arena Unlocked Arena mode.
By Spike the Draconian Ascetic level 6
1st Mirth 122nd year of Ascendancy at 02:23
see stats
The secret city Discovered the truth about mages.
By Spike the Draconian Ascetic level 11
46th Dusk 122nd year of Ascendancy at 12:53
see stats

Log

Spike picks up (B.): ash wand of detection [power 7] (15 cooldown).
There is a ladder to the next level here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Ran for 72 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 72 turns (stop reason: at exit).


Spike deactivates Defensive Posture.

Spike activates Defensive Posture.

Spike deactivates Fiery Hands.

Spike activates Fiery Hands.

Spike deactivates Chant of Fortress.

Spike activates Chant of Fortress.

Spike deactivates Blur Sight.

Spike activates Blur Sight.

You gain 0.10 gold from the transmogrification of
ash wand of detection [power 7] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.56 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning damage).
You gain 0.48 gold from the transmogrification of
copper amulet of mastery (0.11 Cunning / Survival).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 40; turns 5; dispells darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.