Skelker the level 4 Skeleton Archer by Vironchik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp4 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity33 (base 24)
Constitution12 (base 10)
Magic11 (base 10)
Willpower13 (base 10)
Cunning14 (base 12)

Resources

Life180/180
Stamina110/116
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage41
Accuracy30
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.7
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense11.05
Ranged Defense11.05
Fatigue7
Physical Save11.55
Spell Save8.4
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
3/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 28 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Skelker wears:
Girdle of the Calm Waters.

You gain 16.00 gold from the transmogrification of
Eye of the Dreaming One.
You gain 0.91 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.88 gold from the transmogrification of
thick linen cloak (1 def, 6 armour).
You gain 3.80 gold from the transmogrification of
elm starstaff of channeling (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.38 gold from the transmogrification of
iron mace of erosion (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17.5-28 power, 1 apr).
You gain 3.12 gold from the transmogrification of
balanced iron greatmaul of massacre (25-37.5 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 27; turns 3; dispells darkness).
You feel very confident walking into this place.