Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Thalore |
Class | Solipsist |
Level / Exp | 54 / 4% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 16) |
Dexterity | 25 (base 10) |
Constitution | 61 (base 60) |
Magic | 14 (base 10) |
Willpower | 94 (base 64) |
Cunning | 95 (base 64) |
Resources
Life | 129/707 |
Mana | 833/838 |
Psi | 128/543 |
Psi_feedback | 150/150 |
Healing Factor | 1.13 |
Regeneration | 101.8695 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1147.5% |
Spell | 0% |
Global | +126.08803087122% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Stealth | 12 |
See Invisible | 27 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 47 |
Accuracy | 54 |
Crit Chance | 32% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 54 |
Crit Chance | 32% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 79.325 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Mind | +51% |
All | 0% |
Physical | +3% |
Cold | +16% |
Nature | +8% |
Offense: Damage Penetration
Blight | +15% |
Arcane | +5% |
Mind | +55% |
Darkness | +22% |
Defense: Base
Armour (hardiness) | 15.150296265052 (30%) |
Defense | 28.200148132526 |
Ranged Defense | 28.200148132526 |
Fatigue | 0 |
Physical Save | 76.94945942507 |
Spell Save | 75.203626091737 |
Mental Save | 84.413822364346 |
Defense: Resistances
Blight | + 56%( 70%) |
Physical | + 45%( 70%) |
Mind | + 44%( 70%) |
All | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 30% for 7 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 12 turns. Also while Heroism is active, you will only die when reaching -746 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 382 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 898% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 442 life over 5 turns. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Discharge | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Lucid Dreamer |
talent | Forge Shield |
talent | Dreamforge |
beneficial effect | +16% cold damage. Resonance |
beneficial effect | The target filled with the spirit of the bunnies! This grants absolutly no special effects, but it looks very very cute! Bunnyficated! |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+26% global speed). Clarity |
beneficial effect | A flow of life spins around the target, regenerating 88.40 life per turn. Regeneration |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | The movement infusion allows you to run at extreme fast pace. Any other action other than movement will cancel it. Movement is 898% faster. Wild Speed |
beneficial effect | Absorbs 31 damage from the next blockable attack. Currently Blocking: Cold. Forge Shield |
beneficial effect | The target ignores pain, reducing all damage taken by 30%. Pain Suppression |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 7/18) : Effective talent level: 4.0 Power cost: 15 out of 7/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | enchanted quiver of dragonbone arrows of torment (14/14, 53-74.2 power, 18 apr) enchanted quiver of dragonbone arrows of torment (14/14, 53-74.2 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Turns elapse between self-loadings: 5 Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Ammo reloads per turns: +2 Changes resistances penetration: +11% mind / +11% darkness Arrows are used with bows to pierce your foes to death. |
Light source | healer's dwarven lantern of focus healer's dwarven lantern of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes damage: +7% mind Light radius: +4 Healing mod.: +13% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 273.21 mind damage and cripples the target's higher mental functions, reducing cunning by 21 and confusing (42% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | heroic drakeskin leather gloves of strength (+3) (0 def, 8 armour) heroic drakeskin leather gloves of strength (+3) (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 Armour: +8 Changes stats: +3 Str Mental save: +10 Maximum life: +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 21/35) : Effective talent level: 2.0 Power cost: 18 out of 21/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | solipsist's voratun ring of mental power solipsist's voratun ring of mental powerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +5 Wil Mindpower: +18 Rings can have magical properties. |
On fingers | Aduna AdunaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Wil Allows you to breathe in: water Mental save: +18 Equilibrium when hit: +0.16 Psi when firing a critical mind attack: +5.00 See invisible: +15 Rings can have magical properties. |
Around neck | Lorumasus LorumasusInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str / +9 Dex / +4 Wil Changes resistances penetration: +25% mind Changes damage: +9% mind Amulets can have magical properties. |
In main hand | Siliyann the living mindstar (16.5-18.15 power, 40 apr, mind damage) Siliyann the living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Changes resistances: +7% mind / +7% blight Changes resistances penetration: +5% arcane / +7% mind / +15% blight Changes damage: +8% nature / +7% mind Disease immunity: +20% Life regen: +1.50 Psi when hit: +1.50 Spellpower on spell critical (stacks up to 3 times): +4 Psi when firing a critical mind attack: +0.00 Maximum life: +43.00 Mindpower: +15 Mental crit. chance: +5% Damage Resonance (when hit): +16% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | hateful living mindstar of clarity (16.5-18.15 power, 40 apr, nature damage) hateful living mindstar of clarity (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% mind / +11% darkness Changes damage: +18% mind / +6% darkness Mental save: +9 Maximum psi: +15.00 Mindpower: +15 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Anolar (3 def, 0 armour) Anolar (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Cun Mental save: +18 Mental crit. chance: +7% Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dreamer's silk robe of clarity (3 def, 0 armour) dreamer's silk robe of clarity (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Physical save: +18 Spell save: +14 Mental save: +45 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
phase door rune (range 10; power 35; dur 7) phase door rune (range 10; power 35; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 96) teleportation rune (range 96)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Adylethra the voratun amulet Adylethra the voratun amuletPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex / +5 Cun Damage when the wearer hits(melee): 7 light Damage when the wearer is hit: 15 light Changes resistances: +9% nature / +3% fire / +15% light / +12% temporal Mental save: +15 Confusion immunity: +19% Mindpower: +12 Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 65.38 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
restful stralite amulet of the fish restful stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes resistances: +10% cold Allows you to breathe in: water Life regen: +0.30 Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 49 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Polyramira the steel ring Polyramira the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +11 Changes stats: +10 Str / +9 Con Damage when the wearer hits(melee): 2 physical Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +10 Blindness immunity: +20% See stealth: +6 See invisible: +5 Rings can have magical properties. |
Ulotorand UlotorandPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +1 Wil / +2 Cun / +10 Con Life regen: +2.00 Maximum life: +98.00 Spellpower: +15 Infravision radius: +1 Healing mod.: +28% Rings can have magical properties. |
Vorothra the Cinderwill Vorothra the CinderwillCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Changes stats: +10 Str / +9 Dex / +10 Cun / +6 Con Damage when the wearer hits(melee): 2 arcane Changes resistances: +12% fire Spell save: +15 Mana when firing critical spell: +1.00 Maximum mana: +40.00 Maximum stamina: +39.00 Effect duration reduction after a teleport: +10% Rings can have magical properties. |
gladiator's voratun ring of perseverance gladiator's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 Changes stats: +6 Str / +8 Con Stun/Freeze immunity: +47% Life regen: +3.20 Rings can have magical properties. |
sneakthief's voratun ring of pilfering sneakthief's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +8 Defense: +9 Changes stats: +8 Cun / +9 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
solipsist's stralite ring of clarity solipsist's stralite ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Wil Mental save: +6 Confusion immunity: +42% Mindpower: +13 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe of the mystic (42-63 power, 3 apr)warbringer's stralite battleaxe of the mystic (42-63 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Physical power: +16 Changes stats: +5 Mag / +6 Wil / +5 Con Changes resistances penetration: +16% physical Disarm immunity: +17% Spellpower: +11 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic's voratun dagger of rage (39.5-51.35 power, 9 apr)psychic's voratun dagger of rage (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Changes stats: +4 Str / +4 Cun / +4 Wil Changes damage: +12% physical Stamina when hit: +2.00 Mindpower: +12 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. BeugayonBeugayon Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 When wielded/worn: Defense: +10 Changes resistances: +7% physical / +12% temporal Silence immunity: +35% Stun/Freeze immunity: +25% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. FulorogenFulorogen Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 When wielded/worn: Damage when the wearer is hit: 20 arcane Changes resistances: +15% light Critical mult.: +20.00% Knockback immunity: +35% Stamina each turn: +1.20 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. psychic's yew longbow of true flightpsychic's yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +9 When wielded/worn: Accuracy: +9 Physical crit. chance: +11.0% Changes stats: +4 Cun / +4 Wil Mindpower: +10 Longbows are used to shoot arrows at your foes. |
epiphanous living mindstar of sand (16.5-18.15 power, 40 apr, mind damage) epiphanous living mindstar of sand (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +7% physical Changes resistances penetration: +8% physical Changes damage: +6% physical / +25% mind Psi when firing a critical mind attack: +0.00 Mindpower: +8 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering mossy mindstar of storms (3-3.3 power, 12 apr, mind damage)hungering mossy mindstar of storms (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 lightning Changes resistances: +3% lightning Changes resistances penetration: +3% lightning Changes damage: +3% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +1 Mental crit. chance: +1% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff of might (30-36 power, 6 apr, cold damage)blighted dragonbone magestaff of might (30-36 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +25.00 Spellpower: +15 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Getyraleg' (25-30 power, 5 apr, blight damage)elven-wood vilestaff 'Getyraleg' (25-30 power, 5 apr, blight damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% temporal / +12% blight Maximum wards: +2 blight Changes damage: +28% blight Talents granted: +2 Ward +1 Command Staff Mana each turn: +0.21 Spellpower: +19 Spell crit. chance: +14% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood vilestaff of might (25-30 power, 5 apr, acid damage)void walker's elven-wood vilestaff of might (25-30 power, 5 apr, acid damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +10% Defense after a teleport: +20 Resist all after a teleport: +11% Effect duration reduction after a teleport: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Cloudlady (40-56 power, 6 apr)Cloudlady (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% Damage when this weapon hits: +20 physical Burst (radius 2) on crit: +20 lightning Damage conversion: 40% acid Damage against: +25% Undead When wielded/worn: Accuracy: +10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel waraxe (18.5-25.9 power, 4 apr)blazebringer's dwarven-steel waraxe (18.5-25.9 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 30% fire When wielded/worn: Changes resistances penetration: +8% fire Global speed: +4% One-handed war axes. |
Beerin BeerinInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Lck / +6 Con Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 acid Changes resistances: +5% arcane Changes resistances penetration: +20% physical Changes damage: +25% physical / +6% arcane / +6% acid Trap disarming bonus: +29 Stealth bonus: +12 Mental save: +14 Mindpower: +8 Infravision radius: +3 A belt that goes around your waist. |
Melathalach MelathalachPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +5 Mag Light radius: +3 Infravision radius: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's drakeskin leather belt of burglaryspiritwalker's drakeskin leather belt of burglary Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Lck / +6 Mag Trap disarming bonus: +28 Stealth bonus: +13 Mana each turn: +0.55 Maximum mana: +59.00 Infravision radius: +4 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 42.32 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of the hunt (12 def, 0 armour)enveloping cashmere cloak of the hunt (12 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 Fatigue: -7% Maximum life: +44.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arcriver (5 def, 0 armour) Arcriver (5 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 6 mind Damage when the wearer is hit: 16 mind Changes resistances: +15% mind Changes resistances penetration: +25% mind / +20% lightning Changes damage: +12% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gunaneg (0 def, 5 armour) Gunaneg (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +12% temporal Changes damage: +12% mind Critical mult.: +25.00% Psi when firing a critical mind attack: +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. reinforced pair of rough leather boots of tirelessness (0 def, 5 armour)reinforced pair of rough leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Changes resistances: +7% fire / +7% cold / +7% lightning / +7% acid Stamina each turn: +0.50 Maximum stamina: +16.00 A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
archer's drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) archer's drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +27 Armour penetration: +8 Armour: +3 Changes stats: +4 Cun / +7 Dex It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of sorrow (0 def, 3 armour)brawler's voratun gauntlets of sorrow (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +3 Dex / +5 Cun Damage when the wearer hits(melee): 26 mind / 34 darkness Talent cooldown: Double Strike (-1 turn) Physical save: +13 Mental save: -5 Mindpower: +9 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
champion's rough leather cap of fortune (0 def, 1 armour) champion's rough leather cap of fortune (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +2 Str / +2 Wil / +4 Lck Mental save: +7 Spell crit. chance: +2% Mental crit. chance: +2% Light radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating rough leather cap of fortune (0 def, 1 armour)insulating rough leather cap of fortune (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +4 Lck Changes resistances: +7% fire / +7% cold Spell crit. chance: +2% Mental crit. chance: +2% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of earthrunes (3 def, 5 armour)stabilizing elven-silk wizard hat of earthrunes (3 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 Changes stats: +5 Con Physical save: +11 It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 42.32 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of Toknor (5 def, 8 armour)multi-hued drakeskin leather armour of Toknor (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 Armour: +8 Defense: +5 Fatigue: +8% Damage when the wearer is hit: 10 fire / 10 cold / 12 lightning / 10 acid Changes resistances: +13% fire / +8% cold / +11% lightning / +11% acid Critical mult.: +18.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of the sky (10 def, 8 armour)radiant drakeskin leather armour of the sky (10 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +10 Ranged Defense: +10 Fatigue: +8% Changes stats: +7 Dex / +6 Wil Damage when the wearer is hit: 11 light Changes resistances: +20% cold / +18% lightning / +21% blight / +24% darkness Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. unblemished stralite plate armourunblemished stralite plate armour Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
467 alchemist agate 467 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of the Iron Throne (dig speed 8 turns) voratun pickaxe of the Iron Throne (dig speed 8 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Maximum life: +27.00 Maximum stamina: +24.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern of the moons watchleader's dwarven lantern of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% light Changes damage: +13% darkness Light radius: +6 Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of kinetic psionic shield [power 195] (32 cooldown) overpowered stralite torque of kinetic psionic shield [power 195] (32 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical and acid damage by 195 for 6 turns, placing all other charms into a 32 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of psychoportation [power 64] (39 cooldown) supercharged voratun torque of psychoportation [power 64] (39 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 64), placing all other charms into a 39 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of kinetic psionic shield [power 143] (20 cooldown) voratun torque of kinetic psionic shield [power 143] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical and acid damage by 143 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded dwarven-steel torque of kinetic psionic shield [power 41] (20 cooldown) warded dwarven-steel torque of kinetic psionic shield [power 41] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +1 physical / +2 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical and acid damage by 41 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Kymas [power 87] (6 cooldown) Kymas [power 87] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes damage: +6% blight Talent granted: +2 Volcano Damage Shield penetration: +40% It can be used to fire a bolt of a random element (dam 44-87), placing all other charms into a 6 cooldown. When used: 200% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Starbreacher of illumination [power 15] (5 cooldown) Starbreacher of illumination [power 15] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when the wearer is hit: 20 darkness / 20 light Changes damage: +15% light Light radius: +3 It can be used to light the area (rad 15), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. overpowered ash wand of trap destruction [power 69] (26 cooldown)overpowered ash wand of trap destruction [power 69] (26 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to try to disarm any known traps in a line (disarm power 69), placing all other charms into a 26 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Nuclear Opinion the Thalore Solipsist level 18
7th Flare 122nd year of Ascendancy at 14:02 see stats
By Nuclear Opinion the Thalore Solipsist level 43
54th Dusk 122nd year of Ascendancy at 04:27 see stats
By Nuclear Opinion the Thalore Solipsist level 19
10th Flare 122nd year of Ascendancy at 21:51 see stats
By Nuclear Opinion the Thalore Solipsist level 24
7th Dusk 122nd year of Ascendancy at 16:54 see stats
By Nuclear Opinion the Thalore Solipsist level 14
3rd Summertide 122nd year of Ascendancy at 08:04 see stats
By Nuclear Opinion the Thalore Solipsist level 24
7th Dusk 122nd year of Ascendancy at 05:46 see stats
By Nuclear Opinion the Thalore Solipsist level 30
22nd Dusk 122nd year of Ascendancy at 03:32 see stats
By Nuclear Opinion the Thalore Solipsist level 36
39th Dusk 122nd year of Ascendancy at 02:14 see stats
By Nuclear Opinion the Thalore Solipsist level 43
54th Dusk 122nd year of Ascendancy at 05:20 see stats
By Nuclear Opinion the Thalore Solipsist level 50
71st Dusk 122nd year of Ascendancy at 22:17 see stats
By Nuclear Opinion the Thalore Solipsist level 10
3rd Mirth 122nd year of Ascendancy at 11:59 see stats
By Nuclear Opinion the Thalore Solipsist level 20
1st Dusk 122nd year of Ascendancy at 20:11 see stats
By Nuclear Opinion the Thalore Solipsist level 30
19th Dusk 122nd year of Ascendancy at 15:14 see stats
By Nuclear Opinion the Thalore Solipsist level 40
45th Dusk 122nd year of Ascendancy at 17:39 see stats
By Nuclear Opinion the Thalore Solipsist level 50
71st Dusk 122nd year of Ascendancy at 06:43 see stats
By Nuclear Opinion the Thalore Solipsist level 28
16th Dusk 122nd year of Ascendancy at 23:51 see stats
By Nuclear Opinion the Thalore Solipsist level 28
17th Dusk 122nd year of Ascendancy at 21:52 see stats
By Nuclear Opinion the Thalore Solipsist level 16
4th Flare 122nd year of Ascendancy at 10:51 see stats
Log
Nuclear Opinion uses Sleep.
Nuclear Opinion's mind surges with critical power!
Atamathon the Giant Golem shrugs off the effect 'Sleep'!
Nuclear Opinion's aura of power vanishes.
Atamathon the Giant Golem rushes out!
Nuclear Opinion forges a dream shield to block the attack!
Atamathon the Giant Golem resists the mind attack!
Nuclear Opinion's mind suffers 23 psi damage from the attack.
Your resonance field crumbles under the damage!
The psychic field around Nuclear Opinion crumbles.
Nuclear Opinion's mind suffers 485 psi damage from the attack.
Nuclear Opinion's draconic body hardens and heals!
Nuclear Opinion's mind suffers 38 psi damage from the attack.
Atamathon the Giant Golem resists the mind attack!
Nuclear Opinion dismisses Atamathon the Giant Golem's damage!
Nuclear Opinion's mind surges with critical power!
Nuclear Opinion's mind suffers 2 psi damage from the attack.
Nuclear Opinion is dazed!
Atamathon the Giant Golem hits Nuclear Opinion for 24 mind, 537 cold, 41 physical, 2 mind damage (total 601.91).
Nuclear Opinion hits Atamathon the Giant Golem for 40 mind, 6 mind damage (total 45.04).
Nuclear Opinion uses Infusion: Wild.
Nuclear Opinion is not dazed anymore.
Nuclear Opinion is cured!
Nuclear Opinion lessens the pain.
Nuclear Opinion uses Nature's Pride.
Nuclear Opinion uses Infusion: Movement.
Nuclear Opinion is moving freely.
Nuclear Opinion prepares for the next kill!.