











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Demonologist |
| Level / Exp | 27 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Salobeth the elven cultist at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 15:11 / 1 |
Primary Stats
| Strength | 73 (base 40) |
| Dexterity | 29 (base 20) |
| Constitution | 47 (base 12) |
| Magic | 68 (base 58) |
| Willpower | 22 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -133/912 |
| Stamina | 220/238 |
| Vim | 128/258 |
| Healing Factor | 1.6023364354648 |
| Regeneration | 29.242639947232 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 16.54677130326 |
| See Invisible | 16.54677130326 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 55 |
| Crit Chance | 14% |
| APR | 6 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +9% |
| Fire | +6% |
| Physical | +7% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +10% |
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36.118138619369 (56.297102139833%) |
| Defense | 28 |
| Ranged Defense | 32 |
| Fatigue | 10 |
| Physical Save | 34 |
| Spell Save | 25 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 16%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 16%( 70%) |
| Mind | + 38%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 62% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Silence Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 224.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Shadowflame | 1.52 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed xorn fragment. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed wretchling eyeball. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Starpiercer the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +6% cold Silence- +22% Confus- +25% Stun/Frz- +24% Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
| Light source | Windstriker the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +3% darkness Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zubenne the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +19% mind +9% darkness Mind.save +22 (+11 eff.) HP.reg +4.00 Poison- +20% Disease- +20% Cut- +20% Confus- +37% A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | cleansing elven-wood totem of healing [power 308] (13 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist's copper ring of life 0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +46.00 HP.reg +7.00 Heal.mod +12% ---------- misc Vim/ret +2.00 Rings make your fingers look great! |
| On fingers | Gudin the Nightpierce 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +8 Resists +8% nature +7% blight HP.reg +3.00 Poison- +14% Disease- +20% Stun/Frz- +34% ---------- misc Equi/ret +0.12 Vim/ret +2.00 Hate/m.crit +1.00 Rings make your fingers look great! |
| Around neck | gold amulet 'Cinderhunt'0.1 T3 amulet jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +6% fire +7% physical ----- def ----- Fatigue -6% Resists +12% mind +6% fire HP.reg +2.00 ---------- misc Masteries +0.22 Corruption/Shadowflame Amulets make your neck look great! |
| In main hand | voratun mace 'Prismwilder' (47-66 power, 6 apr) 3.0 T5 mace 1H weapon [Rare] Nature Power 47.0 - 65.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Res.pen +10% physical Acc +25 (+8 eff.) ----- def ----- Resists +6% light +12% darkness Die.at -40.00 life ---------- misc Talents +4 Flame Bolts Blunt and deadly. |
| Around waist | Kykan1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Dex +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +20 (+6 eff.) ----- def ----- Defense +10 (+5 eff.) Fatigue -5% ---------- misc Max.enc +27 Stam/turn +2.00 A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block) 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +50% blight +25% fire +25% darkness +25% physical Dmg.red +15 blight +15 fire +15 physical ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | Uraharazor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Dex +3 Con dps ---------- Phys.crit +2.0% ----- def ----- Defense +1 (+1 eff.) Resists +12% nature +11% blight Die.at -80.00 life HP.reg +2.00 Heal.mod +11% ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zubywe (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +9% mind Res.pen +10% mind ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +9% acid +7% physical +30% darkness +6% blight ---------- misc Stam/turn +3.00 Max.stam +20.00 Light +1 Talents +3 Blighted Path Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; lightning, physical, light, blight, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 4 light, 3 blight, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 210; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 209.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 200; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 199.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 4; phase 16; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 46; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 96; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 269; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xoriavena the Vilebone0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Crit.mult +28.00% Spell.pwr +12 (+4 eff.) Mov.spd +10% Dmg.mod +13% blight +16% fire Res.pen +10% nature Melee Ret 2 fire ----- def ----- Fatigue -6% Resists +3% nature +12% fire HP.reg +4.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
stabilizing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
Arcstoker0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Str +9 Dex +4 Wil +2 Cun dps ---------- Acc +10 (+4 eff.) Melee Ret 10 lightning ---------- misc Light +2 Rings make your fingers look great! |
Duathelbright0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% blight +6% darkness Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
Emebreth the Phoenixglory0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind +3% fire Res.pen +20% mind +10% fire ----- def ----- Resists +3% mind +24% fire Mind.save +8 (+4 eff.) Confus- +26% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
psionicist's gold ring of lightning (+20%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +8 (+4 eff.) Rings make your fingers look great! |
psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
rogue's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+5 eff.) HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
warrior's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Resists +10% physical Rings make your fingers look great! |
Polykira the dwarven-steel greatmaul (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 41.5 - 62.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +19 cold While equipped: Stats +9 Wil +7 Cun +14 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +10% physical ----- def ----- Max.HP +63.00 Disarm- +17% ---------- misc See.Invis +3 Massive two-handed mauls. |
Befast the steel longsword (18-24 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 17.5 - 24.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag +6 Wil +6 Con dps ---------- Phys.crit +6.0% Res.pen +5% blight +7% physical Acc +7 (+3 eff.) Apr +7 ----- def ----- Max.HP +38.00 ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Sharp, long, and deadly. |
Berygen the dwarven-steel waraxe (26-37 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 26.5 - 37.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Phasing +20% Melee+ +8 blight On Hit.r1 +8 fire While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+1 eff.) Phys.spd +10% Acc +8 (+3 eff.) ----- def ----- Resists +9% blight +1% physical One-handed war axes. |
Cameregoharamnir the Taintward (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 nature On Crit.r2 +4 darkness On Hit: * 20% chance to reduce all saves and defense by 19 While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% all Acc +16 (+5 eff.) Apr +9 Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 45% One-handed war axes. |
Chargeradiance the dwarven-steel waraxe (35-49 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 35.0 - 49.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +12 physical While equipped: dps ---------- Dmg.mod +12% mind Acc +8 (+3 eff.) ----- def ----- Defense +11 (+6 eff.) Disarm- +36% ---------- misc Stam/turn +2.00 One-handed war axes. |
Magmafury the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +7% Dmg.mod +6% acid Res.pen +25% acid +15% fire Melee Ret 8 fire A belt that goes around your waist. |
hardened leather belt 'Arctickler'1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% lightning Res.pen +20% mind ----- def ----- Armour +8 Anom.red +13 Max.HP +75.00 HP.reg +0.60 Heal.mod +16% ---------- misc Max.mana +41.00 Max.stam +25.00 Max.hate +14.00 Max.psi +45.00 Max.vim +26.00 Max.P.En +20.00 Max.N.En +21.00 Create a temporary shield that absorbs 218 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
rough leather belt 'Magmavalor'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil +6 Mag dps ---------- Dmg.mod +9% temporal Res.pen +5% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% ---------- misc Max.enc +21 A belt that goes around your waist. |
Betith (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Mind.pwr +15 (+7 eff.) ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 ---------- misc Equi/ret +0.08 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Fogtrail the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +2 Mag +2 Wil dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% darkness Apr +4 ----- def ----- Defense +11 (+6 eff.) Spell.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Max.mana +47.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Furnaceransom the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% fire ----- def ----- Defense +2 (+1 eff.) Resists +6% fire Crit.chn- 15.00% ---------- misc Equi/ret +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poleda the cashmere cloak (17 def, 4 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Dex +3 Cun +3 Con dps ---------- Crit.mult +15.00% Acc +5 (+2 eff.) Apr +7 ----- def ----- Armour +4 Defense +17 (+9 eff.) Resists +19% darkness +12% temporal Spell.save +5 (+3 eff.) Def/telep +18 Res/telep +12% Dur/telep +14% ---------- misc Stam/turn +0.80 Masteries +0.20 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Nimbuswolf' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagufast the woollen robe (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Master/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +13% mind On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +3 Defense +3 (+2 eff.) Resists +5% arcane +12% cold +13% mind +9% all Phys.save +17 (+7 eff.) ---------- misc Mana/turn +0.12 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Noonquick the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +29% lightning +15% light Res.pen +15% fire Melee Ret 10 light ----- def ----- Resists +34% lightning +15% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe 'Relguchik' (10 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +20% physical Acc +20 (+6 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Defense +10 (+5 eff.) Resists +11% all Die.at -80.00 life ---------- misc Stam/turn +2.00 Mana/turn +0.22 Psi/turn +0.21 Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +9% blight +11% all Max.HP +52.00 HP.reg +1.80 Heal.mod +13% ---------- misc Mana/turn +0.14 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +11% lightning +5% physical +5% cold ----- def ----- Resists +6% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of the mountain (+10%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +17% nature +10% physical ----- def ----- Resists +11% all +10% physical Poison- +26% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balarig (15 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Defense +15 (+8 eff.) Fatigue +2% Resists +5% arcane Phys.save +3 (+1 eff.) Teleport- +20% ---------- misc Light +1 Rush: Puts all charms on 22 cooldown Level 2.6 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethyrith (0 def, 10 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Phys.pwr +20 (+4 eff.) Melee+ 5 acid Dmg.mod +5% acid Acc +15 (+5 eff.) ----- def ----- Armour +10 Resists +7% acid ---------- misc Stam/turn +2.00 Max.stam +30.00 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +9 acid On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chirach the Nimbussteel (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Cun +2 Dex dps ---------- Melee+ 5 temporal Ranged+ 8 temporal Dmg.mod +8% temporal Res.pen +5% temporal Acc +19 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +14% temporal +8% darkness ---------- misc Infravis +1 Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +12 Apr +9 Crit +18.0% Atk.spd 83% Melee+ +7 darkness On Crit: 10% Dominate 3 On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Islagatta the hardened leather gloves (5 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +6% Mind.crit +10% Crit.mult +8.00% ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +1% physical +3% light +12% fire Heal.mod +20% Teleport- +10% Unarmed combat: Power 23.0 - 25.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +11.0% Atk.spd 100% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 157.39 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
dwarven-steel gauntlets 'Fulagodrahir' (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Acc +7 (+3 eff.) Melee Ret 2 physical ----- def ----- Armour +8 Fatigue +3% Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +20% Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Elida the Abysstreason (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Dex +6 Mag +5 Wil dps ---------- Spell.pwr +35 (+12 eff.) S.pwr/crit +8 Dmg.mod +9% blight +15% fire Phasing +30% ----- def ----- Defense +2 (+1 eff.) Die.at -80.00 life A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+4 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Kheleran the Pussever (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Spell.crit +4% Spell.pwr +15 (+5 eff.) Dmg.mod +9% nature Melee Ret 8 arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.16 Max.vim +50.00 Light +2 Infravis +3 A pointy cloth hat, very wizardly... |
Silumira (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +2% Crit.mult +25.00% Dmg.mod +12% blight +7% arcane Apr +1 ----- def ----- Armour +3 Fatigue +5% Die.at -60.00 life ---------- misc Mana/s.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Stokestreak the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+1 eff.) Resists +3% fire Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +60.00 Disease- +10% A pointy cloth hat, very wizardly... |
hardened leather armour 'Galeblight' (17 def, 11 armour)9.0 T3 light armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +9 Mag +6 Wil +6 Cun dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +19 (+4 eff.) Spell.pwr +13 (+5 eff.) Mind.pwr +15 (+7 eff.) Dmg.mod +6% lightning ----- def ----- Armour +11 Defense +17 (+9 eff.) Fatigue +8% Resists +16% lightning Phys.save +13 (+6 eff.) ---------- misc Infravis +3 A suit of armour made of leather. |
steel shield 'Voryra' (0 def, 4 armour, 13-16 power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 13.0 - 15.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 Melee+ +24 light +23 darkness +4 arcane On Crit.r2 +12 arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.crit +2% Dmg.mod +21% light +22% darkness ----- def ----- Armour +4 Fatigue +8% Resists +12% physical +21% light +23% darkness Spell.save +6 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [fire imp] (28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (33, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +74% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (31, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
365 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Olothel the Scaldpulverizer1.0 T5 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% Dmg.mod +6% fire ----- def ----- Max.HP +75.00 ---------- misc Hate/m.crit +5.00 Max.psi +20.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 100.45 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 100.45 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Unlightquick2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +3% blight Phys.save +3 (+1 eff.) Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zubaganne the dwarven-steel torque of psionic shield [power 87] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Crit.mult +20.00% Res.pen +20% mind ----- def ----- Mind.save +18 (+9 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +4.00 Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
evasive steel torque of clear mind [power 2] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating stralite torque of mindblast [power 340] (13 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 371 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce fatigue by 32% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of clear mind [power 3] (28 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 28 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Unlightwalker' [power 176] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +20% darkness ----- def ----- Armour +4 Sting an enemy dealing 176 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 15% for 2 turns. 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 290] (17 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ivogann the ash wand of lightning storm [power 206] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +5.0% Res.pen +20% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (206 total damage) Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Belidan' [power 13] (13 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +5 Dex dps ---------- Phys.pwr +20 (+4 eff.) Acc +5 (+2 eff.) ----- def ----- Defense +15 (+8 eff.) Resists +2% physical ---------- misc Wards +3 fire +4 temporal +5 darkness +4 light Talents +1 Ward Reveal the area around you, dispelling darkness (radius 13, power 75 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to heal for 58. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By __UNKLE__UNKILL__ the Ghoul Demonologist level 26
1st Decay 122nd year of Ascendancy at 17:43 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By __UNKLE__UNKILL__ the Ghoul Demonologist level 18
21st Haze 122nd year of Ascendancy at 13:20 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By __UNKLE__UNKILL__ the Ghoul Demonologist level 21
56th Haze 122nd year of Ascendancy at 19:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By __UNKLE__UNKILL__ the Ghoul Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 02:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By __UNKLE__UNKILL__ the Ghoul Demonologist level 20
33rd Haze 122nd year of Ascendancy at 14:55 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By __UNKLE__UNKILL__ the Ghoul Demonologist level 18
66th Dusk 122nd year of Ascendancy at 05:57 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By __UNKLE__UNKILL__ the Ghoul Demonologist level 25
78th Haze 122nd year of Ascendancy at 13:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By __UNKLE__UNKILL__ the Ghoul Demonologist level 8
8th Mirth 122nd year of Ascendancy at 22:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By __UNKLE__UNKILL__ the Ghoul Demonologist level 11
4th Flare 122nd year of Ascendancy at 04:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By __UNKLE__UNKILL__ the Ghoul Demonologist level 22
65th Haze 122nd year of Ascendancy at 16:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By __UNKLE__UNKILL__ the Ghoul Demonologist level 17
44th Dusk 122nd year of Ascendancy at 09:49 see stats
Log
__UNKLE__UNKILL__ resists the disease!
Elven blood mage casts Grace of the Eternals.
Elven blood mage speeds up.
Elven cultist's Soul Rot hits __UNKLE__UNKILL__ for (15 flat reduction), 177 blight (177 total damage).
Elven blood mage casts Timeless.
Aeroth the mean looking elven guard uses Panic.
Salobeth the elven cultist casts Grace of the Eternals.
Salobeth the elven cultist speeds up.
Salobeth the elven cultist's fire area effect hits __UNKLE__UNKILL__ for (15 flat reduction), 16 fire (16 total damage).
Elven cultist casts Timeless.
Salobeth the elven cultist casts Demon Seed.
__UNKLE__UNKILL__ is afflicted by a weakness disease!
Salobeth the elven cultist hits __UNKLE__UNKILL__ for (15 flat reduction), 63 blight, (5 flat reduction), 0 blight, 13 arcane, (15 flat reduction), 55 physical, 28 light, 7 darkness, (7 flat reduction), 0 blight, 19 arcane (185 total damage).
Weakness Disease from Salobeth the elven cultist hits __UNKLE__UNKILL__ for (14 flat reduction), 0 blight (0 total damage).
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
__UNKLE__UNKILL__ resists the disease!
Elven cultist's Soul Rot hits __UNKLE__UNKILL__ for (15 flat reduction), 177 blight (177 total damage).
Elven blood mage casts Blood Boil.
__UNKLE__UNKILL__ is free from the weakness disease.
__UNKLE__UNKILL__ slows down.
Elven blood mage receives 81 healing.
Elven blood mage hits __UNKLE__UNKILL__ for (15 flat reduction), 68 blight (68 total damage).
Salobeth the elven cultist uses Shield Pummel.
Salobeth the elven cultist performs a melee critical strike against __UNKLE__UNKILL__!
__UNKLE__UNKILL__ resists the shield bash!
Salobeth the elven cultist hits __UNKLE__UNKILL__ for (15 flat reduction), 136 physical, 28 light (163 total damage).
Overkill hits Elven cultist for 11 blight damage.
Overkill hits Elven blood mage for 11 blight damage.
__UNKLE__UNKILL__ the level 27 ghoul demonologist was jerkied to death by Salobeth the elven cultist on level 3 of Dark crypt.































































































































