











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 50 / 2323% |
| Size | huge |
| Lifes / Deaths | Killed by corrupted gigantic corrosive tunneler at level 19 on the 74th Dusk 122nd year of Ascendancy at 03:32 0 / 7Killed by Bethyrin the orc master wyrmic at level 39 on the 6th Mirth 123rd year of Ascendancy at 20:54 Killed by overpowered greater multi-hued wyrm at level 42 on the 33rd Dusk 123rd year of Ascendancy at 22:31 Killed by armoured skeleton warrior at level 45 on the 38th Dusk 123rd year of Ascendancy at 06:13 Killed by ghoul at level 46 on the 40th Dusk 123rd year of Ascendancy at 05:38 Killed by Polywen the eternal bone giant at level 50 on the 23rd Haze 123rd year of Ascendancy at 11:56 Killed by Atamathon the Giant Golem at level 50 on the 12nd Pyre 124th year of Ascendancy at 17:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 158 (base 60) |
| Dexterity | 51 (base 13) |
| Constitution | 95 (base 43) |
| Magic | 19 (base 9) |
| Willpower | 98 (base 62) |
| Cunning | 105 (base 53) |
Resources
| Life | 2606/2606 |
| Stamina | 467/467 |
| Equilibrium | 0 |
| Healing Factor | 2.4712106582885 |
| Regeneration | 174.42473017883 |
Speed
| Mental | +13.25253833396% |
| Attack | +13.25253833396% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18.029851481509 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 188 |
| Accuracy | 81 |
| Crit Chance | 54% |
| APR | 76 |
| Speed | 0.88 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6.3333333333333 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 48% |
| Speed | 0.88298241673947 |
Offense: Damage Bonus
| Acid | +50% |
| Blight | +30% |
| Physical | +66% |
| Cold | +30% |
| All | +9% |
| Darkness | +45% |
| Lightning | +30% |
| Mind | +29% |
| Fire | +30% |
| Nature | +50% |
Offense: Damage Penetration
| Acid | +73% |
| Blight | +73% |
| Arcane | +46% |
| Cold | +73% |
| All | +41% |
| Lightning | +73% |
| Light | +51% |
| Physical | +73% |
| Mind | +56% |
| Darkness | +73% |
| Fire | +88% |
| Nature | +98% |
Defense: Base
| Armour (hardiness) | 76.089348373821 (81.151787968034%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 49 |
| Mental Save | 76 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 3%( 40%) |
| Cold | + 80%( 80%) |
| All | + 22%( 70%) |
| Lightning | + 69%( 80%) |
| Light | + 31%( 70%) |
| Physical | + 42%( 70%) |
| Mind | + 59%( 70%) |
| Darkness | + 48%( 80%) |
| Fire | + 80%( 80%) |
| Nature | + 80%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 81% |
| Disarm Resistance | 60% |
| Knockback Resistance | 34% |
| Instadeath Resistance | 100% |
| Blind Resistance | 17% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 768 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 357 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1044% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -978 life. The duration and life will increase by 1% for every 1% life you have lost (currently 978 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3040. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Porimibeth' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +7 Dex +2 Wil +8 Cun +5 Con dps ---------- Phys.crit +5.0% Mind.crit +3% Phys.pwr +6 (+2 eff.) Mind.pwr +30 (+7 eff.) Apr +11 ----- def ----- Armour +5 Phys.save +17 (+4 eff.) Mind.save +24 (+5 eff.) ---------- misc Max.hate +4.00 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | dwarven lantern 'Starstrider'1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% light +5% arcane +13% all Apr +12 ----- def ----- Resists +12% light Phys.save +12 (+3 eff.) Heal.mod +26% ---------- misc Light +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | mindcaging drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +8 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +16% mind Mind.save +17 (+4 eff.) Confus- +50% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1228.5 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. This object's appearance was changed to voratun helm. |
| On hands | voratun gauntlets 'Chamydokath' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Str +4 Dex +2 Wil +5 Cun dps ---------- Phys.pwr +13 (+3 eff.) Mind.pwr +5 (+1 eff.) Res.pen +15% mind Acc +21 (+4 eff.) Apr +14 On Hit (Melee): * 24% chance to slow global speed by 68% On Melee Ret: * 35 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +14% blight +6% arcane +3% mind Phys.save +24 (+6 eff.) Spell.save +41 (+13 eff.) Mind.save +10 (+2 eff.) Disarm- +40% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged voratun torque of psionic shield [power 229] (32 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 229 for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Blazenaught'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Mag +13 Cun +2 Con dps ---------- Melee+ 19 physical Ranged+ 33 physical Dmg.mod +20% mind +20% acid On Hit (Melee): * 10% chance to slow global speed by 68% * 20% chance to reduce all saves and defense by 39 On Hit (Ranged): * 18% chance to reduce all saves and defense by 39 ----- def ----- Resists +20% mind +55% acid Max.HP +100.00 HP.reg +18.00 Heal.mod +20% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +3 See.Invis +6 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | voratun Petrified Wood ring0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +25 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Max.HP +77.00 HP.reg +19.00 Heal.mod +18% Rings make your fingers look great! |
| Around neck | Ce'Nusessra the Deepsbreak0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +10 Dex +6 Wil +10 Cun +10 Con dps ---------- Mind.pwr +12 (+3 eff.) Mov.spd +10% Dmg.mod +15% darkness +21% physical Apr +2 ----- def ----- Fatigue -10% Resists +26% fire +25% cold Mind.save +15 (+4 eff.) HP.reg +5.00 Confus- +21% ---------- misc Stam/turn +1.50 Masteries +0.40 Wild-gift/Fungus +0.40 Technique/Combat techniques Amulets make your neck look great! |
| In main hand | voratun longsword 'Jetlace' (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid +15 nature On Hit: * 10% chance to reduce damage dealt by 31% While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Res.pen +28% all Acc +72 (+14 eff.) Apr +29 ----- def ----- Resists +15% lightning +15% cold Sharp, long, and deadly. This object's appearance was changed to Spectral Blade. |
| Around waist | Xeraleretira1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +158.00 HP.reg +2.00 Heal.mod +15% Disarm- +20% Stun/Frz- +10% A belt that goes around your waist. |
| In off hand | Kadir (0 def, 10 armour, 69-83 power, 246.92640687119 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Psionic When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +5.0% Block +247 Melee+ +30 physical While equipped: Stats +6 Wil dps ---------- Phys.pwr +15 (+3 eff.) Apr +2 ----- def ----- Armour +10 Fatigue +8% Resists +9% acid +17% physical +13% fire +13% lightning +13% cold Shield.near.proj +99 Proj.slow +39% Die.at -84.85 life Max.HP +100.00 ---------- misc Stam/turn +2.00 Psi/ret +0.08 Hate/m.crit +4.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | Zarogar the Greenonslaught (35 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Disrupt/Master/Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +25% nature +15% fire ----- def ----- Armour +36 Defense +35 (+11 eff.) Fatigue +22% Resists +12% blight +19% nature +9% mind D.Red.from +14% Unnatural Spell.save +6 (+2 eff.) Mind.save +25 (+6 eff.) Max.HP +79.00 HP.reg +10.00 Heal.mod +20% A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 236; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 236 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the warrior (die at -988; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -988 life. The duration and life will increase by 1% for every 1% life you have lost (currently 988 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 945%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 945% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 635; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 677; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 677 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 38%; mental, physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
enraging stralite amulet of perfection (0.34 Technique / Shield offense,0.34 Wild-gift / Antimagic)0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ---------- misc Masteries +0.34 Technique/Shield offense +0.34 Wild-gift/Antimagic Amulets make your neck look great! |
enraging voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical Acc +7 (+1 eff.) Apr +14 Amulets make your neck look great! |
grounding stralite amulet of healing0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% lightning Heal.mod +14% Cut- +60% Stun/Frz- +28% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 275 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
serendipitous voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +15 Lck dps ---------- Acc +8 (+1 eff.) ----- def ----- Defense +16 (+6 eff.) Unseen.red 15% Blind- +22% ---------- misc Infravis +8 Sight +2 See.Invis +12 Amulets make your neck look great! |
starlit gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +16% light +15% darkness Blind- +35% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
steel amulet 'Coalblight'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 6 darkness ----- def ----- Resists +14% lightning +3% physical +6% temporal Crit.dmg- 5.00% Heal.mod +10% Stun/Frz- +25% Amulets make your neck look great! |
steel amulet 'Zolach'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +8 Wil +5 Cun ----- def ----- Crit.dmg- 15.00% ---------- misc See.Invis +6 Amulets make your neck look great! |
stralite amulet 'Thunderrupture'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex dps ---------- Dmg.mod +15% lightning Melee Ret 10 mind 8 lightning ----- def ----- Resists +24% lightning +12% temporal Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
wanderer's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +5 Cun +6 Con dps ---------- Crit.mult +17.00% Mov.spd +10% Acc +8 (+1 eff.) Apr +13 ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Coalusher the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +19% cold Res.pen +25% darkness +15% blight Melee Ret 2 blight ----- def ----- Resists +15% blight +38% cold +3% darkness Spell.save +17 (+6 eff.) Max.HP +96.00 HP.reg +15.00 Heal.mod +17% ---------- misc Max.stam +24.00 Rings make your fingers look great! |
Elenygarig the Blinddredge0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +10% lightning Melee Ret 6 light ----- def ----- Resists +20% lightning ---------- misc Light +1 See.Invis +3 Rings make your fingers look great! |
Flareviper the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature +6% fire Res.pen +15% mind ----- def ----- Resists +36% nature +30% fire +9% darkness +6% light ---------- misc Light +2 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Leladir the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Dex +2 Wil +7 Cun dps ---------- Acc +9 (+2 eff.) ----- def ----- Resists +18% fire +5% arcane +9% cold Spell.save +6 (+2 eff.) Heal.mod +20% Blind- +20% Cut- +20% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Yvurinn the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +12 Str +6 Dex +12 Wil +2 Cun +10 Con dps ---------- Phys.pwr +12 (+3 eff.) Acc +12 (+2 eff.) ----- def ----- Crit.dmg- 15.00% Mind.save +14 (+3 eff.) Rings make your fingers look great! |
conjurer's stralite ring of life0.1 T4 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Max.HP +69.00 HP.reg +9.00 Heal.mod +14% Rings make your fingers look great! |
gold ring 'Glittersage'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +25 (+4 eff.) Dmg.mod +16% lightning Res.pen +25% darkness ----- def ----- Resists +32% lightning +15% light Spell.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Light +3 Rings make your fingers look great! |
gold ring 'Sulfurblur'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Mov.spd +19% Acc +11 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% lightning +9% light +15% nature +9% darkness Spell.save +12 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.1 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 40% for 5 turns. Rings make your fingers look great! |
painweaver's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +4% all ----- def ----- Mind.save +6 (+1 eff.) Confus- +29% Rings make your fingers look great! |
painweaver's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +17 (+4 eff.) Mov.spd +18% Dmg.mod +6% all Acc +13 (+2 eff.) ----- def ----- Defense +15 (+5 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
rogue's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +4 (+2 eff.) Resists +22% cold Rings make your fingers look great! |
sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +14 Cun +7 Dex dps ---------- Melee+ 30 physical Ranged+ 30 physical Acc +11 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 39 On Hit (Ranged): * 20% chance to reduce all saves and defense by 39 ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
solipsist's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Max.HP +69.00 HP.reg +11.00 Heal.mod +12% Rings make your fingers look great! |
solipsist's voratun ring of corrosion (+26%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +13% acid ----- def ----- Resists +26% acid Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Max.HP +82.00 HP.reg +12.00 Heal.mod +17% Rings make your fingers look great! |
stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 13 physical Ranged+ 19 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 39 On Hit (Ranged): * 17% chance to reduce all saves and defense by 39 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Blindwar'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +28% light +15% mind Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +38% light Spell.save +16 (+6 eff.) HP.reg +4.00 Stun/Frz- +43% ---------- misc Max.stam +37.00 Light +3 Rings make your fingers look great! |
warrior's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% acid ----- def ----- Armour +4 Resists +22% acid Rings make your fingers look great! |
warrior's steel ring of the mind (+10%)0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +10% mind ----- def ----- Armour +6 Resists +10% mind Rings make your fingers look great! |
warrior's stralite ring of frost (+22%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +12 Resists +22% cold Rings make your fingers look great! |
voratun longsword 'Poritira' (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 nature On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Con +12 Wil dps ---------- Phys.crit +11.0% Res.pen +10% blight ----- def ----- Resists +20% blight Max.HP +110.00 Sharp, long, and deadly. |
enhanced voratun mace of ruin (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +8 Str +8 Dex +7 Mag +11 Wil +9 Cun +8 Con dps ---------- Phys.crit +11.0% Crit.mult +23.00% Apr +9 Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Blackpride the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +6 Wil +6 Cun +6 Con dps ---------- Mind.crit +8% Dmg.mod +3% blight +6% darkness Res.pen +30% blight Melee Ret 4 darkness 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Defense +3 (+1 eff.) Resists +12% blight Phys.save +30 (+7 eff.) Mind.save +12 (+3 eff.) Die.at -50.00 life Max.HP +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to enveloping kruk cloak. |
Dairulin (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +1 Dex dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +20% physical ----- def ----- Defense +18 (+6 eff.) Phys.save +20 (+5 eff.) Mind.save +29 (+6 eff.) Die.at -160.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
marshal's cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Phys.save +9 (+2 eff.) Max.HP +121.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +21 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Resists +14% nature +12% blight Max.HP +61.00 HP.reg +4.00 Heal.mod +13% ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +23 (+4 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -9% Resists +16% nature +15% blight Max.HP +86.00 HP.reg +6.00 Heal.mod +19% ---------- misc Max.stam +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +7% Dmg.mod +11% darkness +10% blight Res.pen +5% darkness ----- def ----- Defense +3 (+1 eff.) Resists +17% darkness Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was corrupted by the digestive sack. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+9 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Flareravager (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% blight +9% fire +22% light Res.pen +25% blight +10% fire ----- def ----- Resists +21% lightning +33% light +9% blight +9% fire +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shiver's kiss the pair of drakeskin leather boots (16 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +17 Dex +5 Wil +4 Con +14 Lck dps ---------- Mind.pwr +9 (+2 eff.) Res.pen +20% cold +8% physical Melee Ret 2 cold On Hit (Melee): * 10% chance to slow global speed by 68% ----- def ----- Armour +5 Defense +16 (+6 eff.) Resists +3% blight +6% light Spell.save +6 (+2 eff.) Stealth +11 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 45.26 fire damage and 50.47 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
scouring drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +10% Crit.mult +8.00% On Melee Ret: * 31 arcane resource burn ----- def ----- Armour +3 Spell.save +19 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fulonik the Torchresolve (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +17 Wil +2 Cun dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +25% fire ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +14% physical +12% lightning +21% blight +33% cold +6% arcane +15% fire Phys.save +39 (+10 eff.) Mind.save +22 (+5 eff.) ---------- misc Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Unlightwyrd' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +5% Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +17% blight Res.pen +25% blight Melee Ret 10 blight ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +6% darkness ---------- misc Mana/turn +0.33 Psi/turn +0.38 A pointy cloth hat, very wizardly... |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.9 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 59.93 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Thunderpride (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% lightning Res.pen +10% nature +5% lightning Melee Ret 4 lightning ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +12% Resists +10% acid +17% darkness +39% blight +11% cold +27% nature D.Red.from +10% Unnatural ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Zanukalthothel the Duathelmoon (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +9 Str +10 Mag +9 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Phys.pwr +23 (+5 eff.) Spell.pwr +25 (+4 eff.) Mind.pwr +24 (+6 eff.) Dmg.mod +6% darkness ----- def ----- Armour +22 Fatigue +22% Resists +26% lightning +10% physical +6% acid +3% blight +9% nature +10% arcane +6% temporal Phys.save +25 (+6 eff.) Spell.save +23 (+8 eff.) Max.HP +40.00 A suit of armour made of metal plates. |
radiant voratun plate armour of command (10 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +22 Defense +10 (+4 eff.) Fatigue +22% Resists +20% blight +17% darkness Mind.save +17 (+4 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
voratun plate armour 'Infernopeal' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +17 Str +12 Wil +7 Cun +6 Con dps ---------- Mind.crit +4% Res.pen +25% mind Melee Ret 4 acid ----- def ----- Armour +16 Fatigue +22% Resists +15% physical +20% darkness +9% fire Mind.save +25 (+6 eff.) Max.HP +100.00 ---------- misc Max.psi +30.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Haredradravon the Lightwrecker (0 def, 31 armour, 66-79 power, 211.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 65.5 - 78.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +212 On Crit.r2 +16 light On Hit: * Deal physical damage equal to your armor (76) While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +31 Fatigue +8% Phys.save +3 (+1 eff.) Pinning- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 76.45 to 95.56 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
voratun shield 'Ashfame' (0 def, 10 armour, 79-95 power, 197.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 79.0 - 94.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 On Crit.r2 +8 acid On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +18.0% Phys.pwr +15 (+3 eff.) Dmg.mod +3% light Res.pen +20% light +15% fire ----- def ----- Armour +10 Fatigue +8% Resists +31% acid +19% physical +6% darkness +34% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
51 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emyda (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +12 Str +5 Mag +3 Wil +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +9% arcane +9% blight ----- def ----- Fatigue -6% Resists +9% darkness +10% fire ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Magmalady the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Dex +3 Con dps ---------- Dmg.mod +6% fire Res.pen +15% fire Melee Ret 4 light ----- def ----- Resists +8% darkness +7% fire ---------- misc Light +2 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 24.79 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tulygrim (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +4 Wil dps ---------- Dmg.mod +12% acid +10% fire +10% mind ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.12 Max.hate +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Vorevea (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Str +2 Con ----- def ----- Resists +6% acid +3% temporal Spell.save +9 (+3 eff.) HP.reg +2.00 Heal.mod +20% Disease- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Darkclamor' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +13 Str +4 Con dps ---------- Phys.crit +8.0% Res.pen +15% darkness Melee Ret 8 darkness ----- def ----- Max.HP +32.00 ---------- misc Stam/turn +3.02 Max.stam +22.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Flashnail' (dig speed 19 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +12 Str +8 Mag +5 Wil dps ---------- Apr +15 ----- def ----- Defense +25 (+8 eff.) Resists +9% blight +12% fire Heal.mod +15% ---------- misc See.Invis +18 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 6.8 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +122 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of deeplife (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% darkness Affinity +15% darkness ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Gelraldassra the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +8 Str +7 Wil dps ---------- Phys.crit +14.0% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Acc +32 (+6 eff.) ----- def ----- Armour +10 Resists +5% arcane +9% lightning Phys.save +19 (+5 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Unridrandur the Jetdream1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +25% darkness ----- def ----- Resists +9% acid +15% fire +15% light +15% mind Affinity +5% darkness Max.HP +100.00 Silence- +20% Stun/Frz- +20% Knockbk- +20% ---------- misc Light +5 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 62.35 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Fireriver'1.0 T3 lite [Rare] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% fire Res.pen +10% acid ----- def ----- Resists +15% lightning +15% temporal +18% darkness ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +6 (+1 eff.) ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +8% all Apr +5 ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of the zealot1.0 T3 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Heal.mod +12% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 358/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Flashstone the stralite torque of psionic shield [power 115] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +9% fire ----- def ----- Resists +9% acid +18% cold +21% fire +5% arcane +9% lightning Setup a psionic shield, reducing all damage taken by 115 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Kindlelord the stralite torque of mindblast [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +20% light Mind.save +18 (+4 eff.) Max.HP +100.00 HP.reg +4.00 Confus- +20% Teleport- +20% Blast the opponent's mind dealing 477 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Zubedhemira [power 4] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Mag +1 Wil dps ---------- Dmg.mod +6% acid ----- def ----- Resists +9% blight +9% light +9% mind Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 30% for 2 turns. 100% to gain a 37% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing stralite torque of mindblast [power 335] (15 cooldown)2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 432 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
evasive stralite torque of psionic shield [power 117] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 117 for 5 turns Puts all charms on 25 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending dwarven-steel torque of clear mind [power 3] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
extending stralite torque of clear mind [power 4] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
focusing iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of gale force [power 410] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 13 spaces and dealing 682 physical damage Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind [power 4] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Neratha' [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +5.0% Dmg.mod +9% physical ----- def ----- Defense +15 (+5 eff.) Die.at -60.00 life Blast the opponent's mind dealing 613 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Lightvault' [power 173] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +18% light ----- def ----- Phys.save +18 (+4 eff.) ---------- misc Light +2 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to gain a 37% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bethymira [power 410] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+4 eff.) Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Elenygobar [power 43] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +6% blight +6% fire +5% arcane Disarm- +20% Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Silamina the dragonbone totem of healing [power 554] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +15% physical ----- def ----- Resists +18% blight +24% fire +6% lightning Max.HP +40.00 Disease- +25% Cut- +25% ---------- misc Stam/turn +3.74 Heal yourself and all friendly characters within 10 spaces for 554 Puts all charms on 15 cooldown 100% to increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Skyglean [power 350] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +15% lightning ---------- misc Hate/m.crit +4.00 Heal yourself and all friendly characters within 10 spaces for 350 Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. 100% to reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 68% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of healing 'Tideviper' [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% arcane +9% cold Res.pen +26% cold Melee Ret 4 cold On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +15% blight +12% cold +5% arcane +12% mind Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of healing [power 458] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 458 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
innervating elven-wood totem of healing [power 410] (15 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of thorny skin [power 124] (29 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 124 and armour hardiness by 70% Puts all charms on 29 cooldown Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of healing [power 488] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 488 Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Urnd the Krog Wyrmic level 36
10th Pyre 123rd year of Ascendancy at 07:35 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Urnd the Krog Wyrmic level 46
39th Dusk 123rd year of Ascendancy at 09:28 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Urnd the Krog Wyrmic level 35
79th Regrowth 123rd year of Ascendancy at 04:22 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Urnd the Krog Wyrmic level 24
4th Decay 122nd year of Ascendancy at 02:53 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Urnd the Krog Wyrmic level 47
52nd Dusk 123rd year of Ascendancy at 12:02 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Urnd the Krog Wyrmic level 42
33rd Dusk 123rd year of Ascendancy at 15:39 see stats
Atamathoned! (Nightmare (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Urnd the Krog Wyrmic level 50
12nd Pyre 124th year of Ascendancy at 20:25 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Urnd the Krog Wyrmic level 50
66th Haze 123rd year of Ascendancy at 18:02 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Urnd the Krog Wyrmic level 40
20th Dusk 123rd year of Ascendancy at 21:56 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Urnd the Krog Wyrmic level 21
18th Haze 122nd year of Ascendancy at 18:47 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Urnd the Krog Wyrmic level 50
30th Regrowth 124th year of Ascendancy at 01:24 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Urnd the Krog Wyrmic level 50
59th Haze 123rd year of Ascendancy at 23:25 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Urnd the Krog Wyrmic level 41
29th Dusk 123rd year of Ascendancy at 12:37 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Urnd the Krog Wyrmic level 38
55th Pyre 123rd year of Ascendancy at 02:24 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Urnd the Krog Wyrmic level 50
7th Allure 124th year of Ascendancy at 05:19 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Urnd the Krog Wyrmic level 37
37th Pyre 123rd year of Ascendancy at 22:56 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Urnd the Krog Wyrmic level 50
66th Regrowth 124th year of Ascendancy at 00:45 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Urnd the Krog Wyrmic level 18
67th Dusk 122nd year of Ascendancy at 04:41 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Urnd the Krog Wyrmic level 26
4th Allure 123rd year of Ascendancy at 16:14 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Urnd the Krog Wyrmic level 24
67th Haze 122nd year of Ascendancy at 18:17 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Urnd the Krog Wyrmic level 50
37th Regrowth 124th year of Ascendancy at 20:19 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Urnd the Krog Wyrmic level 41
29th Dusk 123rd year of Ascendancy at 14:36 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Urnd the Krog Wyrmic level 50
24th Regrowth 124th year of Ascendancy at 14:55 see stats
Got eggs? (Nightmare (Adventure) difficulty)
Finish the Pikataclysm event.By Urnd the Krog Wyrmic level 50
8th Regrowth 124th year of Ascendancy at 17:31 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By Urnd the Krog Wyrmic level 34
77th Regrowth 123rd year of Ascendancy at 14:15 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Urnd the Krog Wyrmic level 19
68th Dusk 122nd year of Ascendancy at 08:51 see stats
Huge Appetite (Nightmare (Adventure) difficulty)
Ate 20 bosses.By Urnd the Krog Wyrmic level 32
71st Regrowth 123rd year of Ascendancy at 23:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Urnd the Krog Wyrmic level 43
34th Dusk 123rd year of Ascendancy at 16:50 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Urnd the Krog Wyrmic level 10
8th Mirth 122nd year of Ascendancy at 13:45 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Urnd the Krog Wyrmic level 20
74th Dusk 122nd year of Ascendancy at 04:45 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Urnd the Krog Wyrmic level 30
23rd Regrowth 123rd year of Ascendancy at 12:45 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Urnd the Krog Wyrmic level 40
7th Mirth 123rd year of Ascendancy at 19:58 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Urnd the Krog Wyrmic level 50
74th Dusk 123rd year of Ascendancy at 05:53 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Urnd the Krog Wyrmic level 50
5th Allure 124th year of Ascendancy at 18:55 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Urnd the Krog Wyrmic level 36
23rd Pyre 123rd year of Ascendancy at 09:36 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Urnd the Krog Wyrmic level 50
32nd Haze 123rd year of Ascendancy at 02:23 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Urnd the Krog Wyrmic level 50
49th Haze 123rd year of Ascendancy at 00:09 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Urnd the Krog Wyrmic level 22
22nd Haze 122nd year of Ascendancy at 00:27 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Urnd the Krog Wyrmic level 27
8th Allure 123rd year of Ascendancy at 22:05 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Urnd the Krog Wyrmic level 34
78th Regrowth 123rd year of Ascendancy at 00:42 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Urnd the Krog Wyrmic level 20
75th Dusk 122nd year of Ascendancy at 00:57 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Urnd the Krog Wyrmic level 40
17th Dusk 123rd year of Ascendancy at 07:19 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Urnd the Krog Wyrmic level 50
66th Regrowth 124th year of Ascendancy at 00:44 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Urnd the Krog Wyrmic level 42
33rd Dusk 123rd year of Ascendancy at 22:29 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Urnd the Krog Wyrmic level 8
5th Mirth 122nd year of Ascendancy at 12:09 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Urnd the Krog Wyrmic level 49
73rd Dusk 123rd year of Ascendancy at 14:03 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Urnd the Krog Wyrmic level 27
13rd Regrowth 123rd year of Ascendancy at 16:20 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Urnd the Krog Wyrmic level 50
66th Regrowth 124th year of Ascendancy at 00:45 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Urnd the Krog Wyrmic level 50
61st Regrowth 124th year of Ascendancy at 00:25 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Urnd the Krog Wyrmic level 50
51st Haze 123rd year of Ascendancy at 15:44 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Urnd the Krog Wyrmic level 27
12nd Regrowth 123rd year of Ascendancy at 23:28 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Urnd the Krog Wyrmic level 24
60th Haze 122nd year of Ascendancy at 19:06 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Urnd the Krog Wyrmic level 17
64th Dusk 122nd year of Ascendancy at 01:51 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Urnd the Krog Wyrmic level 34
78th Regrowth 123rd year of Ascendancy at 06:24 see stats
Log
There is an item here: Quiver of the Sun (23/25, 34-48 power, 15 apr)
There is an item here: The Titan's Quiver (7/18, 62-87 power, 20 apr)
There is an item here: quiver of dragonbone arrows 'Scablore' (21/21, 71-99 power, 18 apr)
There is an item here: Manolasin (20/20, 98-136 power, 32 apr)
There is an item here: Spectral Cage
There is an item here: Eldritch Pearl
There is an item here: overpowered elven-wood totem of stinging [power 572] (22 cooldown)
You transfer Everpyre Blade (38-53 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Cinderfeet (3 def, 5 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Goedalath Rock to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Taint of Purging (5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.




























































































































































