Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Store Wish List 1.0.4 Stone Wardens DLC Class 1.0.3 Autosquelch 1.0.3 Infinite500: Revised high level play for ToME v1.10e 1.0.4 Use Item Shortcuts 1.0.4 Inventory Keys 1.0.4 Arcanum Class Pack 1.0.4 Druid Class 1.0.4 Items Vault 1.0.3 Midnight 1.0.4 Faster Run/Rest/Explore 1.0.4 Succor and easement 1.0.1 Go to Landmark 1.0.4 Trolls 1.0.4 Tower Defense 1.0.4 Dwarven Adventurer 1.0.4 Talent Point Planner 1.0.4 Faster Adventurer Levelup 1.0.4 Enhanced Object Compare 1.0.4 |
Campaign | Tower Defense |
Mode | Normal Adventure |
Sex | Male |
Race | Moltep |
Class | Druid |
Level / Exp | 14 / 85% |
Size | big |
Lifes / Deaths | Killed by stone troll at level 6 on the 74th Pyre 122nd year of Ascendancy at 23:17 3 / 3Killed by bandit at level 12 on the 75th Pyre 122nd year of Ascendancy at 11:44 Killed by unknown at level 14 on the 75th Pyre 122nd year of Ascendancy at 16:53 |
Primary Stats
Strength | 28 (base 19) |
Dexterity | 9 (base 11) |
Constitution | 17 (base 10) |
Magic | 27 (base 25) |
Willpower | 33 (base 33) |
Cunning | 8 (base 10) |
Resources
Life | 136/382 |
Stamina | 196/196 |
Equilibrium | 51 |
Healing Factor | 1.3062652918081 |
Regeneration | 8.4907243967528 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
See Invisible | 2 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 32 |
Accuracy | 24 |
Crit Chance | 1% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 23.15 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +10% |
Darkness | +10% |
Blight | +10% |
All | 0% |
Fire | +10% |
Nature | +21% |
Defense: Base
Armour (hardiness) | 10.2 (56%) |
Defense | 0.65 |
Ranged Defense | 0.65 |
Fatigue | 0 |
Physical Save | 22.375 |
Spell Save | 22.5 |
Mental Save | 23.312690522096 |
Defense: Resistances
Light | + 30%( 70%) |
All | 0%( 70%) |
Fire | -25%( 70%) |
Cold | + 10%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Fear Resistance | 10% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Woodland | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Winds | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Jungle | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Minerals | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Land | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Weather | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Seas | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Seasons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Staff combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Troll | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Gaias-embrace | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Meditation |
talent | Clear Skies |
Quests
Your current number of kills. Tower DefenseThe current kill count is: 806. The current boss kill count is: 3. | active |
Equipment
On fingers | copper ring of nature (+22%) copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
On fingers | wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Rings can have magical properties. |
Around neck | restful copper amulet of magic (+2) restful copper amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +0.30 Amulets can have magical properties. |
In main hand | Kor's Fall (10-12 power, 0 apr, darkness damage) Kor's Fall (10-12 power, 0 apr, darkness damage)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire / +10% blight / +10% darkness / +10% acid Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance. |
Quiver | 71 alchemist spinel 71 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Cloak | thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +1 Str / +1 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | spellwoven linen robe of nature (+15%) (0 def, 0 armour) spellwoven linen robe of nature (+15%) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% nature Changes damage: +10% nature Spellpower: +3 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. copper ring of frost (+20%)copper ring of frost (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. rogue's steel ring of darkness (+20%)rogue's steel ring of darkness (+20%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. fungal rough leather sling of powerfungal rough leather sling of power Requires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 When wielded/worn: Changes resistances penetration: +9% physical Changes damage: +9% physical Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 62 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cleansing rough leather beltcleansing rough leather belt Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +5% acid A belt that goes around your waist. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used in a prism: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used in a prism: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By DEATH LADY the Moltep Druid level 10
75th Pyre 122nd year of Ascendancy at 06:43 see stats
Log
Chain Lightning Tower misses stone troll.
Fire Tower misses great wolf.
Earth Tower misses great wolf.
Earth Tower hits stone troll for 3 physical damage.
Talent Player Healing Tower is ready to use.
DEATH LADY hits forest troll for 2 light damage.
DEATH LADY hits bandit for 2 light damage.
DEATH LADY hits forest troll for 2 light damage.
DEATH LADY hits stone troll for 2 light damage.
DEATH LADY hits stone troll for 2 light damage.
DEATH LADY hits stone troll for 2 light damage.
DEATH LADY hits thief for 2 light damage.
DEATH LADY hits forest troll for 2 light damage.
DEATH LADY hits forest troll for 2 light damage.
DEATH LADY hits forest troll for 2 light damage.
DEATH LADY hits forest troll for 2 light damage.
DEATH LADY hits thief for 2 light damage.
Chain Lightning Tower hits great wolf for 3 physical damage.
Great wolf hits Earth Tower for 27 physical damage.
Forest troll hits DEATH LADY for 39 physical damage.
Fire Tower hits great wolf for 17 fire damage.
Stone troll uses Knockback.
Stone troll misses tower crystal.
Great wolf howls
Skeleton archer shoots!
Great wolf howls
Fire Tower casts Flame.
Earth Tower misses great wolf.
Saving game...