









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Doombringer |
Level / Exp | 43 / 31% |
Size | medium |
Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:21 / 229Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:47 Killed by mutilator at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:43 Killed by Ivetira the cutpurse at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:57 Killed by Glosewen the thief at level 5 on the 77th Pyre 122nd year of Ascendancy at 06:27 Killed by Glosewen the thief at level 5 on the 77th Pyre 122nd year of Ascendancy at 06:46 Killed by The Possessed at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:05 Killed by The Possessed at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:30 Killed by degenerated skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:21 Killed by Ce'Niledatta the cutpurse at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:12 Killed by Tarer the thalore at level 8 on the 1st Flare 122nd year of Ascendancy at 01:22 Killed by Zubytta the white crystal at level 8 on the 10th Flare 122nd year of Ascendancy at 04:31 Killed by fire drake at level 11 on the 13rd Dusk 122nd year of Ascendancy at 16:13 Killed by Islema the drem at level 11 on the 14th Dusk 122nd year of Ascendancy at 03:01 Killed by Xeriwe the blue ooze at level 12 on the 47th Dusk 122nd year of Ascendancy at 21:52 Killed by SD at level 13 on the 48th Dusk 122nd year of Ascendancy at 09:09 Killed by Lisobrewe the blue ooze at level 13 on the 48th Dusk 122nd year of Ascendancy at 14:39 Killed by Arudherin the dread at level 14 on the 52nd Dusk 122nd year of Ascendancy at 15:02 Killed by Grgglck the Devouring Darkness at level 15 on the 55th Dusk 122nd year of Ascendancy at 14:32 Killed by Grgglck's Tentacle at level 15 on the 55th Dusk 122nd year of Ascendancy at 15:19 Killed by Grgglck's Tentacle at level 15 on the 55th Dusk 122nd year of Ascendancy at 15:34 Killed by devourer at level 16 on the 55th Dusk 122nd year of Ascendancy at 21:10 Killed by Weirdling Beast at level 16 on the 56th Dusk 122nd year of Ascendancy at 08:38 Killed by Xanzzdos the shalore at level 16 on the 67th Dusk 122nd year of Ascendancy at 15:07 Killed by snow giant boulder thrower at level 17 on the 69th Dusk 122nd year of Ascendancy at 21:07 Killed by snow giant boulder thrower at level 17 on the 69th Dusk 122nd year of Ascendancy at 23:05 Killed by Poluma the snow giant thunderer at level 17 on the 70th Dusk 122nd year of Ascendancy at 01:16 Killed by snow giant thunderer at level 17 on the 70th Dusk 122nd year of Ascendancy at 02:45 Killed by snow giant thunderer at level 17 on the 70th Dusk 122nd year of Ascendancy at 11:51 Killed by snow giant thunderer at level 17 on the 70th Dusk 122nd year of Ascendancy at 12:13 Killed by snow giant boulder thrower at level 17 on the 70th Dusk 122nd year of Ascendancy at 12:29 Killed by snow giant thunderer at level 17 on the 70th Dusk 122nd year of Ascendancy at 12:45 Killed by snow giant boulder thrower at level 17 on the 70th Dusk 122nd year of Ascendancy at 13:24 Killed by snow giant boulder thrower at level 17 on the 70th Dusk 122nd year of Ascendancy at 13:45 Killed by snow giant boulder thrower at level 17 on the 70th Dusk 122nd year of Ascendancy at 14:00 Killed by snow giant boulder thrower at level 17 on the 70th Dusk 122nd year of Ascendancy at 14:15 Killed by snow giant boulder thrower at level 17 on the 70th Dusk 122nd year of Ascendancy at 15:20 Killed by snow giant boulder thrower at level 17 on the 70th Dusk 122nd year of Ascendancy at 16:12 Killed by Isasevena the cutpurse at level 18 on the 71st Dusk 122nd year of Ascendancy at 14:30 Killed by snow giant boulder thrower at level 18 on the 71st Dusk 122nd year of Ascendancy at 15:39 Killed by snow giant boulder thrower at level 18 on the 71st Dusk 122nd year of Ascendancy at 16:19 Killed by snow giant boulder thrower at level 18 on the 71st Dusk 122nd year of Ascendancy at 16:40 Killed by Rantha the Worm at level 18 on the 71st Dusk 122nd year of Ascendancy at 20:11 Killed by Rantha the Worm at level 18 on the 71st Dusk 122nd year of Ascendancy at 20:44 Killed by Aeretira the telugoroth at level 18 on the 72nd Dusk 122nd year of Ascendancy at 09:12 Killed by Xerana the temporal stalker at level 19 on the 73rd Dusk 122nd year of Ascendancy at 01:35 Killed by Chronolith Twin at level 19 on the 73rd Dusk 122nd year of Ascendancy at 10:45 Killed by Chronolith Twin at level 19 on the 73rd Dusk 122nd year of Ascendancy at 10:57 Killed by ultimate gwelgoroth at level 19 on the 6th Haze 122nd year of Ascendancy at 08:24 Killed by Xhuorr the quasit squad leader at level 20 on the 26th Haze 122nd year of Ascendancy at 23:48 Killed by Iaja the wretchling at level 20 on the 27th Haze 122nd year of Ascendancy at 10:03 Killed by Iaja the wretchling at level 20 on the 27th Haze 122nd year of Ascendancy at 10:22 Killed by Siladata the forest wight at level 21 on the 31st Haze 122nd year of Ascendancy at 07:20 Killed by Ivolelle the gwelgoroth at level 21 on the 31st Haze 122nd year of Ascendancy at 20:34 Killed by Mayaldakira the forest wight at level 21 on the 32nd Haze 122nd year of Ascendancy at 00:37 Killed by Queen Ant at level 21 on the 32nd Haze 122nd year of Ascendancy at 05:37 Killed by Polygarin the bloated horror at level 22 on the 41st Haze 122nd year of Ascendancy at 18:01 Killed by thief at level 22 on the 48th Haze 122nd year of Ascendancy at 06:07 Killed by ritch flamespitter at level 22 on the 48th Haze 122nd year of Ascendancy at 08:43 Killed by skeleton magus at level 23 on the 56th Haze 122nd year of Ascendancy at 17:33 Killed by skeleton magus at level 23 on the 56th Haze 122nd year of Ascendancy at 18:21 Killed by Borfast the Broken at level 24 on the 56th Haze 122nd year of Ascendancy at 18:43 Killed by SD at level 24 on the 56th Haze 122nd year of Ascendancy at 19:25 Killed by skeleton warrior at level 24 on the 57th Haze 122nd year of Ascendancy at 02:55 Killed by barrow wight at level 24 on the 57th Haze 122nd year of Ascendancy at 21:18 Killed by Betheth the fire drake hatchling at level 25 on the 58th Haze 122nd year of Ascendancy at 04:40 Killed by skeleton warrior at level 25 on the 59th Haze 122nd year of Ascendancy at 06:23 Killed by skeleton warrior at level 25 on the 59th Haze 122nd year of Ascendancy at 06:43 Killed by armoured skeleton warrior at level 25 on the 59th Haze 122nd year of Ascendancy at 13:55 Killed by The Master at level 25 on the 59th Haze 122nd year of Ascendancy at 21:10 Killed by will o' the wisp at level 25 on the 59th Haze 122nd year of Ascendancy at 21:22 Killed by skeleton mage at level 25 on the 59th Haze 122nd year of Ascendancy at 21:41 Killed by skeleton mage at level 26 on the 59th Haze 122nd year of Ascendancy at 22:18 Killed by multi-hued drake at level 26 on the 60th Haze 122nd year of Ascendancy at 01:12 Killed by multi-hued drake at level 26 on the 60th Haze 122nd year of Ascendancy at 01:44 Killed by enthralled slave at level 27 on the 64th Haze 122nd year of Ascendancy at 01:58 Killed by enthralled slave at level 27 on the 64th Haze 122nd year of Ascendancy at 04:58 Killed by Blood Master at level 27 on the 64th Haze 122nd year of Ascendancy at 05:58 Killed by Blood Master at level 27 on the 64th Haze 122nd year of Ascendancy at 06:08 Killed by elven cultist at level 27 on the 66th Haze 122nd year of Ascendancy at 03:46 Killed by elven blood mage at level 27 on the 66th Haze 122nd year of Ascendancy at 06:04 Killed by elven blood mage at level 27 on the 66th Haze 122nd year of Ascendancy at 06:31 Killed by Eilineyassra the elven cultist at level 27 on the 66th Haze 122nd year of Ascendancy at 07:02 Killed by war hound at level 27 on the 66th Haze 122nd year of Ascendancy at 12:08 Killed by elven cultist at level 27 on the 66th Haze 122nd year of Ascendancy at 15:45 Killed by elven cultist at level 27 on the 66th Haze 122nd year of Ascendancy at 16:10 Killed by elven warrior at level 27 on the 66th Haze 122nd year of Ascendancy at 17:59 Killed by elven tempest at level 27 on the 66th Haze 122nd year of Ascendancy at 19:25 Killed by elven cultist at level 27 on the 67th Haze 122nd year of Ascendancy at 00:12 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 67th Haze 122nd year of Ascendancy at 05:33 Killed by Aruwen the elven cultist at level 28 on the 67th Haze 122nd year of Ascendancy at 05:47 Killed by orc soldier at level 28 on the 77th Haze 122nd year of Ascendancy at 20:36 Killed by worm that walks at level 29 on the 79th Haze 122nd year of Ascendancy at 06:52 Killed by Bethalaith the war bear at level 29 on the 79th Haze 122nd year of Ascendancy at 20:08 Killed by Bethalaith the war bear at level 29 on the 79th Haze 122nd year of Ascendancy at 20:42 Killed by enthralled slave at level 30 on the 4th Regrowth 123rd year of Ascendancy at 01:38 Killed by elven corruptor at level 30 on the 8th Regrowth 123rd year of Ascendancy at 09:28 Killed by Esoaer the thalore at level 30 on the 31st Regrowth 123rd year of Ascendancy at 12:50 Killed by Lasek the dwarf at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 06:35 Killed by Oralah the human at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 07:05 Killed by Gaba the Guardian at level 31 on the 3rd Pyre 123rd year of Ascendancy at 22:15 Killed by Xanylrawen the Guardian at level 31 on the 4th Pyre 123rd year of Ascendancy at 01:36 Killed by Xanylrawen the Guardian at level 31 on the 4th Pyre 123rd year of Ascendancy at 01:49 Killed by Lisyvea the Guardian at level 31 on the 4th Pyre 123rd year of Ascendancy at 07:43 Killed by Adurarikira the slimy ooze at level 32 on the 4th Pyre 123rd year of Ascendancy at 09:48 Killed by Yvura the spitting spider at level 32 on the 40th Pyre 123rd year of Ascendancy at 03:17 Killed by orc cryomancer at level 33 on the 47th Pyre 123rd year of Ascendancy at 11:55 Killed by fiery orc wyrmic at level 33 on the 48th Pyre 123rd year of Ascendancy at 01:36 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 03:39 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 03:56 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 04:01 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 04:07 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 04:14 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 04:19 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 04:34 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 04:40 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 04:54 Killed by overpowered greater multi-hued wyrm at level 33 on the 48th Pyre 123rd year of Ascendancy at 05:06 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 05:13 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 05:19 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 05:27 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 05:32 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 05:41 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 05:48 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 05:56 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 06:03 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 06:09 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 06:17 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 06:25 Killed by overpowered greater multi-hued wyrm at level 34 on the 48th Pyre 123rd year of Ascendancy at 06:35 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 06:43 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 06:51 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 07:00 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 07:09 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 07:24 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 07:36 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 07:54 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 08:06 Killed by overpowered greater multi-hued wyrm at level 35 on the 48th Pyre 123rd year of Ascendancy at 08:17 Killed by orc elite fighter at level 35 on the 48th Pyre 123rd year of Ascendancy at 12:27 Killed by orc pyromancer at level 35 on the 48th Pyre 123rd year of Ascendancy at 12:38 Killed by orc cryomancer at level 35 on the 48th Pyre 123rd year of Ascendancy at 12:56 Killed by orc pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 14:42 Killed by Glalratha the orc pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 15:01 Killed by orc high pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 15:39 Killed by orc high pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 16:08 Killed by orc high pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 16:21 Killed by orc pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 19:22 Killed by orc pyromancer at level 35 on the 52nd Pyre 123rd year of Ascendancy at 23:31 Killed by orc pyromancer at level 36 on the 53rd Pyre 123rd year of Ascendancy at 07:33 Killed by worm that walks at level 36 on the 53rd Pyre 123rd year of Ascendancy at 09:46 Killed by radiant horror at level 36 on the 53rd Pyre 123rd year of Ascendancy at 11:48 Killed by radiant horror at level 36 on the 53rd Pyre 123rd year of Ascendancy at 11:58 Killed by orc pyromancer at level 36 on the 53rd Pyre 123rd year of Ascendancy at 19:50 Killed by SD's Inner Demon at level 36 on the 54th Pyre 123rd year of Ascendancy at 04:20 Killed by SD's Inner Demon at level 36 on the 54th Pyre 123rd year of Ascendancy at 04:50 Killed by nightmare horror at level 36 on the 54th Pyre 123rd year of Ascendancy at 05:13 Killed by SD's Inner Demon at level 36 on the 54th Pyre 123rd year of Ascendancy at 05:35 Killed by worm that walks at level 36 on the 54th Pyre 123rd year of Ascendancy at 06:38 Killed by carrion worm mass at level 36 on the 54th Pyre 123rd year of Ascendancy at 07:00 Killed by orc high cryomancer at level 36 on the 54th Pyre 123rd year of Ascendancy at 15:17 Killed by orc assassin at level 36 on the 54th Pyre 123rd year of Ascendancy at 16:13 Killed by war hound at level 36 on the 54th Pyre 123rd year of Ascendancy at 16:29 Killed by orc cryomancer at level 36 on the 54th Pyre 123rd year of Ascendancy at 18:26 Killed by worm that walks at level 36 on the 54th Pyre 123rd year of Ascendancy at 19:11 Killed by blade horror at level 36 on the 54th Pyre 123rd year of Ascendancy at 21:42 Killed by SD's Inner Demon at level 36 on the 54th Pyre 123rd year of Ascendancy at 22:08 Killed by worm that walks at level 36 on the 55th Pyre 123rd year of Ascendancy at 00:53 Killed by radiant horror at level 36 on the 55th Pyre 123rd year of Ascendancy at 01:20 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 55th Pyre 123rd year of Ascendancy at 06:36 Killed by orc cryomancer at level 37 on the 55th Pyre 123rd year of Ascendancy at 07:31 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 55th Pyre 123rd year of Ascendancy at 08:58 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 55th Pyre 123rd year of Ascendancy at 09:12 Killed by orc high pyromancer at level 37 on the 55th Pyre 123rd year of Ascendancy at 12:58 Killed by orc high cryomancer at level 37 on the 55th Pyre 123rd year of Ascendancy at 20:36 Killed by orc pyromancer at level 37 on the 55th Pyre 123rd year of Ascendancy at 20:47 Killed by orc high pyromancer at level 37 on the 56th Pyre 123rd year of Ascendancy at 02:41 Killed by orc high cryomancer at level 37 on the 56th Pyre 123rd year of Ascendancy at 03:40 Killed by orc pyromancer at level 37 on the 56th Pyre 123rd year of Ascendancy at 04:58 Killed by orc corruptor at level 37 on the 1st Mirth 123rd year of Ascendancy at 23:20 Killed by Ce'Nurin the orc archer at level 37 on the 1st Mirth 123rd year of Ascendancy at 23:34 Killed by orc pyromancer at level 37 on the 1st Mirth 123rd year of Ascendancy at 23:41 Killed by orc corruptor at level 37 on the 2nd Mirth 123rd year of Ascendancy at 00:03 Killed by multi-hued drake at level 38 on the 2nd Flare 123rd year of Ascendancy at 01:44 Killed by greater multi-hued wyrm at level 38 on the 2nd Flare 123rd year of Ascendancy at 01:56 Killed by multi-hued drake hatchling at level 38 on the 2nd Flare 123rd year of Ascendancy at 02:22 Killed by greater multi-hued wyrm at level 38 on the 2nd Flare 123rd year of Ascendancy at 02:35 Killed by greater multi-hued wyrm at level 38 on the 2nd Flare 123rd year of Ascendancy at 02:55 Killed by Ivuta the grave wight at level 38 on the 3rd Flare 123rd year of Ascendancy at 18:11 Killed by naga myrmidon at level 38 on the 4th Flare 123rd year of Ascendancy at 03:39 Killed by orc warrior at level 38 on the 4th Flare 123rd year of Ascendancy at 08:31 Killed by orc archer at level 39 on the 5th Dusk 123rd year of Ascendancy at 04:33 Killed by orc blood mage at level 39 on the 10th Dusk 123rd year of Ascendancy at 02:36 Killed by will o' the wisp at level 39 on the 10th Dusk 123rd year of Ascendancy at 02:51 Killed by champion of Urh'Rok at level 39 on the 11st Dusk 123rd year of Ascendancy at 21:50 Killed by champion of Urh'Rok at level 39 on the 11st Dusk 123rd year of Ascendancy at 22:05 Killed by champion of Urh'Rok at level 39 on the 11st Dusk 123rd year of Ascendancy at 22:33 Killed by champion of Urh'Rok at level 39 on the 11st Dusk 123rd year of Ascendancy at 22:48 Killed by champion of Urh'Rok at level 39 on the 11st Dusk 123rd year of Ascendancy at 23:08 Killed by champion of Urh'Rok at level 39 on the 11st Dusk 123rd year of Ascendancy at 23:20 Killed by champion of Urh'Rok at level 39 on the 12nd Dusk 123rd year of Ascendancy at 00:29 Killed by champion of Urh'Rok at level 39 on the 12nd Dusk 123rd year of Ascendancy at 00:55 Killed by Arulrathra the bloated horror at level 39 on the 12nd Dusk 123rd year of Ascendancy at 11:28 Killed by ruin banshee at level 39 on the 12nd Dusk 123rd year of Ascendancy at 12:16 Killed by barrow wight at level 40 on the 12nd Dusk 123rd year of Ascendancy at 20:43 Killed by multi-hued drake at level 41 on the 18th Dusk 123rd year of Ascendancy at 06:13 Killed by Emessra the orc master wyrmic at level 41 on the 18th Dusk 123rd year of Ascendancy at 09:23 Killed by minotaur at level 41 on the 18th Dusk 123rd year of Ascendancy at 13:21 Killed by Silarin the fire drake at level 41 on the 18th Dusk 123rd year of Ascendancy at 13:40 Killed by orc master wyrmic at level 41 on the 18th Dusk 123rd year of Ascendancy at 17:13 Killed by lich at level 41 on the 19th Dusk 123rd year of Ascendancy at 00:10 Killed by lich at level 41 on the 19th Dusk 123rd year of Ascendancy at 01:26 Killed by dredgling at level 42 on the 20th Dusk 123rd year of Ascendancy at 09:57 Killed by multi-hued drake at level 42 on the 20th Dusk 123rd year of Ascendancy at 13:31 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 20th Dusk 123rd year of Ascendancy at 18:54 Killed by rimebark at level 42 on the 20th Dusk 123rd year of Ascendancy at 19:11 Killed by orc mage-hunter at level 42 on the 20th Dusk 123rd year of Ascendancy at 19:23 Killed by rimebark at level 42 on the 20th Dusk 123rd year of Ascendancy at 19:45 Killed by orc mage-hunter at level 42 on the 20th Dusk 123rd year of Ascendancy at 19:59 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 20th Dusk 123rd year of Ascendancy at 20:22 Killed by rimebark at level 42 on the 20th Dusk 123rd year of Ascendancy at 20:50 Killed by rimebark at level 42 on the 20th Dusk 123rd year of Ascendancy at 21:18 Killed by rimebark at level 42 on the 20th Dusk 123rd year of Ascendancy at 21:50 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 20th Dusk 123rd year of Ascendancy at 22:15 Killed by rimebark at level 42 on the 20th Dusk 123rd year of Ascendancy at 22:56 Killed by Aduwen the storm drake at level 42 on the 21st Dusk 123rd year of Ascendancy at 06:00 Killed by Ureslak the Prismatic at level 42 on the 21st Dusk 123rd year of Ascendancy at 17:09 Killed by Ureslak the Prismatic at level 42 on the 21st Dusk 123rd year of Ascendancy at 17:46 Killed by radiant horror at level 43 on the 22nd Dusk 123rd year of Ascendancy at 08:16 |
Primary Stats
Strength | 94 (base 60) |
Dexterity | 18 (base 10) |
Constitution | 77 (base 60) |
Magic | 62 (base 41) |
Willpower | 27 (base 10) |
Cunning | 31 (base 11) |
Resources
Life | -38/1274 |
Stamina | 308/308 |
Vim | 82/333 |
Healing Factor | 1.6368825910932 |
Regeneration | 10.83214744155 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +66.666666666667% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
Offense: Mainhand
Damage | 212 |
Accuracy | 27 |
Crit Chance | 39% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Blight | +9% |
Physical | +43% |
Light | +8% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 121.44614646391 (100%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 7 |
Physical Save | 73 |
Spell Save | 60 |
Mental Save | 20 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 15%( 70%) |
Arcane | -25%( 40%) |
Cold | + 40%( 80%) |
All | 0%( 70%) |
Darkness | + 68%( 80%) |
Light | + 10%( 70%) |
Lightning | + 20%( 80%) |
Physical | + 15%( 70%) |
Fire | + 50%( 80%) |
Nature | + 30%( 80%) |
Defense: Immunities
Teleport Resistance | 15% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Blind Resistance | 53% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Oppression | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Abyssal Shield |
detrimental effect | Slowed by 50% and taking 110 crushing damage per turn. Imploding (slow) |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by blue jelly. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You failed to protect the worried loremaster from death by Ivetira the cutpurse. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 754. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed multi-hued wyrm scale. * You've found the needed vial of elder vampire blood. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed sandworm tooth. * You've found the needed faerlhing fang. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 12 fire Changes resistances: +12% acid / +5% fire Physical save: +7 (+2 eff.) Spell save: +6 (+1 eff.) Maximum life: +48.00 Maximum vim: +40.00 Light radius: +3 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 41.14 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +12 Changes stats: +4 Str Changes resistances: +15% darkness Changes damage: +9% blight Reduces incoming crit damage: 10.00% Physical save: +30 (+7 eff.) Teleport immunity: +15% Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 arcane Changes stats: +3 Str / +3 Dex / +6 Mag / +5 Wil / +3 Cun Changes resistances: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+10 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / -30% arcane / +20% fire / +20% nature / +20% cold Changes resistances cap: +10% lightning / +10% darkness / -30% arcane / +10% fire / +10% nature / +10% cold It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Changes stats: +2 Str / +4 Dex / +3 Mag / +4 Cun / +4 Con Changes resistances: +10% light / +13% darkness Blindness immunity: +23% Life regen: +2.80 Stamina each turn: +0.50 Light radius: +2 Movement speed: +10% Amulets can have magical properties. |
Inventory
![]() healing infusion (heal 60) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Rune of Reflection (absorb and reflect 410 for 5 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 410 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
![]() controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() invisibility rune of the duelist (power 13 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() manasurge rune (1123% regen over 10 turns; 56 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1123% for 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() phase door rune (range 10; power 26; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Garkul's Teeth Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+9 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 336.02 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() cleansing voratun amulet of vision Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +19% nature / +26% blight Blindness immunity: +26% Poison immunity: +35% Disease immunity: +27% Infravision radius: +6 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +8 Armour: +8 Defense: +10 (+5 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +4 Str Changes resistances penetration: +5% fire Silence immunity: +21% Mana each turn: +0.12 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() elemental voratun battleaxe (59-88.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +17% fire / +19% cold / +13% lightning Massive two-handed battleaxes. |
![]() plaguebringer's stralite battleaxe (44-66 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 16% chance to disease Damage (Melee): +13 blight When wielded/worn: Disease immunity: +22% Massive two-handed battleaxes. |
![]() thunderous voratun battleaxe of evisceration (56-84 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 26% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing When wielded/worn: Physical crit. chance: +16.0% Physical power: +17 (+4 eff.) Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +14% lightning Massive two-handed battleaxes. |
![]() thunderous voratun battleaxe of persecution (60-90 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.0 - 90.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 44% chance to daze at end of turn Damage against: +16% Unnatural When wielded/worn: Changes stats: +6 Str / +5 Dex / +3 Mag / +11 Wil / +3 Cun / +3 Con Changes resistances penetration: +12% lightning Massive two-handed battleaxes. |
![]() arcing voratun dagger of evisceration (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 17 bleeding, 61% reduced healing Damage (Melee): +9 lightning When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Sharp, short and deadly. |
![]() elemental stralite dagger of shearing (26-33.8 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +9 Changes resistances penetration: +11% acid / +8% physical / +12% cold / +9% lightning / +8% fire Changes damage: +8% physical Sharp, short and deadly. |
![]() thought-forged voratun dagger of crippling (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 17% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +8 mind When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Cun / +4 Wil Sharp, short and deadly. |
![]() elemental voratun greatmaul of paradox (70.5-105.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +19 temporal When wielded/worn: Damage when hit (Melee): 26 temporal Changes resistances: +20% temporal Changes resistances penetration: +17% acid / +16% fire / +16% cold / +20% lightning Massive two-handed mauls. |
![]() truestriking stralite greatmaul of crippling (55-82.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +13 Physical crit. chance: +13.0% Changes resistances penetration: +12% physical Massive two-handed mauls. |
![]() truestriking voratun greatmaul of torment (64-96 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +14 (+7 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical / +16% mind / +14% darkness Massive two-handed mauls. |
![]() blazebringer's stralite greatsword of amnesia (47-75.2 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +3% Massive two-handed swords. |
![]() blazebringer's voratun greatsword of purging (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +17 nature Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% Massive two-handed swords. |
![]() Storm Fury Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+7 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+7 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() mighty elven-wood longbow of dexterity (+6) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Str / +6 Dex Changes resistances penetration: +26% physical Longbows are used to shoot arrows at your foes. |
![]() Blade of Distorted Time (40-56 power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 67.91 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() thought-forged voratun longsword of evisceration (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to cause random gloom On weapon crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing Damage (Melee): +14 mind When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +6 Cun / +4 Wil Sharp, long, and deadly. |
![]() plaguebringer's voratun mace (47.5-66.5 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 6% chance to disease Damage (Melee): +10 blight When wielded/worn: Disease immunity: +10% Blunt and deadly. |
![]() truestriking voratun mace of shearing (46-64.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +20 Changes resistances penetration: +18% physical Changes damage: +10% physical Blunt and deadly. |
![]() Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+8 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 14.44 mind damage, 14.44 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 1.02 mind and 1.02 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() living mindstar of sand (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +16% physical Changes resistances penetration: +12% physical Changes damage: +5% physical Mindpower: +10 (+5 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 16 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 236% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() caustic drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 8% chance to corrode armour by 30% When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +10.0% Changes resistances penetration: +7% acid Life regen: +1.70 Slings are used to hurl stones or metal shots at your foes. |
![]() penetrating drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +10.0% Changes resistances penetration: +11% physical Damage Shield penetration: +41% Slings are used to hurl stones or metal shots at your foes. |
![]() elven-wood vilestaff of protection (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% acid Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() lifebinding dragonbone starstaff of projection (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +30% physical Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +26 (+9 eff.) Spell crit. chance: +8% Healing mod.: +25% It can be used to project a bolt elemental energy from the staff (to range 10) dealing 52.79 to 63.35 physical damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() magelord's dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 23 arcane Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +68.00 Spellpower: +33 (+11 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() magewarrior's short elven-wood starstaff of breaching (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+7 eff.) Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes resistances penetration: +12% temporal Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +19 (+7 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() magewarrior's short elven-wood starstaff of breaching (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Physical crit. chance: +8.0% Physical power: +6 (+1 eff.) Changes resistances penetration: +12% physical Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +19 (+7 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
![]() magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +7.0% Physical power: +11 (+3 eff.) Changes stats: +3 Wil / +1 Mag Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum mana: +42.00 Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.15 Maximum mana: +100.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() short dragonbone magestaff of channeling (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Mana each turn: +0.31 Spellpower: +28 (+10 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() surging dragonbone magestaff of invocation (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +17 Spellpower: +23 (+8 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 52.79 to 63.35 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() flaming voratun waraxe of evisceration (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing Burst (radius 1) on hit: +15 fire When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) One-handed war axes. |
![]() truestriking stralite waraxe of crippling (32.5-45.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +7 Physical crit. chance: +9.0% Changes resistances penetration: +9% physical One-handed war axes. |
![]() Hydra's Bite (56-61.6 power, 7 apr) Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+9 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +4 Wil Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() slimy silk robe of protection (6 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +6 (+3 eff.) Effects when hit in melee: * Slows global speed by 7% * 5 arcane resource burn Physical save: +22 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() verdant silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Con Changes damage: +13% nature Poison immunity: +37% Disease immunity: +32% Mana each turn: +0.29 Maximum mana: +47.00 Spellpower: +23 (+8 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() pair of voratun boots of evasion (21 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+9 eff.) Fatigue: +4% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() restorative pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Life regen: +4.10 Stamina each turn: +1.00 Maximum stamina: +19.00 Healing mod.: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() wanderer's pair of voratun boots (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +1 Cun / +3 Con Physical save: +16 (+4 eff.) Mental save: +14 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +2 Con Physical save: +17 (+4 eff.) Mental save: +12 (+6 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() alchemist's drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+9 eff.) Armour: +3 Damage (Melee): 10 acid / 5 fire / 3 lightning / 3 cold Changes stats: +4 Dex / +3 Mag / +4 Wil Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() thaloren drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +5 Fatigue: +5% Changes stats: +3 Dex / +9 Wil / +3 Cun Changes resistances: +13% blight Mental save: +7 (+3 eff.) A cap made of leather. |
![]() voratun helm of fortune (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +5 Fatigue: +5% Changes stats: +13 Lck Spell crit. chance: +2% Mental crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() fortifying stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +13 Str / +5 Con Changes resistances: +14% darkness / +9% physical Maximum life: +59.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+7 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 119.32 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() nimble drakeskin leather armour of Toknor (16 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +8 Defense: +16 (+7 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +3 Dex Critical mult.: +18.00% Movement speed: +20% A suit of armour made of leather. |
![]() nimble drakeskin leather armour of stability (18 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +18 (+8 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +8% Changes stats: +3 Dex Changes resistances: +8% physical Physical save: +14 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
![]() troll-hide drakeskin leather armour of alacrity (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +8.40 Maximum life: +64.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +17% A suit of armour made of leather. |
![]() Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+10 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() enlightening voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +5 Cun / +6 Wil Mental save: +13 (+6 eff.) Life regen: +2.50 Maximum life: +68.00 Healing mod.: +16% A suit of armour made of metal plates. |
![]() prismatic voratun plate armour of acid resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +19% acid / +12% light / +14% darkness A suit of armour made of metal plates. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +16 (+7 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +9% fire Reduces incoming crit damage: 15.00% Mental save: +15 (+7 eff.) Pinning immunity: +10% Knockback immunity: +20% Life regen: +2.40 Maximum life: +88.00 Healing mod.: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
![]() stralite plate armour of command (20 def, 22 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +20 (+9 eff.) Fatigue: +26% Changes stats: +3 Cun Mental save: +16 (+8 eff.) A suit of armour made of metal plates. |
![]() Piercing Gaze (5 def, 25 armour, 180 block) Requires: - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+9 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() icy voratun shield of earthen fury (12 def, 12 armour, 191.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Armour Hardiness: +8% Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 15 ice Changes resistances: +12% physical Talent granted: +5 Block Handheld deflection devices. |
![]() living voratun shield of crushing (12 def, 3 armour, 192 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage when hit (Melee): 10 nature Changes resistances: +14% nature / +14% blight Talent granted: +5 Block Maximum life: +79.00 Handheld deflection devices. |
![]() Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() barbed quiver of dragonbone arrows of torment (23/23, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 17 bleeding, 61% reduced healing Damage (Ranged): +20 bleed / +9 mind / +17 darkness Arrows are used with bows to pierce your foes to death. |
![]() deadly quiver of dragonbone arrows of wind (24/24, 67-93.8 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 67.0 - 93.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
![]() hateful quiver of dragonbone arrows of crippling (22/22, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +17.0% Capacity: 22 On weapon crit: * cripple the target Damage (Ranged): +15 darkness Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
![]() icy quiver of elven-wood arrows of amnesia (23/23, 43-60.2 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +17 cold Arrows are used with bows to pierce your foes to death. |
![]() psychokinetic quiver of dragonbone arrows of gravity (23/23, 54.5-76.3 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon hit: * 10% chance to crush the target * 10% chance to knock the target back Damage (Ranged): +30 gravity / +50 physical Arrows are used with bows to pierce your foes to death. |
![]() quiver of dragonbone arrows 'Sootmoon' (21/21, 77-107.8 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 77.0 - 107.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 40% chance to inflict 15% damage reduction Burst (radius 1) on hit: +4 darkness / +28 mind Burst (radius 2) on crit: +12 darkness / +16 mind Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() sapper's voratun pickaxe (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Str / +3 Cun Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() voratun pickaxe of wreckage (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +9 Changes stats: +6 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +61 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +4 Str / +3 Dex Changes resistances: +3% darkness / +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() acidic pouch of voratun shots (22/22, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon crit: * splashes the target with acid Damage (Ranged): +10 acid Shots are used with slings to pummel your foes to death. |
![]() inquisitor's pouch of voratun shots of crippling (20/20, 51.5-61.8 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +20.0% Capacity: 20 On weapon crit: * burns latent spell energy * cripple the target Damage (Ranged): +22 manaburn arcane Shots are used with slings to pummel your foes to death. |
![]() inquisitor's pouch of voratun shots of persecution (20/20, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 On weapon hit: * disrupts spell-casting On weapon crit: * burns latent spell energy Damage (Ranged): +17 manaburn arcane Damage against: +15% Unnatural Shots are used with slings to pummel your foes to death. |
![]() pouch of voratun shots of crippling (23/23, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +13.0% Capacity: 23 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
![]() warded voratun torque of kinetic psionic shield [power 131] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +4 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() elven-wood totem of cure ailments 'Hathiduvor' [power 3] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Equilibrium when hit: +0.36 Mindpower: +10 (+5 eff.) Mental crit. chance: +7% Heals friendly targets nearby when you use a nature summon: +30 It can be used to remove up to 3 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() quick dragonbone totem of thorny skin [power 54] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 54 and armour hardiness by 70%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By SD the Shalore Doombringer level 27
62nd Haze 122nd year of Ascendancy at 11:08 see stats
By SD the Shalore Doombringer level 37
55th Pyre 123rd year of Ascendancy at 16:59 see stats
By SD the Shalore Doombringer level 33
41st Pyre 123rd year of Ascendancy at 03:44 see stats
By SD the Shalore Doombringer level 33
48th Pyre 123rd year of Ascendancy at 03:37 see stats
By SD the Shalore Doombringer level 32
38th Pyre 123rd year of Ascendancy at 08:05 see stats
By SD the Shalore Doombringer level 30
1st Regrowth 123rd year of Ascendancy at 04:20 see stats
By SD the Shalore Doombringer level 29
80th Haze 122nd year of Ascendancy at 19:02 see stats
By SD the Shalore Doombringer level 36
53rd Pyre 123rd year of Ascendancy at 16:09 see stats
By SD the Shalore Doombringer level 16
68th Dusk 122nd year of Ascendancy at 22:55 see stats
By SD the Shalore Doombringer level 21
32nd Haze 122nd year of Ascendancy at 01:55 see stats
By SD the Shalore Doombringer level 5
76th Pyre 122nd year of Ascendancy at 11:19 see stats
By SD the Shalore Doombringer level 16
56th Dusk 122nd year of Ascendancy at 10:31 see stats
By SD the Shalore Doombringer level 35
48th Pyre 123rd year of Ascendancy at 08:25 see stats
By SD the Shalore Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 20:01 see stats
By SD the Shalore Doombringer level 20
26th Haze 122nd year of Ascendancy at 19:30 see stats
By SD the Shalore Doombringer level 30
80th Haze 122nd year of Ascendancy at 19:02 see stats
By SD the Shalore Doombringer level 40
12nd Dusk 123rd year of Ascendancy at 14:01 see stats
By SD the Shalore Doombringer level 21
28th Haze 122nd year of Ascendancy at 06:09 see stats
By SD the Shalore Doombringer level 8
6th Mirth 122nd year of Ascendancy at 06:30 see stats
By SD the Shalore Doombringer level 33
40th Pyre 123rd year of Ascendancy at 22:08 see stats
By SD the Shalore Doombringer level 21
31st Haze 122nd year of Ascendancy at 17:32 see stats
By SD the Shalore Doombringer level 32
19th Pyre 123rd year of Ascendancy at 18:33 see stats
By SD the Shalore Doombringer level 19
16th Haze 122nd year of Ascendancy at 14:34 see stats
By SD the Shalore Doombringer level 27
64th Haze 122nd year of Ascendancy at 06:13 see stats
By SD the Shalore Doombringer level 21
30th Haze 122nd year of Ascendancy at 14:11 see stats
By SD the Shalore Doombringer level 30
4th Regrowth 123rd year of Ascendancy at 06:04 see stats
By SD the Shalore Doombringer level 7
1st Mirth 122nd year of Ascendancy at 11:15 see stats
By SD the Shalore Doombringer level 7
1st Mirth 122nd year of Ascendancy at 11:15 see stats
By SD the Shalore Doombringer level 25
59th Haze 122nd year of Ascendancy at 22:10 see stats
Log
Luminous horror casts Searing Light.
Luminous horror hits SD for 86 light damage.
Luminous horror casts Healing Light.
Luminous horror receives 419 healing.
Dredgling misses SD.
Something hits SD for 13 lightning damage.
Burning Shock from SD hits Dredgling for 43 fire damage.
Burning from SD hits Dredgling for 5 fire damage.
Blade horror uses Implode.
SD is being crushed.
Luminous horror's light area effect hits SD for 28 light damage.
Radiant horror's light area effect hits SD for 36 light damage.
Blade horror hits SD for 64 physical damage.
Imploding (slow) from Blade horror hits SD for 66 physical damage.
SD's spell attains critical power!
SD hits Dredgling for 218 physical, 33 fire, 7 arcane, 28 fire (285 total damage).
Luminous horror casts Firebeam.
Luminous horror HEALS from fire damage!
Luminous horror HEALS from fire damage!
Luminous horror hits Temporal stalker for (151 shifted), 0 fire (0 total damage).
Luminous horror hits SD for 57 fire damage.
Luminous horror hits Luminous horror for 0 fire, 91 healing (0 total damage) [91 healing].
Luminous horror hits Luminous horror for 0 fire, 91 healing (0 total damage) [91 healing].
Luminous horror casts Searing Light.
Luminous horror hits SD for 95 light damage.
Burning Shock from SD hits Dredgling for 43 fire damage.
SD hits Dredgling for 23 blight, 34 fire (58 total damage).
Burning Shock from SD hits Temporal stalker for 38 fire damage.
Burning from SD hits Dredgling for 13 fire damage.