Morgan the level 6 Cornac Shadowblade by morazor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassShadowblade
Level / Exp6 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity17 (base 16)
Constitution10 (base 10)
Magic22 (base 22)
Willpower18 (base 10)
Cunning24 (base 19)

Resources

Life160/160
Mana170/170
Stamina115/115
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy27
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy27
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower23
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save7
Spell Save14
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.40
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.00
1/5
2/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
0/5
1/5

Effects

talent

Quests

done
active

Equipment

Light source
On head
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You pickup 0.80 gold pieces.
You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.45 gold pieces.

Morgan picks up (e.):
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.19 gold from the transmogrification of
psychokinetic pouch of iron shots (13/13, 14.5-17.4 power, 1 apr).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14.4 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12.5-17.5 power, 2 apr).
You gain 4.30 gold from the transmogrification of
plaguebringer's iron greatmaul (15.5-23.25 power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatmaul (17.5-26.25 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Morgan deactivates Shadow Combat.